Available Methods
- AIR
- getMaterial ( )
- matchMaterial ( )
- valueOf ( )
- STONE
- SKULL_ITEM
- POTION
- CHEST
- WOOL
- equals ( )
- WRITTEN_BOOK
- isBlock ( )
- LAVA
- DISPENSER
- WATER
- getData ( )
- TNT
- getNewData ( )
- REDSTONE_BLOCK
- COBBLESTONE
- LEATHER_HELMET
- EMERALD
- ENDER_CHEST
- ICE
- toString ( )
- SKULL
- BOW
- name ( )
- SPLASH_POTION
- values ( )
- getId ( )
- PLAYER_HEAD
- FLINT_AND_STEEL
- WALL_SIGN
- DIAMOND_AXE
- COMPASS
- LEATHER_CHESTPLATE
- SHEARS
- SAND
- BLAZE_POWDER
- DIAMOND
- STAINED_GLASS
- HOPPER
- FURNACE
- CAULDRON
- LOG
- PAPER
- STICK
- GHAST_TEAR
- BARRIER
- NETHER_WART
- BOOK
- PISTON
- REDSTONE
- CARPET
- FIRE
- OAK_DOOR
- QUARTZ_ORE
- ANVIL
- CAVE_AIR
- GOLD_NUGGET
- LEATHER_LEGGINGS
- IRON_BARS
- CRAFTING_TABLE
- ARROW
- GOLDEN_HOE
- isSolid ( )
- REDSTONE_WIRE
- LEATHER_BOOTS
- CHAINMAIL_CHESTPLATE
- STATIONARY_WATER
- OAK_LEAVES
- POWERED_RAIL
- NOTE_BLOCK
- TRAPPED_CHEST
- WHEAT
- DIAMOND_CHESTPLATE
- GRASS
- SLIME_BALL
- ACACIA_DOOR
- SHIELD
- GOLD_INGOT
- POTATO
- SNOW
- LAPIS_ORE
- ENCHANTING_TABLE
- SPAWNER
- STONE_HOE
- WATER_BUCKET
- DIAMOND_LEGGINGS
- ELYTRA
- BREWING_STAND
- QUARTZ
- WORKBENCH
- COOKED_COD
- IRON_INGOT
- IRON_PICKAXE
- GLOWSTONE
- DRAGON_EGG
- GOLD_ORE
- BEDROCK
- GOLDEN_BOOTS
- LAPIS_BLOCK
- IRON_CHESTPLATE
- SEAGRASS
- PISTON_MOVING_PIECE
- SPRUCE_LEAVES
- TORCH
- LADDER
- LONG_GRASS
- WOOD_HOE
- BIRCH_LOG
- PRISMARINE_SHARD
- isItem ( )
- DIAMOND_ORE
- DIRT
- DETECTOR_RAIL
- DIAMOND_HELMET
- COOKED_SALMON
- COOKED_PORKCHOP
- STATIONARY_LAVA
- ENDER_EYE
- MOVING_PISTON
- MAP
- DROPPER
- PAINTING
- RAW_FISH
- MONSTER_EGG
- LEVER
- IRON_BOOTS
- ACACIA_LEAVES
- BANNER
- IRON_HOE
- LEAVES_2 ( )
- TIPPED_ARROW
- ENDER_PEARL
- RED_BED
- ACACIA_LOG
- CHICKEN
- ordinal ( )
- SIGN_POST
- GLASS_BOTTLE
- BONE_MEAL
- PISTON_HEAD
- LIGHT_WEIGHTED_PRESSURE_PLATE
- NETHER_BRICK_FENCE
- BIRCH_FENCE
- EGG
- BUCKET
- BED_BLOCK
- DARK_OAK_LOG
- JUNGLE_LEAVES
- REDSTONE_COMPARATOR_OFF
- GOLD_HOE
- DIAMOND_HOE
- LOG_2 ( )
- WRITABLE_BOOK
- VINE
- GOLDEN_CHESTPLATE
- COD
- RABBIT
Related Classes
- java.util.Arrays
- java.io.File
- java.util.Collections
- java.util.Random
- java.util.UUID
- java.util.Optional
- java.util.logging.Level
- com.google.common.base.Preconditions
- org.junit.jupiter.api.Test
- java.util.concurrent.ThreadLocalRandom
- org.jetbrains.annotations.NotNull
- org.junit.jupiter.api.Assertions
- org.bukkit.entity.Player
- org.bukkit.Bukkit
- org.bukkit.event.EventHandler
- org.bukkit.ChatColor
- org.bukkit.command.CommandSender
- org.bukkit.inventory.ItemStack
- org.bukkit.event.EventPriority
- org.bukkit.Location
- org.bukkit.World
- org.bukkit.event.Event
- org.bukkit.entity.Entity
- org.bukkit.inventory.meta.ItemMeta
- org.bukkit.block.Block
Java Code Examples for org.bukkit.Material#ACACIA_DOOR
The following examples show how to use
org.bukkit.Material#ACACIA_DOOR .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: Door.java From Kettle with GNU General Public License v3.0 | 6 votes |
/** * Returns the item type of a wooden door for the given tree species. * * @param species The species of wood door required. * @return The item type for the given species. * @see Material#WOODEN_DOOR * @see Material#SPRUCE_DOOR * @see Material#BIRCH_DOOR * @see Material#JUNGLE_DOOR * @see Material#ACACIA_DOOR * @see Material#DARK_OAK_DOOR */ public static Material getWoodDoorOfSpecies(TreeSpecies species) { switch (species) { default: case GENERIC: return Material.WOODEN_DOOR; case BIRCH: return Material.BIRCH_DOOR; case REDWOOD: return Material.SPRUCE_DOOR; case JUNGLE: return Material.JUNGLE_DOOR; case ACACIA: return Material.ACACIA_DOOR; case DARK_OAK: return Material.DARK_OAK_DOOR; } }
Example 2
Source File: MenuUtil.java From Civs with GNU General Public License v3.0 | 6 votes |
public static void sanitizeItem(ItemStack item) { Material mat = item.getType(); if (mat == Material.RED_BED || mat == Material.BLACK_BED || mat == Material.BLUE_BED || mat == Material.BROWN_BED || mat == Material.CYAN_BED || mat == Material.GRAY_BED || mat == Material.GREEN_BED || mat == Material.LIGHT_BLUE_BED || mat == Material.LIGHT_GRAY_BED || mat == Material.LIME_BED || mat == Material.MAGENTA_BED || mat == Material.ORANGE_BED || mat == Material.PINK_BED || mat == Material.PURPLE_BED || mat == Material.WHITE_BED || mat == Material.YELLOW_BED) { divideByTwo(item); } else if (mat == Material.OAK_DOOR || mat == Material.IRON_DOOR || mat == Material.DARK_OAK_DOOR || mat == Material.BIRCH_DOOR || mat == Material.ACACIA_DOOR || mat == Material.SPRUCE_DOOR || mat == Material.JUNGLE_DOOR) { divideByTwo(item); } else if (mat == Material.REDSTONE_WIRE) { item.setType(Material.REDSTONE); } else if (mat == Material.WATER) { item.setType(Material.WATER_BUCKET); } else if (mat == Material.LAVA) { item.setType(Material.LAVA_BUCKET); } else if (mat == Material.POTATOES) { item.setType(Material.POTATO); } else if (mat == Material.CARROTS) { item.setType(Material.CARROT); } }