d3-array#tickStep JavaScript Examples

The following examples show how to use d3-array#tickStep. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: tickFormat.js    From cs-wiki with GNU General Public License v3.0 6 votes vote down vote up
export default function tickFormat(start, stop, count, specifier) {
  var step = tickStep(start, stop, count),
      precision;
  specifier = formatSpecifier(specifier == null ? ",f" : specifier);
  switch (specifier.type) {
    case "s": {
      var value = Math.max(Math.abs(start), Math.abs(stop));
      if (specifier.precision == null && !isNaN(precision = precisionPrefix(step, value))) specifier.precision = precision;
      return formatPrefix(specifier, value);
    }
    case "":
    case "e":
    case "g":
    case "p":
    case "r": {
      if (specifier.precision == null && !isNaN(precision = precisionRound(step, Math.max(Math.abs(start), Math.abs(stop))))) specifier.precision = precision - (specifier.type === "e");
      break;
    }
    case "f":
    case "%": {
      if (specifier.precision == null && !isNaN(precision = precisionFixed(step))) specifier.precision = precision - (specifier.type === "%") * 2;
      break;
    }
  }
  return format(specifier);
}
Example #2
Source File: tickFormat.js    From cs-wiki with GNU General Public License v3.0 6 votes vote down vote up
export default function(start, stop, count, specifier) {
  var step = tickStep(start, stop, count),
      precision;
  specifier = formatSpecifier(specifier == null ? ",f" : specifier);
  switch (specifier.type) {
    case "s": {
      var value = Math.max(Math.abs(start), Math.abs(stop));
      if (specifier.precision == null && !isNaN(precision = precisionPrefix(step, value))) specifier.precision = precision;
      return formatPrefix(specifier, value);
    }
    case "":
    case "e":
    case "g":
    case "p":
    case "r": {
      if (specifier.precision == null && !isNaN(precision = precisionRound(step, Math.max(Math.abs(start), Math.abs(stop))))) specifier.precision = precision - (specifier.type === "e");
      break;
    }
    case "f":
    case "%": {
      if (specifier.precision == null && !isNaN(precision = precisionFixed(step))) specifier.precision = precision - (specifier.type === "%") * 2;
      break;
    }
  }
  return format(specifier);
}
Example #3
Source File: tickFormat.js    From gamedesign with GNU General Public License v3.0 6 votes vote down vote up
export default function(domain, count, specifier) {
  var start = domain[0],
      stop = domain[domain.length - 1],
      step = tickStep(start, stop, count == null ? 10 : count),
      precision;
  specifier = formatSpecifier(specifier == null ? ",f" : specifier);
  switch (specifier.type) {
    case "s": {
      var value = Math.max(Math.abs(start), Math.abs(stop));
      if (specifier.precision == null && !isNaN(precision = precisionPrefix(step, value))) specifier.precision = precision;
      return formatPrefix(specifier, value);
    }
    case "":
    case "e":
    case "g":
    case "p":
    case "r": {
      if (specifier.precision == null && !isNaN(precision = precisionRound(step, Math.max(Math.abs(start), Math.abs(stop))))) specifier.precision = precision - (specifier.type === "e");
      break;
    }
    case "f":
    case "%": {
      if (specifier.precision == null && !isNaN(precision = precisionFixed(step))) specifier.precision = precision - (specifier.type === "%") * 2;
      break;
    }
  }
  return format(specifier);
}
Example #4
Source File: ticks.js    From cs-wiki with GNU General Public License v3.0 5 votes vote down vote up
function ticker(year, month, week, day, hour, minute) {

  const tickIntervals = [
    [second,  1,      durationSecond],
    [second,  5,  5 * durationSecond],
    [second, 15, 15 * durationSecond],
    [second, 30, 30 * durationSecond],
    [minute,  1,      durationMinute],
    [minute,  5,  5 * durationMinute],
    [minute, 15, 15 * durationMinute],
    [minute, 30, 30 * durationMinute],
    [  hour,  1,      durationHour  ],
    [  hour,  3,  3 * durationHour  ],
    [  hour,  6,  6 * durationHour  ],
    [  hour, 12, 12 * durationHour  ],
    [   day,  1,      durationDay   ],
    [   day,  2,  2 * durationDay   ],
    [  week,  1,      durationWeek  ],
    [ month,  1,      durationMonth ],
    [ month,  3,  3 * durationMonth ],
    [  year,  1,      durationYear  ]
  ];

  function ticks(start, stop, count) {
    const reverse = stop < start;
    if (reverse) [start, stop] = [stop, start];
    const interval = count && typeof count.range === "function" ? count : tickInterval(start, stop, count);
    const ticks = interval ? interval.range(start, +stop + 1) : []; // inclusive stop
    return reverse ? ticks.reverse() : ticks;
  }

  function tickInterval(start, stop, count) {
    const target = Math.abs(stop - start) / count;
    const i = bisector(([,, step]) => step).right(tickIntervals, target);
    if (i === tickIntervals.length) return year.every(tickStep(start / durationYear, stop / durationYear, count));
    if (i === 0) return millisecond.every(Math.max(tickStep(start, stop, count), 1));
    const [t, step] = tickIntervals[target / tickIntervals[i - 1][2] < tickIntervals[i][2] / target ? i - 1 : i];
    return t.every(step);
  }

  return [ticks, tickInterval];
}
Example #5
Source File: contours.js    From cs-wiki with GNU General Public License v3.0 4 votes vote down vote up
export default function() {
  var dx = 1,
      dy = 1,
      threshold = thresholdSturges,
      smooth = smoothLinear;

  function contours(values) {
    var tz = threshold(values);

    // Convert number of thresholds into uniform thresholds.
    if (!Array.isArray(tz)) {
      const e = extent(values), ts = tickStep(e[0], e[1], tz);
      tz = ticks(Math.floor(e[0] / ts) * ts, Math.floor(e[1] / ts - 1) * ts, tz);
    } else {
      tz = tz.slice().sort(ascending);
    }

    return tz.map(value => contour(values, value));
  }

  // Accumulate, smooth contour rings, assign holes to exterior rings.
  // Based on https://github.com/mbostock/shapefile/blob/v0.6.2/shp/polygon.js
  function contour(values, value) {
    var polygons = [],
        holes = [];

    isorings(values, value, function(ring) {
      smooth(ring, values, value);
      if (area(ring) > 0) polygons.push([ring]);
      else holes.push(ring);
    });

    holes.forEach(function(hole) {
      for (var i = 0, n = polygons.length, polygon; i < n; ++i) {
        if (contains((polygon = polygons[i])[0], hole) !== -1) {
          polygon.push(hole);
          return;
        }
      }
    });

    return {
      type: "MultiPolygon",
      value: value,
      coordinates: polygons
    };
  }

  // Marching squares with isolines stitched into rings.
  // Based on https://github.com/topojson/topojson-client/blob/v3.0.0/src/stitch.js
  function isorings(values, value, callback) {
    var fragmentByStart = new Array,
        fragmentByEnd = new Array,
        x, y, t0, t1, t2, t3;

    // Special case for the first row (y = -1, t2 = t3 = 0).
    x = y = -1;
    t1 = values[0] >= value;
    cases[t1 << 1].forEach(stitch);
    while (++x < dx - 1) {
      t0 = t1, t1 = values[x + 1] >= value;
      cases[t0 | t1 << 1].forEach(stitch);
    }
    cases[t1 << 0].forEach(stitch);

    // General case for the intermediate rows.
    while (++y < dy - 1) {
      x = -1;
      t1 = values[y * dx + dx] >= value;
      t2 = values[y * dx] >= value;
      cases[t1 << 1 | t2 << 2].forEach(stitch);
      while (++x < dx - 1) {
        t0 = t1, t1 = values[y * dx + dx + x + 1] >= value;
        t3 = t2, t2 = values[y * dx + x + 1] >= value;
        cases[t0 | t1 << 1 | t2 << 2 | t3 << 3].forEach(stitch);
      }
      cases[t1 | t2 << 3].forEach(stitch);
    }

    // Special case for the last row (y = dy - 1, t0 = t1 = 0).
    x = -1;
    t2 = values[y * dx] >= value;
    cases[t2 << 2].forEach(stitch);
    while (++x < dx - 1) {
      t3 = t2, t2 = values[y * dx + x + 1] >= value;
      cases[t2 << 2 | t3 << 3].forEach(stitch);
    }
    cases[t2 << 3].forEach(stitch);

    function stitch(line) {
      var start = [line[0][0] + x, line[0][1] + y],
          end = [line[1][0] + x, line[1][1] + y],
          startIndex = index(start),
          endIndex = index(end),
          f, g;
      if (f = fragmentByEnd[startIndex]) {
        if (g = fragmentByStart[endIndex]) {
          delete fragmentByEnd[f.end];
          delete fragmentByStart[g.start];
          if (f === g) {
            f.ring.push(end);
            callback(f.ring);
          } else {
            fragmentByStart[f.start] = fragmentByEnd[g.end] = {start: f.start, end: g.end, ring: f.ring.concat(g.ring)};
          }
        } else {
          delete fragmentByEnd[f.end];
          f.ring.push(end);
          fragmentByEnd[f.end = endIndex] = f;
        }
      } else if (f = fragmentByStart[endIndex]) {
        if (g = fragmentByEnd[startIndex]) {
          delete fragmentByStart[f.start];
          delete fragmentByEnd[g.end];
          if (f === g) {
            f.ring.push(end);
            callback(f.ring);
          } else {
            fragmentByStart[g.start] = fragmentByEnd[f.end] = {start: g.start, end: f.end, ring: g.ring.concat(f.ring)};
          }
        } else {
          delete fragmentByStart[f.start];
          f.ring.unshift(start);
          fragmentByStart[f.start = startIndex] = f;
        }
      } else {
        fragmentByStart[startIndex] = fragmentByEnd[endIndex] = {start: startIndex, end: endIndex, ring: [start, end]};
      }
    }
  }

  function index(point) {
    return point[0] * 2 + point[1] * (dx + 1) * 4;
  }

  function smoothLinear(ring, values, value) {
    ring.forEach(function(point) {
      var x = point[0],
          y = point[1],
          xt = x | 0,
          yt = y | 0,
          v0,
          v1 = values[yt * dx + xt];
      if (x > 0 && x < dx && xt === x) {
        v0 = values[yt * dx + xt - 1];
        point[0] = x + (value - v0) / (v1 - v0) - 0.5;
      }
      if (y > 0 && y < dy && yt === y) {
        v0 = values[(yt - 1) * dx + xt];
        point[1] = y + (value - v0) / (v1 - v0) - 0.5;
      }
    });
  }

  contours.contour = contour;

  contours.size = function(_) {
    if (!arguments.length) return [dx, dy];
    var _0 = Math.floor(_[0]), _1 = Math.floor(_[1]);
    if (!(_0 >= 0 && _1 >= 0)) throw new Error("invalid size");
    return dx = _0, dy = _1, contours;
  };

  contours.thresholds = function(_) {
    return arguments.length ? (threshold = typeof _ === "function" ? _ : Array.isArray(_) ? constant(slice.call(_)) : constant(_), contours) : threshold;
  };

  contours.smooth = function(_) {
    return arguments.length ? (smooth = _ ? smoothLinear : noop, contours) : smooth === smoothLinear;
  };

  return contours;
}
Example #6
Source File: density.js    From cs-wiki with GNU General Public License v3.0 4 votes vote down vote up
export default function() {
  var x = defaultX,
      y = defaultY,
      weight = defaultWeight,
      dx = 960,
      dy = 500,
      r = 20, // blur radius
      k = 2, // log2(grid cell size)
      o = r * 3, // grid offset, to pad for blur
      n = (dx + o * 2) >> k, // grid width
      m = (dy + o * 2) >> k, // grid height
      threshold = constant(20);

  function density(data) {
    var values0 = new Float32Array(n * m),
        values1 = new Float32Array(n * m),
        pow2k = Math.pow(2, -k);

    data.forEach(function(d, i, data) {
      var xi = (x(d, i, data) + o) * pow2k,
          yi = (y(d, i, data) + o) * pow2k,
          wi = +weight(d, i, data);
      if (xi >= 0 && xi < n && yi >= 0 && yi < m) {
        var x0 = Math.floor(xi),
            y0 = Math.floor(yi),
            xt = xi - x0 - 0.5,
            yt = yi - y0 - 0.5;
        values0[x0 + y0 * n] += (1 - xt) * (1 - yt) * wi;
        values0[x0 + 1 + y0 * n] += xt * (1 - yt) * wi;
        values0[x0 + 1 + (y0 + 1) * n] += xt * yt * wi;
        values0[x0 + (y0 + 1) * n] += (1 - xt) * yt * wi;
      }
    });

    // TODO Optimize.
    blurX({width: n, height: m, data: values0}, {width: n, height: m, data: values1}, r >> k);
    blurY({width: n, height: m, data: values1}, {width: n, height: m, data: values0}, r >> k);
    blurX({width: n, height: m, data: values0}, {width: n, height: m, data: values1}, r >> k);
    blurY({width: n, height: m, data: values1}, {width: n, height: m, data: values0}, r >> k);
    blurX({width: n, height: m, data: values0}, {width: n, height: m, data: values1}, r >> k);
    blurY({width: n, height: m, data: values1}, {width: n, height: m, data: values0}, r >> k);

    var tz = threshold(values0);

    // Convert number of thresholds into uniform thresholds.
    if (!Array.isArray(tz)) {
      var stop = max(values0);
      tz = tickStep(0, stop, tz);
      tz = range(0, Math.floor(stop / tz) * tz, tz);
      tz.shift();
    }

    return contours()
        .thresholds(tz)
        .size([n, m])
      (values0)
        .map(transform);
  }

  function transform(geometry) {
    geometry.value *= Math.pow(2, -2 * k); // Density in points per square pixel.
    geometry.coordinates.forEach(transformPolygon);
    return geometry;
  }

  function transformPolygon(coordinates) {
    coordinates.forEach(transformRing);
  }

  function transformRing(coordinates) {
    coordinates.forEach(transformPoint);
  }

  // TODO Optimize.
  function transformPoint(coordinates) {
    coordinates[0] = coordinates[0] * Math.pow(2, k) - o;
    coordinates[1] = coordinates[1] * Math.pow(2, k) - o;
  }

  function resize() {
    o = r * 3;
    n = (dx + o * 2) >> k;
    m = (dy + o * 2) >> k;
    return density;
  }

  density.x = function(_) {
    return arguments.length ? (x = typeof _ === "function" ? _ : constant(+_), density) : x;
  };

  density.y = function(_) {
    return arguments.length ? (y = typeof _ === "function" ? _ : constant(+_), density) : y;
  };

  density.weight = function(_) {
    return arguments.length ? (weight = typeof _ === "function" ? _ : constant(+_), density) : weight;
  };

  density.size = function(_) {
    if (!arguments.length) return [dx, dy];
    var _0 = +_[0], _1 = +_[1];
    if (!(_0 >= 0 && _1 >= 0)) throw new Error("invalid size");
    return dx = _0, dy = _1, resize();
  };

  density.cellSize = function(_) {
    if (!arguments.length) return 1 << k;
    if (!((_ = +_) >= 1)) throw new Error("invalid cell size");
    return k = Math.floor(Math.log(_) / Math.LN2), resize();
  };

  density.thresholds = function(_) {
    return arguments.length ? (threshold = typeof _ === "function" ? _ : Array.isArray(_) ? constant(slice.call(_)) : constant(_), density) : threshold;
  };

  density.bandwidth = function(_) {
    if (!arguments.length) return Math.sqrt(r * (r + 1));
    if (!((_ = +_) >= 0)) throw new Error("invalid bandwidth");
    return r = Math.round((Math.sqrt(4 * _ * _ + 1) - 1) / 2), resize();
  };

  return density;
}
Example #7
Source File: contours.js    From cs-wiki with GNU General Public License v3.0 4 votes vote down vote up
export default function() {
  var dx = 1,
      dy = 1,
      threshold = thresholdSturges,
      smooth = smoothLinear;

  function contours(values) {
    var tz = threshold(values);

    // Convert number of thresholds into uniform thresholds.
    if (!Array.isArray(tz)) {
      var domain = extent(values), start = domain[0], stop = domain[1];
      tz = tickStep(start, stop, tz);
      tz = range(Math.floor(start / tz) * tz, Math.floor(stop / tz) * tz, tz);
    } else {
      tz = tz.slice().sort(ascending);
    }

    return tz.map(function(value) {
      return contour(values, value);
    });
  }

  // Accumulate, smooth contour rings, assign holes to exterior rings.
  // Based on https://github.com/mbostock/shapefile/blob/v0.6.2/shp/polygon.js
  function contour(values, value) {
    var polygons = [],
        holes = [];

    isorings(values, value, function(ring) {
      smooth(ring, values, value);
      if (area(ring) > 0) polygons.push([ring]);
      else holes.push(ring);
    });

    holes.forEach(function(hole) {
      for (var i = 0, n = polygons.length, polygon; i < n; ++i) {
        if (contains((polygon = polygons[i])[0], hole) !== -1) {
          polygon.push(hole);
          return;
        }
      }
    });

    return {
      type: "MultiPolygon",
      value: value,
      coordinates: polygons
    };
  }

  // Marching squares with isolines stitched into rings.
  // Based on https://github.com/topojson/topojson-client/blob/v3.0.0/src/stitch.js
  function isorings(values, value, callback) {
    var fragmentByStart = new Array,
        fragmentByEnd = new Array,
        x, y, t0, t1, t2, t3;

    // Special case for the first row (y = -1, t2 = t3 = 0).
    x = y = -1;
    t1 = values[0] >= value;
    cases[t1 << 1].forEach(stitch);
    while (++x < dx - 1) {
      t0 = t1, t1 = values[x + 1] >= value;
      cases[t0 | t1 << 1].forEach(stitch);
    }
    cases[t1 << 0].forEach(stitch);

    // General case for the intermediate rows.
    while (++y < dy - 1) {
      x = -1;
      t1 = values[y * dx + dx] >= value;
      t2 = values[y * dx] >= value;
      cases[t1 << 1 | t2 << 2].forEach(stitch);
      while (++x < dx - 1) {
        t0 = t1, t1 = values[y * dx + dx + x + 1] >= value;
        t3 = t2, t2 = values[y * dx + x + 1] >= value;
        cases[t0 | t1 << 1 | t2 << 2 | t3 << 3].forEach(stitch);
      }
      cases[t1 | t2 << 3].forEach(stitch);
    }

    // Special case for the last row (y = dy - 1, t0 = t1 = 0).
    x = -1;
    t2 = values[y * dx] >= value;
    cases[t2 << 2].forEach(stitch);
    while (++x < dx - 1) {
      t3 = t2, t2 = values[y * dx + x + 1] >= value;
      cases[t2 << 2 | t3 << 3].forEach(stitch);
    }
    cases[t2 << 3].forEach(stitch);

    function stitch(line) {
      var start = [line[0][0] + x, line[0][1] + y],
          end = [line[1][0] + x, line[1][1] + y],
          startIndex = index(start),
          endIndex = index(end),
          f, g;
      if (f = fragmentByEnd[startIndex]) {
        if (g = fragmentByStart[endIndex]) {
          delete fragmentByEnd[f.end];
          delete fragmentByStart[g.start];
          if (f === g) {
            f.ring.push(end);
            callback(f.ring);
          } else {
            fragmentByStart[f.start] = fragmentByEnd[g.end] = {start: f.start, end: g.end, ring: f.ring.concat(g.ring)};
          }
        } else {
          delete fragmentByEnd[f.end];
          f.ring.push(end);
          fragmentByEnd[f.end = endIndex] = f;
        }
      } else if (f = fragmentByStart[endIndex]) {
        if (g = fragmentByEnd[startIndex]) {
          delete fragmentByStart[f.start];
          delete fragmentByEnd[g.end];
          if (f === g) {
            f.ring.push(end);
            callback(f.ring);
          } else {
            fragmentByStart[g.start] = fragmentByEnd[f.end] = {start: g.start, end: f.end, ring: g.ring.concat(f.ring)};
          }
        } else {
          delete fragmentByStart[f.start];
          f.ring.unshift(start);
          fragmentByStart[f.start = startIndex] = f;
        }
      } else {
        fragmentByStart[startIndex] = fragmentByEnd[endIndex] = {start: startIndex, end: endIndex, ring: [start, end]};
      }
    }
  }

  function index(point) {
    return point[0] * 2 + point[1] * (dx + 1) * 4;
  }

  function smoothLinear(ring, values, value) {
    ring.forEach(function(point) {
      var x = point[0],
          y = point[1],
          xt = x | 0,
          yt = y | 0,
          v0,
          v1 = values[yt * dx + xt];
      if (x > 0 && x < dx && xt === x) {
        v0 = values[yt * dx + xt - 1];
        point[0] = x + (value - v0) / (v1 - v0) - 0.5;
      }
      if (y > 0 && y < dy && yt === y) {
        v0 = values[(yt - 1) * dx + xt];
        point[1] = y + (value - v0) / (v1 - v0) - 0.5;
      }
    });
  }

  contours.contour = contour;

  contours.size = function(_) {
    if (!arguments.length) return [dx, dy];
    var _0 = Math.ceil(_[0]), _1 = Math.ceil(_[1]);
    if (!(_0 > 0) || !(_1 > 0)) throw new Error("invalid size");
    return dx = _0, dy = _1, contours;
  };

  contours.thresholds = function(_) {
    return arguments.length ? (threshold = typeof _ === "function" ? _ : Array.isArray(_) ? constant(slice.call(_)) : constant(_), contours) : threshold;
  };

  contours.smooth = function(_) {
    return arguments.length ? (smooth = _ ? smoothLinear : noop, contours) : smooth === smoothLinear;
  };

  return contours;
}
Example #8
Source File: density.js    From cs-wiki with GNU General Public License v3.0 4 votes vote down vote up
export default function() {
  var x = defaultX,
      y = defaultY,
      weight = defaultWeight,
      dx = 960,
      dy = 500,
      r = 20, // blur radius
      k = 2, // log2(grid cell size)
      o = r * 3, // grid offset, to pad for blur
      n = (dx + o * 2) >> k, // grid width
      m = (dy + o * 2) >> k, // grid height
      threshold = constant(20);

  function density(data) {
    var values0 = new Float32Array(n * m),
        values1 = new Float32Array(n * m);

    data.forEach(function(d, i, data) {
      var xi = (+x(d, i, data) + o) >> k,
          yi = (+y(d, i, data) + o) >> k,
          wi = +weight(d, i, data);
      if (xi >= 0 && xi < n && yi >= 0 && yi < m) {
        values0[xi + yi * n] += wi;
      }
    });

    // TODO Optimize.
    blurX({width: n, height: m, data: values0}, {width: n, height: m, data: values1}, r >> k);
    blurY({width: n, height: m, data: values1}, {width: n, height: m, data: values0}, r >> k);
    blurX({width: n, height: m, data: values0}, {width: n, height: m, data: values1}, r >> k);
    blurY({width: n, height: m, data: values1}, {width: n, height: m, data: values0}, r >> k);
    blurX({width: n, height: m, data: values0}, {width: n, height: m, data: values1}, r >> k);
    blurY({width: n, height: m, data: values1}, {width: n, height: m, data: values0}, r >> k);

    var tz = threshold(values0);

    // Convert number of thresholds into uniform thresholds.
    if (!Array.isArray(tz)) {
      var stop = max(values0);
      tz = tickStep(0, stop, tz);
      tz = range(0, Math.floor(stop / tz) * tz, tz);
      tz.shift();
    }

    return contours()
        .thresholds(tz)
        .size([n, m])
      (values0)
        .map(transform);
  }

  function transform(geometry) {
    geometry.value *= Math.pow(2, -2 * k); // Density in points per square pixel.
    geometry.coordinates.forEach(transformPolygon);
    return geometry;
  }

  function transformPolygon(coordinates) {
    coordinates.forEach(transformRing);
  }

  function transformRing(coordinates) {
    coordinates.forEach(transformPoint);
  }

  // TODO Optimize.
  function transformPoint(coordinates) {
    coordinates[0] = coordinates[0] * Math.pow(2, k) - o;
    coordinates[1] = coordinates[1] * Math.pow(2, k) - o;
  }

  function resize() {
    o = r * 3;
    n = (dx + o * 2) >> k;
    m = (dy + o * 2) >> k;
    return density;
  }

  density.x = function(_) {
    return arguments.length ? (x = typeof _ === "function" ? _ : constant(+_), density) : x;
  };

  density.y = function(_) {
    return arguments.length ? (y = typeof _ === "function" ? _ : constant(+_), density) : y;
  };

  density.weight = function(_) {
    return arguments.length ? (weight = typeof _ === "function" ? _ : constant(+_), density) : weight;
  };

  density.size = function(_) {
    if (!arguments.length) return [dx, dy];
    var _0 = Math.ceil(_[0]), _1 = Math.ceil(_[1]);
    if (!(_0 >= 0) && !(_0 >= 0)) throw new Error("invalid size");
    return dx = _0, dy = _1, resize();
  };

  density.cellSize = function(_) {
    if (!arguments.length) return 1 << k;
    if (!((_ = +_) >= 1)) throw new Error("invalid cell size");
    return k = Math.floor(Math.log(_) / Math.LN2), resize();
  };

  density.thresholds = function(_) {
    return arguments.length ? (threshold = typeof _ === "function" ? _ : Array.isArray(_) ? constant(slice.call(_)) : constant(_), density) : threshold;
  };

  density.bandwidth = function(_) {
    if (!arguments.length) return Math.sqrt(r * (r + 1));
    if (!((_ = +_) >= 0)) throw new Error("invalid bandwidth");
    return r = Math.round((Math.sqrt(4 * _ * _ + 1) - 1) / 2), resize();
  };

  return density;
}
Example #9
Source File: time.js    From cs-wiki with GNU General Public License v3.0 4 votes vote down vote up
export function calendar(year, month, week, day, hour, minute, second, millisecond, format) {
  var scale = continuous(identity, identity),
      invert = scale.invert,
      domain = scale.domain;

  var formatMillisecond = format(".%L"),
      formatSecond = format(":%S"),
      formatMinute = format("%I:%M"),
      formatHour = format("%I %p"),
      formatDay = format("%a %d"),
      formatWeek = format("%b %d"),
      formatMonth = format("%B"),
      formatYear = format("%Y");

  var tickIntervals = [
    [second,  1,      durationSecond],
    [second,  5,  5 * durationSecond],
    [second, 15, 15 * durationSecond],
    [second, 30, 30 * durationSecond],
    [minute,  1,      durationMinute],
    [minute,  5,  5 * durationMinute],
    [minute, 15, 15 * durationMinute],
    [minute, 30, 30 * durationMinute],
    [  hour,  1,      durationHour  ],
    [  hour,  3,  3 * durationHour  ],
    [  hour,  6,  6 * durationHour  ],
    [  hour, 12, 12 * durationHour  ],
    [   day,  1,      durationDay   ],
    [   day,  2,  2 * durationDay   ],
    [  week,  1,      durationWeek  ],
    [ month,  1,      durationMonth ],
    [ month,  3,  3 * durationMonth ],
    [  year,  1,      durationYear  ]
  ];

  function tickFormat(date) {
    return (second(date) < date ? formatMillisecond
        : minute(date) < date ? formatSecond
        : hour(date) < date ? formatMinute
        : day(date) < date ? formatHour
        : month(date) < date ? (week(date) < date ? formatDay : formatWeek)
        : year(date) < date ? formatMonth
        : formatYear)(date);
  }

  function tickInterval(interval, start, stop, step) {
    if (interval == null) interval = 10;

    // If a desired tick count is specified, pick a reasonable tick interval
    // based on the extent of the domain and a rough estimate of tick size.
    // Otherwise, assume interval is already a time interval and use it.
    if (typeof interval === "number") {
      var target = Math.abs(stop - start) / interval,
          i = bisector(function(i) { return i[2]; }).right(tickIntervals, target);
      if (i === tickIntervals.length) {
        step = tickStep(start / durationYear, stop / durationYear, interval);
        interval = year;
      } else if (i) {
        i = tickIntervals[target / tickIntervals[i - 1][2] < tickIntervals[i][2] / target ? i - 1 : i];
        step = i[1];
        interval = i[0];
      } else {
        step = Math.max(tickStep(start, stop, interval), 1);
        interval = millisecond;
      }
    }

    return step == null ? interval : interval.every(step);
  }

  scale.invert = function(y) {
    return new Date(invert(y));
  };

  scale.domain = function(_) {
    return arguments.length ? domain(map.call(_, number)) : domain().map(date);
  };

  scale.ticks = function(interval, step) {
    var d = domain(),
        t0 = d[0],
        t1 = d[d.length - 1],
        r = t1 < t0,
        t;
    if (r) t = t0, t0 = t1, t1 = t;
    t = tickInterval(interval, t0, t1, step);
    t = t ? t.range(t0, t1 + 1) : []; // inclusive stop
    return r ? t.reverse() : t;
  };

  scale.tickFormat = function(count, specifier) {
    return specifier == null ? tickFormat : format(specifier);
  };

  scale.nice = function(interval, step) {
    var d = domain();
    return (interval = tickInterval(interval, d[0], d[d.length - 1], step))
        ? domain(nice(d, interval))
        : scale;
  };

  scale.copy = function() {
    return copy(scale, calendar(year, month, week, day, hour, minute, second, millisecond, format));
  };

  return scale;
}
Example #10
Source File: time.js    From gamedesign with GNU General Public License v3.0 4 votes vote down vote up
export function calendar(year, month, week, day, hour, minute, second, millisecond, format) {
  var scale = continuous(deinterpolate, reinterpolate),
      invert = scale.invert,
      domain = scale.domain;

  var formatMillisecond = format(".%L"),
      formatSecond = format(":%S"),
      formatMinute = format("%I:%M"),
      formatHour = format("%I %p"),
      formatDay = format("%a %d"),
      formatWeek = format("%b %d"),
      formatMonth = format("%B"),
      formatYear = format("%Y");

  var tickIntervals = [
    [second,  1,      durationSecond],
    [second,  5,  5 * durationSecond],
    [second, 15, 15 * durationSecond],
    [second, 30, 30 * durationSecond],
    [minute,  1,      durationMinute],
    [minute,  5,  5 * durationMinute],
    [minute, 15, 15 * durationMinute],
    [minute, 30, 30 * durationMinute],
    [  hour,  1,      durationHour  ],
    [  hour,  3,  3 * durationHour  ],
    [  hour,  6,  6 * durationHour  ],
    [  hour, 12, 12 * durationHour  ],
    [   day,  1,      durationDay   ],
    [   day,  2,  2 * durationDay   ],
    [  week,  1,      durationWeek  ],
    [ month,  1,      durationMonth ],
    [ month,  3,  3 * durationMonth ],
    [  year,  1,      durationYear  ]
  ];

  function tickFormat(date) {
    return (second(date) < date ? formatMillisecond
        : minute(date) < date ? formatSecond
        : hour(date) < date ? formatMinute
        : day(date) < date ? formatHour
        : month(date) < date ? (week(date) < date ? formatDay : formatWeek)
        : year(date) < date ? formatMonth
        : formatYear)(date);
  }

  function tickInterval(interval, start, stop, step) {
    if (interval == null) interval = 10;

    // If a desired tick count is specified, pick a reasonable tick interval
    // based on the extent of the domain and a rough estimate of tick size.
    // Otherwise, assume interval is already a time interval and use it.
    if (typeof interval === "number") {
      var target = Math.abs(stop - start) / interval,
          i = bisector(function(i) { return i[2]; }).right(tickIntervals, target);
      if (i === tickIntervals.length) {
        step = tickStep(start / durationYear, stop / durationYear, interval);
        interval = year;
      } else if (i) {
        i = tickIntervals[target / tickIntervals[i - 1][2] < tickIntervals[i][2] / target ? i - 1 : i];
        step = i[1];
        interval = i[0];
      } else {
        step = Math.max(tickStep(start, stop, interval), 1);
        interval = millisecond;
      }
    }

    return step == null ? interval : interval.every(step);
  }

  scale.invert = function(y) {
    return new Date(invert(y));
  };

  scale.domain = function(_) {
    return arguments.length ? domain(map.call(_, number)) : domain().map(date);
  };

  scale.ticks = function(interval, step) {
    var d = domain(),
        t0 = d[0],
        t1 = d[d.length - 1],
        r = t1 < t0,
        t;
    if (r) t = t0, t0 = t1, t1 = t;
    t = tickInterval(interval, t0, t1, step);
    t = t ? t.range(t0, t1 + 1) : []; // inclusive stop
    return r ? t.reverse() : t;
  };

  scale.tickFormat = function(count, specifier) {
    return specifier == null ? tickFormat : format(specifier);
  };

  scale.nice = function(interval, step) {
    var d = domain();
    return (interval = tickInterval(interval, d[0], d[d.length - 1], step))
        ? domain(nice(d, interval))
        : scale;
  };

  scale.copy = function() {
    return copy(scale, calendar(year, month, week, day, hour, minute, second, millisecond, format));
  };

  return scale;
}