d3-array#tickIncrement JavaScript Examples

The following examples show how to use d3-array#tickIncrement. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: linear.js    From cs-wiki with GNU General Public License v3.0 5 votes vote down vote up
export function linearish(scale) {
  var domain = scale.domain;

  scale.ticks = function(count) {
    var d = domain();
    return ticks(d[0], d[d.length - 1], count == null ? 10 : count);
  };

  scale.tickFormat = function(count, specifier) {
    var d = domain();
    return tickFormat(d[0], d[d.length - 1], count == null ? 10 : count, specifier);
  };

  scale.nice = function(count) {
    if (count == null) count = 10;

    var d = domain();
    var i0 = 0;
    var i1 = d.length - 1;
    var start = d[i0];
    var stop = d[i1];
    var prestep;
    var step;
    var maxIter = 10;

    if (stop < start) {
      step = start, start = stop, stop = step;
      step = i0, i0 = i1, i1 = step;
    }
    
    while (maxIter-- > 0) {
      step = tickIncrement(start, stop, count);
      if (step === prestep) {
        d[i0] = start
        d[i1] = stop
        return domain(d);
      } else if (step > 0) {
        start = Math.floor(start / step) * step;
        stop = Math.ceil(stop / step) * step;
      } else if (step < 0) {
        start = Math.ceil(start * step) / step;
        stop = Math.floor(stop * step) / step;
      } else {
        break;
      }
      prestep = step;
    }

    return scale;
  };

  return scale;
}
Example #2
Source File: linear.js    From cs-wiki with GNU General Public License v3.0 5 votes vote down vote up
export function linearish(scale) {
  var domain = scale.domain;

  scale.ticks = function(count) {
    var d = domain();
    return ticks(d[0], d[d.length - 1], count == null ? 10 : count);
  };

  scale.tickFormat = function(count, specifier) {
    var d = domain();
    return tickFormat(d[0], d[d.length - 1], count == null ? 10 : count, specifier);
  };

  scale.nice = function(count) {
    if (count == null) count = 10;

    var d = domain(),
        i0 = 0,
        i1 = d.length - 1,
        start = d[i0],
        stop = d[i1],
        step;

    if (stop < start) {
      step = start, start = stop, stop = step;
      step = i0, i0 = i1, i1 = step;
    }

    step = tickIncrement(start, stop, count);

    if (step > 0) {
      start = Math.floor(start / step) * step;
      stop = Math.ceil(stop / step) * step;
      step = tickIncrement(start, stop, count);
    } else if (step < 0) {
      start = Math.ceil(start * step) / step;
      stop = Math.floor(stop * step) / step;
      step = tickIncrement(start, stop, count);
    }

    if (step > 0) {
      d[i0] = Math.floor(start / step) * step;
      d[i1] = Math.ceil(stop / step) * step;
      domain(d);
    } else if (step < 0) {
      d[i0] = Math.ceil(start * step) / step;
      d[i1] = Math.floor(stop * step) / step;
      domain(d);
    }

    return scale;
  };

  return scale;
}
Example #3
Source File: linear.js    From gamedesign with GNU General Public License v3.0 5 votes vote down vote up
export function linearish(scale) {
  var domain = scale.domain;

  scale.ticks = function(count) {
    var d = domain();
    return ticks(d[0], d[d.length - 1], count == null ? 10 : count);
  };

  scale.tickFormat = function(count, specifier) {
    return tickFormat(domain(), count, specifier);
  };

  scale.nice = function(count) {
    if (count == null) count = 10;

    var d = domain(),
        i0 = 0,
        i1 = d.length - 1,
        start = d[i0],
        stop = d[i1],
        step;

    if (stop < start) {
      step = start, start = stop, stop = step;
      step = i0, i0 = i1, i1 = step;
    }

    step = tickIncrement(start, stop, count);

    if (step > 0) {
      start = Math.floor(start / step) * step;
      stop = Math.ceil(stop / step) * step;
      step = tickIncrement(start, stop, count);
    } else if (step < 0) {
      start = Math.ceil(start * step) / step;
      stop = Math.floor(stop * step) / step;
      step = tickIncrement(start, stop, count);
    }

    if (step > 0) {
      d[i0] = Math.floor(start / step) * step;
      d[i1] = Math.ceil(stop / step) * step;
      domain(d);
    } else if (step < 0) {
      d[i0] = Math.ceil(start * step) / step;
      d[i1] = Math.floor(stop * step) / step;
      domain(d);
    }

    return scale;
  };

  return scale;
}