Java Code Examples for net.minecraft.init.Blocks#SAND
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net.minecraft.init.Blocks#SAND .
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Example 1
Source File: BiomeCanyon.java From CommunityMod with GNU Lesser General Public License v2.1 | 4 votes |
@Override public void genTerrainBlocks(World worldIn, Random rand, ChunkPrimer chunkPrimerIn, int x, int z, double noiseVal) { int i = worldIn.getSeaLevel(); IBlockState iblockstate = this.topBlock; IBlockState iblockstate1 = this.fillerBlock; int j = -1; int k = (int) (noiseVal / 3.0D + 3.0D + rand.nextDouble() * 0.25D); int l = x & 15; int i1 = z & 15; BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos(); for (int j1 = 255; j1 >= 0; --j1) { if (j1 <= rand.nextInt(5)) { chunkPrimerIn.setBlockState(i1, j1, l, BEDROCK); } else { IBlockState iblockstate2 = chunkPrimerIn.getBlockState(i1, j1, l); if (iblockstate2.getMaterial() == Material.AIR) { j = -1; } else if (iblockstate2.getBlock() == Blocks.STONE) { if (j == -1) { if (k <= 0) { iblockstate = AIR; iblockstate1 = STONE; } else if (j1 >= i - 4 && j1 <= i + 1) { iblockstate = this.topBlock; iblockstate1 = this.fillerBlock; } if (j1 < i && (iblockstate == null || iblockstate.getMaterial() == Material.AIR)) { if (this.getTemperature(blockpos$mutableblockpos.setPos(x, j1, z)) < 0.15F) { iblockstate = ICE; } else { iblockstate = WATER; } } j = k; if (j1 >= i - 1) { chunkPrimerIn.setBlockState(i1, j1, l, iblockstate); } else if (j1 < i - 7 - k) { iblockstate = AIR; iblockstate1 = STONE; chunkPrimerIn.setBlockState(i1, j1, l, GRAVEL); } else { chunkPrimerIn.setBlockState(i1, j1, l, iblockstate1); } } else if (j > 0) { --j; chunkPrimerIn.setBlockState(i1, j1, l, iblockstate1); if (j == 0 && iblockstate1.getBlock() == Blocks.SAND && k > 1) { j = rand.nextInt(4) + Math.max(0, j1 - 63); iblockstate1 = iblockstate1.getValue(BlockSand.VARIANT) == BlockSand.EnumType.RED_SAND ? RED_SANDSTONE : SANDSTONE; } if (j == 0 && iblockstate == redRock && k > 1) { j = rand.nextInt(4) + Math.max(0, j1 - 63); iblockstate = redRock; } if (j == 0 && iblockstate1 == redRock && k > 1) { j = rand.nextInt(4) + Math.max(0, j1 - 63); iblockstate1 = redRock; } } } } } }
Example 2
Source File: BiomeCragCliffs.java From CommunityMod with GNU Lesser General Public License v2.1 | 4 votes |
@Override public void genTerrainBlocks(World worldIn, Random rand, ChunkPrimer chunkPrimerIn, int x, int z, double noiseVal) { int i = worldIn.getSeaLevel(); IBlockState iblockstate = this.topBlock; IBlockState iblockstate1 = this.fillerBlock; int j = -1; int k = (int) (noiseVal / 3.0D + 3.0D + rand.nextDouble() * 0.25D); int l = x & 15; int i1 = z & 15; BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos(); for (int j1 = 255; j1 >= 0; --j1) { if (j1 <= rand.nextInt(5)) { chunkPrimerIn.setBlockState(i1, j1, l, BEDROCK); } else { IBlockState iblockstate2 = chunkPrimerIn.getBlockState(i1, j1, l); if (iblockstate2.getMaterial() == Material.AIR) { j = -1; } else if (iblockstate2.getBlock() == Blocks.STONE) { if (j == -1) { if (k <= 0) { iblockstate = AIR; iblockstate1 = STONE; } else if (j1 >= i - 4 && j1 <= i + 1) { iblockstate = this.topBlock; iblockstate1 = this.fillerBlock; } if (j1 < i && (iblockstate == null || iblockstate.getMaterial() == Material.AIR)) { if (this.getTemperature(blockpos$mutableblockpos.setPos(x, j1, z)) < 0.15F) { iblockstate = ICE; } else { iblockstate = WATER; } } j = k; if (j1 >= i - 1) { chunkPrimerIn.setBlockState(i1, j1, l, iblockstate); } else if (j1 < i - 7 - k) { iblockstate = AIR; iblockstate1 = STONE; chunkPrimerIn.setBlockState(i1, j1, l, GRAVEL); } else { chunkPrimerIn.setBlockState(i1, j1, l, iblockstate1); } } else if (j > 0) { --j; chunkPrimerIn.setBlockState(i1, j1, l, iblockstate1); if (j == 0 && iblockstate1.getBlock() == Blocks.SAND && k > 1) { j = rand.nextInt(4) + Math.max(0, j1 - 63); iblockstate1 = iblockstate1.getValue(BlockSand.VARIANT) == BlockSand.EnumType.RED_SAND ? RED_SANDSTONE : SANDSTONE; } if (j == 0 && iblockstate == blueRock && k > 1) { j = rand.nextInt(4) + Math.max(0, j1 - 63); iblockstate = blueRock; } if (j == 0 && iblockstate1 == blueRock && k > 1) { j = rand.nextInt(4) + Math.max(0, j1 - 63); iblockstate1 = blueRock; } } } } } }
Example 3
Source File: BlockTraverseDeadGrass.java From CommunityMod with GNU Lesser General Public License v2.1 | 4 votes |
public boolean canSustainBush(IBlockState state) { return state.getBlock() == getBlock("red_rock") || state.getBlock() == Blocks.SAND || state.getBlock() == Blocks.HARDENED_CLAY || state.getBlock() == Blocks.STAINED_HARDENED_CLAY; }
Example 4
Source File: BiomeCanyon.java From Traverse-Legacy-1-12-2 with MIT License | 4 votes |
@Override public void genTerrainBlocks(World worldIn, Random rand, ChunkPrimer chunkPrimerIn, int x, int z, double noiseVal) { int i = worldIn.getSeaLevel(); IBlockState iblockstate = this.topBlock; IBlockState iblockstate1 = this.fillerBlock; int j = -1; int k = (int) (noiseVal / 3.0D + 3.0D + rand.nextDouble() * 0.25D); int l = x & 15; int i1 = z & 15; BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos(); for (int j1 = 255; j1 >= 0; --j1) { if (j1 <= rand.nextInt(5)) { chunkPrimerIn.setBlockState(i1, j1, l, BEDROCK); } else { IBlockState iblockstate2 = chunkPrimerIn.getBlockState(i1, j1, l); if (iblockstate2.getMaterial() == Material.AIR) { j = -1; } else if (iblockstate2.getBlock() == Blocks.STONE) { if (j == -1) { if (k <= 0) { iblockstate = AIR; iblockstate1 = STONE; } else if (j1 >= i - 4 && j1 <= i + 1) { iblockstate = this.topBlock; iblockstate1 = this.fillerBlock; } if (j1 < i && (iblockstate == null || iblockstate.getMaterial() == Material.AIR)) { if (this.getTemperature(blockpos$mutableblockpos.setPos(x, j1, z)) < 0.15F) { iblockstate = ICE; } else { iblockstate = WATER; } } j = k; if (j1 >= i - 1) { chunkPrimerIn.setBlockState(i1, j1, l, iblockstate); } else if (j1 < i - 7 - k) { iblockstate = AIR; iblockstate1 = STONE; chunkPrimerIn.setBlockState(i1, j1, l, GRAVEL); } else { chunkPrimerIn.setBlockState(i1, j1, l, iblockstate1); } } else if (j > 0) { --j; chunkPrimerIn.setBlockState(i1, j1, l, iblockstate1); if (j == 0 && iblockstate1.getBlock() == Blocks.SAND && k > 1) { j = rand.nextInt(4) + Math.max(0, j1 - 63); iblockstate1 = iblockstate1.getValue(BlockSand.VARIANT) == BlockSand.EnumType.RED_SAND ? RED_SANDSTONE : SANDSTONE; } if (j == 0 && iblockstate == redRock && k > 1) { j = rand.nextInt(4) + Math.max(0, j1 - 63); iblockstate = redRock; } if (j == 0 && iblockstate1 == redRock && k > 1) { j = rand.nextInt(4) + Math.max(0, j1 - 63); iblockstate1 = redRock; } } } } } }
Example 5
Source File: BiomeCragCliffs.java From Traverse-Legacy-1-12-2 with MIT License | 4 votes |
@Override public void genTerrainBlocks(World worldIn, Random rand, ChunkPrimer chunkPrimerIn, int x, int z, double noiseVal) { int i = worldIn.getSeaLevel(); IBlockState iblockstate = this.topBlock; IBlockState iblockstate1 = this.fillerBlock; int j = -1; int k = (int) (noiseVal / 3.0D + 3.0D + rand.nextDouble() * 0.25D); int l = x & 15; int i1 = z & 15; BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos(); for (int j1 = 255; j1 >= 0; --j1) { if (j1 <= rand.nextInt(5)) { chunkPrimerIn.setBlockState(i1, j1, l, BEDROCK); } else { IBlockState iblockstate2 = chunkPrimerIn.getBlockState(i1, j1, l); if (iblockstate2.getMaterial() == Material.AIR) { j = -1; } else if (iblockstate2.getBlock() == Blocks.STONE) { if (j == -1) { if (k <= 0) { iblockstate = AIR; iblockstate1 = STONE; } else if (j1 >= i - 4 && j1 <= i + 1) { iblockstate = this.topBlock; iblockstate1 = this.fillerBlock; } if (j1 < i && (iblockstate == null || iblockstate.getMaterial() == Material.AIR)) { if (this.getTemperature(blockpos$mutableblockpos.setPos(x, j1, z)) < 0.15F) { iblockstate = ICE; } else { iblockstate = WATER; } } j = k; if (j1 >= i - 1) { chunkPrimerIn.setBlockState(i1, j1, l, iblockstate); } else if (j1 < i - 7 - k) { iblockstate = AIR; iblockstate1 = STONE; chunkPrimerIn.setBlockState(i1, j1, l, GRAVEL); } else { chunkPrimerIn.setBlockState(i1, j1, l, iblockstate1); } } else if (j > 0) { --j; chunkPrimerIn.setBlockState(i1, j1, l, iblockstate1); if (j == 0 && iblockstate1.getBlock() == Blocks.SAND && k > 1) { j = rand.nextInt(4) + Math.max(0, j1 - 63); iblockstate1 = iblockstate1.getValue(BlockSand.VARIANT) == BlockSand.EnumType.RED_SAND ? RED_SANDSTONE : SANDSTONE; } if (j == 0 && iblockstate == blueRock && k > 1) { j = rand.nextInt(4) + Math.max(0, j1 - 63); iblockstate = blueRock; } if (j == 0 && iblockstate1 == blueRock && k > 1) { j = rand.nextInt(4) + Math.max(0, j1 - 63); iblockstate1 = blueRock; } } } } } }
Example 6
Source File: BlockTraverseDeadGrass.java From Traverse-Legacy-1-12-2 with MIT License | 4 votes |
public boolean canSustainBush(IBlockState state) { return state.getBlock() == getBlock("red_rock") || state.getBlock() == Blocks.SAND || state.getBlock() == Blocks.HARDENED_CLAY || state.getBlock() == Blocks.STAINED_HARDENED_CLAY; }