Java Code Examples for org.lwjgl.input.Keyboard#KEY_T

The following examples show how to use org.lwjgl.input.Keyboard#KEY_T . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: Example17_1.java    From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	switch(key) {
		case Keyboard.KEY_SPACE:
			persViewPole.reset();
			break;
		case Keyboard.KEY_T:
			drawCameraPos = !drawCameraPos;
			break;
		case Keyboard.KEY_Y:
			depthClampProj = !depthClampProj;
			break;
		case Keyboard.KEY_P:
			timer.togglePause();
			break;
		case Keyboard.KEY_RETURN:
			try {
				loadAndSetupScene();
			} catch(Exception exc) {
				exc.printStackTrace();
				destroy();
			}
			break;
	}
}
 
Example 2
Source File: Example10_2.java    From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	switch(key) {
		case Keyboard.KEY_SPACE:
			drawColoredCyl = !drawColoredCyl;
			break;
		case Keyboard.KEY_Y:
			drawLight = !drawLight;
			break;
		case Keyboard.KEY_T:
			scaleCyl = !scaleCyl;
			break;
		case Keyboard.KEY_H:
			useFragmentLighting = !useFragmentLighting;
			break;
		case Keyboard.KEY_B:
			lightTimer.togglePause();
			break;
	}
}
 
Example 3
Source File: Example13_2.java    From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	switch(key) {
		case Keyboard.KEY_P:
			sphereTimer.togglePause();
			break;
		case Keyboard.KEY_MINUS:
			sphereTimer.rewind(0.5f);
			break;
		case Keyboard.KEY_EQUALS:
			sphereTimer.fastForward(0.5f);
			break;
		case Keyboard.KEY_T:
			drawCameraPos = !drawCameraPos;
			break;
		case Keyboard.KEY_G:
			drawLights = !drawLights;
			break;
	}
}
 
Example 4
Source File: Example16_3.java    From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	switch(key) {
		case Keyboard.KEY_SPACE:
			useGammaDisplay = !useGammaDisplay;
			break;
		case Keyboard.KEY_MINUS:
			lightEnv.rewindTime(1);
			break;
		case Keyboard.KEY_EQUALS:
			lightEnv.fastForwardTime(1);
			break;
		case Keyboard.KEY_T:
			drawCameraPos = !drawCameraPos;
			break;
		case Keyboard.KEY_P:
			lightEnv.togglePause();
			break;
	}
	
	if(c >= '1' && c <= '9') {
		int number = c - '1';
		if(number < NUM_SAMPLERS)
			currSampler = number;
	}
}
 
Example 5
Source File: Example9_2.java    From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	if(key == Keyboard.KEY_SPACE)
		scaleCyl = !scaleCyl;
	else if(key == Keyboard.KEY_T) {
		doInvTranspose = !doInvTranspose;
		
		if(doInvTranspose)
			System.out.println("Doing inverse transpose.");
		else
			System.out.println("Bad lighting.");
	}
}
 
Example 6
Source File: Example17_3.java    From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	switch(key) {
		case Keyboard.KEY_SPACE:
			lightPole.reset();
			break;
		case Keyboard.KEY_T:
			drawCameraPos = !drawCameraPos;
			break;
		case Keyboard.KEY_G:
			showOtherLights = !showOtherLights;
			break;
		case Keyboard.KEY_P:
			timer.togglePause();
			break;
		case Keyboard.KEY_RETURN:
			try {
				loadAndSetupScene();
			} catch(Exception exc) {
				exc.printStackTrace();
				destroy();
			}
			break;
	}
	
	int possibleIndex = c - '1';
	if(possibleIndex >= 0 && possibleIndex < NUM_LIGHT_TEXTURES) {
		currTextureIndex = possibleIndex;
		System.out.println(texDefs[currTextureIndex][1]);
	}
}
 
Example 7
Source File: TestUtils.java    From slick2d-maven with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
/**
 * Game loop update
 */
public void update() {
	while (Keyboard.next()) {
		if (Keyboard.getEventKeyState()) {
			if (Keyboard.getEventKey() == Keyboard.KEY_Q) {
				// play as a one off sound effect
				oggEffect.playAsSoundEffect(1.0f, 1.0f, false);
			}
			if (Keyboard.getEventKey() == Keyboard.KEY_W) {
				// replace the music thats curretly playing with 
				// the ogg
				oggStream.playAsMusic(1.0f, 1.0f, true);
			}
			if (Keyboard.getEventKey() == Keyboard.KEY_E) {
				// replace the music thats curretly playing with 
				// the mod
				modStream.playAsMusic(1.0f, 1.0f, true);
			}
			if (Keyboard.getEventKey() == Keyboard.KEY_R) {
				// play as a one off sound effect
				aifEffect.playAsSoundEffect(1.0f, 1.0f, false);
			}
			if (Keyboard.getEventKey() == Keyboard.KEY_T) {
				// play as a one off sound effect
				wavEffect.playAsSoundEffect(1.0f, 1.0f, false);
			}
		}
	}
	
	// polling is required to allow streaming to get a chance to
	// queue buffers.
	SoundStore.get().poll(0);
}
 
Example 8
Source File: Example9_3.java    From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	if(key == Keyboard.KEY_SPACE)
		drawColoredCyl = !drawColoredCyl;
	else if(key == Keyboard.KEY_T) {
		showAmbient = !showAmbient;
		
		if(showAmbient)
			System.out.println("Ambient Lighting on.");
		else
			System.out.println("Ambient Lighting off.");
	}
}
 
Example 9
Source File: Example14_1.java    From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	switch(key) {
		case Keyboard.KEY_SPACE:
			useTexture = !useTexture;
			if(useTexture)
				System.out.println("Texture");
			else
				System.out.println("Shader");
			break;
		case Keyboard.KEY_P:
			lightTimer.togglePause();
			break;
		case Keyboard.KEY_MINUS:
			lightTimer.rewind(0.5f);
			break;
		case Keyboard.KEY_EQUALS:
			lightTimer.fastForward(0.5f);
			break;
		case Keyboard.KEY_T:
			drawCameraPos = !drawCameraPos;
			break;
		case Keyboard.KEY_G:
			drawLights = !drawLights;
			break;
	}
	
	if(c >= '1' && c <= '9') {
		int number = c - '1';
		if(number < NUM_GAUSS_TEXTURES) {
			System.out.println("Angle resolution: " + calcCosAngResolution(number));
			currTexture = number;
		}
	}
}
 
Example 10
Source File: Example14_3.java    From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	final String[] shaderModeNames = {
			"Fixed Shininess with Gaussian Texture",
			"Texture shininess with Gaussian Texture",
			"Texture Shininess with computed Gaussian"
	};
	
	switch(key) {
		case Keyboard.KEY_SPACE:
			mode = ShaderMode.values()[(mode.ordinal() + 1) % ShaderMode.length];
			System.out.println(shaderModeNames[mode.ordinal()]);
			break;
		case Keyboard.KEY_P:
			lightTimer.togglePause();
			break;
		case Keyboard.KEY_MINUS:
			lightTimer.rewind(0.5f);
			break;
		case Keyboard.KEY_EQUALS:
			lightTimer.fastForward(0.5f);
			break;
		case Keyboard.KEY_T:
			drawCameraPos = !drawCameraPos;
			break;
		case Keyboard.KEY_G:
			drawLights = !drawLights;
			break;
		case Keyboard.KEY_Y:
			useInfinity = !useInfinity;
			break;
	}
	
	if(c >= '1' && c <= '9') {
		int number = c - '1';
		if(number < NUM_GAUSS_TEXTURES) {
			System.out.println("Angle resolution: " + calcCosAngResolution(number));
			currentTexture = number;
		}
		
		if(number >= 9 - NUMBER_OF_MATERIALS) {
			number -= 9 - NUMBER_OF_MATERIALS;
			System.out.println("Material Number: " + number);
			currentMaterial = number;
		}
	}
}
 
Example 11
Source File: Example12_2.java    From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	switch(key) {
		case Keyboard.KEY_P:
			lights.togglePause(timerMode);
			break;
		case Keyboard.KEY_MINUS:
			lights.rewindTime(timerMode, 1);
			break;
		case Keyboard.KEY_EQUALS:
			lights.fastForwardTime(timerMode, 1);
			break;
		case Keyboard.KEY_T:
			drawCameraPos = !drawCameraPos;
			break;
		case Keyboard.KEY_1:
			timerMode = TimerTypes.TIMER_ALL;
			System.out.println("All");
			break;
		case Keyboard.KEY_2:
			timerMode = TimerTypes.TIMER_SUN;
			System.out.println("Sun");
			break;
		case Keyboard.KEY_3:
			timerMode = TimerTypes.TIMER_LIGHTS;
			System.out.println("Lights");
			break;
		case Keyboard.KEY_L:
			if(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT))
				setupNighttimeLighting();
			else
				setupDaytimeLighting();
			break;
		case Keyboard.KEY_K:
			setupHDRLighting();
			break;
		case Keyboard.KEY_SPACE:
			float sunAlpha = lights.getSunTime();
			float sunTimeHours = sunAlpha * 24 + 12;
			sunTimeHours = sunTimeHours > 24 ? sunTimeHours - 24 : sunTimeHours;
			int sunHours = (int)sunTimeHours;
			float sunTimeMinutes = (sunTimeHours - sunHours) * 60f;
			int sunMinutes = (int)sunTimeMinutes;
			System.out.println(sunHours + ":" + sunMinutes);
			break;
	}
}
 
Example 12
Source File: Example12_1.java    From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	switch(key) {
		case Keyboard.KEY_P:
			lights.togglePause(timerMode);
			break;
		case Keyboard.KEY_MINUS:
			lights.rewindTime(timerMode, 1);
			break;
		case Keyboard.KEY_EQUALS:
			lights.fastForwardTime(timerMode, 1);
			break;
		case Keyboard.KEY_T:
			drawCameraPos = !drawCameraPos;
			break;
		case Keyboard.KEY_1:
			timerMode = TimerTypes.TIMER_ALL;
			System.out.println("All");
			break;
		case Keyboard.KEY_2:
			timerMode = TimerTypes.TIMER_SUN;
			System.out.println("Sun");
			break;
		case Keyboard.KEY_3:
			timerMode = TimerTypes.TIMER_LIGHTS;
			System.out.println("Lights");
			break;
		case Keyboard.KEY_L:
			if(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT))
				setupNighttimeLighting();
			else
				setupDaytimeLighting();
			break;
		case Keyboard.KEY_SPACE:
			float sunAlpha = lights.getSunTime();
			float sunTimeHours = sunAlpha * 24 + 12;
			sunTimeHours = sunTimeHours > 24 ? sunTimeHours - 24 : sunTimeHours;
			int sunHours = (int)sunTimeHours;
			float sunTimeMinutes = (sunTimeHours - sunHours) * 60f;
			int sunMinutes = (int)sunTimeMinutes;
			System.out.println(sunHours + ":" + sunMinutes);
			break;
	}
}
 
Example 13
Source File: Example12_3.java    From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	switch(key) {
		case Keyboard.KEY_P:
			lights.togglePause(timerMode);
			break;
		case Keyboard.KEY_MINUS:
			lights.rewindTime(timerMode, 1);
			break;
		case Keyboard.KEY_EQUALS:
			lights.fastForwardTime(timerMode, 1);
			break;
		case Keyboard.KEY_T:
			drawCameraPos = !drawCameraPos;
			break;
		case Keyboard.KEY_1:
			timerMode = TimerTypes.TIMER_ALL;
			System.out.println("All");
			break;
		case Keyboard.KEY_2:
			timerMode = TimerTypes.TIMER_SUN;
			System.out.println("Sun");
			break;
		case Keyboard.KEY_3:
			timerMode = TimerTypes.TIMER_LIGHTS;
			System.out.println("Lights");
			break;
		case Keyboard.KEY_L:
			if(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT))
				setupGammaLighting();
			else
				setupHDRLighting();
			break;
		case Keyboard.KEY_K:
			isGammaCorrect = !isGammaCorrect;
			if(isGammaCorrect)
				System.out.println("Gamma on!");
			else
				System.out.println("Gamma off!");
			break;
		case Keyboard.KEY_Y:
			gammaValue += 0.1f;
			System.out.println("Gamma: " + gammaValue);
			break;
		case Keyboard.KEY_H:
			gammaValue -= 0.1f;
			if(gammaValue < 1f)
				gammaValue = 1;
			System.out.println("Gamma: " + gammaValue);
			break;
		case Keyboard.KEY_SPACE:
			float sunAlpha = lights.getSunTime();
			float sunTimeHours = sunAlpha * 24 + 12;
			sunTimeHours = sunTimeHours > 24 ? sunTimeHours - 24 : sunTimeHours;
			int sunHours = (int)sunTimeHours;
			float sunTimeMinutes = (sunTimeHours - sunHours) * 60f;
			int sunMinutes = (int)sunTimeMinutes;
			System.out.println(sunHours + ":" + sunMinutes);
			break;
	}
}
 
Example 14
Source File: Example11_2.java    From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	boolean changedShininess = false;
	boolean changedLightModel = false;
	
	switch(key) {
		case Keyboard.KEY_SPACE:
			drawColoredCyl = !drawColoredCyl;
			break;
		case Keyboard.KEY_O:
			materialParams.increment(!(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT)));
			changedShininess = true;
			break;
		case Keyboard.KEY_U:
			materialParams.decrement(!(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT)));
			changedShininess = true;
			break;
		case Keyboard.KEY_Y:
			drawLightSource = !drawLightSource;
			break;
		case Keyboard.KEY_T:
			scaleCyl = !scaleCyl;
			break;
		case Keyboard.KEY_B:
			lightTimer.togglePause();
			break;
		case Keyboard.KEY_G:
			drawDark = !drawDark;
			break;
		case Keyboard.KEY_H:
			if(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT)) {
				if(lightModel.ordinal() % 2 != 0)
					lightModel = LightingModel.values()[(lightModel.ordinal() - 1) % LightingModel.values().length];
				else
					lightModel = LightingModel.values()[(lightModel.ordinal() + 1) % LightingModel.values().length];
			} else
				lightModel = LightingModel.values()[(lightModel.ordinal() + 2) % LightingModel.values().length];
			
			changedLightModel = true;
			break;
	}
	
	if(changedShininess)
		System.out.printf("Shiny: %f\n", materialParams.getSpecularValue());
	
	if(changedLightModel)
		System.out.printf("%s\n", lightModel);
}
 
Example 15
Source File: Example11_1.java    From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	boolean changedShininess = false;
	boolean changedLightModel = false;
	
	switch(key) {
		case Keyboard.KEY_SPACE:
			drawColoredCyl = !drawColoredCyl;
			break;
		case Keyboard.KEY_O:
			shininessFactor += 0.5f;
			changedShininess = true;
			break;
		case Keyboard.KEY_U:
			shininessFactor -= 0.5f;
			changedShininess = true;
			break;
		case Keyboard.KEY_Y:
			drawLightSource = !drawLightSource;
			break;
		case Keyboard.KEY_T:
			scaleCyl = !scaleCyl;
			break;
		case Keyboard.KEY_B:
			lightTimer.togglePause();
			break;
		case Keyboard.KEY_G:
			drawDark = !drawDark;
			break;
		case Keyboard.KEY_H:
			if(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT))
				switch(lightModel) {
					case DIFFUSE_AND_SPECULAR:
						lightModel = LightingModel.PURE_DIFFUSE;
						break;
					case PURE_DIFFUSE:
						lightModel = LightingModel.DIFFUSE_AND_SPECULAR;
						break;
					case SPECULAR_ONLY:
						lightModel = LightingModel.PURE_DIFFUSE;
						break;
				}
			else
				lightModel = LightingModel.values()[(lightModel.ordinal() + 1) % LightingModel.values().length];
			
			changedLightModel = true;
			break;
	}
	
	if(shininessFactor <= 0)
		shininessFactor = 0.0001f;
	
	if(changedShininess)
		System.out.printf("Shiny: %f\n", shininessFactor);
	
	if(changedLightModel)
		System.out.printf("%s\n", lightModel.name());
}
 
Example 16
Source File: Example11_3.java    From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	boolean changedShininess = false;
	boolean changedLightModel = false;
	
	switch(key) {
		case Keyboard.KEY_SPACE:
			drawColoredCyl = !drawColoredCyl;
			break;
		case Keyboard.KEY_O:
			materialParams.increment(!(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT)));
			changedShininess = true;
			break;
		case Keyboard.KEY_U:
			materialParams.decrement(!(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT)));
			changedShininess = true;
			break;
		case Keyboard.KEY_Y:
			drawLightSource = !drawLightSource;
			break;
		case Keyboard.KEY_T:
			scaleCyl = !scaleCyl;
			break;
		case Keyboard.KEY_B:
			lightTimer.togglePause();
			break;
		case Keyboard.KEY_G:
			drawDark = !drawDark;
			break;
		case Keyboard.KEY_H:
			if(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT)) {
				if(lightModel.ordinal() % 2 != 0)
					lightModel = LightingModel.values()[(lightModel.ordinal() - 1) % LightingModel.values().length];
				else
					lightModel = LightingModel.values()[(lightModel.ordinal() + 1) % LightingModel.values().length];
			} else
				lightModel = LightingModel.values()[(lightModel.ordinal() + 2) % LightingModel.values().length];
			
			changedLightModel = true;
			break;
	}
	
	if(changedShininess)
		System.out.printf("Shiny: %f\n", materialParams.getSpecularValue());
	
	if(changedLightModel)
		System.out.printf("%s\n", lightModel);
}
 
Example 17
Source File: ActionButtonPanel.java    From tribaltrouble with GNU General Public License v2.0 4 votes vote down vote up
public final boolean doKeyPressed(KeyboardEvent event) {
	switch (event.getKeyCode()) {
		case Keyboard.KEY_M:
		case Keyboard.KEY_Q:
			if (current_unit)
				return true;
			break;
		case Keyboard.KEY_A:
			if ((current_unit || current_armory || current_tower) && !event.isControlDown())
				return true;
			break;
		case Keyboard.KEY_P:
			if (current_quarters)
				return true;
			if (current_unit)
				break;
		case Keyboard.KEY_G:
		case Keyboard.KEY_T:
			if (current_unit || current_armory)
				return true;
		case Keyboard.KEY_C:
		case Keyboard.KEY_I:
		case Keyboard.KEY_W:
		case Keyboard.KEY_ESCAPE:
			if (current_armory)
				if (current_submenu == harvest_group ||
						current_submenu == build_group ||
						current_submenu == army_group ||
						current_submenu == transport_group)
					return true;
			break;
		case Keyboard.KEY_R:
			if (current_armory || current_quarters)
				return true;
			break;
		case Keyboard.KEY_X:
			if (current_tower)
				return true;
			break;
		default:
			break;
	}
	return false;
}
 
Example 18
Source File: Example13_1.java    From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	switch(key) {
		case Keyboard.KEY_P:
			sphereTimer.togglePause();
			break;
		case Keyboard.KEY_MINUS:
			sphereTimer.rewind(0.5f);
			break;
		case Keyboard.KEY_EQUALS:
			sphereTimer.fastForward(0.5f);
			break;
		case Keyboard.KEY_T:
			drawCameraPos = !drawCameraPos;
			break;
		case Keyboard.KEY_G:
			drawLights = !drawLights;
			break;
		case Keyboard.KEY_1:
			drawImpostor[0] = !drawImpostor[0];
			break;
		case Keyboard.KEY_2:
			drawImpostor[1] = !drawImpostor[1];
			break;
		case Keyboard.KEY_3:
			drawImpostor[2] = !drawImpostor[2];
			break;
		case Keyboard.KEY_4:
			drawImpostor[3] = !drawImpostor[3];
			break;
		case Keyboard.KEY_L:
			currentImpostor = Impostors.BASIC;
			break;
		case Keyboard.KEY_J:
			currentImpostor = Impostors.PERSPECTIVE;
			break;
		case Keyboard.KEY_H:
			currentImpostor = Impostors.DEPTH;
			break;
	}
}
 
Example 19
Source File: Example10_3.java    From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	boolean changedAtten = false;
	
	switch(key) {
		case Keyboard.KEY_SPACE:
			drawColoredCyl = !drawColoredCyl;
			break;
		case Keyboard.KEY_O:
			lightAttenuation *= Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) ? 1.1f : 1.5f;
			changedAtten = true;
			break;
		case Keyboard.KEY_U:
			lightAttenuation /= Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) ? 1.1f : 1.5f;
			changedAtten = true;
			break;
		case Keyboard.KEY_Y:
			drawLight = !drawLight;
			break;
		case Keyboard.KEY_T:
			scaleCyl = !scaleCyl;
			break;
		case Keyboard.KEY_H:
			useRSquare = !useRSquare;
			if(useRSquare)
				System.out.println("Inverse Squared Attenuation");
			else
				System.out.println("Plain Inverse Attenuation");
			
			break;
		case Keyboard.KEY_B:
			lightTimer.togglePause();
			break;
	}
	
	if(lightAttenuation < 0.1f)
		lightAttenuation = 0.1f;
	
	if(changedAtten)
		System.out.println("Atten: " + lightAttenuation);
}
 
Example 20
Source File: ActionButtonPanel.java    From tribaltrouble with GNU General Public License v2.0 4 votes vote down vote up
public final boolean doKeyReleased(KeyboardEvent event) {
	switch (event.getKeyCode()) {
		case Keyboard.KEY_C:
			if (current_armory) {
				if (current_submenu == harvest_group) {
					harvest_rubber_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				} else if (current_submenu == build_group) {
					build_weapon_rubber_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				} else if (current_submenu == army_group) {
					army_warrior_rubber_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				} else if (current_submenu == transport_group) {
					transport_rubber_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				} else {
					break;
				}
				return true;
			}
			break;
		case Keyboard.KEY_P:
			if (current_quarters) {
				quarters_peon_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				return true;
			}
			if (current_armory) {
				if (current_submenu == army_group) {
					army_peon_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				} else {
					break;
				}
				return true;
			}
			break;
		case Keyboard.KEY_I:
			if (current_armory) {
				if (current_submenu == harvest_group) {
					harvest_iron_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				} else if (current_submenu == build_group) {
					build_weapon_iron_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				} else if (current_submenu == army_group) {
					army_warrior_iron_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				} else if (current_submenu == transport_group) {
					transport_iron_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				} else {
					break;
				}
				return true;
			}
			break;
		case Keyboard.KEY_R:
			if (current_armory) {
				if (current_submenu == harvest_group) {
					harvest_rock_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				} else if (current_submenu == build_group) {
					build_weapon_rock_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				} else if (current_submenu == army_group) {
					army_warrior_rock_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				} else if (current_submenu == transport_group) {
					transport_rock_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				} else {
					break;
				}
				return true;
			}
			break;
		case Keyboard.KEY_T:
			if (current_armory) {
				if (current_submenu == null) {
					transport_button.mouseClickedAll(LocalInput.LEFT_BUTTON, 0, 0, 1);
				} else {
					break;
				}
				return true;
			}
			break;
		case Keyboard.KEY_W:
			if (current_armory) {
				if (current_submenu == harvest_group) {
					harvest_tree_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				} else if (current_submenu == transport_group) {
					transport_tree_button.shortcutReleased(event.isShiftDown(), event.isControlDown());
				} else {
					break;
				}
			return true;
			}
			break;
		default:
			break;
	}
	return false;
}