Java Code Examples for net.minecraft.init.Blocks#TORCH
The following examples show how to use
net.minecraft.init.Blocks#TORCH .
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Example 1
Source File: AtmosphereBlob.java From AdvancedRocketry with MIT License | 6 votes |
/** * @param world * @param blocks Collection containing affected locations */ protected void runEffectOnWorldBlocks(World world, Collection<HashedBlockPosition> blocks) { if(!AtmosphereHandler.getOxygenHandler(world.provider.getDimension()).getDefaultAtmosphereType().allowsCombustion()) { List<HashedBlockPosition> list; synchronized (graph) { list = new LinkedList<HashedBlockPosition>(blocks); } for(HashedBlockPosition pos : list) { IBlockState state = world.getBlockState(pos.getBlockPos()); if(state.getBlock() == Blocks.TORCH) { world.setBlockState(pos.getBlockPos(), AdvancedRocketryBlocks.blockUnlitTorch.getDefaultState().withProperty(BlockTorch.FACING, state.getValue(BlockTorch.FACING))); } else if(Configuration.torchBlocks.contains(state.getBlock())) { EntityItem item = new EntityItem(world, pos.x, pos.y, pos.z, new ItemStack(state.getBlock())); world.setBlockToAir(pos.getBlockPos()); world.spawnEntity(item); } } } }
Example 2
Source File: ItemSupply.java From minecraft-roguelike with GNU General Public License v3.0 | 6 votes |
@Override public ItemStack getLootItem(Random rand, int level) { if(rand.nextInt(20) == 0) return new ItemStack(Items.CARROT, 1); if(rand.nextInt(20) == 0) return new ItemStack(Items.POTATO, 1); switch(rand.nextInt(8)){ case 0: return new ItemStack(Items.WHEAT_SEEDS, rand.nextInt(8) + 1); case 1: return new ItemStack(Items.PUMPKIN_SEEDS, rand.nextInt(8) + 1); case 2: return new ItemStack(Items.MELON_SEEDS, rand.nextInt(8) + 1); case 3: return new ItemStack(Items.WHEAT, rand.nextInt(8) + 1); case 4: return new ItemStack(Blocks.TORCH, 10 + rand.nextInt(10)); case 5: return new ItemStack(Items.PAPER, rand.nextInt(8) + 1); case 6: return new ItemStack(Items.BOOK, rand.nextInt(4) + 1); case 7: return new ItemStack(Blocks.SAPLING, rand.nextInt(4) + 1, rand.nextInt(4)); default: return new ItemStack(Items.STICK, 1); } }
Example 3
Source File: BlockTorchUnlit.java From AdvancedRocketry with MIT License | 4 votes |
@Override public ItemStack getPickBlock(IBlockState state, RayTraceResult target, World world, BlockPos pos, EntityPlayer player) { return Configuration.dropExTorches ? super.getPickBlock(state, target, world, pos, player) : new ItemStack(Blocks.TORCH); }
Example 4
Source File: ItemJunk.java From minecraft-roguelike with GNU General Public License v3.0 | 4 votes |
@Override public ItemStack getLootItem(Random rand, int level){ if(level > 0 && rand.nextInt(200) == 0){ if(level > 2 && rand.nextInt(10) == 0) return new ItemStack(Items.DIAMOND_HORSE_ARMOR, 1, 0); if(level > 1 && rand.nextInt(5) == 0) return new ItemStack(Items.GOLDEN_HORSE_ARMOR, 1, 0); if(rand.nextInt(3) == 0) return new ItemStack(Items.IRON_HORSE_ARMOR, 1, 0); return new ItemStack(Items.SADDLE); } if(rand.nextInt(100) == 0) return PotionMixture.getRandom(rand); if(level > 1 && rand.nextInt(100) == 0) return new ItemStack(Items.GHAST_TEAR); if(level < 3 && rand.nextInt(80) == 0) return new ItemStack(Items.BOOK); if(rand.nextInt(80) == 0) return Shield.get(rand); if(level > 1 && rand.nextInt(60) == 0) return TippedArrow.get(rand, 4 + rand.nextInt(level) * 2); if(level > 1 && rand.nextInt(50) == 0){ switch(rand.nextInt(6)){ case 0: return new ItemStack(Items.GUNPOWDER, 1 + rand.nextInt(3)); case 1: return new ItemStack(Items.BLAZE_POWDER, 1 + rand.nextInt(3)); case 2: return new ItemStack(Items.GOLD_NUGGET, 1 + rand.nextInt(3)); case 3: return new ItemStack(Items.REDSTONE, 1 + rand.nextInt(3)); case 4: return new ItemStack(Items.GLOWSTONE_DUST, 1 + rand.nextInt(8)); case 5: return new ItemStack(Items.DYE, 1 + rand.nextInt(3)); } } if(rand.nextInt(60) == 0) return PotionMixture.getPotion(rand, PotionMixture.LAUDANUM); if(rand.nextInt(30) == 0) return new ItemStack(Blocks.TORCH, 6 + rand.nextInt(20)); if(level > 0 && rand.nextInt(8) == 0){ switch(rand.nextInt(8)){ case 0: return new ItemStack(Items.SLIME_BALL); case 1: return new ItemStack(Items.SNOWBALL); case 2: return new ItemStack(Items.MUSHROOM_STEW); case 3: return new ItemStack(Items.CLAY_BALL); case 4: return new ItemStack(Items.FLINT); case 5: return new ItemStack(Items.FEATHER); case 6: return new ItemStack(Items.GLASS_BOTTLE); case 7: return new ItemStack(Items.LEATHER); } } switch(rand.nextInt(7)){ case 0: return new ItemStack(Items.BONE); case 1: return new ItemStack(Items.ROTTEN_FLESH); case 2: return new ItemStack(Items.SPIDER_EYE); case 3: return new ItemStack(Items.PAPER); case 4: return new ItemStack(Items.STRING); case 5: return new ItemStack(Items.STICK); default: return new ItemStack(Items.STICK); } }