Java Code Examples for org.lwjgl.input.Keyboard#KEY_3
The following examples show how to use
org.lwjgl.input.Keyboard#KEY_3 .
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Example 1
Source File: SelectionDelegate.java From tribaltrouble with GNU General Public License v2.0 | 4 votes |
public final void keyPressed(KeyboardEvent event) { getCamera().keyPressed(event); int army_number = 0; switch (event.getKeyCode()) { case Keyboard.KEY_SPACE: case Keyboard.KEY_NUMPAD5: if (!map_mode) { selection = false; getViewer().getPicker().pickRotate((GameCamera)getCamera()); map_mode = true; if (observer) observer_label.remove(); else getActionButtonPanel().remove(); getCamera().disable(); setCamera(new MapCamera(this, game_camera)); getCamera().enable(); } break; case Keyboard.KEY_TAB: if (!observer) { Notification n = getViewer().getNotificationManager().getLatestNotification(); if (n != null) { if (getCamera() instanceof GameCamera) getGUIRoot().pushDelegate(new JumpDelegate(getViewer(), (GameCamera)getCamera(), n.getX(), n.getY())); else if (getCamera() instanceof MapCamera) ((MapCamera)getCamera()).mapGoto(n.getX(), n.getY(), true); } } break; case Keyboard.KEY_9: army_number++; case Keyboard.KEY_8: army_number++; case Keyboard.KEY_7: army_number++; case Keyboard.KEY_6: army_number++; case Keyboard.KEY_5: army_number++; case Keyboard.KEY_4: army_number++; case Keyboard.KEY_3: army_number++; case Keyboard.KEY_2: army_number++; case Keyboard.KEY_1: army_number++; case Keyboard.KEY_0: if (!map_mode && !observer) { if (event.isControlDown()) { getViewer().getSelection().setShortcutArmy(army_number); } else { boolean selected = getViewer().getSelection().enableShortcutArmy(army_number); if (selected && event.getNumClicks() > 1) { Set set = getViewer().getSelection().getCurrentSelection().getSet(); if (set.size() > 0) { Selectable s = (Selectable)set.iterator().next(); getGUIRoot().pushDelegate(new JumpDelegate(getViewer(), (GameCamera)getCamera(), s.getPositionX(), s.getPositionY())); } } } } break; case Keyboard.KEY_RETURN: if (!chat_visible) chat_form.setReceivers(!event.isShiftDown()); break; case Keyboard.KEY_B: if (event.isControlDown() && !map_mode && !observer) { getGUIRoot().pushDelegate(new BeaconDelegate(getViewer(), (GameCamera)getCamera())); } break; case Keyboard.KEY_N: nextIdlePeon(); break; case Keyboard.KEY_F: case Keyboard.KEY_Z: if (!map_mode) super.keyPressed(event); break; default: if (map_mode || observer) { super.keyPressed(event); } else { if (!getActionButtonPanel().doKeyPressed(event)) super.keyPressed(event); } break; } }
Example 2
Source File: Example13_1.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_P: sphereTimer.togglePause(); break; case Keyboard.KEY_MINUS: sphereTimer.rewind(0.5f); break; case Keyboard.KEY_EQUALS: sphereTimer.fastForward(0.5f); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_G: drawLights = !drawLights; break; case Keyboard.KEY_1: drawImpostor[0] = !drawImpostor[0]; break; case Keyboard.KEY_2: drawImpostor[1] = !drawImpostor[1]; break; case Keyboard.KEY_3: drawImpostor[2] = !drawImpostor[2]; break; case Keyboard.KEY_4: drawImpostor[3] = !drawImpostor[3]; break; case Keyboard.KEY_L: currentImpostor = Impostors.BASIC; break; case Keyboard.KEY_J: currentImpostor = Impostors.PERSPECTIVE; break; case Keyboard.KEY_H: currentImpostor = Impostors.DEPTH; break; } }
Example 3
Source File: Example12_3.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_P: lights.togglePause(timerMode); break; case Keyboard.KEY_MINUS: lights.rewindTime(timerMode, 1); break; case Keyboard.KEY_EQUALS: lights.fastForwardTime(timerMode, 1); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_1: timerMode = TimerTypes.TIMER_ALL; System.out.println("All"); break; case Keyboard.KEY_2: timerMode = TimerTypes.TIMER_SUN; System.out.println("Sun"); break; case Keyboard.KEY_3: timerMode = TimerTypes.TIMER_LIGHTS; System.out.println("Lights"); break; case Keyboard.KEY_L: if(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT)) setupGammaLighting(); else setupHDRLighting(); break; case Keyboard.KEY_K: isGammaCorrect = !isGammaCorrect; if(isGammaCorrect) System.out.println("Gamma on!"); else System.out.println("Gamma off!"); break; case Keyboard.KEY_Y: gammaValue += 0.1f; System.out.println("Gamma: " + gammaValue); break; case Keyboard.KEY_H: gammaValue -= 0.1f; if(gammaValue < 1f) gammaValue = 1; System.out.println("Gamma: " + gammaValue); break; case Keyboard.KEY_SPACE: float sunAlpha = lights.getSunTime(); float sunTimeHours = sunAlpha * 24 + 12; sunTimeHours = sunTimeHours > 24 ? sunTimeHours - 24 : sunTimeHours; int sunHours = (int)sunTimeHours; float sunTimeMinutes = (sunTimeHours - sunHours) * 60f; int sunMinutes = (int)sunTimeMinutes; System.out.println(sunHours + ":" + sunMinutes); break; } }
Example 4
Source File: Example12_1.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_P: lights.togglePause(timerMode); break; case Keyboard.KEY_MINUS: lights.rewindTime(timerMode, 1); break; case Keyboard.KEY_EQUALS: lights.fastForwardTime(timerMode, 1); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_1: timerMode = TimerTypes.TIMER_ALL; System.out.println("All"); break; case Keyboard.KEY_2: timerMode = TimerTypes.TIMER_SUN; System.out.println("Sun"); break; case Keyboard.KEY_3: timerMode = TimerTypes.TIMER_LIGHTS; System.out.println("Lights"); break; case Keyboard.KEY_L: if(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT)) setupNighttimeLighting(); else setupDaytimeLighting(); break; case Keyboard.KEY_SPACE: float sunAlpha = lights.getSunTime(); float sunTimeHours = sunAlpha * 24 + 12; sunTimeHours = sunTimeHours > 24 ? sunTimeHours - 24 : sunTimeHours; int sunHours = (int)sunTimeHours; float sunTimeMinutes = (sunTimeHours - sunHours) * 60f; int sunMinutes = (int)sunTimeMinutes; System.out.println(sunHours + ":" + sunMinutes); break; } }
Example 5
Source File: Example12_2.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_P: lights.togglePause(timerMode); break; case Keyboard.KEY_MINUS: lights.rewindTime(timerMode, 1); break; case Keyboard.KEY_EQUALS: lights.fastForwardTime(timerMode, 1); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_1: timerMode = TimerTypes.TIMER_ALL; System.out.println("All"); break; case Keyboard.KEY_2: timerMode = TimerTypes.TIMER_SUN; System.out.println("Sun"); break; case Keyboard.KEY_3: timerMode = TimerTypes.TIMER_LIGHTS; System.out.println("Lights"); break; case Keyboard.KEY_L: if(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT)) setupNighttimeLighting(); else setupDaytimeLighting(); break; case Keyboard.KEY_K: setupHDRLighting(); break; case Keyboard.KEY_SPACE: float sunAlpha = lights.getSunTime(); float sunTimeHours = sunAlpha * 24 + 12; sunTimeHours = sunTimeHours > 24 ? sunTimeHours - 24 : sunTimeHours; int sunHours = (int)sunTimeHours; float sunTimeMinutes = (sunTimeHours - sunHours) * 60f; int sunMinutes = (int)sunTimeMinutes; System.out.println(sunHours + ":" + sunMinutes); break; } }