Java Code Examples for net.minecraft.init.Blocks#flowing_water()
The following examples show how to use
net.minecraft.init.Blocks#flowing_water() .
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Example 1
Source File: ModEnchantments.java From Et-Futurum with The Unlicense | 6 votes |
public static void onLivingUpdate(EntityLivingBase entity) { if (entity.worldObj.isRemote) return; if (!EtFuturum.enableFrostWalker) return; ItemStack boots = entity.getEquipmentInSlot(1); int level = 0; if ((level = EnchantmentHelper.getEnchantmentLevel(frostWalker.effectId, boots)) > 0) if (entity.onGround) { int x = (int) entity.posX; int y = (int) entity.posY; int z = (int) entity.posZ; int radius = 1 + level; for (int i = -radius; i <= radius; i++) for (int j = -radius; j <= radius; j++) { Block block = entity.worldObj.getBlock(x + i, y - 1, z + j); if (block == Blocks.water || block == Blocks.flowing_water) entity.worldObj.setBlock(x + i, y - 1, z + j, ModBlocks.frosted_ice); } } }
Example 2
Source File: Utils.java From NEI-Integration with MIT License | 5 votes |
public static boolean isFluidBlock(ItemStack stack) { if (stack == null || stack.getItem() == null) { return false; } Block block = Block.getBlockFromItem(stack.getItem()); if (block == null) { return false; } return block instanceof IFluidBlock || block == Blocks.water || block == Blocks.flowing_water || block == Blocks.lava || block == Blocks.flowing_lava; }
Example 3
Source File: HeatBehaviourLiquid.java From PneumaticCraft with GNU General Public License v3.0 | 5 votes |
public Fluid getFluid(){ Fluid fluid = FluidRegistry.lookupFluidForBlock(getBlock()); if(fluid != null) return fluid; else if(getBlock() == Blocks.flowing_lava) return FluidRegistry.LAVA; else if(getBlock() == Blocks.flowing_water) return FluidRegistry.WATER; return null; }
Example 4
Source File: HeatBehaviourLiquidTransition.java From PneumaticCraft with GNU General Public License v3.0 | 5 votes |
protected void transformSourceBlock(Block turningBlockSource, Block turningBlockFlowing){ if(FluidUtils.isSourceBlock(getWorld(), getX(), getY(), getZ())) { getWorld().setBlock(getX(), getY(), getZ(), turningBlockSource); onLiquidTransition(getX(), getY(), getZ()); } else { Set<ChunkPosition> traversed = new HashSet<ChunkPosition>(); Stack<ChunkPosition> pending = new Stack<ChunkPosition>(); pending.push(new ChunkPosition(getX(), getY(), getZ())); while(!pending.isEmpty()) { ChunkPosition pos = pending.pop(); for(ForgeDirection d : ForgeDirection.VALID_DIRECTIONS) { ChunkPosition newPos = new ChunkPosition(pos.chunkPosX + d.offsetX, pos.chunkPosY + d.offsetY, pos.chunkPosZ + d.offsetZ); Block checkingBlock = getWorld().getBlock(newPos.chunkPosX, newPos.chunkPosY, newPos.chunkPosZ); if((checkingBlock == getBlock() || getBlock() == Blocks.flowing_water && checkingBlock == Blocks.water || getBlock() == Blocks.flowing_lava && checkingBlock == Blocks.lava) && traversed.add(newPos)) { if(FluidUtils.isSourceBlock(getWorld(), newPos.chunkPosX, newPos.chunkPosY, newPos.chunkPosZ)) { getWorld().setBlock(newPos.chunkPosX, newPos.chunkPosY, newPos.chunkPosZ, turningBlockSource); onLiquidTransition(newPos.chunkPosX, newPos.chunkPosY, newPos.chunkPosZ); return; } else { getWorld().setBlock(newPos.chunkPosX, newPos.chunkPosY, newPos.chunkPosZ, turningBlockFlowing); onLiquidTransition(newPos.chunkPosX, newPos.chunkPosY, newPos.chunkPosZ); pending.push(newPos); } } } } } }
Example 5
Source File: PathFinderDrone.java From PneumaticCraft with GNU General Public License v3.0 | 5 votes |
/** * Internal implementation of creating a path from an entity to a point */ private PathEntity createEntityPathTo(Entity par1Entity, double par2, double par4, double par6, float par8){ path.clearPath(); pointMap.clearMap(); boolean flag = isPathingInWater; int i = MathHelper.floor_double(par1Entity.boundingBox.minY + 0.5D); if(canEntityDrown && par1Entity.isInWater()) { i = (int)par1Entity.boundingBox.minY; for(Block j = worldMap.getBlock(MathHelper.floor_double(par1Entity.posX), i, MathHelper.floor_double(par1Entity.posZ)); j == Blocks.water || j == Blocks.flowing_water; j = worldMap.getBlock(MathHelper.floor_double(par1Entity.posX), i, MathHelper.floor_double(par1Entity.posZ))) { ++i; } flag = isPathingInWater; isPathingInWater = false; } else { i = MathHelper.floor_double(par1Entity.boundingBox.minY + 0.5D); } PathPoint pathpoint = openPoint(MathHelper.floor_double(par1Entity.boundingBox.minX), i, MathHelper.floor_double(par1Entity.boundingBox.minZ)); PathPoint pathpoint1 = openPoint(MathHelper.floor_double(par2 - par1Entity.width / 2.0F), MathHelper.floor_double(par4), MathHelper.floor_double(par6 - par1Entity.width / 2.0F)); PathPoint pathpoint2 = new PathPoint(MathHelper.floor_float(par1Entity.width + 1.0F), MathHelper.floor_float(par1Entity.height + 1.0F), MathHelper.floor_float(par1Entity.width + 1.0F)); PathEntity pathentity = addToPath(par1Entity, pathpoint, pathpoint1, pathpoint2, par8); isPathingInWater = flag; return pathentity; }
Example 6
Source File: ArchimedesConfig.java From archimedes-ships with MIT License | 4 votes |
public void loadAndSave() { Block[] defaultBlockBlacklist = { (Blocks.dirt), (Blocks.grass), (Blocks.sand), (Blocks.gravel), (Blocks.clay), (Blocks.ice), (Blocks.water), (Blocks.flowing_water), (Blocks.flowing_lava), (Blocks.lava), (Blocks.snow), Blocks.snow_layer, (Blocks.waterlily), (Blocks.netherrack), (Blocks.soul_sand), Blocks.tallgrass }; Block[] defaultBlocksWhitelist = { Blocks.acacia_stairs, Blocks.activator_rail, Blocks.anvil, Blocks.bed, Blocks.birch_stairs, Blocks.bookshelf, Blocks.brewing_stand, Blocks.brick_block, Blocks.brick_stairs, Blocks.cactus, Blocks.cake, Blocks.carpet, Blocks.coal_block, Blocks.cobblestone, Blocks.cobblestone_wall, Blocks.command_block, Blocks.crafting_table, Blocks.dark_oak_stairs, Blocks.detector_rail, Blocks.diamond_block, Blocks.dispenser, Blocks.dropper, Blocks.daylight_detector, Blocks.double_stone_slab, Blocks.double_wooden_slab, Blocks.emerald_block, Blocks.enchanting_table, Blocks.end_stone, Blocks.ender_chest, Blocks.fence, Blocks.fence_gate, Blocks.flower_pot, Blocks.furnace, Blocks.fire, Blocks.glass, Blocks.glass_pane, Blocks.glowstone, Blocks.gold_block, Blocks.golden_rail, Blocks.hardened_clay, Blocks.hay_block, Blocks.heavy_weighted_pressure_plate, Blocks.hopper, Blocks.iron_bars, Blocks.iron_block, Blocks.iron_door, Blocks.jukebox, Blocks.jungle_stairs, Blocks.ladder, Blocks.lapis_block, Blocks.lever, Blocks.light_weighted_pressure_plate, Blocks.lit_furnace, Blocks.lit_pumpkin, Blocks.lit_redstone_lamp, Blocks.log, Blocks.log2, Blocks.melon_block, Blocks.mob_spawner, Blocks.monster_egg, Blocks.mossy_cobblestone, Blocks.nether_brick, Blocks.nether_brick_fence, Blocks.nether_brick_stairs, Blocks.noteblock, Blocks.oak_stairs, Blocks.obsidian, Blocks.planks, Blocks.pumpkin, Blocks.piston, Blocks.piston_extension, Blocks.piston_head, Blocks.powered_comparator, Blocks.powered_repeater, Blocks.quartz_block, Blocks.quartz_stairs, Blocks.rail, Blocks.redstone_block, Blocks.redstone_torch, Blocks.redstone_wire, Blocks.sandstone, Blocks.sandstone_stairs, Blocks.skull, Blocks.sponge, Blocks.spruce_stairs, Blocks.stained_hardened_clay, Blocks.standing_sign, Blocks.stone_brick_stairs, Blocks.stone_button, Blocks.stone_pressure_plate, Blocks.stone_stairs, Blocks.stonebrick, Blocks.stained_glass, Blocks.stained_glass_pane, Blocks.sticky_piston, Blocks.stone_slab, Blocks.tnt, Blocks.torch, Blocks.trapdoor, Blocks.trapped_chest, Blocks.tripwire, Blocks.tripwire_hook, Blocks.unlit_redstone_torch, Blocks.unpowered_comparator, Blocks.unpowered_repeater, Blocks.wall_sign, Blocks.web, Blocks.wooden_button, Blocks.wooden_door, Blocks.wooden_pressure_plate, Blocks.wool, Blocks.wooden_slab }; Block[] defaultOverwritableBlocks = { Blocks.tallgrass, Blocks.waterlily }; String[] defaultMaterialDensities = { "\"minecraft:air=0.0\"", "\"minecraft:wool=0.1\"" }; String[] defaultBlockDensities = { "\"ArchimedesShips:floater=0.04\"", "\"ArchimedesShips:balloon=0.02\"" }; String[] blockblacklistnames = new String[defaultBlockBlacklist.length]; for (int i = 0; i < defaultBlockBlacklist.length; i++) { blockblacklistnames[i] = Block.blockRegistry.getNameForObject(defaultBlockBlacklist[i]); } String[] blockwhitelistnames = new String[6 + defaultBlocksWhitelist.length]; for (int i = 0; i < blockwhitelistnames.length - 6; i++) { blockwhitelistnames[i] = Block.blockRegistry.getNameForObject(defaultBlocksWhitelist[i]); } blockwhitelistnames[blockwhitelistnames.length - 6] = "ArchimedesShips:marker"; blockwhitelistnames[blockwhitelistnames.length - 5] = "ArchimedesShips:floater"; blockwhitelistnames[blockwhitelistnames.length - 4] = "ArchimedesShips:balloon"; blockwhitelistnames[blockwhitelistnames.length - 3] = "ArchimedesShips:gauge"; blockwhitelistnames[blockwhitelistnames.length - 2] = "ArchimedesShips:seat"; blockwhitelistnames[blockwhitelistnames.length - 1] = "ArchimedesShips:engine"; String[] overwritableblocksnames = new String[defaultOverwritableBlocks.length]; for (int i = 0; i < defaultOverwritableBlocks.length; i++) { overwritableblocksnames[i] = Block.blockRegistry.getNameForObject(defaultOverwritableBlocks[i]); } config.load(); shipEntitySyncRate = config.get("settings", "sync_rate", 20, "The amount of ticks between a server-client synchronization. Higher numbers reduce network traffic. Lower numbers increase multiplayer experience. 20 ticks = 1 second").getInt(); enableAirShips = config.get("settings", "enable_air_ships", true, "Enable or disable air ships.").getBoolean(true); useNewAlgorithm = config.get("settings", "use_iterative_assemble_algorithm", false, "New assemble algorithm implemented in v1.6.2. Allows for larger ships but is a heavier load for CPU.").getBoolean(false); bankingMultiplier = (float) config.get("settings", "banking_multiplier", 3d, "A multiplier for how much ships bank while making turns. Set a positive value for passive banking or a negative value for active banking. 0 disables banking.").getDouble(3d); shipControlType = config.get("control", "control_type", CONTROL_TYPE_ARCHIMEDES, "Set to 0 to use vanilla boat controls, set to 1 to use the new Archimedes controls.").getInt(); turnSpeed = (float) config.get("control", "turn_speed", 1D, "A multiplier of the ship's turn speed.").getDouble(1D); speedLimit = (float) config.get("control", "speed_limit", 30D, "The maximum velocity a ship can have, in blocks per second. This does not affect acceleration.").getDouble(30D); speedLimit /= 20F; disassembleOnDismount = config.get("control", "decompile_on_dismount", false).getBoolean(false); maxShipChunkBlocks = config.get("mobile_chunk", "max_chunk_blocks", 2048, "The maximum amount of blocks that a mobile ship chunk may contain.").getInt(); //maxShipChunkBlocks = Math.min(maxShipChunkBlocks, 3400); flyBalloonRatio = (float) config.get("mobile_chunk", "airship_balloon_ratio", 0.4D, "The part of the total amount of blocks that should be balloon blocks in order to make an airship.").getDouble(0.4D); connectDiagonalBlocks1 = config.get("mobile_chunk", "connect_diagonal_blocks_1", false, "Blocks connected diagonally on one axis will also be added to the ship if this value is set to 'true'.").getBoolean(false); useWhitelist = config.get("mobile_chunk", "use_whitelist", false, "Switch this property to select the block restriction list to use. 'true' for the 'allowed_blocks' whitelist, 'false' for the 'forbidden_blocks' blacklist.").getBoolean(false); String[] forbiddenblocks = config.get("mobile_chunk", "forbidden_blocks", blockblacklistnames, "A list of blocks that will not be added to a ship.").getStringList(); String[] allowedblocks = config.get("mobile_chunk", "allowed_blocks", blockwhitelistnames, "A list of blocks that are allowed on a ship.").getStringList(); String[] overwritableblocks = config.get("mobile_chunk", "overwritable_blocks", overwritableblocksnames, "A list of blocks that may be overwritten when decompiling a ship.").getStringList(); Collections.addAll(blockBlacklist, forbiddenblocks); Collections.addAll(blockWhitelist, allowedblocks); Collections.addAll(overwritableBlocks, overwritableblocks); loadedBlockDensities = config.get("mobile_chunk", "block_densities", defaultBlockDensities, "A list of pairs of a block with a density value. This list overrides the 'material_densities' list.").getStringList(); loadedMaterialDensities = config.get("mobile_chunk", "material_densities", defaultMaterialDensities, "A list of pairs of a material with a density value. The first value is the name of a block. All blocks with the same material will get this density value, unless overridden.").getStringList(); if (FMLCommonHandler.instance().getSide().isClient()) { loadKeybindings(); } config.save(); }
Example 7
Source File: BlockSquidPlant.java From PneumaticCraft with GNU General Public License v3.0 | 4 votes |
@Override public boolean canPlantGrowOnThisBlock(Block block, World world, int x, int y, int z){ return block == Blocks.water || block == Blocks.flowing_water; }