d3-array#merge JavaScript Examples

The following examples show how to use d3-array#merge. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: index.js    From the-eye-knows-the-garbage with MIT License 6 votes vote down vote up
function interpolateSphere(lobes) {
  var coordinates = [],
      lobe,
      lambda0, phi0, phi1,
      lambda2, phi2,
      i, n = lobes[0].length;

  // Northern Hemisphere
  for (i = 0; i < n; ++i) {
    lobe = lobes[0][i];
    lambda0 = lobe[0][0], phi0 = lobe[0][1], phi1 = lobe[1][1];
    lambda2 = lobe[2][0], phi2 = lobe[2][1];
    coordinates.push(interpolateLine([
      [lambda0 + epsilon, phi0 + epsilon],
      [lambda0 + epsilon, phi1 - epsilon],
      [lambda2 - epsilon, phi1 - epsilon],
      [lambda2 - epsilon, phi2 + epsilon]
    ], 30));
  }

  // Southern Hemisphere
  for (i = lobes[1].length - 1; i >= 0; --i) {
    lobe = lobes[1][i];
    lambda0 = lobe[0][0], phi0 = lobe[0][1], phi1 = lobe[1][1];
    lambda2 = lobe[2][0], phi2 = lobe[2][1];
    coordinates.push(interpolateLine([
      [lambda2 - epsilon, phi2 - epsilon],
      [lambda2 - epsilon, phi1 + epsilon],
      [lambda0 + epsilon, phi1 + epsilon],
      [lambda0 + epsilon, phi0 - epsilon]
    ], 30));
  }

  return {
    type: "Polygon",
    coordinates: [merge(coordinates)]
  };
}
Example #2
Source File: index.js    From cs-wiki with GNU General Public License v3.0 4 votes vote down vote up
export default function(pointVisible, clipLine, interpolate, start) {
  return function(sink) {
    var line = clipLine(sink),
        ringBuffer = clipBuffer(),
        ringSink = clipLine(ringBuffer),
        polygonStarted = false,
        polygon,
        segments,
        ring;

    var clip = {
      point: point,
      lineStart: lineStart,
      lineEnd: lineEnd,
      polygonStart: function() {
        clip.point = pointRing;
        clip.lineStart = ringStart;
        clip.lineEnd = ringEnd;
        segments = [];
        polygon = [];
      },
      polygonEnd: function() {
        clip.point = point;
        clip.lineStart = lineStart;
        clip.lineEnd = lineEnd;
        segments = merge(segments);
        var startInside = polygonContains(polygon, start);
        if (segments.length) {
          if (!polygonStarted) sink.polygonStart(), polygonStarted = true;
          clipRejoin(segments, compareIntersection, startInside, interpolate, sink);
        } else if (startInside) {
          if (!polygonStarted) sink.polygonStart(), polygonStarted = true;
          sink.lineStart();
          interpolate(null, null, 1, sink);
          sink.lineEnd();
        }
        if (polygonStarted) sink.polygonEnd(), polygonStarted = false;
        segments = polygon = null;
      },
      sphere: function() {
        sink.polygonStart();
        sink.lineStart();
        interpolate(null, null, 1, sink);
        sink.lineEnd();
        sink.polygonEnd();
      }
    };

    function point(lambda, phi) {
      if (pointVisible(lambda, phi)) sink.point(lambda, phi);
    }

    function pointLine(lambda, phi) {
      line.point(lambda, phi);
    }

    function lineStart() {
      clip.point = pointLine;
      line.lineStart();
    }

    function lineEnd() {
      clip.point = point;
      line.lineEnd();
    }

    function pointRing(lambda, phi) {
      ring.push([lambda, phi]);
      ringSink.point(lambda, phi);
    }

    function ringStart() {
      ringSink.lineStart();
      ring = [];
    }

    function ringEnd() {
      pointRing(ring[0][0], ring[0][1]);
      ringSink.lineEnd();

      var clean = ringSink.clean(),
          ringSegments = ringBuffer.result(),
          i, n = ringSegments.length, m,
          segment,
          point;

      ring.pop();
      polygon.push(ring);
      ring = null;

      if (!n) return;

      // No intersections.
      if (clean & 1) {
        segment = ringSegments[0];
        if ((m = segment.length - 1) > 0) {
          if (!polygonStarted) sink.polygonStart(), polygonStarted = true;
          sink.lineStart();
          for (i = 0; i < m; ++i) sink.point((point = segment[i])[0], point[1]);
          sink.lineEnd();
        }
        return;
      }

      // Rejoin connected segments.
      // TODO reuse ringBuffer.rejoin()?
      if (n > 1 && clean & 2) ringSegments.push(ringSegments.pop().concat(ringSegments.shift()));

      segments.push(ringSegments.filter(validSegment));
    }

    return clip;
  };
}
Example #3
Source File: rectangle.js    From cs-wiki with GNU General Public License v3.0 4 votes vote down vote up
// TODO Use d3-polygon’s polygonContains here for the ring check?
// TODO Eliminate duplicate buffering in clipBuffer and polygon.push?

export default function clipRectangle(x0, y0, x1, y1) {

  function visible(x, y) {
    return x0 <= x && x <= x1 && y0 <= y && y <= y1;
  }

  function interpolate(from, to, direction, stream) {
    var a = 0, a1 = 0;
    if (from == null
        || (a = corner(from, direction)) !== (a1 = corner(to, direction))
        || comparePoint(from, to) < 0 ^ direction > 0) {
      do stream.point(a === 0 || a === 3 ? x0 : x1, a > 1 ? y1 : y0);
      while ((a = (a + direction + 4) % 4) !== a1);
    } else {
      stream.point(to[0], to[1]);
    }
  }

  function corner(p, direction) {
    return abs(p[0] - x0) < epsilon ? direction > 0 ? 0 : 3
        : abs(p[0] - x1) < epsilon ? direction > 0 ? 2 : 1
        : abs(p[1] - y0) < epsilon ? direction > 0 ? 1 : 0
        : direction > 0 ? 3 : 2; // abs(p[1] - y1) < epsilon
  }

  function compareIntersection(a, b) {
    return comparePoint(a.x, b.x);
  }

  function comparePoint(a, b) {
    var ca = corner(a, 1),
        cb = corner(b, 1);
    return ca !== cb ? ca - cb
        : ca === 0 ? b[1] - a[1]
        : ca === 1 ? a[0] - b[0]
        : ca === 2 ? a[1] - b[1]
        : b[0] - a[0];
  }

  return function(stream) {
    var activeStream = stream,
        bufferStream = clipBuffer(),
        segments,
        polygon,
        ring,
        x__, y__, v__, // first point
        x_, y_, v_, // previous point
        first,
        clean;

    var clipStream = {
      point: point,
      lineStart: lineStart,
      lineEnd: lineEnd,
      polygonStart: polygonStart,
      polygonEnd: polygonEnd
    };

    function point(x, y) {
      if (visible(x, y)) activeStream.point(x, y);
    }

    function polygonInside() {
      var winding = 0;

      for (var i = 0, n = polygon.length; i < n; ++i) {
        for (var ring = polygon[i], j = 1, m = ring.length, point = ring[0], a0, a1, b0 = point[0], b1 = point[1]; j < m; ++j) {
          a0 = b0, a1 = b1, point = ring[j], b0 = point[0], b1 = point[1];
          if (a1 <= y1) { if (b1 > y1 && (b0 - a0) * (y1 - a1) > (b1 - a1) * (x0 - a0)) ++winding; }
          else { if (b1 <= y1 && (b0 - a0) * (y1 - a1) < (b1 - a1) * (x0 - a0)) --winding; }
        }
      }

      return winding;
    }

    // Buffer geometry within a polygon and then clip it en masse.
    function polygonStart() {
      activeStream = bufferStream, segments = [], polygon = [], clean = true;
    }

    function polygonEnd() {
      var startInside = polygonInside(),
          cleanInside = clean && startInside,
          visible = (segments = merge(segments)).length;
      if (cleanInside || visible) {
        stream.polygonStart();
        if (cleanInside) {
          stream.lineStart();
          interpolate(null, null, 1, stream);
          stream.lineEnd();
        }
        if (visible) {
          clipRejoin(segments, compareIntersection, startInside, interpolate, stream);
        }
        stream.polygonEnd();
      }
      activeStream = stream, segments = polygon = ring = null;
    }

    function lineStart() {
      clipStream.point = linePoint;
      if (polygon) polygon.push(ring = []);
      first = true;
      v_ = false;
      x_ = y_ = NaN;
    }

    // TODO rather than special-case polygons, simply handle them separately.
    // Ideally, coincident intersection points should be jittered to avoid
    // clipping issues.
    function lineEnd() {
      if (segments) {
        linePoint(x__, y__);
        if (v__ && v_) bufferStream.rejoin();
        segments.push(bufferStream.result());
      }
      clipStream.point = point;
      if (v_) activeStream.lineEnd();
    }

    function linePoint(x, y) {
      var v = visible(x, y);
      if (polygon) ring.push([x, y]);
      if (first) {
        x__ = x, y__ = y, v__ = v;
        first = false;
        if (v) {
          activeStream.lineStart();
          activeStream.point(x, y);
        }
      } else {
        if (v && v_) activeStream.point(x, y);
        else {
          var a = [x_ = Math.max(clipMin, Math.min(clipMax, x_)), y_ = Math.max(clipMin, Math.min(clipMax, y_))],
              b = [x = Math.max(clipMin, Math.min(clipMax, x)), y = Math.max(clipMin, Math.min(clipMax, y))];
          if (clipLine(a, b, x0, y0, x1, y1)) {
            if (!v_) {
              activeStream.lineStart();
              activeStream.point(a[0], a[1]);
            }
            activeStream.point(b[0], b[1]);
            if (!v) activeStream.lineEnd();
            clean = false;
          } else if (v) {
            activeStream.lineStart();
            activeStream.point(x, y);
            clean = false;
          }
        }
      }
      x_ = x, y_ = y, v_ = v;
    }

    return clipStream;
  };
}
Example #4
Source File: index.js    From gamedesign with GNU General Public License v3.0 4 votes vote down vote up
export default function(pointVisible, clipLine, interpolate, start) {
  return function(sink) {
    var line = clipLine(sink),
        ringBuffer = clipBuffer(),
        ringSink = clipLine(ringBuffer),
        polygonStarted = false,
        polygon,
        segments,
        ring;

    var clip = {
      point: point,
      lineStart: lineStart,
      lineEnd: lineEnd,
      polygonStart: function() {
        clip.point = pointRing;
        clip.lineStart = ringStart;
        clip.lineEnd = ringEnd;
        segments = [];
        polygon = [];
      },
      polygonEnd: function() {
        clip.point = point;
        clip.lineStart = lineStart;
        clip.lineEnd = lineEnd;
        segments = merge(segments);
        var startInside = polygonContains(polygon, start);
        if (segments.length) {
          if (!polygonStarted) sink.polygonStart(), polygonStarted = true;
          clipRejoin(segments, compareIntersection, startInside, interpolate, sink);
        } else if (startInside) {
          if (!polygonStarted) sink.polygonStart(), polygonStarted = true;
          sink.lineStart();
          interpolate(null, null, 1, sink);
          sink.lineEnd();
        }
        if (polygonStarted) sink.polygonEnd(), polygonStarted = false;
        segments = polygon = null;
      },
      sphere: function() {
        sink.polygonStart();
        sink.lineStart();
        interpolate(null, null, 1, sink);
        sink.lineEnd();
        sink.polygonEnd();
      }
    };

    function point(lambda, phi) {
      if (pointVisible(lambda, phi)) sink.point(lambda, phi);
    }

    function pointLine(lambda, phi) {
      line.point(lambda, phi);
    }

    function lineStart() {
      clip.point = pointLine;
      line.lineStart();
    }

    function lineEnd() {
      clip.point = point;
      line.lineEnd();
    }

    function pointRing(lambda, phi) {
      ring.push([lambda, phi]);
      ringSink.point(lambda, phi);
    }

    function ringStart() {
      ringSink.lineStart();
      ring = [];
    }

    function ringEnd() {
      pointRing(ring[0][0], ring[0][1]);
      ringSink.lineEnd();

      var clean = ringSink.clean(),
          ringSegments = ringBuffer.result(),
          i, n = ringSegments.length, m,
          segment,
          point;

      ring.pop();
      polygon.push(ring);
      ring = null;

      if (!n) return;

      // No intersections.
      if (clean & 1) {
        segment = ringSegments[0];
        if ((m = segment.length - 1) > 0) {
          if (!polygonStarted) sink.polygonStart(), polygonStarted = true;
          sink.lineStart();
          for (i = 0; i < m; ++i) sink.point((point = segment[i])[0], point[1]);
          sink.lineEnd();
        }
        return;
      }

      // Rejoin connected segments.
      // TODO reuse ringBuffer.rejoin()?
      if (n > 1 && clean & 2) ringSegments.push(ringSegments.pop().concat(ringSegments.shift()));

      segments.push(ringSegments.filter(validSegment));
    }

    return clip;
  };
}
Example #5
Source File: rectangle.js    From gamedesign with GNU General Public License v3.0 4 votes vote down vote up
// TODO Use d3-polygon’s polygonContains here for the ring check?
// TODO Eliminate duplicate buffering in clipBuffer and polygon.push?

export default function clipRectangle(x0, y0, x1, y1) {

  function visible(x, y) {
    return x0 <= x && x <= x1 && y0 <= y && y <= y1;
  }

  function interpolate(from, to, direction, stream) {
    var a = 0, a1 = 0;
    if (from == null
        || (a = corner(from, direction)) !== (a1 = corner(to, direction))
        || comparePoint(from, to) < 0 ^ direction > 0) {
      do stream.point(a === 0 || a === 3 ? x0 : x1, a > 1 ? y1 : y0);
      while ((a = (a + direction + 4) % 4) !== a1);
    } else {
      stream.point(to[0], to[1]);
    }
  }

  function corner(p, direction) {
    return abs(p[0] - x0) < epsilon ? direction > 0 ? 0 : 3
        : abs(p[0] - x1) < epsilon ? direction > 0 ? 2 : 1
        : abs(p[1] - y0) < epsilon ? direction > 0 ? 1 : 0
        : direction > 0 ? 3 : 2; // abs(p[1] - y1) < epsilon
  }

  function compareIntersection(a, b) {
    return comparePoint(a.x, b.x);
  }

  function comparePoint(a, b) {
    var ca = corner(a, 1),
        cb = corner(b, 1);
    return ca !== cb ? ca - cb
        : ca === 0 ? b[1] - a[1]
        : ca === 1 ? a[0] - b[0]
        : ca === 2 ? a[1] - b[1]
        : b[0] - a[0];
  }

  return function(stream) {
    var activeStream = stream,
        bufferStream = clipBuffer(),
        segments,
        polygon,
        ring,
        x__, y__, v__, // first point
        x_, y_, v_, // previous point
        first,
        clean;

    var clipStream = {
      point: point,
      lineStart: lineStart,
      lineEnd: lineEnd,
      polygonStart: polygonStart,
      polygonEnd: polygonEnd
    };

    function point(x, y) {
      if (visible(x, y)) activeStream.point(x, y);
    }

    function polygonInside() {
      var winding = 0;

      for (var i = 0, n = polygon.length; i < n; ++i) {
        for (var ring = polygon[i], j = 1, m = ring.length, point = ring[0], a0, a1, b0 = point[0], b1 = point[1]; j < m; ++j) {
          a0 = b0, a1 = b1, point = ring[j], b0 = point[0], b1 = point[1];
          if (a1 <= y1) { if (b1 > y1 && (b0 - a0) * (y1 - a1) > (b1 - a1) * (x0 - a0)) ++winding; }
          else { if (b1 <= y1 && (b0 - a0) * (y1 - a1) < (b1 - a1) * (x0 - a0)) --winding; }
        }
      }

      return winding;
    }

    // Buffer geometry within a polygon and then clip it en masse.
    function polygonStart() {
      activeStream = bufferStream, segments = [], polygon = [], clean = true;
    }

    function polygonEnd() {
      var startInside = polygonInside(),
          cleanInside = clean && startInside,
          visible = (segments = merge(segments)).length;
      if (cleanInside || visible) {
        stream.polygonStart();
        if (cleanInside) {
          stream.lineStart();
          interpolate(null, null, 1, stream);
          stream.lineEnd();
        }
        if (visible) {
          clipRejoin(segments, compareIntersection, startInside, interpolate, stream);
        }
        stream.polygonEnd();
      }
      activeStream = stream, segments = polygon = ring = null;
    }

    function lineStart() {
      clipStream.point = linePoint;
      if (polygon) polygon.push(ring = []);
      first = true;
      v_ = false;
      x_ = y_ = NaN;
    }

    // TODO rather than special-case polygons, simply handle them separately.
    // Ideally, coincident intersection points should be jittered to avoid
    // clipping issues.
    function lineEnd() {
      if (segments) {
        linePoint(x__, y__);
        if (v__ && v_) bufferStream.rejoin();
        segments.push(bufferStream.result());
      }
      clipStream.point = point;
      if (v_) activeStream.lineEnd();
    }

    function linePoint(x, y) {
      var v = visible(x, y);
      if (polygon) ring.push([x, y]);
      if (first) {
        x__ = x, y__ = y, v__ = v;
        first = false;
        if (v) {
          activeStream.lineStart();
          activeStream.point(x, y);
        }
      } else {
        if (v && v_) activeStream.point(x, y);
        else {
          var a = [x_ = Math.max(clipMin, Math.min(clipMax, x_)), y_ = Math.max(clipMin, Math.min(clipMax, y_))],
              b = [x = Math.max(clipMin, Math.min(clipMax, x)), y = Math.max(clipMin, Math.min(clipMax, y))];
          if (clipLine(a, b, x0, y0, x1, y1)) {
            if (!v_) {
              activeStream.lineStart();
              activeStream.point(a[0], a[1]);
            }
            activeStream.point(b[0], b[1]);
            if (!v) activeStream.lineEnd();
            clean = false;
          } else if (v) {
            activeStream.lineStart();
            activeStream.point(x, y);
            clean = false;
          }
        }
      }
      x_ = x, y_ = y, v_ = v;
    }

    return clipStream;
  };
}
Example #6
Source File: extent.js    From the-eye-knows-the-garbage with MIT License 4 votes vote down vote up
// TODO Use d3-polygon’s polygonContains here for the ring check?
// TODO Eliminate duplicate buffering in clipBuffer and polygon.push?

export function clipExtent(x0, y0, x1, y1) {

  function visible(x, y) {
    return x0 <= x && x <= x1 && y0 <= y && y <= y1;
  }

  function interpolate(from, to, direction, stream) {
    var a = 0, a1 = 0;
    if (from == null
        || (a = corner(from, direction)) !== (a1 = corner(to, direction))
        || comparePoint(from, to) < 0 ^ direction > 0) {
      do stream.point(a === 0 || a === 3 ? x0 : x1, a > 1 ? y1 : y0);
      while ((a = (a + direction + 4) % 4) !== a1);
    } else {
      stream.point(to[0], to[1]);
    }
  }

  function corner(p, direction) {
    return abs(p[0] - x0) < epsilon ? direction > 0 ? 0 : 3
        : abs(p[0] - x1) < epsilon ? direction > 0 ? 2 : 1
        : abs(p[1] - y0) < epsilon ? direction > 0 ? 1 : 0
        : direction > 0 ? 3 : 2; // abs(p[1] - y1) < epsilon
  }

  function compareIntersection(a, b) {
    return comparePoint(a.x, b.x);
  }

  function comparePoint(a, b) {
    var ca = corner(a, 1),
        cb = corner(b, 1);
    return ca !== cb ? ca - cb
        : ca === 0 ? b[1] - a[1]
        : ca === 1 ? a[0] - b[0]
        : ca === 2 ? a[1] - b[1]
        : b[0] - a[0];
  }

  return function(stream) {
    var activeStream = stream,
        bufferStream = clipBuffer(),
        segments,
        polygon,
        ring,
        x__, y__, v__, // first point
        x_, y_, v_, // previous point
        first,
        clean;

    var clipStream = {
      point: point,
      lineStart: lineStart,
      lineEnd: lineEnd,
      polygonStart: polygonStart,
      polygonEnd: polygonEnd
    };

    function point(x, y) {
      if (visible(x, y)) activeStream.point(x, y);
    }

    function polygonInside() {
      var winding = 0;

      for (var i = 0, n = polygon.length; i < n; ++i) {
        for (var ring = polygon[i], j = 1, m = ring.length, point = ring[0], a0, a1, b0 = point[0], b1 = point[1]; j < m; ++j) {
          a0 = b0, a1 = b1, point = ring[j], b0 = point[0], b1 = point[1];
          if (a1 <= y1) { if (b1 > y1 && (b0 - a0) * (y1 - a1) > (b1 - a1) * (x0 - a0)) ++winding; }
          else { if (b1 <= y1 && (b0 - a0) * (y1 - a1) < (b1 - a1) * (x0 - a0)) --winding; }
        }
      }

      return winding;
    }

    // Buffer geometry within a polygon and then clip it en masse.
    function polygonStart() {
      activeStream = bufferStream, segments = [], polygon = [], clean = true;
    }

    function polygonEnd() {
      var startInside = polygonInside(),
          cleanInside = clean && startInside,
          visible = (segments = merge(segments)).length;
      if (cleanInside || visible) {
        stream.polygonStart();
        if (cleanInside) {
          stream.lineStart();
          interpolate(null, null, 1, stream);
          stream.lineEnd();
        }
        if (visible) {
          clipPolygon(segments, compareIntersection, startInside, interpolate, stream);
        }
        stream.polygonEnd();
      }
      activeStream = stream, segments = polygon = ring = null;
    }

    function lineStart() {
      clipStream.point = linePoint;
      if (polygon) polygon.push(ring = []);
      first = true;
      v_ = false;
      x_ = y_ = NaN;
    }

    // TODO rather than special-case polygons, simply handle them separately.
    // Ideally, coincident intersection points should be jittered to avoid
    // clipping issues.
    function lineEnd() {
      if (segments) {
        linePoint(x__, y__);
        if (v__ && v_) bufferStream.rejoin();
        segments.push(bufferStream.result());
      }
      clipStream.point = point;
      if (v_) activeStream.lineEnd();
    }

    function linePoint(x, y) {
      var v = visible(x, y);
      if (polygon) ring.push([x, y]);
      if (first) {
        x__ = x, y__ = y, v__ = v;
        first = false;
        if (v) {
          activeStream.lineStart();
          activeStream.point(x, y);
        }
      } else {
        if (v && v_) activeStream.point(x, y);
        else {
          var a = [x_ = Math.max(clipMin, Math.min(clipMax, x_)), y_ = Math.max(clipMin, Math.min(clipMax, y_))],
              b = [x = Math.max(clipMin, Math.min(clipMax, x)), y = Math.max(clipMin, Math.min(clipMax, y))];
          if (clipLine(a, b, x0, y0, x1, y1)) {
            if (!v_) {
              activeStream.lineStart();
              activeStream.point(a[0], a[1]);
            }
            activeStream.point(b[0], b[1]);
            if (!v) activeStream.lineEnd();
            clean = false;
          } else if (v) {
            activeStream.lineStart();
            activeStream.point(x, y);
            clean = false;
          }
        }
      }
      x_ = x, y_ = y, v_ = v;
    }

    return clipStream;
  };
}
Example #7
Source File: index.js    From the-eye-knows-the-garbage with MIT License 4 votes vote down vote up
export default function(pointVisible, clipLine, interpolate, start) {
  return function(rotate, sink) {
    var line = clipLine(sink),
        rotatedStart = rotate.invert(start[0], start[1]),
        ringBuffer = clipBuffer(),
        ringSink = clipLine(ringBuffer),
        polygonStarted = false,
        polygon,
        segments,
        ring;

    var clip = {
      point: point,
      lineStart: lineStart,
      lineEnd: lineEnd,
      polygonStart: function() {
        clip.point = pointRing;
        clip.lineStart = ringStart;
        clip.lineEnd = ringEnd;
        segments = [];
        polygon = [];
      },
      polygonEnd: function() {
        clip.point = point;
        clip.lineStart = lineStart;
        clip.lineEnd = lineEnd;
        segments = merge(segments);
        var startInside = polygonContains(polygon, rotatedStart);
        if (segments.length) {
          if (!polygonStarted) sink.polygonStart(), polygonStarted = true;
          clipPolygon(segments, compareIntersection, startInside, interpolate, sink);
        } else if (startInside) {
          if (!polygonStarted) sink.polygonStart(), polygonStarted = true;
          sink.lineStart();
          interpolate(null, null, 1, sink);
          sink.lineEnd();
        }
        if (polygonStarted) sink.polygonEnd(), polygonStarted = false;
        segments = polygon = null;
      },
      sphere: function() {
        sink.polygonStart();
        sink.lineStart();
        interpolate(null, null, 1, sink);
        sink.lineEnd();
        sink.polygonEnd();
      }
    };

    function point(lambda, phi) {
      var point = rotate(lambda, phi);
      if (pointVisible(lambda = point[0], phi = point[1])) sink.point(lambda, phi);
    }

    function pointLine(lambda, phi) {
      var point = rotate(lambda, phi);
      line.point(point[0], point[1]);
    }

    function lineStart() {
      clip.point = pointLine;
      line.lineStart();
    }

    function lineEnd() {
      clip.point = point;
      line.lineEnd();
    }

    function pointRing(lambda, phi) {
      ring.push([lambda, phi]);
      var point = rotate(lambda, phi);
      ringSink.point(point[0], point[1]);
    }

    function ringStart() {
      ringSink.lineStart();
      ring = [];
    }

    function ringEnd() {
      pointRing(ring[0][0], ring[0][1]);
      ringSink.lineEnd();

      var clean = ringSink.clean(),
          ringSegments = ringBuffer.result(),
          i, n = ringSegments.length, m,
          segment,
          point;

      ring.pop();
      polygon.push(ring);
      ring = null;

      if (!n) return;

      // No intersections.
      if (clean & 1) {
        segment = ringSegments[0];
        if ((m = segment.length - 1) > 0) {
          if (!polygonStarted) sink.polygonStart(), polygonStarted = true;
          sink.lineStart();
          for (i = 0; i < m; ++i) sink.point((point = segment[i])[0], point[1]);
          sink.lineEnd();
        }
        return;
      }

      // Rejoin connected segments.
      // TODO reuse ringBuffer.rejoin()?
      if (n > 1 && clean & 2) ringSegments.push(ringSegments.pop().concat(ringSegments.shift()));

      segments.push(ringSegments.filter(validSegment));
    }

    return clip;
  };
}