d3-array#ticks JavaScript Examples
The following examples show how to use
d3-array#ticks.
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Example #1
Source File: linear.js From cs-wiki with GNU General Public License v3.0 | 5 votes |
export function linearish(scale) {
var domain = scale.domain;
scale.ticks = function(count) {
var d = domain();
return ticks(d[0], d[d.length - 1], count == null ? 10 : count);
};
scale.tickFormat = function(count, specifier) {
var d = domain();
return tickFormat(d[0], d[d.length - 1], count == null ? 10 : count, specifier);
};
scale.nice = function(count) {
if (count == null) count = 10;
var d = domain();
var i0 = 0;
var i1 = d.length - 1;
var start = d[i0];
var stop = d[i1];
var prestep;
var step;
var maxIter = 10;
if (stop < start) {
step = start, start = stop, stop = step;
step = i0, i0 = i1, i1 = step;
}
while (maxIter-- > 0) {
step = tickIncrement(start, stop, count);
if (step === prestep) {
d[i0] = start
d[i1] = stop
return domain(d);
} else if (step > 0) {
start = Math.floor(start / step) * step;
stop = Math.ceil(stop / step) * step;
} else if (step < 0) {
start = Math.ceil(start * step) / step;
stop = Math.floor(stop * step) / step;
} else {
break;
}
prestep = step;
}
return scale;
};
return scale;
}
Example #2
Source File: linear.js From cs-wiki with GNU General Public License v3.0 | 5 votes |
export function linearish(scale) {
var domain = scale.domain;
scale.ticks = function(count) {
var d = domain();
return ticks(d[0], d[d.length - 1], count == null ? 10 : count);
};
scale.tickFormat = function(count, specifier) {
var d = domain();
return tickFormat(d[0], d[d.length - 1], count == null ? 10 : count, specifier);
};
scale.nice = function(count) {
if (count == null) count = 10;
var d = domain(),
i0 = 0,
i1 = d.length - 1,
start = d[i0],
stop = d[i1],
step;
if (stop < start) {
step = start, start = stop, stop = step;
step = i0, i0 = i1, i1 = step;
}
step = tickIncrement(start, stop, count);
if (step > 0) {
start = Math.floor(start / step) * step;
stop = Math.ceil(stop / step) * step;
step = tickIncrement(start, stop, count);
} else if (step < 0) {
start = Math.ceil(start * step) / step;
stop = Math.floor(stop * step) / step;
step = tickIncrement(start, stop, count);
}
if (step > 0) {
d[i0] = Math.floor(start / step) * step;
d[i1] = Math.ceil(stop / step) * step;
domain(d);
} else if (step < 0) {
d[i0] = Math.ceil(start * step) / step;
d[i1] = Math.floor(stop * step) / step;
domain(d);
}
return scale;
};
return scale;
}
Example #3
Source File: linear.js From gamedesign with GNU General Public License v3.0 | 5 votes |
export function linearish(scale) {
var domain = scale.domain;
scale.ticks = function(count) {
var d = domain();
return ticks(d[0], d[d.length - 1], count == null ? 10 : count);
};
scale.tickFormat = function(count, specifier) {
return tickFormat(domain(), count, specifier);
};
scale.nice = function(count) {
if (count == null) count = 10;
var d = domain(),
i0 = 0,
i1 = d.length - 1,
start = d[i0],
stop = d[i1],
step;
if (stop < start) {
step = start, start = stop, stop = step;
step = i0, i0 = i1, i1 = step;
}
step = tickIncrement(start, stop, count);
if (step > 0) {
start = Math.floor(start / step) * step;
stop = Math.ceil(stop / step) * step;
step = tickIncrement(start, stop, count);
} else if (step < 0) {
start = Math.ceil(start * step) / step;
stop = Math.floor(stop * step) / step;
step = tickIncrement(start, stop, count);
}
if (step > 0) {
d[i0] = Math.floor(start / step) * step;
d[i1] = Math.ceil(stop / step) * step;
domain(d);
} else if (step < 0) {
d[i0] = Math.ceil(start * step) / step;
d[i1] = Math.floor(stop * step) / step;
domain(d);
}
return scale;
};
return scale;
}
Example #4
Source File: contours.js From cs-wiki with GNU General Public License v3.0 | 4 votes |
export default function() {
var dx = 1,
dy = 1,
threshold = thresholdSturges,
smooth = smoothLinear;
function contours(values) {
var tz = threshold(values);
// Convert number of thresholds into uniform thresholds.
if (!Array.isArray(tz)) {
const e = extent(values), ts = tickStep(e[0], e[1], tz);
tz = ticks(Math.floor(e[0] / ts) * ts, Math.floor(e[1] / ts - 1) * ts, tz);
} else {
tz = tz.slice().sort(ascending);
}
return tz.map(value => contour(values, value));
}
// Accumulate, smooth contour rings, assign holes to exterior rings.
// Based on https://github.com/mbostock/shapefile/blob/v0.6.2/shp/polygon.js
function contour(values, value) {
var polygons = [],
holes = [];
isorings(values, value, function(ring) {
smooth(ring, values, value);
if (area(ring) > 0) polygons.push([ring]);
else holes.push(ring);
});
holes.forEach(function(hole) {
for (var i = 0, n = polygons.length, polygon; i < n; ++i) {
if (contains((polygon = polygons[i])[0], hole) !== -1) {
polygon.push(hole);
return;
}
}
});
return {
type: "MultiPolygon",
value: value,
coordinates: polygons
};
}
// Marching squares with isolines stitched into rings.
// Based on https://github.com/topojson/topojson-client/blob/v3.0.0/src/stitch.js
function isorings(values, value, callback) {
var fragmentByStart = new Array,
fragmentByEnd = new Array,
x, y, t0, t1, t2, t3;
// Special case for the first row (y = -1, t2 = t3 = 0).
x = y = -1;
t1 = values[0] >= value;
cases[t1 << 1].forEach(stitch);
while (++x < dx - 1) {
t0 = t1, t1 = values[x + 1] >= value;
cases[t0 | t1 << 1].forEach(stitch);
}
cases[t1 << 0].forEach(stitch);
// General case for the intermediate rows.
while (++y < dy - 1) {
x = -1;
t1 = values[y * dx + dx] >= value;
t2 = values[y * dx] >= value;
cases[t1 << 1 | t2 << 2].forEach(stitch);
while (++x < dx - 1) {
t0 = t1, t1 = values[y * dx + dx + x + 1] >= value;
t3 = t2, t2 = values[y * dx + x + 1] >= value;
cases[t0 | t1 << 1 | t2 << 2 | t3 << 3].forEach(stitch);
}
cases[t1 | t2 << 3].forEach(stitch);
}
// Special case for the last row (y = dy - 1, t0 = t1 = 0).
x = -1;
t2 = values[y * dx] >= value;
cases[t2 << 2].forEach(stitch);
while (++x < dx - 1) {
t3 = t2, t2 = values[y * dx + x + 1] >= value;
cases[t2 << 2 | t3 << 3].forEach(stitch);
}
cases[t2 << 3].forEach(stitch);
function stitch(line) {
var start = [line[0][0] + x, line[0][1] + y],
end = [line[1][0] + x, line[1][1] + y],
startIndex = index(start),
endIndex = index(end),
f, g;
if (f = fragmentByEnd[startIndex]) {
if (g = fragmentByStart[endIndex]) {
delete fragmentByEnd[f.end];
delete fragmentByStart[g.start];
if (f === g) {
f.ring.push(end);
callback(f.ring);
} else {
fragmentByStart[f.start] = fragmentByEnd[g.end] = {start: f.start, end: g.end, ring: f.ring.concat(g.ring)};
}
} else {
delete fragmentByEnd[f.end];
f.ring.push(end);
fragmentByEnd[f.end = endIndex] = f;
}
} else if (f = fragmentByStart[endIndex]) {
if (g = fragmentByEnd[startIndex]) {
delete fragmentByStart[f.start];
delete fragmentByEnd[g.end];
if (f === g) {
f.ring.push(end);
callback(f.ring);
} else {
fragmentByStart[g.start] = fragmentByEnd[f.end] = {start: g.start, end: f.end, ring: g.ring.concat(f.ring)};
}
} else {
delete fragmentByStart[f.start];
f.ring.unshift(start);
fragmentByStart[f.start = startIndex] = f;
}
} else {
fragmentByStart[startIndex] = fragmentByEnd[endIndex] = {start: startIndex, end: endIndex, ring: [start, end]};
}
}
}
function index(point) {
return point[0] * 2 + point[1] * (dx + 1) * 4;
}
function smoothLinear(ring, values, value) {
ring.forEach(function(point) {
var x = point[0],
y = point[1],
xt = x | 0,
yt = y | 0,
v0,
v1 = values[yt * dx + xt];
if (x > 0 && x < dx && xt === x) {
v0 = values[yt * dx + xt - 1];
point[0] = x + (value - v0) / (v1 - v0) - 0.5;
}
if (y > 0 && y < dy && yt === y) {
v0 = values[(yt - 1) * dx + xt];
point[1] = y + (value - v0) / (v1 - v0) - 0.5;
}
});
}
contours.contour = contour;
contours.size = function(_) {
if (!arguments.length) return [dx, dy];
var _0 = Math.floor(_[0]), _1 = Math.floor(_[1]);
if (!(_0 >= 0 && _1 >= 0)) throw new Error("invalid size");
return dx = _0, dy = _1, contours;
};
contours.thresholds = function(_) {
return arguments.length ? (threshold = typeof _ === "function" ? _ : Array.isArray(_) ? constant(slice.call(_)) : constant(_), contours) : threshold;
};
contours.smooth = function(_) {
return arguments.length ? (smooth = _ ? smoothLinear : noop, contours) : smooth === smoothLinear;
};
return contours;
}
Example #5
Source File: log.js From cs-wiki with GNU General Public License v3.0 | 4 votes |
export function loggish(transform) {
const scale = transform(transformLog, transformExp);
const domain = scale.domain;
let base = 10;
let logs;
let pows;
function rescale() {
logs = logp(base), pows = powp(base);
if (domain()[0] < 0) {
logs = reflect(logs), pows = reflect(pows);
transform(transformLogn, transformExpn);
} else {
transform(transformLog, transformExp);
}
return scale;
}
scale.base = function(_) {
return arguments.length ? (base = +_, rescale()) : base;
};
scale.domain = function(_) {
return arguments.length ? (domain(_), rescale()) : domain();
};
scale.ticks = count => {
const d = domain();
let u = d[0];
let v = d[d.length - 1];
const r = v < u;
if (r) ([u, v] = [v, u]);
let i = logs(u);
let j = logs(v);
let k;
let t;
const n = count == null ? 10 : +count;
let z = [];
if (!(base % 1) && j - i < n) {
i = Math.floor(i), j = Math.ceil(j);
if (u > 0) for (; i <= j; ++i) {
for (k = 1; k < base; ++k) {
t = i < 0 ? k / pows(-i) : k * pows(i);
if (t < u) continue;
if (t > v) break;
z.push(t);
}
} else for (; i <= j; ++i) {
for (k = base - 1; k >= 1; --k) {
t = i > 0 ? k / pows(-i) : k * pows(i);
if (t < u) continue;
if (t > v) break;
z.push(t);
}
}
if (z.length * 2 < n) z = ticks(u, v, n);
} else {
z = ticks(i, j, Math.min(j - i, n)).map(pows);
}
return r ? z.reverse() : z;
};
scale.tickFormat = (count, specifier) => {
if (count == null) count = 10;
if (specifier == null) specifier = base === 10 ? "s" : ",";
if (typeof specifier !== "function") {
if (!(base % 1) && (specifier = formatSpecifier(specifier)).precision == null) specifier.trim = true;
specifier = format(specifier);
}
if (count === Infinity) return specifier;
const k = Math.max(1, base * count / scale.ticks().length); // TODO fast estimate?
return d => {
let i = d / pows(Math.round(logs(d)));
if (i * base < base - 0.5) i *= base;
return i <= k ? specifier(d) : "";
};
};
scale.nice = () => {
return domain(nice(domain(), {
floor: x => pows(Math.floor(logs(x))),
ceil: x => pows(Math.ceil(logs(x)))
}));
};
return scale;
}
Example #6
Source File: log.js From cs-wiki with GNU General Public License v3.0 | 4 votes |
export function loggish(transform) {
var scale = transform(transformLog, transformExp),
domain = scale.domain,
base = 10,
logs,
pows;
function rescale() {
logs = logp(base), pows = powp(base);
if (domain()[0] < 0) {
logs = reflect(logs), pows = reflect(pows);
transform(transformLogn, transformExpn);
} else {
transform(transformLog, transformExp);
}
return scale;
}
scale.base = function(_) {
return arguments.length ? (base = +_, rescale()) : base;
};
scale.domain = function(_) {
return arguments.length ? (domain(_), rescale()) : domain();
};
scale.ticks = function(count) {
var d = domain(),
u = d[0],
v = d[d.length - 1],
r;
if (r = v < u) i = u, u = v, v = i;
var i = logs(u),
j = logs(v),
p,
k,
t,
n = count == null ? 10 : +count,
z = [];
if (!(base % 1) && j - i < n) {
i = Math.round(i) - 1, j = Math.round(j) + 1;
if (u > 0) for (; i < j; ++i) {
for (k = 1, p = pows(i); k < base; ++k) {
t = p * k;
if (t < u) continue;
if (t > v) break;
z.push(t);
}
} else for (; i < j; ++i) {
for (k = base - 1, p = pows(i); k >= 1; --k) {
t = p * k;
if (t < u) continue;
if (t > v) break;
z.push(t);
}
}
} else {
z = ticks(i, j, Math.min(j - i, n)).map(pows);
}
return r ? z.reverse() : z;
};
scale.tickFormat = function(count, specifier) {
if (specifier == null) specifier = base === 10 ? ".0e" : ",";
if (typeof specifier !== "function") specifier = format(specifier);
if (count === Infinity) return specifier;
if (count == null) count = 10;
var k = Math.max(1, base * count / scale.ticks().length); // TODO fast estimate?
return function(d) {
var i = d / pows(Math.round(logs(d)));
if (i * base < base - 0.5) i *= base;
return i <= k ? specifier(d) : "";
};
};
scale.nice = function() {
return domain(nice(domain(), {
floor: function(x) { return pows(Math.floor(logs(x))); },
ceil: function(x) { return pows(Math.ceil(logs(x))); }
}));
};
return scale;
}
Example #7
Source File: log.js From gamedesign with GNU General Public License v3.0 | 4 votes |
export default function log() {
var scale = continuous(deinterpolate, reinterpolate).domain([1, 10]),
domain = scale.domain,
base = 10,
logs = logp(10),
pows = powp(10);
function rescale() {
logs = logp(base), pows = powp(base);
if (domain()[0] < 0) logs = reflect(logs), pows = reflect(pows);
return scale;
}
scale.base = function(_) {
return arguments.length ? (base = +_, rescale()) : base;
};
scale.domain = function(_) {
return arguments.length ? (domain(_), rescale()) : domain();
};
scale.ticks = function(count) {
var d = domain(),
u = d[0],
v = d[d.length - 1],
r;
if (r = v < u) i = u, u = v, v = i;
var i = logs(u),
j = logs(v),
p,
k,
t,
n = count == null ? 10 : +count,
z = [];
if (!(base % 1) && j - i < n) {
i = Math.round(i) - 1, j = Math.round(j) + 1;
if (u > 0) for (; i < j; ++i) {
for (k = 1, p = pows(i); k < base; ++k) {
t = p * k;
if (t < u) continue;
if (t > v) break;
z.push(t);
}
} else for (; i < j; ++i) {
for (k = base - 1, p = pows(i); k >= 1; --k) {
t = p * k;
if (t < u) continue;
if (t > v) break;
z.push(t);
}
}
} else {
z = ticks(i, j, Math.min(j - i, n)).map(pows);
}
return r ? z.reverse() : z;
};
scale.tickFormat = function(count, specifier) {
if (specifier == null) specifier = base === 10 ? ".0e" : ",";
if (typeof specifier !== "function") specifier = format(specifier);
if (count === Infinity) return specifier;
if (count == null) count = 10;
var k = Math.max(1, base * count / scale.ticks().length); // TODO fast estimate?
return function(d) {
var i = d / pows(Math.round(logs(d)));
if (i * base < base - 0.5) i *= base;
return i <= k ? specifier(d) : "";
};
};
scale.nice = function() {
return domain(nice(domain(), {
floor: function(x) { return pows(Math.floor(logs(x))); },
ceil: function(x) { return pows(Math.ceil(logs(x))); }
}));
};
scale.copy = function() {
return copy(scale, log().base(base));
};
return scale;
}