Java Code Examples for org.lwjgl.input.Keyboard#KEY_H
The following examples show how to use
org.lwjgl.input.Keyboard#KEY_H .
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Example 1
Source File: Example10_2.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_SPACE: drawColoredCyl = !drawColoredCyl; break; case Keyboard.KEY_Y: drawLight = !drawLight; break; case Keyboard.KEY_T: scaleCyl = !scaleCyl; break; case Keyboard.KEY_H: useFragmentLighting = !useFragmentLighting; break; case Keyboard.KEY_B: lightTimer.togglePause(); break; } }
Example 2
Source File: ClientEventHandler.java From HoloInventory with MIT License | 5 votes |
public static void init() { if (instance != null) MinecraftForge.EVENT_BUS.unregister(instance); instance = new ClientEventHandler(); MinecraftForge.EVENT_BUS.register(new ClientEventHandler()); keyHold = new KeyBinding("Hold to show", KeyConflictContext.IN_GAME, Keyboard.KEY_H, HoloInventory.MODID); keyToggle = new KeyBinding("Toggle to show", KeyConflictContext.IN_GAME, 0, HoloInventory.MODID); ClientRegistry.registerKeyBinding(keyHold); ClientRegistry.registerKeyBinding(keyToggle); }
Example 3
Source File: NamesKeybind.java From Hyperium with GNU Lesser General Public License v3.0 | 4 votes |
public NamesKeybind() { super("Name History", Keyboard.KEY_H); }
Example 4
Source File: Form.java From tribaltrouble with GNU General Public License v2.0 | 4 votes |
protected final void keyPressed(KeyboardEvent event) { if (event.getKeyCode() == Keyboard.KEY_H && event.isControlDown()) super.keyPressed(event); }
Example 5
Source File: Example17_2.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_SPACE: lightViewPole.reset(); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_G: showOtherLights = !showOtherLights; break; case Keyboard.KEY_H: currSampler = (currSampler + 1) % NUM_SAMPLERS; break; case Keyboard.KEY_P: timer.togglePause(); break; case Keyboard.KEY_Y: currFOVIndex = Math.min(currFOVIndex + 1, lightFOVS.length - 1); System.out.println("Curr FOV: " + lightFOVS[currFOVIndex]); break; case Keyboard.KEY_N: currFOVIndex = Math.max(currFOVIndex - 1, 0); System.out.println("Curr FOV: " + lightFOVS[currFOVIndex]); break; case Keyboard.KEY_RETURN: try { loadAndSetupScene(); } catch(Exception exc) { exc.printStackTrace(); destroy(); } break; } int posibleIndex = c - '1'; if(posibleIndex >= 0 && posibleIndex < NUM_LIGHT_TEXTURES) { currTextureIndex = posibleIndex; System.out.println(texDefs[currTextureIndex][1]); } }
Example 6
Source File: Example10_3.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { boolean changedAtten = false; switch(key) { case Keyboard.KEY_SPACE: drawColoredCyl = !drawColoredCyl; break; case Keyboard.KEY_O: lightAttenuation *= Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) ? 1.1f : 1.5f; changedAtten = true; break; case Keyboard.KEY_U: lightAttenuation /= Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) ? 1.1f : 1.5f; changedAtten = true; break; case Keyboard.KEY_Y: drawLight = !drawLight; break; case Keyboard.KEY_T: scaleCyl = !scaleCyl; break; case Keyboard.KEY_H: useRSquare = !useRSquare; if(useRSquare) System.out.println("Inverse Squared Attenuation"); else System.out.println("Plain Inverse Attenuation"); break; case Keyboard.KEY_B: lightTimer.togglePause(); break; } if(lightAttenuation < 0.1f) lightAttenuation = 0.1f; if(changedAtten) System.out.println("Atten: " + lightAttenuation); }
Example 7
Source File: Example13_1.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_P: sphereTimer.togglePause(); break; case Keyboard.KEY_MINUS: sphereTimer.rewind(0.5f); break; case Keyboard.KEY_EQUALS: sphereTimer.fastForward(0.5f); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_G: drawLights = !drawLights; break; case Keyboard.KEY_1: drawImpostor[0] = !drawImpostor[0]; break; case Keyboard.KEY_2: drawImpostor[1] = !drawImpostor[1]; break; case Keyboard.KEY_3: drawImpostor[2] = !drawImpostor[2]; break; case Keyboard.KEY_4: drawImpostor[3] = !drawImpostor[3]; break; case Keyboard.KEY_L: currentImpostor = Impostors.BASIC; break; case Keyboard.KEY_J: currentImpostor = Impostors.PERSPECTIVE; break; case Keyboard.KEY_H: currentImpostor = Impostors.DEPTH; break; } }
Example 8
Source File: Example11_3.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { boolean changedShininess = false; boolean changedLightModel = false; switch(key) { case Keyboard.KEY_SPACE: drawColoredCyl = !drawColoredCyl; break; case Keyboard.KEY_O: materialParams.increment(!(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT))); changedShininess = true; break; case Keyboard.KEY_U: materialParams.decrement(!(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT))); changedShininess = true; break; case Keyboard.KEY_Y: drawLightSource = !drawLightSource; break; case Keyboard.KEY_T: scaleCyl = !scaleCyl; break; case Keyboard.KEY_B: lightTimer.togglePause(); break; case Keyboard.KEY_G: drawDark = !drawDark; break; case Keyboard.KEY_H: if(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT)) { if(lightModel.ordinal() % 2 != 0) lightModel = LightingModel.values()[(lightModel.ordinal() - 1) % LightingModel.values().length]; else lightModel = LightingModel.values()[(lightModel.ordinal() + 1) % LightingModel.values().length]; } else lightModel = LightingModel.values()[(lightModel.ordinal() + 2) % LightingModel.values().length]; changedLightModel = true; break; } if(changedShininess) System.out.printf("Shiny: %f\n", materialParams.getSpecularValue()); if(changedLightModel) System.out.printf("%s\n", lightModel); }
Example 9
Source File: Example11_1.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { boolean changedShininess = false; boolean changedLightModel = false; switch(key) { case Keyboard.KEY_SPACE: drawColoredCyl = !drawColoredCyl; break; case Keyboard.KEY_O: shininessFactor += 0.5f; changedShininess = true; break; case Keyboard.KEY_U: shininessFactor -= 0.5f; changedShininess = true; break; case Keyboard.KEY_Y: drawLightSource = !drawLightSource; break; case Keyboard.KEY_T: scaleCyl = !scaleCyl; break; case Keyboard.KEY_B: lightTimer.togglePause(); break; case Keyboard.KEY_G: drawDark = !drawDark; break; case Keyboard.KEY_H: if(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT)) switch(lightModel) { case DIFFUSE_AND_SPECULAR: lightModel = LightingModel.PURE_DIFFUSE; break; case PURE_DIFFUSE: lightModel = LightingModel.DIFFUSE_AND_SPECULAR; break; case SPECULAR_ONLY: lightModel = LightingModel.PURE_DIFFUSE; break; } else lightModel = LightingModel.values()[(lightModel.ordinal() + 1) % LightingModel.values().length]; changedLightModel = true; break; } if(shininessFactor <= 0) shininessFactor = 0.0001f; if(changedShininess) System.out.printf("Shiny: %f\n", shininessFactor); if(changedLightModel) System.out.printf("%s\n", lightModel.name()); }
Example 10
Source File: Example11_2.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { boolean changedShininess = false; boolean changedLightModel = false; switch(key) { case Keyboard.KEY_SPACE: drawColoredCyl = !drawColoredCyl; break; case Keyboard.KEY_O: materialParams.increment(!(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT))); changedShininess = true; break; case Keyboard.KEY_U: materialParams.decrement(!(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT))); changedShininess = true; break; case Keyboard.KEY_Y: drawLightSource = !drawLightSource; break; case Keyboard.KEY_T: scaleCyl = !scaleCyl; break; case Keyboard.KEY_B: lightTimer.togglePause(); break; case Keyboard.KEY_G: drawDark = !drawDark; break; case Keyboard.KEY_H: if(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT)) { if(lightModel.ordinal() % 2 != 0) lightModel = LightingModel.values()[(lightModel.ordinal() - 1) % LightingModel.values().length]; else lightModel = LightingModel.values()[(lightModel.ordinal() + 1) % LightingModel.values().length]; } else lightModel = LightingModel.values()[(lightModel.ordinal() + 2) % LightingModel.values().length]; changedLightModel = true; break; } if(changedShininess) System.out.printf("Shiny: %f\n", materialParams.getSpecularValue()); if(changedLightModel) System.out.printf("%s\n", lightModel); }
Example 11
Source File: Example12_3.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_P: lights.togglePause(timerMode); break; case Keyboard.KEY_MINUS: lights.rewindTime(timerMode, 1); break; case Keyboard.KEY_EQUALS: lights.fastForwardTime(timerMode, 1); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_1: timerMode = TimerTypes.TIMER_ALL; System.out.println("All"); break; case Keyboard.KEY_2: timerMode = TimerTypes.TIMER_SUN; System.out.println("Sun"); break; case Keyboard.KEY_3: timerMode = TimerTypes.TIMER_LIGHTS; System.out.println("Lights"); break; case Keyboard.KEY_L: if(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT)) setupGammaLighting(); else setupHDRLighting(); break; case Keyboard.KEY_K: isGammaCorrect = !isGammaCorrect; if(isGammaCorrect) System.out.println("Gamma on!"); else System.out.println("Gamma off!"); break; case Keyboard.KEY_Y: gammaValue += 0.1f; System.out.println("Gamma: " + gammaValue); break; case Keyboard.KEY_H: gammaValue -= 0.1f; if(gammaValue < 1f) gammaValue = 1; System.out.println("Gamma: " + gammaValue); break; case Keyboard.KEY_SPACE: float sunAlpha = lights.getSunTime(); float sunTimeHours = sunAlpha * 24 + 12; sunTimeHours = sunTimeHours > 24 ? sunTimeHours - 24 : sunTimeHours; int sunHours = (int)sunTimeHours; float sunTimeMinutes = (sunTimeHours - sunHours) * 60f; int sunMinutes = (int)sunTimeMinutes; System.out.println(sunHours + ":" + sunMinutes); break; } }