Java Code Examples for org.bukkit.Material#DIAMOND_CHESTPLATE
The following examples show how to use
org.bukkit.Material#DIAMOND_CHESTPLATE .
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Example 1
Source File: TierSetSpawner.java From EliteMobs with GNU General Public License v3.0 | 5 votes |
public static void spawnTierItem(int tierLevel, Player player) { ItemStack helmet = new ItemStack(Material.DIAMOND_HELMET); ItemStack chestplate = new ItemStack(Material.DIAMOND_CHESTPLATE); ItemStack leggings = new ItemStack(Material.DIAMOND_LEGGINGS); ItemStack boots = new ItemStack(Material.DIAMOND_BOOTS); ItemStack sword = new ItemStack(Material.DIAMOND_SWORD); ItemStack axe = new ItemStack(Material.DIAMOND_AXE); ItemStack bow = new ItemStack(Material.BOW); if (tierLevel > 1) { applyEnchantment(helmet, Enchantment.PROTECTION_ENVIRONMENTAL, tierLevel); applyEnchantment(chestplate, Enchantment.PROTECTION_ENVIRONMENTAL, tierLevel); applyEnchantment(leggings, Enchantment.PROTECTION_ENVIRONMENTAL, tierLevel); applyEnchantment(boots, Enchantment.PROTECTION_ENVIRONMENTAL, tierLevel); applyEnchantment(sword, Enchantment.DAMAGE_ALL, tierLevel); applyEnchantment(axe, Enchantment.DAMAGE_ALL, tierLevel); applyEnchantment(bow, Enchantment.ARROW_DAMAGE, tierLevel); } player.getInventory().addItem(helmet); player.getInventory().addItem(chestplate); player.getInventory().addItem(leggings); player.getInventory().addItem(boots); player.getInventory().addItem(sword); player.getInventory().addItem(axe); player.getInventory().addItem(bow); return; }
Example 2
Source File: DamageEffect.java From Civs with GNU General Public License v3.0 | 4 votes |
public static int adjustForArmor(int damage, Player player) { org.bukkit.inventory.PlayerInventory inv = player.getInventory(); ItemStack boots = inv.getBoots(); ItemStack helmet = inv.getHelmet(); ItemStack chest = inv.getChestplate(); ItemStack pants = inv.getLeggings(); double red = 0.0; if (helmet != null) { if (helmet.getType() == Material.LEATHER_HELMET) red = red + 0.04; else if (helmet.getType() == Material.GOLDEN_HELMET) red = red + 0.08; else if (helmet.getType() == Material.CHAINMAIL_HELMET) red = red + 0.08; else if (helmet.getType() == Material.IRON_HELMET) red = red + 0.08; else if (helmet.getType() == Material.DIAMOND_HELMET) red = red + 0.12; } if (boots != null) { if (boots.getType() == Material.LEATHER_BOOTS) red = red + 0.04; else if (boots.getType() == Material.GOLDEN_BOOTS) red = red + 0.04; else if (boots.getType() == Material.CHAINMAIL_BOOTS) red = red + 0.04; else if (boots.getType() == Material.IRON_BOOTS) red = red + 0.08; else if (boots.getType() == Material.DIAMOND_BOOTS) red = red + 0.12; } if (pants != null) { if (pants.getType() == Material.LEATHER_LEGGINGS) red = red + 0.08; else if (pants.getType() == Material.GOLDEN_LEGGINGS) red = red + 0.12; else if (pants.getType() == Material.CHAINMAIL_LEGGINGS) red = red + 0.16; else if (pants.getType() == Material.IRON_LEGGINGS) red = red + 0.20; else if (pants.getType() == Material.DIAMOND_LEGGINGS) red = red + 0.24; } if (chest != null) { if (chest.getType() == Material.LEATHER_CHESTPLATE) red = red + 0.12; else if (chest.getType() == Material.GOLDEN_CHESTPLATE) red = red + 0.20; else if (chest.getType() == Material.CHAINMAIL_CHESTPLATE) red = red + 0.20; else if (chest.getType() == Material.IRON_CHESTPLATE) red = red + 0.24; else if (chest.getType() == Material.DIAMOND_CHESTPLATE) red = red + 0.32; } if (red == 0) { return damage; } else { return (int) Math.round(damage / (1 - red)); } }
Example 3
Source File: ArmorRatingCondition.java From BetonQuest with GNU General Public License v3.0 | 4 votes |
@Override protected Boolean execute(String playerID) throws QuestRuntimeException { PlayerInventory inv = PlayerConverter.getPlayer(playerID).getInventory(); int rating = 0; ItemStack boots = inv.getBoots(); ItemStack helmet = inv.getHelmet(); ItemStack chest = inv.getChestplate(); ItemStack leggings = inv.getLeggings(); if (helmet != null) { if (helmet.getType() == Material.LEATHER_HELMET) rating += 1; else if (helmet.getType() == Material.GOLDEN_HELMET) rating += 2; else if (helmet.getType() == Material.CHAINMAIL_HELMET) rating += 2; else if (helmet.getType() == Material.IRON_HELMET) rating += 2; else if (helmet.getType() == Material.DIAMOND_HELMET) rating += 3; } if (boots != null) { if (boots.getType() == Material.LEATHER_BOOTS) rating += 1; else if (boots.getType() == Material.GOLDEN_BOOTS) rating += 1; else if (boots.getType() == Material.CHAINMAIL_BOOTS) rating += 1; else if (boots.getType() == Material.IRON_BOOTS) rating += 2; else if (boots.getType() == Material.DIAMOND_BOOTS) rating += 3; } if (leggings != null) { if (leggings.getType() == Material.LEATHER_LEGGINGS) rating += 2; else if (leggings.getType() == Material.GOLDEN_LEGGINGS) rating += 3; else if (leggings.getType() == Material.CHAINMAIL_LEGGINGS) rating += 4; else if (leggings.getType() == Material.IRON_LEGGINGS) rating += 5; else if (leggings.getType() == Material.DIAMOND_LEGGINGS) rating += 6; } if (chest != null) { if (chest.getType() == Material.LEATHER_CHESTPLATE) rating += 3; else if (chest.getType() == Material.GOLDEN_CHESTPLATE) rating += 5; else if (chest.getType() == Material.CHAINMAIL_CHESTPLATE) rating += 5; else if (chest.getType() == Material.IRON_CHESTPLATE) rating += 6; else if (chest.getType() == Material.DIAMOND_CHESTPLATE) rating += 8; } return rating >= required.getInt(playerID); }
Example 4
Source File: AutoDisenchanter.java From Slimefun4 with GNU General Public License v3.0 | 4 votes |
@Override public ItemStack getProgressBar() { return new ItemStack(Material.DIAMOND_CHESTPLATE); }
Example 5
Source File: ExprArmorValue.java From skRayFall with GNU General Public License v3.0 | 4 votes |
@Override @Nullable public Number convert(Player evt) { Number armorValue = 0; // Check boots if (evt.getInventory().getBoots() != null) { if (evt.getInventory().getBoots().getType() == Material.LEATHER_BOOTS) { armorValue = armorValue.doubleValue() + 0.5; } else if (evt.getInventory().getBoots().getType() == Material.CHAINMAIL_BOOTS) { armorValue = armorValue.doubleValue() + 0.5; } else if (evt.getInventory().getBoots().getType() == Material.IRON_BOOTS) { armorValue = armorValue.doubleValue() + 1; } else if (evt.getInventory().getBoots().getType() == Material.GOLD_BOOTS) { armorValue = armorValue.doubleValue() + 0.5; } else if (evt.getInventory().getBoots().getType() == Material.DIAMOND_BOOTS) { armorValue = armorValue.doubleValue() + 1.5; } } // Check legs if (evt.getInventory().getLeggings() != null) { if (evt.getInventory().getLeggings().getType() == Material.LEATHER_LEGGINGS) { armorValue = armorValue.doubleValue() + 1; } else if (evt.getInventory().getLeggings().getType() == Material.CHAINMAIL_LEGGINGS) { armorValue = armorValue.doubleValue() + 2; } else if (evt.getInventory().getLeggings().getType() == Material.IRON_LEGGINGS) { armorValue = armorValue.doubleValue() + 2.5; } else if (evt.getInventory().getLeggings().getType() == Material.GOLD_LEGGINGS) { armorValue = armorValue.doubleValue() + 1.5; } else if (evt.getInventory().getLeggings().getType() == Material.DIAMOND_LEGGINGS) { armorValue = armorValue.doubleValue() + 3; } } // Check chest plate if (evt.getInventory().getChestplate() != null) { if (evt.getInventory().getChestplate().getType() == Material.LEATHER_CHESTPLATE) { armorValue = armorValue.doubleValue() + 1.5; } else if (evt.getInventory().getChestplate().getType() == Material.CHAINMAIL_CHESTPLATE) { armorValue = armorValue.doubleValue() + 2.5; } else if (evt.getInventory().getChestplate().getType() == Material.IRON_CHESTPLATE) { armorValue = armorValue.doubleValue() + 3; } else if (evt.getInventory().getChestplate().getType() == Material.GOLD_CHESTPLATE) { armorValue = armorValue.doubleValue() + 2.5; } else if (evt.getInventory().getChestplate().getType() == Material.DIAMOND_CHESTPLATE) { armorValue = armorValue.doubleValue() + 4; } } // Check helm if (evt.getInventory().getHelmet() != null) { if (evt.getInventory().getHelmet().getType() == Material.LEATHER_HELMET) { armorValue = armorValue.doubleValue() + 0.5; } else if (evt.getInventory().getHelmet().getType() == Material.CHAINMAIL_HELMET) { armorValue = armorValue.doubleValue() + 1; } else if (evt.getInventory().getHelmet().getType() == Material.IRON_HELMET) { armorValue = armorValue.doubleValue() + 1; } else if (evt.getInventory().getHelmet().getType() == Material.GOLD_HELMET) { armorValue = armorValue.doubleValue() + 1; } else if (evt.getInventory().getHelmet().getType() == Material.DIAMOND_HELMET) { armorValue = armorValue.doubleValue() + 1.5; } } return armorValue; }
Example 6
Source File: AcidEffect.java From askyblock with GNU General Public License v2.0 | 4 votes |
/** * @param player * @return A double between 0.0 and 0.80 that reflects how much armor the * player has on. The higher the value, the more protection they * have. */ static public double getDamageReduced(Player player) { org.bukkit.inventory.PlayerInventory inv = player.getInventory(); ItemStack boots = inv.getBoots(); ItemStack helmet = inv.getHelmet(); ItemStack chest = inv.getChestplate(); ItemStack pants = inv.getLeggings(); double red = 0.0; if (helmet != null) { if (helmet.getType() == Material.LEATHER_HELMET) red = red + 0.04; else if (helmet.getType() == Material.GOLD_HELMET) red = red + 0.08; else if (helmet.getType() == Material.CHAINMAIL_HELMET) red = red + 0.08; else if (helmet.getType() == Material.IRON_HELMET) red = red + 0.08; else if (helmet.getType() == Material.DIAMOND_HELMET) red = red + 0.12; } if (boots != null) { if (boots.getType() == Material.LEATHER_BOOTS) red = red + 0.04; else if (boots.getType() == Material.GOLD_BOOTS) red = red + 0.04; else if (boots.getType() == Material.CHAINMAIL_BOOTS) red = red + 0.04; else if (boots.getType() == Material.IRON_BOOTS) red = red + 0.08; else if (boots.getType() == Material.DIAMOND_BOOTS) red = red + 0.12; } // Pants if (pants != null) { if (pants.getType() == Material.LEATHER_LEGGINGS) red = red + 0.08; else if (pants.getType() == Material.GOLD_LEGGINGS) red = red + 0.12; else if (pants.getType() == Material.CHAINMAIL_LEGGINGS) red = red + 0.16; else if (pants.getType() == Material.IRON_LEGGINGS) red = red + 0.20; else if (pants.getType() == Material.DIAMOND_LEGGINGS) red = red + 0.24; } // Chest plate if (chest != null) { if (chest.getType() == Material.LEATHER_CHESTPLATE) red = red + 0.12; else if (chest.getType() == Material.GOLD_CHESTPLATE) red = red + 0.20; else if (chest.getType() == Material.CHAINMAIL_CHESTPLATE) red = red + 0.20; else if (chest.getType() == Material.IRON_CHESTPLATE) red = red + 0.24; else if (chest.getType() == Material.DIAMOND_CHESTPLATE) red = red + 0.32; } return red; }