Java Code Examples for org.bukkit.Material#BOW
The following examples show how to use
org.bukkit.Material#BOW .
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Example 1
Source File: InteractItemEvent.java From Hawk with GNU General Public License v3.0 | 7 votes |
@Override public void postProcess() { Material mat = getItemStack().getType(); boolean gapple = mat == Material.GOLDEN_APPLE; if(action == Action.START_USE_ITEM) { if((mat.isEdible() && (p.getFoodLevel() < 20 || gapple) && p.getGameMode() != GameMode.CREATIVE) || (mat == Material.POTION && getItemStack().getDurability() == 0) || //water bottles (mat == Material.POTION && !Potion.fromItemStack(getItemStack()).isSplash())) { pp.setConsumingItem(true); } if(EnchantmentTarget.WEAPON.includes(mat)) { pp.setBlocking(true); } if(mat == Material.BOW && (p.getInventory().contains(Material.ARROW) || p.getGameMode() == GameMode.CREATIVE)) { pp.setPullingBow(true); } } else if(action == Action.RELEASE_USE_ITEM || action == Action.DROP_HELD_ITEM || action == Action.DROP_HELD_ITEM_STACK) { pp.setConsumingItem(false); pp.setBlocking(false); pp.setPullingBow(false); } }
Example 2
Source File: KitMatchModule.java From PGM with GNU Affero General Public License v3.0 | 6 votes |
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true) public void onGrenadeLaunch(final ProjectileLaunchEvent event) { if (event.getEntity().getShooter() instanceof Player) { Player player = (Player) event.getEntity().getShooter(); ItemStack stack = player.getItemInHand(); if (stack != null) { // special case for grenade arrows if (stack.getType() == Material.BOW) { int arrows = player.getInventory().first(Material.ARROW); if (arrows == -1) return; stack = player.getInventory().getItem(arrows); } Grenade grenade = Grenade.ITEM_TAG.get(stack); if (grenade != null) { grenade.set(PGM.get(), event.getEntity()); } } } }
Example 3
Source File: GrenadeListener.java From ProjectAres with GNU Affero General Public License v3.0 | 6 votes |
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true) public void onGrenadeLaunch(final ProjectileLaunchEvent event) { if (event.getEntity().getShooter() instanceof Player) { Player player = (Player) event.getEntity().getShooter(); ItemStack stack = player.getItemInHand(); if(stack != null) { // special case for grenade arrows if (stack.getType() == Material.BOW) { int arrows = player.getInventory().first(Material.ARROW); if (arrows == -1) return; stack = player.getInventory().getItem(arrows); } Grenade grenade = Grenade.ITEM_TAG.get(stack); if(grenade != null) { grenade.set(plugin, event.getEntity()); } } } }
Example 4
Source File: SentinelItemHelper.java From Sentinel with MIT License | 5 votes |
/** * Returns whether the NPC is using a bow item. */ public boolean usesBow(ItemStack it) { if (it == null) { return false; } if (SentinelVersionCompat.v1_14) { if (it.getType() == Material.CROSSBOW && getArrow() != null) { return true; } } return it.getType() == Material.BOW && getArrow() != null; }
Example 5
Source File: TierSetSpawner.java From EliteMobs with GNU General Public License v3.0 | 5 votes |
public static void spawnTierItem(int tierLevel, Player player) { ItemStack helmet = new ItemStack(Material.DIAMOND_HELMET); ItemStack chestplate = new ItemStack(Material.DIAMOND_CHESTPLATE); ItemStack leggings = new ItemStack(Material.DIAMOND_LEGGINGS); ItemStack boots = new ItemStack(Material.DIAMOND_BOOTS); ItemStack sword = new ItemStack(Material.DIAMOND_SWORD); ItemStack axe = new ItemStack(Material.DIAMOND_AXE); ItemStack bow = new ItemStack(Material.BOW); if (tierLevel > 1) { applyEnchantment(helmet, Enchantment.PROTECTION_ENVIRONMENTAL, tierLevel); applyEnchantment(chestplate, Enchantment.PROTECTION_ENVIRONMENTAL, tierLevel); applyEnchantment(leggings, Enchantment.PROTECTION_ENVIRONMENTAL, tierLevel); applyEnchantment(boots, Enchantment.PROTECTION_ENVIRONMENTAL, tierLevel); applyEnchantment(sword, Enchantment.DAMAGE_ALL, tierLevel); applyEnchantment(axe, Enchantment.DAMAGE_ALL, tierLevel); applyEnchantment(bow, Enchantment.ARROW_DAMAGE, tierLevel); } player.getInventory().addItem(helmet); player.getInventory().addItem(chestplate); player.getInventory().addItem(leggings); player.getInventory().addItem(boots); player.getInventory().addItem(sword); player.getInventory().addItem(axe); player.getInventory().addItem(bow); return; }
Example 6
Source File: GrapplingHook.java From Slimefun4 with GNU General Public License v3.0 | 5 votes |
@Override public ItemUseHandler getItemHandler() { return e -> { Player p = e.getPlayer(); UUID uuid = p.getUniqueId(); if (!e.getClickedBlock().isPresent() && !SlimefunPlugin.getGrapplingHookListener().isGrappling(uuid)) { e.cancel(); if (p.getInventory().getItemInOffHand().getType() == Material.BOW) { // Cancel, to fix dupe #740 return; } ItemStack item = e.getItem(); if (item.getType() == Material.LEAD) { item.setAmount(item.getAmount() - 1); } Vector direction = p.getEyeLocation().getDirection().multiply(2.0); Arrow arrow = p.getWorld().spawn(p.getEyeLocation().add(direction.getX(), direction.getY(), direction.getZ()), Arrow.class); arrow.setShooter(p); arrow.setVelocity(direction); Bat bat = (Bat) p.getWorld().spawnEntity(p.getLocation(), EntityType.BAT); bat.setCanPickupItems(false); bat.setAI(false); bat.setSilent(true); bat.addPotionEffect(new PotionEffect(PotionEffectType.INVISIBILITY, 100000, 100000)); bat.setLeashHolder(arrow); boolean state = item.getType() != Material.SHEARS; SlimefunPlugin.getGrapplingHookListener().addGrapplingHook(p, arrow, bat, state, despawnTicks.getValue()); } }; }
Example 7
Source File: BowShootHandler.java From Slimefun4 with GNU General Public License v3.0 | 5 votes |
@Override default Optional<IncompatibleItemHandlerException> validate(SlimefunItem item) { if (item.getItem().getType() != Material.BOW) { return Optional.of(new IncompatibleItemHandlerException("Only bows can have a BowShootHandler.", item, this)); } return Optional.empty(); }
Example 8
Source File: ExprShinyItem.java From skRayFall with GNU General Public License v3.0 | 5 votes |
@Override @Nullable public ItemStack convert(ItemStack itemStack) { if (itemStack.getType() == Material.BOW) { itemStack.addUnsafeEnchantment(Enchantment.DIG_SPEED, 1); } else { itemStack.addUnsafeEnchantment(Enchantment.ARROW_DAMAGE, 1); } ItemMeta meta = itemStack.getItemMeta(); meta.addItemFlags(ItemFlag.HIDE_ENCHANTS); itemStack.setItemMeta(meta); return itemStack; }
Example 9
Source File: Archer.java From AnnihilationPro with MIT License | 4 votes |
@Override protected ItemStack getIcon() { return new ItemStack(Material.BOW); }
Example 10
Source File: CustomBow.java From NBTEditor with GNU General Public License v3.0 | 4 votes |
protected CustomBow(String slug, String name) { super(slug, name, Material.BOW); }
Example 11
Source File: CustomBow.java From AdditionsAPI with MIT License | 2 votes |
/** * Creates a Custom Bow. * * @param amount * The amount that the Custom Bow will have. Recommended value is * one as bows do not have a stackable size higher than 1 by * default. * @param durability * The durability of the Custom Bow. * @param idName * the Custom Bow's ID Name. This MUST BE SIMILAR to * "vanilla_additions:emerald_sword" and is saved in the * ItemStack so you can easily detect which Custom Bow it is. * @param itemDurability * The Bow's Item Durability. Recommended class is * {@link BowDurability} */ public CustomBow(int amount, short durability, String idName, ItemDurability itemDurability) { super(Material.BOW, amount, durability, idName, itemDurability); }
Example 12
Source File: CustomBow.java From AdditionsAPI with MIT License | 2 votes |
/** * Creates a Custom Bow. * * @param amount * The amount that the Custom Bow will have. Recommended value is * one as bows do not have a stackable size higher than 1 by * default. * @param durability * The durability of the Custom Bow. * @param idName * the Custom Bow's ID Name. This MUST BE SIMILAR to * "vanilla_additions:emerald_sword" and is saved in the * ItemStack so you can easily detect which Custom Bow it is. */ public CustomBow(int amount, short durability, String idName) { super(Material.BOW, amount, durability, idName); }