Java Code Examples for org.bukkit.Material#STATIONARY_WATER
The following examples show how to use
org.bukkit.Material#STATIONARY_WATER .
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Example 1
Source File: BlockBreakSpeedSurvival.java From Hawk with GNU General Public License v3.0 | 6 votes |
private boolean a(HawkPlayer pp) { Vector position = pp.getPosition(); double d0 = position.getY() + 1.62; int i = floor(position.getX()); int j = (int)d((float)floor(d0)); int k = floor(position.getZ()); Block block = ServerUtils.getBlockAsync(new Location(pp.getWorld(), i, j, k)); if(block == null) return false; if (block.getType() == Material.WATER || block.getType() == Material.STATIONARY_WATER) { float f = b(block.getData()) - 0.11111111F; float f1 = (float)(j + 1) - f; return d0 < (double)f1; } else { return false; } }
Example 2
Source File: Strafe.java From Hawk with GNU General Public License v3.0 | 5 votes |
private boolean testLiquid(Set<Material> mats) { for(Material mat : mats) { if(mat == Material.WATER || mat == Material.STATIONARY_WATER || mat == Material.LAVA || mat == Material.STATIONARY_LAVA) return true; } return false; }
Example 3
Source File: MoveEvent.java From Hawk with GNU General Public License v3.0 | 5 votes |
private Vector computeWaterFlowForce() { Vector finalForce = new Vector(); for(Pair<Block, Vector> liquid : liquidsAndDirections) { Material mat = liquid.getKey().getType(); if(mat == Material.STATIONARY_WATER || mat == Material.WATER) { finalForce.add(liquid.getValue()); } } if(finalForce.lengthSquared() > 0 && !pp.isFlying()) { finalForce.normalize(); finalForce.multiply(Physics.WATER_FLOW_FORCE_MULTIPLIER); return finalForce; } return finalForce; }
Example 4
Source File: DefuseListener.java From ProjectAres with GNU Affero General Public License v3.0 | 5 votes |
private void participantDefuse(Player player, Entity entity) { if(!AntiGrief.Defuse.enabled()) return; // check tnt if(!(entity instanceof TNTPrimed)) return; TNTMatchModule tntmm = mm.getMatch(player.getWorld()).getMatchModule(TNTMatchModule.class); if(tntmm != null && !tntmm.getProperties().friendlyDefuse) return; MatchPlayer clicker = this.mm.getPlayer(player); if(clicker == null || !clicker.canInteract()) return; // check water Block block = entity.getLocation().getBlock(); if(block != null && (block.getType() == Material.WATER || block.getType() == Material.STATIONARY_WATER)) { clicker.sendMessage(ChatColor.RED + PGMTranslations.t("defuse.water", clicker)); return; } // check owner MatchPlayer owner = this.mm.getPlayer(entityResolver.getOwner(entity)); if(owner == null || (owner != clicker && owner.getParty() == clicker.getParty())) { // cannot defuse own TNT // defuse TNT entity.remove(); if(owner != null) { this.notifyDefuse(clicker, entity, ChatColor.RED + PGMTranslations.t("defuse.player", clicker, owner.getDisplayName(clicker) + ChatColor.RED)); adminChannel.broadcast(clicker.getDisplayName() + ChatColor.WHITE + " defused " + owner.getDisplayName() + ChatColor.WHITE + "'s " + ChatColor.DARK_RED + "TNT"); } else { this.notifyDefuse(clicker, entity, ChatColor.RED + PGMTranslations.t("defuse.world", clicker)); } } }
Example 5
Source File: LavaCheck.java From askyblock with GNU General Public License v2.0 | 5 votes |
public boolean generatesCobble(Block block, Block toBlock){ Material mirrorID1 = (block.getType().equals(Material.WATER)) || (block.getType().equals(Material.STATIONARY_WATER)) ? Material.LAVA : Material.WATER; Material mirrorID2 = (block.getType().equals(Material.WATER)) || (block.getType().equals(Material.STATIONARY_WATER)) ? Material.STATIONARY_LAVA : Material.STATIONARY_WATER; for (BlockFace face: FACES) { Block r = toBlock.getRelative(face); if ((r.getType().equals(mirrorID1)) || (r.getType().equals(mirrorID2))) { return true; } } return false; }
Example 6
Source File: Materials.java From PGM with GNU Affero General Public License v3.0 | 4 votes |
static boolean isWater(Material material) { return material == Material.WATER || material == Material.STATIONARY_WATER; }
Example 7
Source File: CraftBlock.java From Kettle with GNU General Public License v3.0 | 4 votes |
public boolean isLiquid() { return (getType() == Material.WATER) || (getType() == Material.STATIONARY_WATER) || (getType() == Material.LAVA) || (getType() == Material.STATIONARY_LAVA); }
Example 8
Source File: Materials.java From ProjectAres with GNU Affero General Public License v3.0 | 4 votes |
public static boolean isWater(Material material) { return material == Material.WATER || material == Material.STATIONARY_WATER; }
Example 9
Source File: CraftBlock.java From Thermos with GNU General Public License v3.0 | 4 votes |
public boolean isLiquid() { return (getType() == Material.WATER) || (getType() == Material.STATIONARY_WATER) || (getType() == Material.LAVA) || (getType() == Material.STATIONARY_LAVA); }
Example 10
Source File: LocationUtil.java From UHC with MIT License | 4 votes |
/** * Checks for the highest safe to stand on block with 2 un-solid blocks above it (excluding above world height). * * <p>Does not teleport on to non-solid blocks or blocks that can damage the player.</p> * <p>Only teleports into water if it is not at head height (feet only)</p> * <p> * If the world type is NETHER then searching will start at 128 instead of the world max height to avoid the * bedrock roof. * </p> * * @param world world to check within * @param xcoord the x coord to check at * @param zcoord the z coord to check at * @return -1 if no valid location found, otherwise coordinate with non-air Y coord with 2 air blocks above it */ public static int findHighestTeleportableY(World world, int xcoord, int zcoord) { final Location startingLocation = new Location( world, xcoord, world.getEnvironment() == World.Environment.NETHER ? NETHER_MAX_HEIGHT : world.getMaxHeight(), zcoord ); boolean above2WasSafe = false; boolean aboveWasSafe = false; boolean above2WasWater = false; boolean aboveWasWater = false; Block currentBlock = startingLocation.getBlock(); Material type; boolean damagesPlayer; boolean canStandOn; boolean aboveAreSafe; while (currentBlock.getY() >= 0) { type = currentBlock.getType(); // get info about the current block damagesPlayer = damagesPlayer(type); canStandOn = canStandOn(type); aboveAreSafe = aboveWasSafe && above2WasSafe && !above2WasWater; // valid block if it has 2 safe blocks above it, it doesn't damage the player, // is safe to stand on and there isn't any water in the head space if (aboveAreSafe && !damagesPlayer && canStandOn) { return currentBlock.getY(); } // move safe blocks above2WasSafe = aboveWasSafe; aboveWasSafe = !canStandOn && !damagesPlayer; // move water blocks above2WasWater = aboveWasWater; aboveWasWater = type == Material.WATER || type == Material.STATIONARY_WATER; // move down a block and run again currentBlock = currentBlock.getRelative(BlockFace.DOWN); } return -1; }