Java Code Examples for org.lwjgl.input.Keyboard#KEY_MINUS
The following examples show how to use
org.lwjgl.input.Keyboard#KEY_MINUS .
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Example 1
Source File: Example13_2.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_P: sphereTimer.togglePause(); break; case Keyboard.KEY_MINUS: sphereTimer.rewind(0.5f); break; case Keyboard.KEY_EQUALS: sphereTimer.fastForward(0.5f); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_G: drawLights = !drawLights; break; } }
Example 2
Source File: Example16_3.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_SPACE: useGammaDisplay = !useGammaDisplay; break; case Keyboard.KEY_MINUS: lightEnv.rewindTime(1); break; case Keyboard.KEY_EQUALS: lightEnv.fastForwardTime(1); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_P: lightEnv.togglePause(); break; } if(c >= '1' && c <= '9') { int number = c - '1'; if(number < NUM_SAMPLERS) currSampler = number; } }
Example 3
Source File: Example14_1.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_SPACE: useTexture = !useTexture; if(useTexture) System.out.println("Texture"); else System.out.println("Shader"); break; case Keyboard.KEY_P: lightTimer.togglePause(); break; case Keyboard.KEY_MINUS: lightTimer.rewind(0.5f); break; case Keyboard.KEY_EQUALS: lightTimer.fastForward(0.5f); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_G: drawLights = !drawLights; break; } if(c >= '1' && c <= '9') { int number = c - '1'; if(number < NUM_GAUSS_TEXTURES) { System.out.println("Angle resolution: " + calcCosAngResolution(number)); currTexture = number; } } }
Example 4
Source File: AbstractKey.java From Hyperium with GNU Lesser General Public License v3.0 | 4 votes |
/** * Get the name of the key being set for CustomKey * * @param keyCode opengl name of the key being pressed * @return the name of the key */ protected String getKeyOrMouseName(int keyCode) { if (keyCode < 0) { String openGLName = Mouse.getButtonName(keyCode + 100); if (openGLName != null) { if (openGLName.equalsIgnoreCase("button0")) return "LMB"; if (openGLName.equalsIgnoreCase("button1")) return "RMB"; } return openGLName; } if (mod.getSettings().isUsingLiteralKeys()) { switch (keyCode) { case Keyboard.KEY_GRAVE: return "~"; case Keyboard.KEY_MINUS: case Keyboard.KEY_SUBTRACT: return "-"; case Keyboard.KEY_APOSTROPHE: return "'"; case Keyboard.KEY_LBRACKET: return "["; case Keyboard.KEY_RBRACKET: return "]"; case Keyboard.KEY_BACKSLASH: return "\\"; case Keyboard.KEY_DIVIDE: case Keyboard.KEY_SLASH: return "/"; case Keyboard.KEY_COMMA: return ","; case Keyboard.KEY_PERIOD: return "."; case Keyboard.KEY_SEMICOLON: return ";"; case Keyboard.KEY_EQUALS: return "="; case Keyboard.KEY_UP: return "▲"; case Keyboard.KEY_DOWN: return "▼"; case Keyboard.KEY_LEFT: return "◀"; case Keyboard.KEY_RIGHT: return "▶"; case Keyboard.KEY_MULTIPLY: return "*"; case Keyboard.KEY_ADD: return "+"; } } return Keyboard.getKeyName(keyCode); }
Example 5
Source File: Example13_1.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_P: sphereTimer.togglePause(); break; case Keyboard.KEY_MINUS: sphereTimer.rewind(0.5f); break; case Keyboard.KEY_EQUALS: sphereTimer.fastForward(0.5f); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_G: drawLights = !drawLights; break; case Keyboard.KEY_1: drawImpostor[0] = !drawImpostor[0]; break; case Keyboard.KEY_2: drawImpostor[1] = !drawImpostor[1]; break; case Keyboard.KEY_3: drawImpostor[2] = !drawImpostor[2]; break; case Keyboard.KEY_4: drawImpostor[3] = !drawImpostor[3]; break; case Keyboard.KEY_L: currentImpostor = Impostors.BASIC; break; case Keyboard.KEY_J: currentImpostor = Impostors.PERSPECTIVE; break; case Keyboard.KEY_H: currentImpostor = Impostors.DEPTH; break; } }
Example 6
Source File: Example14_3.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { final String[] shaderModeNames = { "Fixed Shininess with Gaussian Texture", "Texture shininess with Gaussian Texture", "Texture Shininess with computed Gaussian" }; switch(key) { case Keyboard.KEY_SPACE: mode = ShaderMode.values()[(mode.ordinal() + 1) % ShaderMode.length]; System.out.println(shaderModeNames[mode.ordinal()]); break; case Keyboard.KEY_P: lightTimer.togglePause(); break; case Keyboard.KEY_MINUS: lightTimer.rewind(0.5f); break; case Keyboard.KEY_EQUALS: lightTimer.fastForward(0.5f); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_G: drawLights = !drawLights; break; case Keyboard.KEY_Y: useInfinity = !useInfinity; break; } if(c >= '1' && c <= '9') { int number = c - '1'; if(number < NUM_GAUSS_TEXTURES) { System.out.println("Angle resolution: " + calcCosAngResolution(number)); currentTexture = number; } if(number >= 9 - NUMBER_OF_MATERIALS) { number -= 9 - NUMBER_OF_MATERIALS; System.out.println("Material Number: " + number); currentMaterial = number; } } }
Example 7
Source File: Example12_3.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_P: lights.togglePause(timerMode); break; case Keyboard.KEY_MINUS: lights.rewindTime(timerMode, 1); break; case Keyboard.KEY_EQUALS: lights.fastForwardTime(timerMode, 1); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_1: timerMode = TimerTypes.TIMER_ALL; System.out.println("All"); break; case Keyboard.KEY_2: timerMode = TimerTypes.TIMER_SUN; System.out.println("Sun"); break; case Keyboard.KEY_3: timerMode = TimerTypes.TIMER_LIGHTS; System.out.println("Lights"); break; case Keyboard.KEY_L: if(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT)) setupGammaLighting(); else setupHDRLighting(); break; case Keyboard.KEY_K: isGammaCorrect = !isGammaCorrect; if(isGammaCorrect) System.out.println("Gamma on!"); else System.out.println("Gamma off!"); break; case Keyboard.KEY_Y: gammaValue += 0.1f; System.out.println("Gamma: " + gammaValue); break; case Keyboard.KEY_H: gammaValue -= 0.1f; if(gammaValue < 1f) gammaValue = 1; System.out.println("Gamma: " + gammaValue); break; case Keyboard.KEY_SPACE: float sunAlpha = lights.getSunTime(); float sunTimeHours = sunAlpha * 24 + 12; sunTimeHours = sunTimeHours > 24 ? sunTimeHours - 24 : sunTimeHours; int sunHours = (int)sunTimeHours; float sunTimeMinutes = (sunTimeHours - sunHours) * 60f; int sunMinutes = (int)sunTimeMinutes; System.out.println(sunHours + ":" + sunMinutes); break; } }
Example 8
Source File: Example12_1.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_P: lights.togglePause(timerMode); break; case Keyboard.KEY_MINUS: lights.rewindTime(timerMode, 1); break; case Keyboard.KEY_EQUALS: lights.fastForwardTime(timerMode, 1); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_1: timerMode = TimerTypes.TIMER_ALL; System.out.println("All"); break; case Keyboard.KEY_2: timerMode = TimerTypes.TIMER_SUN; System.out.println("Sun"); break; case Keyboard.KEY_3: timerMode = TimerTypes.TIMER_LIGHTS; System.out.println("Lights"); break; case Keyboard.KEY_L: if(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT)) setupNighttimeLighting(); else setupDaytimeLighting(); break; case Keyboard.KEY_SPACE: float sunAlpha = lights.getSunTime(); float sunTimeHours = sunAlpha * 24 + 12; sunTimeHours = sunTimeHours > 24 ? sunTimeHours - 24 : sunTimeHours; int sunHours = (int)sunTimeHours; float sunTimeMinutes = (sunTimeHours - sunHours) * 60f; int sunMinutes = (int)sunTimeMinutes; System.out.println(sunHours + ":" + sunMinutes); break; } }
Example 9
Source File: Example12_2.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_P: lights.togglePause(timerMode); break; case Keyboard.KEY_MINUS: lights.rewindTime(timerMode, 1); break; case Keyboard.KEY_EQUALS: lights.fastForwardTime(timerMode, 1); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_1: timerMode = TimerTypes.TIMER_ALL; System.out.println("All"); break; case Keyboard.KEY_2: timerMode = TimerTypes.TIMER_SUN; System.out.println("Sun"); break; case Keyboard.KEY_3: timerMode = TimerTypes.TIMER_LIGHTS; System.out.println("Lights"); break; case Keyboard.KEY_L: if(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT)) setupNighttimeLighting(); else setupDaytimeLighting(); break; case Keyboard.KEY_K: setupHDRLighting(); break; case Keyboard.KEY_SPACE: float sunAlpha = lights.getSunTime(); float sunTimeHours = sunAlpha * 24 + 12; sunTimeHours = sunTimeHours > 24 ? sunTimeHours - 24 : sunTimeHours; int sunHours = (int)sunTimeHours; float sunTimeMinutes = (sunTimeHours - sunHours) * 60f; int sunMinutes = (int)sunTimeMinutes; System.out.println(sunHours + ":" + sunMinutes); break; } }