Available Methods
- AIR
- getMaterial ( )
- matchMaterial ( )
- valueOf ( )
- STONE
- SKULL_ITEM
- POTION
- CHEST
- WOOL
- equals ( )
- WRITTEN_BOOK
- isBlock ( )
- LAVA
- DISPENSER
- WATER
- getData ( )
- TNT
- getNewData ( )
- REDSTONE_BLOCK
- COBBLESTONE
- LEATHER_HELMET
- EMERALD
- ENDER_CHEST
- ICE
- toString ( )
- SKULL
- BOW
- name ( )
- SPLASH_POTION
- values ( )
- getId ( )
- PLAYER_HEAD
- FLINT_AND_STEEL
- WALL_SIGN
- DIAMOND_AXE
- COMPASS
- LEATHER_CHESTPLATE
- SHEARS
- SAND
- BLAZE_POWDER
- DIAMOND
- STAINED_GLASS
- HOPPER
- FURNACE
- CAULDRON
- LOG
- PAPER
- STICK
- GHAST_TEAR
- BARRIER
- NETHER_WART
- BOOK
- PISTON
- REDSTONE
- CARPET
- FIRE
- OAK_DOOR
- QUARTZ_ORE
- ANVIL
- CAVE_AIR
- GOLD_NUGGET
- LEATHER_LEGGINGS
- IRON_BARS
- CRAFTING_TABLE
- ARROW
- GOLDEN_HOE
- isSolid ( )
- REDSTONE_WIRE
- LEATHER_BOOTS
- CHAINMAIL_CHESTPLATE
- STATIONARY_WATER
- OAK_LEAVES
- POWERED_RAIL
- NOTE_BLOCK
- TRAPPED_CHEST
- WHEAT
- DIAMOND_CHESTPLATE
- GRASS
- SLIME_BALL
- ACACIA_DOOR
- SHIELD
- GOLD_INGOT
- POTATO
- SNOW
- LAPIS_ORE
- ENCHANTING_TABLE
- SPAWNER
- STONE_HOE
- WATER_BUCKET
- DIAMOND_LEGGINGS
- ELYTRA
- BREWING_STAND
- QUARTZ
- WORKBENCH
- COOKED_COD
- IRON_INGOT
- IRON_PICKAXE
- GLOWSTONE
- DRAGON_EGG
- GOLD_ORE
- BEDROCK
- GOLDEN_BOOTS
- LAPIS_BLOCK
- IRON_CHESTPLATE
- SEAGRASS
- PISTON_MOVING_PIECE
- SPRUCE_LEAVES
- TORCH
- LADDER
- LONG_GRASS
- WOOD_HOE
- BIRCH_LOG
- PRISMARINE_SHARD
- isItem ( )
- DIAMOND_ORE
- DIRT
- DETECTOR_RAIL
- DIAMOND_HELMET
- COOKED_SALMON
- COOKED_PORKCHOP
- STATIONARY_LAVA
- ENDER_EYE
- MOVING_PISTON
- MAP
- DROPPER
- PAINTING
- RAW_FISH
- MONSTER_EGG
- LEVER
- IRON_BOOTS
- ACACIA_LEAVES
- BANNER
- IRON_HOE
- LEAVES_2 ( )
- TIPPED_ARROW
- ENDER_PEARL
- RED_BED
- ACACIA_LOG
- CHICKEN
- ordinal ( )
- SIGN_POST
- GLASS_BOTTLE
- BONE_MEAL
- PISTON_HEAD
- LIGHT_WEIGHTED_PRESSURE_PLATE
- NETHER_BRICK_FENCE
- BIRCH_FENCE
- EGG
- BUCKET
- BED_BLOCK
- DARK_OAK_LOG
- JUNGLE_LEAVES
- REDSTONE_COMPARATOR_OFF
- GOLD_HOE
- DIAMOND_HOE
- LOG_2 ( )
- WRITABLE_BOOK
- VINE
- GOLDEN_CHESTPLATE
- COD
- RABBIT
Related Classes
- java.util.Arrays
- java.io.File
- java.util.Collections
- java.util.Random
- java.util.UUID
- java.util.Optional
- java.util.logging.Level
- com.google.common.base.Preconditions
- org.junit.jupiter.api.Test
- java.util.concurrent.ThreadLocalRandom
- org.jetbrains.annotations.NotNull
- org.junit.jupiter.api.Assertions
- org.bukkit.entity.Player
- org.bukkit.Bukkit
- org.bukkit.event.EventHandler
- org.bukkit.ChatColor
- org.bukkit.command.CommandSender
- org.bukkit.inventory.ItemStack
- org.bukkit.event.EventPriority
- org.bukkit.Location
- org.bukkit.World
- org.bukkit.event.Event
- org.bukkit.entity.Entity
- org.bukkit.inventory.meta.ItemMeta
- org.bukkit.block.Block
Java Code Examples for org.bukkit.Material#COMPASS
The following examples show how to use
org.bukkit.Material#COMPASS .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: FlagTrackingSpectate.java From HeavySpleef with GNU General Public License v3.0 | 5 votes |
private void addTrackingCompass(Player player) { MetadatableItemStack compass = new MetadatableItemStack(Material.COMPASS); ItemMeta meta = compass.getItemMeta(); meta.setDisplayName(getI18N().getString(Messages.Player.TRACKER)); meta.setLore(Lists.newArrayList(getI18N().getString(Messages.Player.TRACKER_LORE))); compass.setItemMeta(meta); compass.setMetadata(TRACKER_KEY, null); Inventory inventory = player.getInventory(); inventory.setItem(ITEM_SLOT, compass); player.updateInventory(); }
Example 2
Source File: Game.java From BedwarsRel with GNU General Public License v3.0 | 4 votes |
public void toSpectator(Player player) { final Player p = player; if (!this.freePlayers.contains(player)) { this.freePlayers.add(player); } PlayerStorage storage = this.getPlayerStorage(player); if (storage != null) { storage.clean(); } else { storage = this.addPlayerStorage(player); storage.store(); storage.clean(); } final Location location = this.getPlayerTeleportLocation(p); if (!p.getLocation().getWorld().equals(location.getWorld())) { this.getPlayerSettings(p).setTeleporting(true); if (BedwarsRel.getInstance().isBungee()) { new BukkitRunnable() { @Override public void run() { p.teleport(location); } }.runTaskLater(BedwarsRel.getInstance(), 10L); } else { p.teleport(location); } } new BukkitRunnable() { @Override public void run() { Game.this.setPlayerGameMode(p); Game.this.setPlayerVisibility(p); } }.runTaskLater(BedwarsRel.getInstance(), 15L); // Leave game (Slimeball) ItemStack leaveGame = new ItemStack(Material.SLIME_BALL, 1); ItemMeta im = leaveGame.getItemMeta(); im.setDisplayName(BedwarsRel._l(player, "lobby.leavegame")); leaveGame.setItemMeta(im); p.getInventory().setItem(8, leaveGame); if (this.getCycle() instanceof BungeeGameCycle && this.getCycle().isEndGameRunning() && BedwarsRel.getInstance().getBooleanConfig("bungeecord.endgame-in-lobby", true)) { p.updateInventory(); return; } // Teleport to player (Compass) ItemStack teleportPlayer = new ItemStack(Material.COMPASS, 1); im = teleportPlayer.getItemMeta(); im.setDisplayName(BedwarsRel._l(p, "ingame.spectate")); teleportPlayer.setItemMeta(im); p.getInventory().setItem(0, teleportPlayer); p.updateInventory(); this.updateScoreboard(); }
Example 3
Source File: Tracker.java From BedwarsRel with GNU General Public License v3.0 | 4 votes |
@Override public Material getItemMaterial() { return Material.COMPASS; }
Example 4
Source File: UHPluginListener.java From KTP with GNU General Public License v3.0 | 4 votes |
@SuppressWarnings("deprecation") @EventHandler public void onPlayerInteract(PlayerInteractEvent ev) { if ((ev.getAction() == Action.RIGHT_CLICK_AIR || ev.getAction() == Action.RIGHT_CLICK_BLOCK) && ev.getPlayer().getItemInHand().getType() == Material.COMPASS && p.getConfig().getBoolean("compass")) { Player pl = ev.getPlayer(); Boolean foundRottenFlesh = false; for (ItemStack is : pl.getInventory().getContents()) { if (is != null && is.getType() == Material.ROTTEN_FLESH) { p.getLogger().info(""+is.getAmount()); if (is.getAmount() != 1) is.setAmount(is.getAmount()-1); else { p.getLogger().info("lol"); pl.getInventory().removeItem(is); } pl.updateInventory(); foundRottenFlesh = true; break; } } if (!foundRottenFlesh) { pl.sendMessage(ChatColor.GRAY+""+ChatColor.ITALIC+"Vous n'avez pas de chair de zombie."); pl.playSound(pl.getLocation(), Sound.BLOCK_WOOD_STEP, 1F, 1F); return; } pl.playSound(pl.getLocation(), Sound.ENTITY_PLAYER_BURP, 1F, 1F); Player nearest = null; Double distance = 99999D; for (Player pl2 : p.getServer().getOnlinePlayers()) { try { Double calc = pl.getLocation().distance(pl2.getLocation()); if (calc > 1 && calc < distance) { distance = calc; if (pl2 != pl && !this.p.inSameTeam(pl, pl2)) nearest = pl2.getPlayer(); } } catch (Exception e) {} } if (nearest == null) { pl.sendMessage(ChatColor.GRAY+""+ChatColor.ITALIC+"Seul le silence comble votre requĂȘte."); return; } pl.sendMessage(ChatColor.GRAY+"La boussole pointe sur le joueur le plus proche."); pl.setCompassTarget(nearest.getLocation()); } }