Java Code Examples for net.minecraft.init.Blocks#SNOW
The following examples show how to use
net.minecraft.init.Blocks#SNOW .
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Example 1
Source File: TorikkiIceSpike.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
public boolean generate(World worldIn, Random rand, BlockPos position) { while (worldIn.isAirBlock(position) && position.getY() > 2) { position = position.down(); } if (worldIn.getBlockState(position).getBlock() != Blocks.SNOW) { return false; } else { position = position.up(rand.nextInt(4)); int i = rand.nextInt(4) + 7; int j = i / 4 + rand.nextInt(2); if (j > 1 && rand.nextInt(60) == 0) { position = position.up(10 + rand.nextInt(30)); } for (int k = 0; k < i; ++k) { float f = (1.0F - (float) k / (float) i) * (float) j; int l = MathHelper.ceil(f); for (int i1 = -l; i1 <= l; ++i1) { float f1 = (float) MathHelper.abs(i1) - 0.25F; for (int j1 = -l; j1 <= l; ++j1) { float f2 = (float) MathHelper.abs(j1) - 0.25F; if ((i1 == 0 && j1 == 0 || f1 * f1 + f2 * f2 <= f * f) && (i1 != -l && i1 != l && j1 != -l && j1 != l || rand.nextFloat() <= 0.75F)) { IBlockState iblockstate = worldIn.getBlockState(position.add(i1, k, j1)); Block block = iblockstate.getBlock(); if (iblockstate.getBlock().isAir(iblockstate, worldIn, position.add(i1, k, j1)) || block == Blocks.DIRT || block == Blocks.SNOW || block == Blocks.ICE) { this.setBlockAndNotifyAdequately(worldIn, position.add(i1, k, j1), Blocks.PACKED_ICE.getDefaultState()); } if (k != 0 && l > 1) { iblockstate = worldIn.getBlockState(position.add(i1, -k, j1)); block = iblockstate.getBlock(); if (iblockstate.getBlock().isAir(iblockstate, worldIn, position.add(i1, -k, j1)) || block == Blocks.DIRT || block == Blocks.SNOW || block == Blocks.ICE) { this.setBlockAndNotifyAdequately(worldIn, position.add(i1, -k, j1), Blocks.PACKED_ICE.getDefaultState()); } } } } } } int k1 = j - 1; if (k1 < 0) { k1 = 0; } else if (k1 > 1) { k1 = 1; } for (int l1 = -k1; l1 <= k1; ++l1) { for (int i2 = -k1; i2 <= k1; ++i2) { BlockPos blockpos = position.add(l1, -1, i2); int j2 = 50; if (Math.abs(l1) == 1 && Math.abs(i2) == 1) { j2 = rand.nextInt(5); } while (blockpos.getY() > 50) { IBlockState iblockstate1 = worldIn.getBlockState(blockpos); Block block1 = iblockstate1.getBlock(); if (!iblockstate1.getBlock().isAir(iblockstate1, worldIn, blockpos) && block1 != Blocks.DIRT && block1 != Blocks.SNOW && block1 != Blocks.ICE && block1 != Blocks.PACKED_ICE) { break; } this.setBlockAndNotifyAdequately(worldIn, blockpos, Blocks.PACKED_ICE.getDefaultState()); blockpos = blockpos.down(); --j2; if (j2 <= 0) { blockpos = blockpos.down(rand.nextInt(5) + 1); j2 = rand.nextInt(5); } } } } return true; } }