Java Code Examples for org.lwjgl.input.Keyboard#KEY_T
The following examples show how to use
org.lwjgl.input.Keyboard#KEY_T .
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Example 1
Source File: Example17_1.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_SPACE: persViewPole.reset(); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_Y: depthClampProj = !depthClampProj; break; case Keyboard.KEY_P: timer.togglePause(); break; case Keyboard.KEY_RETURN: try { loadAndSetupScene(); } catch(Exception exc) { exc.printStackTrace(); destroy(); } break; } }
Example 2
Source File: Example10_2.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_SPACE: drawColoredCyl = !drawColoredCyl; break; case Keyboard.KEY_Y: drawLight = !drawLight; break; case Keyboard.KEY_T: scaleCyl = !scaleCyl; break; case Keyboard.KEY_H: useFragmentLighting = !useFragmentLighting; break; case Keyboard.KEY_B: lightTimer.togglePause(); break; } }
Example 3
Source File: Example13_2.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_P: sphereTimer.togglePause(); break; case Keyboard.KEY_MINUS: sphereTimer.rewind(0.5f); break; case Keyboard.KEY_EQUALS: sphereTimer.fastForward(0.5f); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_G: drawLights = !drawLights; break; } }
Example 4
Source File: Example16_3.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_SPACE: useGammaDisplay = !useGammaDisplay; break; case Keyboard.KEY_MINUS: lightEnv.rewindTime(1); break; case Keyboard.KEY_EQUALS: lightEnv.fastForwardTime(1); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_P: lightEnv.togglePause(); break; } if(c >= '1' && c <= '9') { int number = c - '1'; if(number < NUM_SAMPLERS) currSampler = number; } }
Example 5
Source File: Example9_2.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void keyPressed(int key, char c) { if(key == Keyboard.KEY_SPACE) scaleCyl = !scaleCyl; else if(key == Keyboard.KEY_T) { doInvTranspose = !doInvTranspose; if(doInvTranspose) System.out.println("Doing inverse transpose."); else System.out.println("Bad lighting."); } }
Example 6
Source File: Example17_3.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_SPACE: lightPole.reset(); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_G: showOtherLights = !showOtherLights; break; case Keyboard.KEY_P: timer.togglePause(); break; case Keyboard.KEY_RETURN: try { loadAndSetupScene(); } catch(Exception exc) { exc.printStackTrace(); destroy(); } break; } int possibleIndex = c - '1'; if(possibleIndex >= 0 && possibleIndex < NUM_LIGHT_TEXTURES) { currTextureIndex = possibleIndex; System.out.println(texDefs[currTextureIndex][1]); } }
Example 7
Source File: TestUtils.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * Game loop update */ public void update() { while (Keyboard.next()) { if (Keyboard.getEventKeyState()) { if (Keyboard.getEventKey() == Keyboard.KEY_Q) { // play as a one off sound effect oggEffect.playAsSoundEffect(1.0f, 1.0f, false); } if (Keyboard.getEventKey() == Keyboard.KEY_W) { // replace the music thats curretly playing with // the ogg oggStream.playAsMusic(1.0f, 1.0f, true); } if (Keyboard.getEventKey() == Keyboard.KEY_E) { // replace the music thats curretly playing with // the mod modStream.playAsMusic(1.0f, 1.0f, true); } if (Keyboard.getEventKey() == Keyboard.KEY_R) { // play as a one off sound effect aifEffect.playAsSoundEffect(1.0f, 1.0f, false); } if (Keyboard.getEventKey() == Keyboard.KEY_T) { // play as a one off sound effect wavEffect.playAsSoundEffect(1.0f, 1.0f, false); } } } // polling is required to allow streaming to get a chance to // queue buffers. SoundStore.get().poll(0); }
Example 8
Source File: Example9_3.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void keyPressed(int key, char c) { if(key == Keyboard.KEY_SPACE) drawColoredCyl = !drawColoredCyl; else if(key == Keyboard.KEY_T) { showAmbient = !showAmbient; if(showAmbient) System.out.println("Ambient Lighting on."); else System.out.println("Ambient Lighting off."); } }
Example 9
Source File: Example14_1.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_SPACE: useTexture = !useTexture; if(useTexture) System.out.println("Texture"); else System.out.println("Shader"); break; case Keyboard.KEY_P: lightTimer.togglePause(); break; case Keyboard.KEY_MINUS: lightTimer.rewind(0.5f); break; case Keyboard.KEY_EQUALS: lightTimer.fastForward(0.5f); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_G: drawLights = !drawLights; break; } if(c >= '1' && c <= '9') { int number = c - '1'; if(number < NUM_GAUSS_TEXTURES) { System.out.println("Angle resolution: " + calcCosAngResolution(number)); currTexture = number; } } }
Example 10
Source File: Example14_3.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { final String[] shaderModeNames = { "Fixed Shininess with Gaussian Texture", "Texture shininess with Gaussian Texture", "Texture Shininess with computed Gaussian" }; switch(key) { case Keyboard.KEY_SPACE: mode = ShaderMode.values()[(mode.ordinal() + 1) % ShaderMode.length]; System.out.println(shaderModeNames[mode.ordinal()]); break; case Keyboard.KEY_P: lightTimer.togglePause(); break; case Keyboard.KEY_MINUS: lightTimer.rewind(0.5f); break; case Keyboard.KEY_EQUALS: lightTimer.fastForward(0.5f); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_G: drawLights = !drawLights; break; case Keyboard.KEY_Y: useInfinity = !useInfinity; break; } if(c >= '1' && c <= '9') { int number = c - '1'; if(number < NUM_GAUSS_TEXTURES) { System.out.println("Angle resolution: " + calcCosAngResolution(number)); currentTexture = number; } if(number >= 9 - NUMBER_OF_MATERIALS) { number -= 9 - NUMBER_OF_MATERIALS; System.out.println("Material Number: " + number); currentMaterial = number; } } }
Example 11
Source File: Example12_2.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_P: lights.togglePause(timerMode); break; case Keyboard.KEY_MINUS: lights.rewindTime(timerMode, 1); break; case Keyboard.KEY_EQUALS: lights.fastForwardTime(timerMode, 1); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_1: timerMode = TimerTypes.TIMER_ALL; System.out.println("All"); break; case Keyboard.KEY_2: timerMode = TimerTypes.TIMER_SUN; System.out.println("Sun"); break; case Keyboard.KEY_3: timerMode = TimerTypes.TIMER_LIGHTS; System.out.println("Lights"); break; case Keyboard.KEY_L: if(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT)) setupNighttimeLighting(); else setupDaytimeLighting(); break; case Keyboard.KEY_K: setupHDRLighting(); break; case Keyboard.KEY_SPACE: float sunAlpha = lights.getSunTime(); float sunTimeHours = sunAlpha * 24 + 12; sunTimeHours = sunTimeHours > 24 ? sunTimeHours - 24 : sunTimeHours; int sunHours = (int)sunTimeHours; float sunTimeMinutes = (sunTimeHours - sunHours) * 60f; int sunMinutes = (int)sunTimeMinutes; System.out.println(sunHours + ":" + sunMinutes); break; } }
Example 12
Source File: Example12_1.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_P: lights.togglePause(timerMode); break; case Keyboard.KEY_MINUS: lights.rewindTime(timerMode, 1); break; case Keyboard.KEY_EQUALS: lights.fastForwardTime(timerMode, 1); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_1: timerMode = TimerTypes.TIMER_ALL; System.out.println("All"); break; case Keyboard.KEY_2: timerMode = TimerTypes.TIMER_SUN; System.out.println("Sun"); break; case Keyboard.KEY_3: timerMode = TimerTypes.TIMER_LIGHTS; System.out.println("Lights"); break; case Keyboard.KEY_L: if(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT)) setupNighttimeLighting(); else setupDaytimeLighting(); break; case Keyboard.KEY_SPACE: float sunAlpha = lights.getSunTime(); float sunTimeHours = sunAlpha * 24 + 12; sunTimeHours = sunTimeHours > 24 ? sunTimeHours - 24 : sunTimeHours; int sunHours = (int)sunTimeHours; float sunTimeMinutes = (sunTimeHours - sunHours) * 60f; int sunMinutes = (int)sunTimeMinutes; System.out.println(sunHours + ":" + sunMinutes); break; } }
Example 13
Source File: Example12_3.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_P: lights.togglePause(timerMode); break; case Keyboard.KEY_MINUS: lights.rewindTime(timerMode, 1); break; case Keyboard.KEY_EQUALS: lights.fastForwardTime(timerMode, 1); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_1: timerMode = TimerTypes.TIMER_ALL; System.out.println("All"); break; case Keyboard.KEY_2: timerMode = TimerTypes.TIMER_SUN; System.out.println("Sun"); break; case Keyboard.KEY_3: timerMode = TimerTypes.TIMER_LIGHTS; System.out.println("Lights"); break; case Keyboard.KEY_L: if(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT)) setupGammaLighting(); else setupHDRLighting(); break; case Keyboard.KEY_K: isGammaCorrect = !isGammaCorrect; if(isGammaCorrect) System.out.println("Gamma on!"); else System.out.println("Gamma off!"); break; case Keyboard.KEY_Y: gammaValue += 0.1f; System.out.println("Gamma: " + gammaValue); break; case Keyboard.KEY_H: gammaValue -= 0.1f; if(gammaValue < 1f) gammaValue = 1; System.out.println("Gamma: " + gammaValue); break; case Keyboard.KEY_SPACE: float sunAlpha = lights.getSunTime(); float sunTimeHours = sunAlpha * 24 + 12; sunTimeHours = sunTimeHours > 24 ? sunTimeHours - 24 : sunTimeHours; int sunHours = (int)sunTimeHours; float sunTimeMinutes = (sunTimeHours - sunHours) * 60f; int sunMinutes = (int)sunTimeMinutes; System.out.println(sunHours + ":" + sunMinutes); break; } }
Example 14
Source File: Example11_2.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { boolean changedShininess = false; boolean changedLightModel = false; switch(key) { case Keyboard.KEY_SPACE: drawColoredCyl = !drawColoredCyl; break; case Keyboard.KEY_O: materialParams.increment(!(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT))); changedShininess = true; break; case Keyboard.KEY_U: materialParams.decrement(!(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT))); changedShininess = true; break; case Keyboard.KEY_Y: drawLightSource = !drawLightSource; break; case Keyboard.KEY_T: scaleCyl = !scaleCyl; break; case Keyboard.KEY_B: lightTimer.togglePause(); break; case Keyboard.KEY_G: drawDark = !drawDark; break; case Keyboard.KEY_H: if(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT)) { if(lightModel.ordinal() % 2 != 0) lightModel = LightingModel.values()[(lightModel.ordinal() - 1) % LightingModel.values().length]; else lightModel = LightingModel.values()[(lightModel.ordinal() + 1) % LightingModel.values().length]; } else lightModel = LightingModel.values()[(lightModel.ordinal() + 2) % LightingModel.values().length]; changedLightModel = true; break; } if(changedShininess) System.out.printf("Shiny: %f\n", materialParams.getSpecularValue()); if(changedLightModel) System.out.printf("%s\n", lightModel); }
Example 15
Source File: Example11_1.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { boolean changedShininess = false; boolean changedLightModel = false; switch(key) { case Keyboard.KEY_SPACE: drawColoredCyl = !drawColoredCyl; break; case Keyboard.KEY_O: shininessFactor += 0.5f; changedShininess = true; break; case Keyboard.KEY_U: shininessFactor -= 0.5f; changedShininess = true; break; case Keyboard.KEY_Y: drawLightSource = !drawLightSource; break; case Keyboard.KEY_T: scaleCyl = !scaleCyl; break; case Keyboard.KEY_B: lightTimer.togglePause(); break; case Keyboard.KEY_G: drawDark = !drawDark; break; case Keyboard.KEY_H: if(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT)) switch(lightModel) { case DIFFUSE_AND_SPECULAR: lightModel = LightingModel.PURE_DIFFUSE; break; case PURE_DIFFUSE: lightModel = LightingModel.DIFFUSE_AND_SPECULAR; break; case SPECULAR_ONLY: lightModel = LightingModel.PURE_DIFFUSE; break; } else lightModel = LightingModel.values()[(lightModel.ordinal() + 1) % LightingModel.values().length]; changedLightModel = true; break; } if(shininessFactor <= 0) shininessFactor = 0.0001f; if(changedShininess) System.out.printf("Shiny: %f\n", shininessFactor); if(changedLightModel) System.out.printf("%s\n", lightModel.name()); }
Example 16
Source File: Example11_3.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { boolean changedShininess = false; boolean changedLightModel = false; switch(key) { case Keyboard.KEY_SPACE: drawColoredCyl = !drawColoredCyl; break; case Keyboard.KEY_O: materialParams.increment(!(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT))); changedShininess = true; break; case Keyboard.KEY_U: materialParams.decrement(!(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT))); changedShininess = true; break; case Keyboard.KEY_Y: drawLightSource = !drawLightSource; break; case Keyboard.KEY_T: scaleCyl = !scaleCyl; break; case Keyboard.KEY_B: lightTimer.togglePause(); break; case Keyboard.KEY_G: drawDark = !drawDark; break; case Keyboard.KEY_H: if(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT)) { if(lightModel.ordinal() % 2 != 0) lightModel = LightingModel.values()[(lightModel.ordinal() - 1) % LightingModel.values().length]; else lightModel = LightingModel.values()[(lightModel.ordinal() + 1) % LightingModel.values().length]; } else lightModel = LightingModel.values()[(lightModel.ordinal() + 2) % LightingModel.values().length]; changedLightModel = true; break; } if(changedShininess) System.out.printf("Shiny: %f\n", materialParams.getSpecularValue()); if(changedLightModel) System.out.printf("%s\n", lightModel); }
Example 17
Source File: ActionButtonPanel.java From tribaltrouble with GNU General Public License v2.0 | 4 votes |
public final boolean doKeyPressed(KeyboardEvent event) { switch (event.getKeyCode()) { case Keyboard.KEY_M: case Keyboard.KEY_Q: if (current_unit) return true; break; case Keyboard.KEY_A: if ((current_unit || current_armory || current_tower) && !event.isControlDown()) return true; break; case Keyboard.KEY_P: if (current_quarters) return true; if (current_unit) break; case Keyboard.KEY_G: case Keyboard.KEY_T: if (current_unit || current_armory) return true; case Keyboard.KEY_C: case Keyboard.KEY_I: case Keyboard.KEY_W: case Keyboard.KEY_ESCAPE: if (current_armory) if (current_submenu == harvest_group || current_submenu == build_group || current_submenu == army_group || current_submenu == transport_group) return true; break; case Keyboard.KEY_R: if (current_armory || current_quarters) return true; break; case Keyboard.KEY_X: if (current_tower) return true; break; default: break; } return false; }
Example 18
Source File: Example13_1.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_P: sphereTimer.togglePause(); break; case Keyboard.KEY_MINUS: sphereTimer.rewind(0.5f); break; case Keyboard.KEY_EQUALS: sphereTimer.fastForward(0.5f); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_G: drawLights = !drawLights; break; case Keyboard.KEY_1: drawImpostor[0] = !drawImpostor[0]; break; case Keyboard.KEY_2: drawImpostor[1] = !drawImpostor[1]; break; case Keyboard.KEY_3: drawImpostor[2] = !drawImpostor[2]; break; case Keyboard.KEY_4: drawImpostor[3] = !drawImpostor[3]; break; case Keyboard.KEY_L: currentImpostor = Impostors.BASIC; break; case Keyboard.KEY_J: currentImpostor = Impostors.PERSPECTIVE; break; case Keyboard.KEY_H: currentImpostor = Impostors.DEPTH; break; } }
Example 19
Source File: Example10_3.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { boolean changedAtten = false; switch(key) { case Keyboard.KEY_SPACE: drawColoredCyl = !drawColoredCyl; break; case Keyboard.KEY_O: lightAttenuation *= Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) ? 1.1f : 1.5f; changedAtten = true; break; case Keyboard.KEY_U: lightAttenuation /= Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) ? 1.1f : 1.5f; changedAtten = true; break; case Keyboard.KEY_Y: drawLight = !drawLight; break; case Keyboard.KEY_T: scaleCyl = !scaleCyl; break; case Keyboard.KEY_H: useRSquare = !useRSquare; if(useRSquare) System.out.println("Inverse Squared Attenuation"); else System.out.println("Plain Inverse Attenuation"); break; case Keyboard.KEY_B: lightTimer.togglePause(); break; } if(lightAttenuation < 0.1f) lightAttenuation = 0.1f; if(changedAtten) System.out.println("Atten: " + lightAttenuation); }
Example 20
Source File: ActionButtonPanel.java From tribaltrouble with GNU General Public License v2.0 | 4 votes |
public final boolean doKeyReleased(KeyboardEvent event) { switch (event.getKeyCode()) { case Keyboard.KEY_C: if (current_armory) { if (current_submenu == harvest_group) { harvest_rubber_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); } else if (current_submenu == build_group) { build_weapon_rubber_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); } else if (current_submenu == army_group) { army_warrior_rubber_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); } else if (current_submenu == transport_group) { transport_rubber_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); } else { break; } return true; } break; case Keyboard.KEY_P: if (current_quarters) { quarters_peon_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); return true; } if (current_armory) { if (current_submenu == army_group) { army_peon_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); } else { break; } return true; } break; case Keyboard.KEY_I: if (current_armory) { if (current_submenu == harvest_group) { harvest_iron_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); } else if (current_submenu == build_group) { build_weapon_iron_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); } else if (current_submenu == army_group) { army_warrior_iron_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); } else if (current_submenu == transport_group) { transport_iron_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); } else { break; } return true; } break; case Keyboard.KEY_R: if (current_armory) { if (current_submenu == harvest_group) { harvest_rock_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); } else if (current_submenu == build_group) { build_weapon_rock_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); } else if (current_submenu == army_group) { army_warrior_rock_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); } else if (current_submenu == transport_group) { transport_rock_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); } else { break; } return true; } break; case Keyboard.KEY_T: if (current_armory) { if (current_submenu == null) { transport_button.mouseClickedAll(LocalInput.LEFT_BUTTON, 0, 0, 1); } else { break; } return true; } break; case Keyboard.KEY_W: if (current_armory) { if (current_submenu == harvest_group) { harvest_tree_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); } else if (current_submenu == transport_group) { transport_tree_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); } else { break; } return true; } break; default: break; } return false; }