d3-array#bisect JavaScript Examples

The following examples show how to use d3-array#bisect. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: continuous.js    From cs-wiki with GNU General Public License v3.0 6 votes vote down vote up
function polymap(domain, range, interpolate) {
  var j = Math.min(domain.length, range.length) - 1,
      d = new Array(j),
      r = new Array(j),
      i = -1;

  // Reverse descending domains.
  if (domain[j] < domain[0]) {
    domain = domain.slice().reverse();
    range = range.slice().reverse();
  }

  while (++i < j) {
    d[i] = normalize(domain[i], domain[i + 1]);
    r[i] = interpolate(range[i], range[i + 1]);
  }

  return function(x) {
    var i = bisect(domain, x, 1, j) - 1;
    return r[i](d[i](x));
  };
}
Example #2
Source File: sequentialQuantile.js    From cs-wiki with GNU General Public License v3.0 6 votes vote down vote up
export default function sequentialQuantile() {
  var domain = [],
      interpolator = identity;

  function scale(x) {
    if (x != null && !isNaN(x = +x)) return interpolator((bisect(domain, x, 1) - 1) / (domain.length - 1));
  }

  scale.domain = function(_) {
    if (!arguments.length) return domain.slice();
    domain = [];
    for (let d of _) if (d != null && !isNaN(d = +d)) domain.push(d);
    domain.sort(ascending);
    return scale;
  };

  scale.interpolator = function(_) {
    return arguments.length ? (interpolator = _, scale) : interpolator;
  };

  scale.range = function() {
    return domain.map((d, i) => interpolator(i / (domain.length - 1)));
  };

  scale.quantiles = function(n) {
    return Array.from({length: n + 1}, (_, i) => quantile(domain, i / n));
  };

  scale.copy = function() {
    return sequentialQuantile(interpolator).domain(domain);
  };

  return initInterpolator.apply(scale, arguments);
}
Example #3
Source File: threshold.js    From cs-wiki with GNU General Public License v3.0 6 votes vote down vote up
export default function threshold() {
  var domain = [0.5],
      range = [0, 1],
      unknown,
      n = 1;

  function scale(x) {
    return x != null && x <= x ? range[bisect(domain, x, 0, n)] : unknown;
  }

  scale.domain = function(_) {
    return arguments.length ? (domain = Array.from(_), n = Math.min(domain.length, range.length - 1), scale) : domain.slice();
  };

  scale.range = function(_) {
    return arguments.length ? (range = Array.from(_), n = Math.min(domain.length, range.length - 1), scale) : range.slice();
  };

  scale.invertExtent = function(y) {
    var i = range.indexOf(y);
    return [domain[i - 1], domain[i]];
  };

  scale.unknown = function(_) {
    return arguments.length ? (unknown = _, scale) : unknown;
  };

  scale.copy = function() {
    return threshold()
        .domain(domain)
        .range(range)
        .unknown(unknown);
  };

  return initRange.apply(scale, arguments);
}
Example #4
Source File: continuous.js    From cs-wiki with GNU General Public License v3.0 6 votes vote down vote up
function polymap(domain, range, interpolate) {
  var j = Math.min(domain.length, range.length) - 1,
      d = new Array(j),
      r = new Array(j),
      i = -1;

  // Reverse descending domains.
  if (domain[j] < domain[0]) {
    domain = domain.slice().reverse();
    range = range.slice().reverse();
  }

  while (++i < j) {
    d[i] = normalize(domain[i], domain[i + 1]);
    r[i] = interpolate(range[i], range[i + 1]);
  }

  return function(x) {
    var i = bisect(domain, x, 1, j) - 1;
    return r[i](d[i](x));
  };
}
Example #5
Source File: sequentialQuantile.js    From cs-wiki with GNU General Public License v3.0 6 votes vote down vote up
export default function sequentialQuantile() {
  var domain = [],
      interpolator = identity;

  function scale(x) {
    if (!isNaN(x = +x)) return interpolator((bisect(domain, x) - 1) / (domain.length - 1));
  }

  scale.domain = function(_) {
    if (!arguments.length) return domain.slice();
    domain = [];
    for (var i = 0, n = _.length, d; i < n; ++i) if (d = _[i], d != null && !isNaN(d = +d)) domain.push(d);
    domain.sort(ascending);
    return scale;
  };

  scale.interpolator = function(_) {
    return arguments.length ? (interpolator = _, scale) : interpolator;
  };

  scale.copy = function() {
    return sequentialQuantile(interpolator).domain(domain);
  };

  return initInterpolator.apply(scale, arguments);
}
Example #6
Source File: threshold.js    From cs-wiki with GNU General Public License v3.0 6 votes vote down vote up
export default function threshold() {
  var domain = [0.5],
      range = [0, 1],
      unknown,
      n = 1;

  function scale(x) {
    return x <= x ? range[bisect(domain, x, 0, n)] : unknown;
  }

  scale.domain = function(_) {
    return arguments.length ? (domain = slice.call(_), n = Math.min(domain.length, range.length - 1), scale) : domain.slice();
  };

  scale.range = function(_) {
    return arguments.length ? (range = slice.call(_), n = Math.min(domain.length, range.length - 1), scale) : range.slice();
  };

  scale.invertExtent = function(y) {
    var i = range.indexOf(y);
    return [domain[i - 1], domain[i]];
  };

  scale.unknown = function(_) {
    return arguments.length ? (unknown = _, scale) : unknown;
  };

  scale.copy = function() {
    return threshold()
        .domain(domain)
        .range(range)
        .unknown(unknown);
  };

  return initRange.apply(scale, arguments);
}
Example #7
Source File: continuous.js    From gamedesign with GNU General Public License v3.0 6 votes vote down vote up
function polymap(domain, range, deinterpolate, reinterpolate) {
  var j = Math.min(domain.length, range.length) - 1,
      d = new Array(j),
      r = new Array(j),
      i = -1;

  // Reverse descending domains.
  if (domain[j] < domain[0]) {
    domain = domain.slice().reverse();
    range = range.slice().reverse();
  }

  while (++i < j) {
    d[i] = deinterpolate(domain[i], domain[i + 1]);
    r[i] = reinterpolate(range[i], range[i + 1]);
  }

  return function(x) {
    var i = bisect(domain, x, 1, j) - 1;
    return r[i](d[i](x));
  };
}
Example #8
Source File: threshold.js    From gamedesign with GNU General Public License v3.0 6 votes vote down vote up
export default function threshold() {
  var domain = [0.5],
      range = [0, 1],
      n = 1;

  function scale(x) {
    if (x <= x) return range[bisect(domain, x, 0, n)];
  }

  scale.domain = function(_) {
    return arguments.length ? (domain = slice.call(_), n = Math.min(domain.length, range.length - 1), scale) : domain.slice();
  };

  scale.range = function(_) {
    return arguments.length ? (range = slice.call(_), n = Math.min(domain.length, range.length - 1), scale) : range.slice();
  };

  scale.invertExtent = function(y) {
    var i = range.indexOf(y);
    return [domain[i - 1], domain[i]];
  };

  scale.copy = function() {
    return threshold()
        .domain(domain)
        .range(range);
  };

  return scale;
}
Example #9
Source File: quantile.js    From cs-wiki with GNU General Public License v3.0 5 votes vote down vote up
export default function quantile() {
  var domain = [],
      range = [],
      thresholds = [],
      unknown;

  function rescale() {
    var i = 0, n = Math.max(1, range.length);
    thresholds = new Array(n - 1);
    while (++i < n) thresholds[i - 1] = threshold(domain, i / n);
    return scale;
  }

  function scale(x) {
    return x == null || isNaN(x = +x) ? unknown : range[bisect(thresholds, x)];
  }

  scale.invertExtent = function(y) {
    var i = range.indexOf(y);
    return i < 0 ? [NaN, NaN] : [
      i > 0 ? thresholds[i - 1] : domain[0],
      i < thresholds.length ? thresholds[i] : domain[domain.length - 1]
    ];
  };

  scale.domain = function(_) {
    if (!arguments.length) return domain.slice();
    domain = [];
    for (let d of _) if (d != null && !isNaN(d = +d)) domain.push(d);
    domain.sort(ascending);
    return rescale();
  };

  scale.range = function(_) {
    return arguments.length ? (range = Array.from(_), rescale()) : range.slice();
  };

  scale.unknown = function(_) {
    return arguments.length ? (unknown = _, scale) : unknown;
  };

  scale.quantiles = function() {
    return thresholds.slice();
  };

  scale.copy = function() {
    return quantile()
        .domain(domain)
        .range(range)
        .unknown(unknown);
  };

  return initRange.apply(scale, arguments);
}
Example #10
Source File: quantize.js    From cs-wiki with GNU General Public License v3.0 5 votes vote down vote up
export default function quantize() {
  var x0 = 0,
      x1 = 1,
      n = 1,
      domain = [0.5],
      range = [0, 1],
      unknown;

  function scale(x) {
    return x != null && x <= x ? range[bisect(domain, x, 0, n)] : unknown;
  }

  function rescale() {
    var i = -1;
    domain = new Array(n);
    while (++i < n) domain[i] = ((i + 1) * x1 - (i - n) * x0) / (n + 1);
    return scale;
  }

  scale.domain = function(_) {
    return arguments.length ? ([x0, x1] = _, x0 = +x0, x1 = +x1, rescale()) : [x0, x1];
  };

  scale.range = function(_) {
    return arguments.length ? (n = (range = Array.from(_)).length - 1, rescale()) : range.slice();
  };

  scale.invertExtent = function(y) {
    var i = range.indexOf(y);
    return i < 0 ? [NaN, NaN]
        : i < 1 ? [x0, domain[0]]
        : i >= n ? [domain[n - 1], x1]
        : [domain[i - 1], domain[i]];
  };

  scale.unknown = function(_) {
    return arguments.length ? (unknown = _, scale) : scale;
  };

  scale.thresholds = function() {
    return domain.slice();
  };

  scale.copy = function() {
    return quantize()
        .domain([x0, x1])
        .range(range)
        .unknown(unknown);
  };

  return initRange.apply(linearish(scale), arguments);
}
Example #11
Source File: quantile.js    From cs-wiki with GNU General Public License v3.0 5 votes vote down vote up
export default function quantile() {
  var domain = [],
      range = [],
      thresholds = [],
      unknown;

  function rescale() {
    var i = 0, n = Math.max(1, range.length);
    thresholds = new Array(n - 1);
    while (++i < n) thresholds[i - 1] = threshold(domain, i / n);
    return scale;
  }

  function scale(x) {
    return isNaN(x = +x) ? unknown : range[bisect(thresholds, x)];
  }

  scale.invertExtent = function(y) {
    var i = range.indexOf(y);
    return i < 0 ? [NaN, NaN] : [
      i > 0 ? thresholds[i - 1] : domain[0],
      i < thresholds.length ? thresholds[i] : domain[domain.length - 1]
    ];
  };

  scale.domain = function(_) {
    if (!arguments.length) return domain.slice();
    domain = [];
    for (var i = 0, n = _.length, d; i < n; ++i) if (d = _[i], d != null && !isNaN(d = +d)) domain.push(d);
    domain.sort(ascending);
    return rescale();
  };

  scale.range = function(_) {
    return arguments.length ? (range = slice.call(_), rescale()) : range.slice();
  };

  scale.unknown = function(_) {
    return arguments.length ? (unknown = _, scale) : unknown;
  };

  scale.quantiles = function() {
    return thresholds.slice();
  };

  scale.copy = function() {
    return quantile()
        .domain(domain)
        .range(range)
        .unknown(unknown);
  };

  return initRange.apply(scale, arguments);
}
Example #12
Source File: quantize.js    From cs-wiki with GNU General Public License v3.0 5 votes vote down vote up
export default function quantize() {
  var x0 = 0,
      x1 = 1,
      n = 1,
      domain = [0.5],
      range = [0, 1],
      unknown;

  function scale(x) {
    return x <= x ? range[bisect(domain, x, 0, n)] : unknown;
  }

  function rescale() {
    var i = -1;
    domain = new Array(n);
    while (++i < n) domain[i] = ((i + 1) * x1 - (i - n) * x0) / (n + 1);
    return scale;
  }

  scale.domain = function(_) {
    return arguments.length ? (x0 = +_[0], x1 = +_[1], rescale()) : [x0, x1];
  };

  scale.range = function(_) {
    return arguments.length ? (n = (range = slice.call(_)).length - 1, rescale()) : range.slice();
  };

  scale.invertExtent = function(y) {
    var i = range.indexOf(y);
    return i < 0 ? [NaN, NaN]
        : i < 1 ? [x0, domain[0]]
        : i >= n ? [domain[n - 1], x1]
        : [domain[i - 1], domain[i]];
  };

  scale.unknown = function(_) {
    return arguments.length ? (unknown = _, scale) : scale;
  };

  scale.thresholds = function() {
    return domain.slice();
  };

  scale.copy = function() {
    return quantize()
        .domain([x0, x1])
        .range(range)
        .unknown(unknown);
  };

  return initRange.apply(linearish(scale), arguments);
}
Example #13
Source File: quantile.js    From gamedesign with GNU General Public License v3.0 5 votes vote down vote up
export default function quantile() {
  var domain = [],
      range = [],
      thresholds = [];

  function rescale() {
    var i = 0, n = Math.max(1, range.length);
    thresholds = new Array(n - 1);
    while (++i < n) thresholds[i - 1] = threshold(domain, i / n);
    return scale;
  }

  function scale(x) {
    if (!isNaN(x = +x)) return range[bisect(thresholds, x)];
  }

  scale.invertExtent = function(y) {
    var i = range.indexOf(y);
    return i < 0 ? [NaN, NaN] : [
      i > 0 ? thresholds[i - 1] : domain[0],
      i < thresholds.length ? thresholds[i] : domain[domain.length - 1]
    ];
  };

  scale.domain = function(_) {
    if (!arguments.length) return domain.slice();
    domain = [];
    for (var i = 0, n = _.length, d; i < n; ++i) if (d = _[i], d != null && !isNaN(d = +d)) domain.push(d);
    domain.sort(ascending);
    return rescale();
  };

  scale.range = function(_) {
    return arguments.length ? (range = slice.call(_), rescale()) : range.slice();
  };

  scale.quantiles = function() {
    return thresholds.slice();
  };

  scale.copy = function() {
    return quantile()
        .domain(domain)
        .range(range);
  };

  return scale;
}
Example #14
Source File: quantize.js    From gamedesign with GNU General Public License v3.0 5 votes vote down vote up
export default function quantize() {
  var x0 = 0,
      x1 = 1,
      n = 1,
      domain = [0.5],
      range = [0, 1];

  function scale(x) {
    if (x <= x) return range[bisect(domain, x, 0, n)];
  }

  function rescale() {
    var i = -1;
    domain = new Array(n);
    while (++i < n) domain[i] = ((i + 1) * x1 - (i - n) * x0) / (n + 1);
    return scale;
  }

  scale.domain = function(_) {
    return arguments.length ? (x0 = +_[0], x1 = +_[1], rescale()) : [x0, x1];
  };

  scale.range = function(_) {
    return arguments.length ? (n = (range = slice.call(_)).length - 1, rescale()) : range.slice();
  };

  scale.invertExtent = function(y) {
    var i = range.indexOf(y);
    return i < 0 ? [NaN, NaN]
        : i < 1 ? [x0, domain[0]]
        : i >= n ? [domain[n - 1], x1]
        : [domain[i - 1], domain[i]];
  };

  scale.copy = function() {
    return quantize()
        .domain([x0, x1])
        .range(range);
  };

  return linearish(scale);
}