d3-array#thresholdSturges JavaScript Examples
The following examples show how to use
d3-array#thresholdSturges.
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: contours.js From cs-wiki with GNU General Public License v3.0 | 4 votes |
export default function() {
var dx = 1,
dy = 1,
threshold = thresholdSturges,
smooth = smoothLinear;
function contours(values) {
var tz = threshold(values);
// Convert number of thresholds into uniform thresholds.
if (!Array.isArray(tz)) {
const e = extent(values), ts = tickStep(e[0], e[1], tz);
tz = ticks(Math.floor(e[0] / ts) * ts, Math.floor(e[1] / ts - 1) * ts, tz);
} else {
tz = tz.slice().sort(ascending);
}
return tz.map(value => contour(values, value));
}
// Accumulate, smooth contour rings, assign holes to exterior rings.
// Based on https://github.com/mbostock/shapefile/blob/v0.6.2/shp/polygon.js
function contour(values, value) {
var polygons = [],
holes = [];
isorings(values, value, function(ring) {
smooth(ring, values, value);
if (area(ring) > 0) polygons.push([ring]);
else holes.push(ring);
});
holes.forEach(function(hole) {
for (var i = 0, n = polygons.length, polygon; i < n; ++i) {
if (contains((polygon = polygons[i])[0], hole) !== -1) {
polygon.push(hole);
return;
}
}
});
return {
type: "MultiPolygon",
value: value,
coordinates: polygons
};
}
// Marching squares with isolines stitched into rings.
// Based on https://github.com/topojson/topojson-client/blob/v3.0.0/src/stitch.js
function isorings(values, value, callback) {
var fragmentByStart = new Array,
fragmentByEnd = new Array,
x, y, t0, t1, t2, t3;
// Special case for the first row (y = -1, t2 = t3 = 0).
x = y = -1;
t1 = values[0] >= value;
cases[t1 << 1].forEach(stitch);
while (++x < dx - 1) {
t0 = t1, t1 = values[x + 1] >= value;
cases[t0 | t1 << 1].forEach(stitch);
}
cases[t1 << 0].forEach(stitch);
// General case for the intermediate rows.
while (++y < dy - 1) {
x = -1;
t1 = values[y * dx + dx] >= value;
t2 = values[y * dx] >= value;
cases[t1 << 1 | t2 << 2].forEach(stitch);
while (++x < dx - 1) {
t0 = t1, t1 = values[y * dx + dx + x + 1] >= value;
t3 = t2, t2 = values[y * dx + x + 1] >= value;
cases[t0 | t1 << 1 | t2 << 2 | t3 << 3].forEach(stitch);
}
cases[t1 | t2 << 3].forEach(stitch);
}
// Special case for the last row (y = dy - 1, t0 = t1 = 0).
x = -1;
t2 = values[y * dx] >= value;
cases[t2 << 2].forEach(stitch);
while (++x < dx - 1) {
t3 = t2, t2 = values[y * dx + x + 1] >= value;
cases[t2 << 2 | t3 << 3].forEach(stitch);
}
cases[t2 << 3].forEach(stitch);
function stitch(line) {
var start = [line[0][0] + x, line[0][1] + y],
end = [line[1][0] + x, line[1][1] + y],
startIndex = index(start),
endIndex = index(end),
f, g;
if (f = fragmentByEnd[startIndex]) {
if (g = fragmentByStart[endIndex]) {
delete fragmentByEnd[f.end];
delete fragmentByStart[g.start];
if (f === g) {
f.ring.push(end);
callback(f.ring);
} else {
fragmentByStart[f.start] = fragmentByEnd[g.end] = {start: f.start, end: g.end, ring: f.ring.concat(g.ring)};
}
} else {
delete fragmentByEnd[f.end];
f.ring.push(end);
fragmentByEnd[f.end = endIndex] = f;
}
} else if (f = fragmentByStart[endIndex]) {
if (g = fragmentByEnd[startIndex]) {
delete fragmentByStart[f.start];
delete fragmentByEnd[g.end];
if (f === g) {
f.ring.push(end);
callback(f.ring);
} else {
fragmentByStart[g.start] = fragmentByEnd[f.end] = {start: g.start, end: f.end, ring: g.ring.concat(f.ring)};
}
} else {
delete fragmentByStart[f.start];
f.ring.unshift(start);
fragmentByStart[f.start = startIndex] = f;
}
} else {
fragmentByStart[startIndex] = fragmentByEnd[endIndex] = {start: startIndex, end: endIndex, ring: [start, end]};
}
}
}
function index(point) {
return point[0] * 2 + point[1] * (dx + 1) * 4;
}
function smoothLinear(ring, values, value) {
ring.forEach(function(point) {
var x = point[0],
y = point[1],
xt = x | 0,
yt = y | 0,
v0,
v1 = values[yt * dx + xt];
if (x > 0 && x < dx && xt === x) {
v0 = values[yt * dx + xt - 1];
point[0] = x + (value - v0) / (v1 - v0) - 0.5;
}
if (y > 0 && y < dy && yt === y) {
v0 = values[(yt - 1) * dx + xt];
point[1] = y + (value - v0) / (v1 - v0) - 0.5;
}
});
}
contours.contour = contour;
contours.size = function(_) {
if (!arguments.length) return [dx, dy];
var _0 = Math.floor(_[0]), _1 = Math.floor(_[1]);
if (!(_0 >= 0 && _1 >= 0)) throw new Error("invalid size");
return dx = _0, dy = _1, contours;
};
contours.thresholds = function(_) {
return arguments.length ? (threshold = typeof _ === "function" ? _ : Array.isArray(_) ? constant(slice.call(_)) : constant(_), contours) : threshold;
};
contours.smooth = function(_) {
return arguments.length ? (smooth = _ ? smoothLinear : noop, contours) : smooth === smoothLinear;
};
return contours;
}
Example #2
Source File: contours.js From cs-wiki with GNU General Public License v3.0 | 4 votes |
export default function() {
var dx = 1,
dy = 1,
threshold = thresholdSturges,
smooth = smoothLinear;
function contours(values) {
var tz = threshold(values);
// Convert number of thresholds into uniform thresholds.
if (!Array.isArray(tz)) {
var domain = extent(values), start = domain[0], stop = domain[1];
tz = tickStep(start, stop, tz);
tz = range(Math.floor(start / tz) * tz, Math.floor(stop / tz) * tz, tz);
} else {
tz = tz.slice().sort(ascending);
}
return tz.map(function(value) {
return contour(values, value);
});
}
// Accumulate, smooth contour rings, assign holes to exterior rings.
// Based on https://github.com/mbostock/shapefile/blob/v0.6.2/shp/polygon.js
function contour(values, value) {
var polygons = [],
holes = [];
isorings(values, value, function(ring) {
smooth(ring, values, value);
if (area(ring) > 0) polygons.push([ring]);
else holes.push(ring);
});
holes.forEach(function(hole) {
for (var i = 0, n = polygons.length, polygon; i < n; ++i) {
if (contains((polygon = polygons[i])[0], hole) !== -1) {
polygon.push(hole);
return;
}
}
});
return {
type: "MultiPolygon",
value: value,
coordinates: polygons
};
}
// Marching squares with isolines stitched into rings.
// Based on https://github.com/topojson/topojson-client/blob/v3.0.0/src/stitch.js
function isorings(values, value, callback) {
var fragmentByStart = new Array,
fragmentByEnd = new Array,
x, y, t0, t1, t2, t3;
// Special case for the first row (y = -1, t2 = t3 = 0).
x = y = -1;
t1 = values[0] >= value;
cases[t1 << 1].forEach(stitch);
while (++x < dx - 1) {
t0 = t1, t1 = values[x + 1] >= value;
cases[t0 | t1 << 1].forEach(stitch);
}
cases[t1 << 0].forEach(stitch);
// General case for the intermediate rows.
while (++y < dy - 1) {
x = -1;
t1 = values[y * dx + dx] >= value;
t2 = values[y * dx] >= value;
cases[t1 << 1 | t2 << 2].forEach(stitch);
while (++x < dx - 1) {
t0 = t1, t1 = values[y * dx + dx + x + 1] >= value;
t3 = t2, t2 = values[y * dx + x + 1] >= value;
cases[t0 | t1 << 1 | t2 << 2 | t3 << 3].forEach(stitch);
}
cases[t1 | t2 << 3].forEach(stitch);
}
// Special case for the last row (y = dy - 1, t0 = t1 = 0).
x = -1;
t2 = values[y * dx] >= value;
cases[t2 << 2].forEach(stitch);
while (++x < dx - 1) {
t3 = t2, t2 = values[y * dx + x + 1] >= value;
cases[t2 << 2 | t3 << 3].forEach(stitch);
}
cases[t2 << 3].forEach(stitch);
function stitch(line) {
var start = [line[0][0] + x, line[0][1] + y],
end = [line[1][0] + x, line[1][1] + y],
startIndex = index(start),
endIndex = index(end),
f, g;
if (f = fragmentByEnd[startIndex]) {
if (g = fragmentByStart[endIndex]) {
delete fragmentByEnd[f.end];
delete fragmentByStart[g.start];
if (f === g) {
f.ring.push(end);
callback(f.ring);
} else {
fragmentByStart[f.start] = fragmentByEnd[g.end] = {start: f.start, end: g.end, ring: f.ring.concat(g.ring)};
}
} else {
delete fragmentByEnd[f.end];
f.ring.push(end);
fragmentByEnd[f.end = endIndex] = f;
}
} else if (f = fragmentByStart[endIndex]) {
if (g = fragmentByEnd[startIndex]) {
delete fragmentByStart[f.start];
delete fragmentByEnd[g.end];
if (f === g) {
f.ring.push(end);
callback(f.ring);
} else {
fragmentByStart[g.start] = fragmentByEnd[f.end] = {start: g.start, end: f.end, ring: g.ring.concat(f.ring)};
}
} else {
delete fragmentByStart[f.start];
f.ring.unshift(start);
fragmentByStart[f.start = startIndex] = f;
}
} else {
fragmentByStart[startIndex] = fragmentByEnd[endIndex] = {start: startIndex, end: endIndex, ring: [start, end]};
}
}
}
function index(point) {
return point[0] * 2 + point[1] * (dx + 1) * 4;
}
function smoothLinear(ring, values, value) {
ring.forEach(function(point) {
var x = point[0],
y = point[1],
xt = x | 0,
yt = y | 0,
v0,
v1 = values[yt * dx + xt];
if (x > 0 && x < dx && xt === x) {
v0 = values[yt * dx + xt - 1];
point[0] = x + (value - v0) / (v1 - v0) - 0.5;
}
if (y > 0 && y < dy && yt === y) {
v0 = values[(yt - 1) * dx + xt];
point[1] = y + (value - v0) / (v1 - v0) - 0.5;
}
});
}
contours.contour = contour;
contours.size = function(_) {
if (!arguments.length) return [dx, dy];
var _0 = Math.ceil(_[0]), _1 = Math.ceil(_[1]);
if (!(_0 > 0) || !(_1 > 0)) throw new Error("invalid size");
return dx = _0, dy = _1, contours;
};
contours.thresholds = function(_) {
return arguments.length ? (threshold = typeof _ === "function" ? _ : Array.isArray(_) ? constant(slice.call(_)) : constant(_), contours) : threshold;
};
contours.smooth = function(_) {
return arguments.length ? (smooth = _ ? smoothLinear : noop, contours) : smooth === smoothLinear;
};
return contours;
}