three#Loader JavaScript Examples
The following examples show how to use
three#Loader.
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Example #1
Source File: DRACOLoader.js From canvas with Apache License 2.0 | 6 votes |
DRACOLoader = function ( manager ) {
Loader.call( this, manager );
this.decoderPath = '';
this.decoderConfig = {};
this.decoderBinary = null;
this.decoderPending = null;
this.workerLimit = 4;
this.workerPool = [];
this.workerNextTaskID = 1;
this.workerSourceURL = '';
this.defaultAttributeIDs = {
position: 'POSITION',
normal: 'NORMAL',
color: 'COLOR',
uv: 'TEX_COORD'
};
this.defaultAttributeTypes = {
position: 'Float32Array',
normal: 'Float32Array',
color: 'Float32Array',
uv: 'Float32Array'
};
}
Example #2
Source File: TDSLoader.js From canvas with Apache License 2.0 | 6 votes |
TDSLoader = function ( manager ) {
Loader.call( this, manager );
this.debug = false;
this.group = null;
this.position = 0;
this.materials = [];
this.meshes = [];
}
Example #3
Source File: ArrayLoader.js From three-voxel-loader with MIT License | 6 votes |
/**
* Create an ArrayLoader.
* @classdesc Class for loading voxel data stored as a 3D array.
* @extends Loader
* @mixes levelOfDetail
* @param {LoadingManager} manager
*/
constructor(manager) {
super(manager)
autoBind(this);
Object.assign(this, levelOfDetail);
}
Example #4
Source File: BINVOXLoader.js From three-voxel-loader with MIT License | 6 votes |
/**
* Create a BINVOXLoader.
* @classdesc Class for loading voxel data stored in BINVOX files.
* @extends Loader
* @mixes levelOfDetail
* @param {LoadingManager} manager
*/
constructor(manager) {
super(manager);
autoBind(this);
Object.assign(this, levelOfDetail);
}
Example #5
Source File: VOXLoader.js From three-voxel-loader with MIT License | 6 votes |
/**
* Create a VOXLoader.
* @classdesc Class for loading voxel data stored in VOX files.
* @extends Loader
* @mixes levelOfDetail
* @param {LoadingManager} manager
*/
constructor(manager) {
super(manager)
autoBind(this);
Object.assign(this, levelOfDetail);
}
Example #6
Source File: XMLLoader.js From three-voxel-loader with MIT License | 6 votes |
/**
* Create a XMLLoader.
* @classdesc Class for loading voxel data stored in XML files.
* @extends Loader
* @mixes levelOfDetail
* @param {LoadingManager} manager
*/
constructor(manager) {
super(manager)
autoBind(this);
Object.assign(this, levelOfDetail);
}
Example #7
Source File: 3MFLoader.js From canvas with Apache License 2.0 | 5 votes |
ThreeMFLoader = function ( manager ) {
Loader.call( this, manager );
this.availableExtensions = [];
}
Example #8
Source File: OBJLoader.js From AudioPlayer with MIT License | 4 votes |
OBJLoader = (function () {
// o object_name | g group_name
var object_pattern = /^[og]\s*(.+)?/;
// mtllib file_reference
var material_library_pattern = /^mtllib /;
// usemtl material_name
var material_use_pattern = /^usemtl /;
// usemap map_name
var map_use_pattern = /^usemap /;
function ParserState() {
var state = {
objects: [],
object: {},
vertices: [],
normals: [],
colors: [],
uvs: [],
materialLibraries: [],
startObject: function (name, fromDeclaration) {
// If the current object (initial from reset) is not from a g/o declaration in the parsed
// file. We need to use it for the first parsed g/o to keep things in sync.
if (this.object && this.object.fromDeclaration === false) {
this.object.name = name;
this.object.fromDeclaration = fromDeclaration !== false;
return;
}
var previousMaterial =
this.object && typeof this.object.currentMaterial === "function"
? this.object.currentMaterial()
: undefined;
if (this.object && typeof this.object._finalize === "function") {
this.object._finalize(true);
}
this.object = {
name: name || "",
fromDeclaration: fromDeclaration !== false,
geometry: {
vertices: [],
normals: [],
colors: [],
uvs: [],
},
materials: [],
smooth: true,
startMaterial: function (name, libraries) {
var previous = this._finalize(false);
// New usemtl declaration overwrites an inherited material, except if faces were declared
// after the material, then it must be preserved for proper MultiMaterial continuation.
if (previous && (previous.inherited || previous.groupCount <= 0)) {
this.materials.splice(previous.index, 1);
}
var material = {
index: this.materials.length,
name: name || "",
mtllib:
Array.isArray(libraries) && libraries.length > 0
? libraries[libraries.length - 1]
: "",
smooth: previous !== undefined ? previous.smooth : this.smooth,
groupStart: previous !== undefined ? previous.groupEnd : 0,
groupEnd: -1,
groupCount: -1,
inherited: false,
clone: function (index) {
var cloned = {
index: typeof index === "number" ? index : this.index,
name: this.name,
mtllib: this.mtllib,
smooth: this.smooth,
groupStart: 0,
groupEnd: -1,
groupCount: -1,
inherited: false,
};
cloned.clone = this.clone.bind(cloned);
return cloned;
},
};
this.materials.push(material);
return material;
},
currentMaterial: function () {
if (this.materials.length > 0) {
return this.materials[this.materials.length - 1];
}
return undefined;
},
_finalize: function (end) {
var lastMultiMaterial = this.currentMaterial();
if (lastMultiMaterial && lastMultiMaterial.groupEnd === -1) {
lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
lastMultiMaterial.groupCount =
lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
lastMultiMaterial.inherited = false;
}
// Ignore objects tail materials if no face declarations followed them before a new o/g started.
if (end && this.materials.length > 1) {
for (var mi = this.materials.length - 1; mi >= 0; mi--) {
if (this.materials[mi].groupCount <= 0) {
this.materials.splice(mi, 1);
}
}
}
// Guarantee at least one empty material, this makes the creation later more straight forward.
if (end && this.materials.length === 0) {
this.materials.push({
name: "",
smooth: this.smooth,
});
}
return lastMultiMaterial;
},
};
// Inherit previous objects material.
// Spec tells us that a declared material must be set to all objects until a new material is declared.
// If a usemtl declaration is encountered while this new object is being parsed, it will
// overwrite the inherited material. Exception being that there was already face declarations
// to the inherited material, then it will be preserved for proper MultiMaterial continuation.
if (
previousMaterial &&
previousMaterial.name &&
typeof previousMaterial.clone === "function"
) {
var declared = previousMaterial.clone(0);
declared.inherited = true;
this.object.materials.push(declared);
}
this.objects.push(this.object);
},
finalize: function () {
if (this.object && typeof this.object._finalize === "function") {
this.object._finalize(true);
}
},
parseVertexIndex: function (value, len) {
var index = parseInt(value, 10);
return (index >= 0 ? index - 1 : index + len / 3) * 3;
},
parseNormalIndex: function (value, len) {
var index = parseInt(value, 10);
return (index >= 0 ? index - 1 : index + len / 3) * 3;
},
parseUVIndex: function (value, len) {
var index = parseInt(value, 10);
return (index >= 0 ? index - 1 : index + len / 2) * 2;
},
addVertex: function (a, b, c) {
var src = this.vertices;
var dst = this.object.geometry.vertices;
dst.push(src[a + 0], src[a + 1], src[a + 2]);
dst.push(src[b + 0], src[b + 1], src[b + 2]);
dst.push(src[c + 0], src[c + 1], src[c + 2]);
},
addVertexPoint: function (a) {
var src = this.vertices;
var dst = this.object.geometry.vertices;
dst.push(src[a + 0], src[a + 1], src[a + 2]);
},
addVertexLine: function (a) {
var src = this.vertices;
var dst = this.object.geometry.vertices;
dst.push(src[a + 0], src[a + 1], src[a + 2]);
},
addNormal: function (a, b, c) {
var src = this.normals;
var dst = this.object.geometry.normals;
dst.push(src[a + 0], src[a + 1], src[a + 2]);
dst.push(src[b + 0], src[b + 1], src[b + 2]);
dst.push(src[c + 0], src[c + 1], src[c + 2]);
},
addColor: function (a, b, c) {
var src = this.colors;
var dst = this.object.geometry.colors;
dst.push(src[a + 0], src[a + 1], src[a + 2]);
dst.push(src[b + 0], src[b + 1], src[b + 2]);
dst.push(src[c + 0], src[c + 1], src[c + 2]);
},
addUV: function (a, b, c) {
var src = this.uvs;
var dst = this.object.geometry.uvs;
dst.push(src[a + 0], src[a + 1]);
dst.push(src[b + 0], src[b + 1]);
dst.push(src[c + 0], src[c + 1]);
},
addUVLine: function (a) {
var src = this.uvs;
var dst = this.object.geometry.uvs;
dst.push(src[a + 0], src[a + 1]);
},
addFace: function (a, b, c, ua, ub, uc, na, nb, nc) {
var vLen = this.vertices.length;
var ia = this.parseVertexIndex(a, vLen);
var ib = this.parseVertexIndex(b, vLen);
var ic = this.parseVertexIndex(c, vLen);
this.addVertex(ia, ib, ic);
if (this.colors.length > 0) {
this.addColor(ia, ib, ic);
}
if (ua !== undefined && ua !== "") {
var uvLen = this.uvs.length;
ia = this.parseUVIndex(ua, uvLen);
ib = this.parseUVIndex(ub, uvLen);
ic = this.parseUVIndex(uc, uvLen);
this.addUV(ia, ib, ic);
}
if (na !== undefined && na !== "") {
// Normals are many times the same. If so, skip function call and parseInt.
var nLen = this.normals.length;
ia = this.parseNormalIndex(na, nLen);
ib = na === nb ? ia : this.parseNormalIndex(nb, nLen);
ic = na === nc ? ia : this.parseNormalIndex(nc, nLen);
this.addNormal(ia, ib, ic);
}
},
addPointGeometry: function (vertices) {
this.object.geometry.type = "Points";
var vLen = this.vertices.length;
for (var vi = 0, l = vertices.length; vi < l; vi++) {
this.addVertexPoint(this.parseVertexIndex(vertices[vi], vLen));
}
},
addLineGeometry: function (vertices, uvs) {
this.object.geometry.type = "Line";
var vLen = this.vertices.length;
var uvLen = this.uvs.length;
for (var vi = 0, l = vertices.length; vi < l; vi++) {
this.addVertexLine(this.parseVertexIndex(vertices[vi], vLen));
}
for (var uvi = 0, l = uvs.length; uvi < l; uvi++) {
this.addUVLine(this.parseUVIndex(uvs[uvi], uvLen));
}
},
};
state.startObject("", false);
return state;
}
//
function OBJLoader(manager) {
Loader.call(this, manager);
this.materials = null;
}
OBJLoader.prototype = Object.assign(Object.create(Loader.prototype), {
constructor: OBJLoader,
load: function (url, onLoad, onProgress, onError) {
var scope = this;
var loader = new FileLoader(scope.manager);
loader.setPath(this.path);
loader.load(
url,
function (text) {
onLoad(scope.parse(text));
},
onProgress,
onError
);
},
setMaterials: function (materials) {
this.materials = materials;
return this;
},
parse: function (text) {
console.time("OBJLoader");
var state = new ParserState();
if (text.indexOf("\r\n") !== -1) {
// This is faster than String.split with regex that splits on both
text = text.replace(/\r\n/g, "\n");
}
if (text.indexOf("\\\n") !== -1) {
// join lines separated by a line continuation character (\)
text = text.replace(/\\\n/g, "");
}
var lines = text.split("\n");
var line = "",
lineFirstChar = "";
var lineLength = 0;
var result = [];
// Faster to just trim left side of the line. Use if available.
var trimLeft = typeof "".trimLeft === "function";
for (var i = 0, l = lines.length; i < l; i++) {
line = lines[i];
line = trimLeft ? line.trimLeft() : line.trim();
lineLength = line.length;
if (lineLength === 0) continue;
lineFirstChar = line.charAt(0);
// @todo invoke passed in handler if any
if (lineFirstChar === "#") continue;
if (lineFirstChar === "v") {
var data = line.split(/\s+/);
switch (data[0]) {
case "v":
state.vertices.push(
parseFloat(data[1]),
parseFloat(data[2]),
parseFloat(data[3])
);
if (data.length >= 7) {
state.colors.push(
parseFloat(data[4]),
parseFloat(data[5]),
parseFloat(data[6])
);
}
break;
case "vn":
state.normals.push(
parseFloat(data[1]),
parseFloat(data[2]),
parseFloat(data[3])
);
break;
case "vt":
state.uvs.push(parseFloat(data[1]), parseFloat(data[2]));
break;
}
} else if (lineFirstChar === "f") {
var lineData = line.substr(1).trim();
var vertexData = lineData.split(/\s+/);
var faceVertices = [];
// Parse the face vertex data into an easy to work with format
for (var j = 0, jl = vertexData.length; j < jl; j++) {
var vertex = vertexData[j];
if (vertex.length > 0) {
var vertexParts = vertex.split("/");
faceVertices.push(vertexParts);
}
}
// Draw an edge between the first vertex and all subsequent vertices to form an n-gon
var v1 = faceVertices[0];
for (var j = 1, jl = faceVertices.length - 1; j < jl; j++) {
var v2 = faceVertices[j];
var v3 = faceVertices[j + 1];
state.addFace(
v1[0],
v2[0],
v3[0],
v1[1],
v2[1],
v3[1],
v1[2],
v2[2],
v3[2]
);
}
} else if (lineFirstChar === "l") {
var lineParts = line.substring(1).trim().split(" ");
var lineVertices = [],
lineUVs = [];
if (line.indexOf("/") === -1) {
lineVertices = lineParts;
} else {
for (var li = 0, llen = lineParts.length; li < llen; li++) {
var parts = lineParts[li].split("/");
if (parts[0] !== "") lineVertices.push(parts[0]);
if (parts[1] !== "") lineUVs.push(parts[1]);
}
}
state.addLineGeometry(lineVertices, lineUVs);
} else if (lineFirstChar === "p") {
var lineData = line.substr(1).trim();
var pointData = lineData.split(" ");
state.addPointGeometry(pointData);
} else if ((result = object_pattern.exec(line)) !== null) {
// o object_name
// or
// g group_name
// WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
// var name = result[ 0 ].substr( 1 ).trim();
var name = (" " + result[0].substr(1).trim()).substr(1);
state.startObject(name);
} else if (material_use_pattern.test(line)) {
// material
state.object.startMaterial(
line.substring(7).trim(),
state.materialLibraries
);
} else if (material_library_pattern.test(line)) {
// mtl file
state.materialLibraries.push(line.substring(7).trim());
} else if (map_use_pattern.test(line)) {
// the line is parsed but ignored since the loader assumes textures are defined MTL files
// (according to https://www.okino.com/conv/imp_wave.htm, 'usemap' is the old-style Wavefront texture reference method)
console.warn(
'THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.'
);
} else if (lineFirstChar === "s") {
result = line.split(" ");
// smooth shading
// @todo Handle files that have varying smooth values for a set of faces inside one geometry,
// but does not define a usemtl for each face set.
// This should be detected and a dummy material created (later MultiMaterial and geometry groups).
// This requires some care to not create extra material on each smooth value for "normal" obj files.
// where explicit usemtl defines geometry groups.
// Example asset: examples/models/obj/cerberus/Cerberus.obj
/*
* http://paulbourke.net/dataformats/obj/
* or
* http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf
*
* From chapter "Grouping" Syntax explanation "s group_number":
* "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
* Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
* surfaces, smoothing groups are either turned on or off; there is no difference between values greater
* than 0."
*/
if (result.length > 1) {
var value = result[1].trim().toLowerCase();
state.object.smooth = value !== "0" && value !== "off";
} else {
// ZBrush can produce "s" lines #11707
state.object.smooth = true;
}
var material = state.object.currentMaterial();
if (material) material.smooth = state.object.smooth;
} else {
// Handle null terminated files without exception
if (line === "\0") continue;
throw new Error('THREE.OBJLoader: Unexpected line: "' + line + '"');
}
}
state.finalize();
var container = new Group();
container.materialLibraries = [].concat(state.materialLibraries);
for (var i = 0, l = state.objects.length; i < l; i++) {
var object = state.objects[i];
var geometry = object.geometry;
var materials = object.materials;
var isLine = geometry.type === "Line";
var isPoints = geometry.type === "Points";
var hasVertexColors = false;
// Skip o/g line declarations that did not follow with any faces
if (geometry.vertices.length === 0) continue;
var buffergeometry = new BufferGeometry();
buffergeometry.setAttribute(
"position",
new Float32BufferAttribute(geometry.vertices, 3)
);
if (geometry.normals.length > 0) {
buffergeometry.setAttribute(
"normal",
new Float32BufferAttribute(geometry.normals, 3)
);
} else {
buffergeometry.computeVertexNormals();
}
if (geometry.colors.length > 0) {
hasVertexColors = true;
buffergeometry.setAttribute(
"color",
new Float32BufferAttribute(geometry.colors, 3)
);
}
if (geometry.uvs.length > 0) {
buffergeometry.setAttribute(
"uv",
new Float32BufferAttribute(geometry.uvs, 2)
);
}
// Create materials
var createdMaterials = [];
for (var mi = 0, miLen = materials.length; mi < miLen; mi++) {
var sourceMaterial = materials[mi];
var material = undefined;
if (this.materials !== null) {
material = this.materials.create(sourceMaterial.name);
// mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
if (
isLine &&
material &&
!(material instanceof LineBasicMaterial)
) {
var materialLine = new LineBasicMaterial();
Material.prototype.copy.call(materialLine, material);
materialLine.color.copy(material.color);
material = materialLine;
} else if (
isPoints &&
material &&
!(material instanceof PointsMaterial)
) {
var materialPoints = new PointsMaterial({
size: 10,
sizeAttenuation: false,
});
Material.prototype.copy.call(materialPoints, material);
materialPoints.color.copy(material.color);
materialPoints.map = material.map;
material = materialPoints;
}
}
if (!material) {
if (isLine) {
material = new LineBasicMaterial();
} else if (isPoints) {
material = new PointsMaterial({
size: 1,
sizeAttenuation: false,
});
} else {
material = new MeshPhongMaterial();
}
material.name = sourceMaterial.name;
}
material.flatShading = sourceMaterial.smooth ? false : true;
material.vertexColors = hasVertexColors ? VertexColors : NoColors;
createdMaterials.push(material);
}
// Create mesh
var mesh;
if (createdMaterials.length > 1) {
for (var mi = 0, miLen = materials.length; mi < miLen; mi++) {
var sourceMaterial = materials[mi];
buffergeometry.addGroup(
sourceMaterial.groupStart,
sourceMaterial.groupCount,
mi
);
}
if (isLine) {
mesh = new LineSegments(buffergeometry, createdMaterials);
} else if (isPoints) {
mesh = new Points(buffergeometry, createdMaterials);
} else {
mesh = new Mesh(buffergeometry, createdMaterials);
}
} else {
if (isLine) {
mesh = new LineSegments(buffergeometry, createdMaterials[0]);
} else if (isPoints) {
mesh = new Points(buffergeometry, createdMaterials[0]);
} else {
mesh = new Mesh(buffergeometry, createdMaterials[0]);
}
}
mesh.name = object.name;
container.add(mesh);
}
console.timeEnd("OBJLoader");
return container;
},
});
return OBJLoader;
})()
Example #9
Source File: 3MFLoader.js From canvas with Apache License 2.0 | 4 votes |
ThreeMFLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
constructor: ThreeMFLoader,
load: function ( url, onLoad, onProgress, onError ) {
var scope = this;
var loader = new FileLoader( scope.manager );
loader.setPath( scope.path );
loader.setResponseType( 'arraybuffer' );
loader.load( url, function ( buffer ) {
try {
onLoad( scope.parse( buffer ) );
} catch ( e ) {
if ( onError ) {
onError( e );
} else {
console.error( e );
}
scope.manager.itemError( url );
}
}, onProgress, onError );
},
parse: function ( data ) {
var scope = this;
var textureLoader = new TextureLoader( this.manager );
function loadDocument( data ) {
var zip = null;
var file = null;
var relsName;
var modelRelsName;
var modelPartNames = [];
var printTicketPartNames = [];
var texturesPartNames = [];
var otherPartNames = [];
var rels;
var modelRels;
var modelParts = {};
var printTicketParts = {};
var texturesParts = {};
var otherParts = {};
try {
zip = new JSZip( data );
} catch ( e ) {
if ( e instanceof ReferenceError ) {
console.error( 'THREE.3MFLoader: jszip missing and file is compressed.' );
return null;
}
}
for ( file in zip.files ) {
if ( file.match( /\_rels\/.rels$/ ) ) {
relsName = file;
} else if ( file.match( /3D\/_rels\/.*\.model\.rels$/ ) ) {
modelRelsName = file;
} else if ( file.match( /^3D\/.*\.model$/ ) ) {
modelPartNames.push( file );
} else if ( file.match( /^3D\/Metadata\/.*\.xml$/ ) ) {
printTicketPartNames.push( file );
} else if ( file.match( /^3D\/Textures?\/.*/ ) ) {
texturesPartNames.push( file );
} else if ( file.match( /^3D\/Other\/.*/ ) ) {
otherPartNames.push( file );
}
}
//
var relsView = new Uint8Array( zip.file( relsName ).asArrayBuffer() );
var relsFileText = LoaderUtils.decodeText( relsView );
rels = parseRelsXml( relsFileText );
//
if ( modelRelsName ) {
var relsView = new Uint8Array( zip.file( modelRelsName ).asArrayBuffer() );
var relsFileText = LoaderUtils.decodeText( relsView );
modelRels = parseRelsXml( relsFileText );
}
//
for ( var i = 0; i < modelPartNames.length; i ++ ) {
var modelPart = modelPartNames[ i ];
var view = new Uint8Array( zip.file( modelPart ).asArrayBuffer() );
var fileText = LoaderUtils.decodeText( view );
var xmlData = new DOMParser().parseFromString( fileText, 'application/xml' );
if ( xmlData.documentElement.nodeName.toLowerCase() !== 'model' ) {
console.error( 'THREE.3MFLoader: Error loading 3MF - no 3MF document found: ', modelPart );
}
var modelNode = xmlData.querySelector( 'model' );
var extensions = {};
for ( var i = 0; i < modelNode.attributes.length; i ++ ) {
var attr = modelNode.attributes[ i ];
if ( attr.name.match( /^xmlns:(.+)$/ ) ) {
extensions[ attr.value ] = RegExp.$1;
}
}
var modelData = parseModelNode( modelNode );
modelData[ 'xml' ] = modelNode;
if ( 0 < Object.keys( extensions ).length ) {
modelData[ 'extensions' ] = extensions;
}
modelParts[ modelPart ] = modelData;
}
//
for ( var i = 0; i < texturesPartNames.length; i ++ ) {
var texturesPartName = texturesPartNames[ i ];
texturesParts[ texturesPartName ] = zip.file( texturesPartName ).asArrayBuffer();
}
return {
rels: rels,
modelRels: modelRels,
model: modelParts,
printTicket: printTicketParts,
texture: texturesParts,
other: otherParts
};
}
function parseRelsXml( relsFileText ) {
var relationships = [];
var relsXmlData = new DOMParser().parseFromString( relsFileText, 'application/xml' );
var relsNodes = relsXmlData.querySelectorAll( 'Relationship' );
for ( var i = 0; i < relsNodes.length; i ++ ) {
var relsNode = relsNodes[ i ];
var relationship = {
target: relsNode.getAttribute( 'Target' ), //required
id: relsNode.getAttribute( 'Id' ), //required
type: relsNode.getAttribute( 'Type' ) //required
};
relationships.push( relationship );
}
return relationships;
}
function parseMetadataNodes( metadataNodes ) {
var metadataData = {};
for ( var i = 0; i < metadataNodes.length; i ++ ) {
var metadataNode = metadataNodes[ i ];
var name = metadataNode.getAttribute( 'name' );
var validNames = [
'Title',
'Designer',
'Description',
'Copyright',
'LicenseTerms',
'Rating',
'CreationDate',
'ModificationDate'
];
if ( 0 <= validNames.indexOf( name ) ) {
metadataData[ name ] = metadataNode.textContent;
}
}
return metadataData;
}
function parseBasematerialsNode( basematerialsNode ) {
var basematerialsData = {
id: basematerialsNode.getAttribute( 'id' ), // required
basematerials: []
};
var basematerialNodes = basematerialsNode.querySelectorAll( 'base' );
for ( var i = 0; i < basematerialNodes.length; i ++ ) {
var basematerialNode = basematerialNodes[ i ];
var basematerialData = parseBasematerialNode( basematerialNode );
basematerialData.index = i; // the order and count of the material nodes form an implicit 0-based index
basematerialsData.basematerials.push( basematerialData );
}
return basematerialsData;
}
function parseTexture2DNode( texture2DNode ) {
var texture2dData = {
id: texture2DNode.getAttribute( 'id' ), // required
path: texture2DNode.getAttribute( 'path' ), // required
contenttype: texture2DNode.getAttribute( 'contenttype' ), // required
tilestyleu: texture2DNode.getAttribute( 'tilestyleu' ),
tilestylev: texture2DNode.getAttribute( 'tilestylev' ),
filter: texture2DNode.getAttribute( 'filter' ),
};
return texture2dData;
}
function parseTextures2DGroupNode( texture2DGroupNode ) {
var texture2DGroupData = {
id: texture2DGroupNode.getAttribute( 'id' ), // required
texid: texture2DGroupNode.getAttribute( 'texid' ), // required
displaypropertiesid: texture2DGroupNode.getAttribute( 'displaypropertiesid' )
};
var tex2coordNodes = texture2DGroupNode.querySelectorAll( 'tex2coord' );
var uvs = [];
for ( var i = 0; i < tex2coordNodes.length; i ++ ) {
var tex2coordNode = tex2coordNodes[ i ];
var u = tex2coordNode.getAttribute( 'u' );
var v = tex2coordNode.getAttribute( 'v' );
uvs.push( parseFloat( u ), parseFloat( v ) );
}
texture2DGroupData[ 'uvs' ] = new Float32Array( uvs );
return texture2DGroupData;
}
function parseColorGroupNode( colorGroupNode ) {
var colorGroupData = {
id: colorGroupNode.getAttribute( 'id' ), // required
displaypropertiesid: colorGroupNode.getAttribute( 'displaypropertiesid' )
};
var colorNodes = colorGroupNode.querySelectorAll( 'color' );
var colors = [];
var colorObject = new Color();
for ( var i = 0; i < colorNodes.length; i ++ ) {
var colorNode = colorNodes[ i ];
var color = colorNode.getAttribute( 'color' );
colorObject.setStyle( color.substring( 0, 7 ) );
colorObject.convertSRGBToLinear(); // color is in sRGB
colors.push( colorObject.r, colorObject.g, colorObject.b );
}
colorGroupData[ 'colors' ] = new Float32Array( colors );
return colorGroupData;
}
function parseMetallicDisplaypropertiesNode( metallicDisplaypropetiesNode ) {
var metallicDisplaypropertiesData = {
id: metallicDisplaypropetiesNode.getAttribute( 'id' ) // required
};
var metallicNodes = metallicDisplaypropetiesNode.querySelectorAll( 'pbmetallic' );
var metallicData = [];
for ( var i = 0; i < metallicNodes.length; i ++ ) {
var metallicNode = metallicNodes[ i ];
metallicData.push( {
name: metallicNode.getAttribute( 'name' ), // required
metallicness: parseFloat( metallicNode.getAttribute( 'metallicness' ) ), // required
roughness: parseFloat( metallicNode.getAttribute( 'roughness' ) ) // required
} );
}
metallicDisplaypropertiesData.data = metallicData;
return metallicDisplaypropertiesData;
}
function parseBasematerialNode( basematerialNode ) {
var basematerialData = {};
basematerialData[ 'name' ] = basematerialNode.getAttribute( 'name' ); // required
basematerialData[ 'displaycolor' ] = basematerialNode.getAttribute( 'displaycolor' ); // required
basematerialData[ 'displaypropertiesid' ] = basematerialNode.getAttribute( 'displaypropertiesid' );
return basematerialData;
}
function parseMeshNode( meshNode ) {
var meshData = {};
var vertices = [];
var vertexNodes = meshNode.querySelectorAll( 'vertices vertex' );
for ( var i = 0; i < vertexNodes.length; i ++ ) {
var vertexNode = vertexNodes[ i ];
var x = vertexNode.getAttribute( 'x' );
var y = vertexNode.getAttribute( 'y' );
var z = vertexNode.getAttribute( 'z' );
vertices.push( parseFloat( x ), parseFloat( y ), parseFloat( z ) );
}
meshData[ 'vertices' ] = new Float32Array( vertices );
var triangleProperties = [];
var triangles = [];
var triangleNodes = meshNode.querySelectorAll( 'triangles triangle' );
for ( var i = 0; i < triangleNodes.length; i ++ ) {
var triangleNode = triangleNodes[ i ];
var v1 = triangleNode.getAttribute( 'v1' );
var v2 = triangleNode.getAttribute( 'v2' );
var v3 = triangleNode.getAttribute( 'v3' );
var p1 = triangleNode.getAttribute( 'p1' );
var p2 = triangleNode.getAttribute( 'p2' );
var p3 = triangleNode.getAttribute( 'p3' );
var pid = triangleNode.getAttribute( 'pid' );
var triangleProperty = {};
triangleProperty[ 'v1' ] = parseInt( v1, 10 );
triangleProperty[ 'v2' ] = parseInt( v2, 10 );
triangleProperty[ 'v3' ] = parseInt( v3, 10 );
triangles.push( triangleProperty[ 'v1' ], triangleProperty[ 'v2' ], triangleProperty[ 'v3' ] );
// optional
if ( p1 ) {
triangleProperty[ 'p1' ] = parseInt( p1, 10 );
}
if ( p2 ) {
triangleProperty[ 'p2' ] = parseInt( p2, 10 );
}
if ( p3 ) {
triangleProperty[ 'p3' ] = parseInt( p3, 10 );
}
if ( pid ) {
triangleProperty[ 'pid' ] = pid;
}
if ( 0 < Object.keys( triangleProperty ).length ) {
triangleProperties.push( triangleProperty );
}
}
meshData[ 'triangleProperties' ] = triangleProperties;
meshData[ 'triangles' ] = new Uint32Array( triangles );
return meshData;
}
function parseComponentsNode( componentsNode ) {
var components = [];
var componentNodes = componentsNode.querySelectorAll( 'component' );
for ( var i = 0; i < componentNodes.length; i ++ ) {
var componentNode = componentNodes[ i ];
var componentData = parseComponentNode( componentNode );
components.push( componentData );
}
return components;
}
function parseComponentNode( componentNode ) {
var componentData = {};
componentData[ 'objectId' ] = componentNode.getAttribute( 'objectid' ); // required
var transform = componentNode.getAttribute( 'transform' );
if ( transform ) {
componentData[ 'transform' ] = parseTransform( transform );
}
return componentData;
}
function parseTransform( transform ) {
var t = [];
transform.split( ' ' ).forEach( function ( s ) {
t.push( parseFloat( s ) );
} );
var matrix = new Matrix4();
matrix.set(
t[ 0 ], t[ 3 ], t[ 6 ], t[ 9 ],
t[ 1 ], t[ 4 ], t[ 7 ], t[ 10 ],
t[ 2 ], t[ 5 ], t[ 8 ], t[ 11 ],
0.0, 0.0, 0.0, 1.0
);
return matrix;
}
function parseObjectNode( objectNode ) {
var objectData = {
type: objectNode.getAttribute( 'type' )
};
var id = objectNode.getAttribute( 'id' );
if ( id ) {
objectData[ 'id' ] = id;
}
var pid = objectNode.getAttribute( 'pid' );
if ( pid ) {
objectData[ 'pid' ] = pid;
}
var pindex = objectNode.getAttribute( 'pindex' );
if ( pindex ) {
objectData[ 'pindex' ] = pindex;
}
var thumbnail = objectNode.getAttribute( 'thumbnail' );
if ( thumbnail ) {
objectData[ 'thumbnail' ] = thumbnail;
}
var partnumber = objectNode.getAttribute( 'partnumber' );
if ( partnumber ) {
objectData[ 'partnumber' ] = partnumber;
}
var name = objectNode.getAttribute( 'name' );
if ( name ) {
objectData[ 'name' ] = name;
}
var meshNode = objectNode.querySelector( 'mesh' );
if ( meshNode ) {
objectData[ 'mesh' ] = parseMeshNode( meshNode );
}
var componentsNode = objectNode.querySelector( 'components' );
if ( componentsNode ) {
objectData[ 'components' ] = parseComponentsNode( componentsNode );
}
return objectData;
}
function parseResourcesNode( resourcesNode ) {
var resourcesData = {};
resourcesData[ 'basematerials' ] = {};
var basematerialsNodes = resourcesNode.querySelectorAll( 'basematerials' );
for ( var i = 0; i < basematerialsNodes.length; i ++ ) {
var basematerialsNode = basematerialsNodes[ i ];
var basematerialsData = parseBasematerialsNode( basematerialsNode );
resourcesData[ 'basematerials' ][ basematerialsData[ 'id' ] ] = basematerialsData;
}
//
resourcesData[ 'texture2d' ] = {};
var textures2DNodes = resourcesNode.querySelectorAll( 'texture2d' );
for ( var i = 0; i < textures2DNodes.length; i ++ ) {
var textures2DNode = textures2DNodes[ i ];
var texture2DData = parseTexture2DNode( textures2DNode );
resourcesData[ 'texture2d' ][ texture2DData[ 'id' ] ] = texture2DData;
}
//
resourcesData[ 'colorgroup' ] = {};
var colorGroupNodes = resourcesNode.querySelectorAll( 'colorgroup' );
for ( var i = 0; i < colorGroupNodes.length; i ++ ) {
var colorGroupNode = colorGroupNodes[ i ];
var colorGroupData = parseColorGroupNode( colorGroupNode );
resourcesData[ 'colorgroup' ][ colorGroupData[ 'id' ] ] = colorGroupData;
}
//
resourcesData[ 'pbmetallicdisplayproperties' ] = {};
var pbmetallicdisplaypropertiesNodes = resourcesNode.querySelectorAll( 'pbmetallicdisplayproperties' );
for ( var i = 0; i < pbmetallicdisplaypropertiesNodes.length; i ++ ) {
var pbmetallicdisplaypropertiesNode = pbmetallicdisplaypropertiesNodes[ i ];
var pbmetallicdisplaypropertiesData = parseMetallicDisplaypropertiesNode( pbmetallicdisplaypropertiesNode );
resourcesData[ 'pbmetallicdisplayproperties' ][ pbmetallicdisplaypropertiesData[ 'id' ] ] = pbmetallicdisplaypropertiesData;
}
//
resourcesData[ 'texture2dgroup' ] = {};
var textures2DGroupNodes = resourcesNode.querySelectorAll( 'texture2dgroup' );
for ( var i = 0; i < textures2DGroupNodes.length; i ++ ) {
var textures2DGroupNode = textures2DGroupNodes[ i ];
var textures2DGroupData = parseTextures2DGroupNode( textures2DGroupNode );
resourcesData[ 'texture2dgroup' ][ textures2DGroupData[ 'id' ] ] = textures2DGroupData;
}
//
resourcesData[ 'object' ] = {};
var objectNodes = resourcesNode.querySelectorAll( 'object' );
for ( var i = 0; i < objectNodes.length; i ++ ) {
var objectNode = objectNodes[ i ];
var objectData = parseObjectNode( objectNode );
resourcesData[ 'object' ][ objectData[ 'id' ] ] = objectData;
}
return resourcesData;
}
function parseBuildNode( buildNode ) {
var buildData = [];
var itemNodes = buildNode.querySelectorAll( 'item' );
for ( var i = 0; i < itemNodes.length; i ++ ) {
var itemNode = itemNodes[ i ];
var buildItem = {
objectId: itemNode.getAttribute( 'objectid' )
};
var transform = itemNode.getAttribute( 'transform' );
if ( transform ) {
buildItem[ 'transform' ] = parseTransform( transform );
}
buildData.push( buildItem );
}
return buildData;
}
function parseModelNode( modelNode ) {
var modelData = { unit: modelNode.getAttribute( 'unit' ) || 'millimeter' };
var metadataNodes = modelNode.querySelectorAll( 'metadata' );
if ( metadataNodes ) {
modelData[ 'metadata' ] = parseMetadataNodes( metadataNodes );
}
var resourcesNode = modelNode.querySelector( 'resources' );
if ( resourcesNode ) {
modelData[ 'resources' ] = parseResourcesNode( resourcesNode );
}
var buildNode = modelNode.querySelector( 'build' );
if ( buildNode ) {
modelData[ 'build' ] = parseBuildNode( buildNode );
}
return modelData;
}
function buildTexture( texture2dgroup, objects, modelData, textureData ) {
var texid = texture2dgroup.texid;
var texture2ds = modelData.resources.texture2d;
var texture2d = texture2ds[ texid ];
if ( texture2d ) {
var data = textureData[ texture2d.path ];
var type = texture2d.contenttype;
var blob = new Blob( [ data ], { type: type } );
var sourceURI = URL.createObjectURL( blob );
var texture = textureLoader.load( sourceURI, function () {
URL.revokeObjectURL( sourceURI );
} );
texture.encoding = sRGBEncoding;
// texture parameters
switch ( texture2d.tilestyleu ) {
case 'wrap':
texture.wrapS = RepeatWrapping;
break;
case 'mirror':
texture.wrapS = MirroredRepeatWrapping;
break;
case 'none':
case 'clamp':
texture.wrapS = ClampToEdgeWrapping;
break;
default:
texture.wrapS = RepeatWrapping;
}
switch ( texture2d.tilestylev ) {
case 'wrap':
texture.wrapT = RepeatWrapping;
break;
case 'mirror':
texture.wrapT = MirroredRepeatWrapping;
break;
case 'none':
case 'clamp':
texture.wrapT = ClampToEdgeWrapping;
break;
default:
texture.wrapT = RepeatWrapping;
}
switch ( texture2d.filter ) {
case 'auto':
texture.magFilter = LinearFilter;
texture.minFilter = LinearMipmapLinearFilter;
break;
case 'linear':
texture.magFilter = LinearFilter;
texture.minFilter = LinearFilter;
break;
case 'nearest':
texture.magFilter = NearestFilter;
texture.minFilter = NearestFilter;
break;
default:
texture.magFilter = LinearFilter;
texture.minFilter = LinearMipmapLinearFilter;
}
return texture;
} else {
return null;
}
}
function buildBasematerialsMeshes( basematerials, triangleProperties, modelData, meshData, textureData, objectData ) {
var objectPindex = objectData.pindex;
var materialMap = {};
for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
var triangleProperty = triangleProperties[ i ];
var pindex = ( triangleProperty.p1 !== undefined ) ? triangleProperty.p1 : objectPindex;
if ( materialMap[ pindex ] === undefined ) materialMap[ pindex ] = [];
materialMap[ pindex ].push( triangleProperty );
}
//
var keys = Object.keys( materialMap );
var meshes = [];
for ( var i = 0, l = keys.length; i < l; i ++ ) {
var materialIndex = keys[ i ];
var trianglePropertiesProps = materialMap[ materialIndex ];
var basematerialData = basematerials.basematerials[ materialIndex ];
var material = getBuild( basematerialData, objects, modelData, textureData, objectData, buildBasematerial );
//
var geometry = new BufferGeometry();
var positionData = [];
var vertices = meshData.vertices;
for ( var j = 0, jl = trianglePropertiesProps.length; j < jl; j ++ ) {
var triangleProperty = trianglePropertiesProps[ j ];
positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
}
geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
//
var mesh = new Mesh( geometry, material );
meshes.push( mesh );
}
return meshes;
}
function buildTexturedMesh( texture2dgroup, triangleProperties, modelData, meshData, textureData, objectData ) {
// geometry
var geometry = new BufferGeometry();
var positionData = [];
var uvData = [];
var vertices = meshData.vertices;
var uvs = texture2dgroup.uvs;
for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
var triangleProperty = triangleProperties[ i ];
positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 0 ] );
positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 1 ] );
positionData.push( vertices[ ( triangleProperty.v1 * 3 ) + 2 ] );
positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 0 ] );
positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 1 ] );
positionData.push( vertices[ ( triangleProperty.v2 * 3 ) + 2 ] );
positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 0 ] );
positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 1 ] );
positionData.push( vertices[ ( triangleProperty.v3 * 3 ) + 2 ] );
//
uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 0 ] );
uvData.push( uvs[ ( triangleProperty.p1 * 2 ) + 1 ] );
uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 0 ] );
uvData.push( uvs[ ( triangleProperty.p2 * 2 ) + 1 ] );
uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 0 ] );
uvData.push( uvs[ ( triangleProperty.p3 * 2 ) + 1 ] );
}
geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
geometry.setAttribute( 'uv', new Float32BufferAttribute( uvData, 2 ) );
// material
var texture = getBuild( texture2dgroup, objects, modelData, textureData, objectData, buildTexture );
var material = new MeshPhongMaterial( { map: texture, flatShading: true } );
// mesh
var mesh = new Mesh( geometry, material );
return mesh;
}
function buildVertexColorMesh( colorgroup, triangleProperties, modelData, meshData ) {
// geometry
var geometry = new BufferGeometry();
var positionData = [];
var colorData = [];
var vertices = meshData.vertices;
var colors = colorgroup.colors;
for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
var triangleProperty = triangleProperties[ i ];
var v1 = triangleProperty.v1;
var v2 = triangleProperty.v2;
var v3 = triangleProperty.v3;
positionData.push( vertices[ ( v1 * 3 ) + 0 ] );
positionData.push( vertices[ ( v1 * 3 ) + 1 ] );
positionData.push( vertices[ ( v1 * 3 ) + 2 ] );
positionData.push( vertices[ ( v2 * 3 ) + 0 ] );
positionData.push( vertices[ ( v2 * 3 ) + 1 ] );
positionData.push( vertices[ ( v2 * 3 ) + 2 ] );
positionData.push( vertices[ ( v3 * 3 ) + 0 ] );
positionData.push( vertices[ ( v3 * 3 ) + 1 ] );
positionData.push( vertices[ ( v3 * 3 ) + 2 ] );
//
var p1 = triangleProperty.p1;
var p2 = triangleProperty.p2;
var p3 = triangleProperty.p3;
colorData.push( colors[ ( p1 * 3 ) + 0 ] );
colorData.push( colors[ ( p1 * 3 ) + 1 ] );
colorData.push( colors[ ( p1 * 3 ) + 2 ] );
colorData.push( colors[ ( ( p2 || p1 ) * 3 ) + 0 ] );
colorData.push( colors[ ( ( p2 || p1 ) * 3 ) + 1 ] );
colorData.push( colors[ ( ( p2 || p1 ) * 3 ) + 2 ] );
colorData.push( colors[ ( ( p3 || p1 ) * 3 ) + 0 ] );
colorData.push( colors[ ( ( p3 || p1 ) * 3 ) + 1 ] );
colorData.push( colors[ ( ( p3 || p1 ) * 3 ) + 2 ] );
}
geometry.setAttribute( 'position', new Float32BufferAttribute( positionData, 3 ) );
geometry.setAttribute( 'color', new Float32BufferAttribute( colorData, 3 ) );
// material
var material = new MeshPhongMaterial( { vertexColors: true, flatShading: true } );
// mesh
var mesh = new Mesh( geometry, material );
return mesh;
}
function buildDefaultMesh( meshData ) {
var geometry = new BufferGeometry();
geometry.setIndex( new BufferAttribute( meshData[ 'triangles' ], 1 ) );
geometry.setAttribute( 'position', new BufferAttribute( meshData[ 'vertices' ], 3 ) );
var material = new MeshPhongMaterial( { color: 0xaaaaff, flatShading: true } );
var mesh = new Mesh( geometry, material );
return mesh;
}
function buildMeshes( resourceMap, modelData, meshData, textureData, objectData ) {
var keys = Object.keys( resourceMap );
var meshes = [];
for ( var i = 0, il = keys.length; i < il; i ++ ) {
var resourceId = keys[ i ];
var triangleProperties = resourceMap[ resourceId ];
var resourceType = getResourceType( resourceId, modelData );
switch ( resourceType ) {
case 'material':
var basematerials = modelData.resources.basematerials[ resourceId ];
var newMeshes = buildBasematerialsMeshes( basematerials, triangleProperties, modelData, meshData, textureData, objectData );
for ( var j = 0, jl = newMeshes.length; j < jl; j ++ ) {
meshes.push( newMeshes[ j ] );
}
break;
case 'texture':
var texture2dgroup = modelData.resources.texture2dgroup[ resourceId ];
meshes.push( buildTexturedMesh( texture2dgroup, triangleProperties, modelData, meshData, textureData, objectData ) );
break;
case 'vertexColors':
var colorgroup = modelData.resources.colorgroup[ resourceId ];
meshes.push( buildVertexColorMesh( colorgroup, triangleProperties, modelData, meshData ) );
break;
case 'default':
meshes.push( buildDefaultMesh( meshData ) );
break;
default:
console.error( 'THREE.3MFLoader: Unsupported resource type.' );
}
}
return meshes;
}
function getResourceType( pid, modelData ) {
if ( modelData.resources.texture2dgroup[ pid ] !== undefined ) {
return 'texture';
} else if ( modelData.resources.basematerials[ pid ] !== undefined ) {
return 'material';
} else if ( modelData.resources.colorgroup[ pid ] !== undefined ) {
return 'vertexColors';
} else if ( pid === 'default' ) {
return 'default';
} else {
return undefined;
}
}
function analyzeObject( modelData, meshData, objectData ) {
var resourceMap = {};
var triangleProperties = meshData[ 'triangleProperties' ];
var objectPid = objectData.pid;
for ( var i = 0, l = triangleProperties.length; i < l; i ++ ) {
var triangleProperty = triangleProperties[ i ];
var pid = ( triangleProperty.pid !== undefined ) ? triangleProperty.pid : objectPid;
if ( pid === undefined ) pid = 'default';
if ( resourceMap[ pid ] === undefined ) resourceMap[ pid ] = [];
resourceMap[ pid ].push( triangleProperty );
}
return resourceMap;
}
function buildGroup( meshData, objects, modelData, textureData, objectData ) {
var group = new Group();
var resourceMap = analyzeObject( modelData, meshData, objectData );
var meshes = buildMeshes( resourceMap, modelData, meshData, textureData, objectData );
for ( var i = 0, l = meshes.length; i < l; i ++ ) {
group.add( meshes[ i ] );
}
return group;
}
function applyExtensions( extensions, meshData, modelXml ) {
if ( ! extensions ) {
return;
}
var availableExtensions = [];
var keys = Object.keys( extensions );
for ( var i = 0; i < keys.length; i ++ ) {
var ns = keys[ i ];
for ( var j = 0; j < scope.availableExtensions.length; j ++ ) {
var extension = scope.availableExtensions[ j ];
if ( extension.ns === ns ) {
availableExtensions.push( extension );
}
}
}
for ( var i = 0; i < availableExtensions.length; i ++ ) {
var extension = availableExtensions[ i ];
extension.apply( modelXml, extensions[ extension[ 'ns' ] ], meshData );
}
}
function getBuild( data, objects, modelData, textureData, objectData, builder ) {
if ( data.build !== undefined ) return data.build;
data.build = builder( data, objects, modelData, textureData, objectData );
return data.build;
}
function buildBasematerial( materialData, objects, modelData ) {
var material;
var displaypropertiesid = materialData.displaypropertiesid;
var pbmetallicdisplayproperties = modelData.resources.pbmetallicdisplayproperties;
if ( displaypropertiesid !== null && pbmetallicdisplayproperties[ displaypropertiesid ] !== undefined ) {
// metallic display property, use StandardMaterial
var pbmetallicdisplayproperty = pbmetallicdisplayproperties[ displaypropertiesid ];
var metallicData = pbmetallicdisplayproperty.data[ materialData.index ];
material = new MeshStandardMaterial( { flatShading: true, roughness: metallicData.roughness, metalness: metallicData.metallicness } );
} else {
// otherwise use PhongMaterial
material = new MeshPhongMaterial( { flatShading: true } );
}
material.name = materialData.name;
// displaycolor MUST be specified with a value of a 6 or 8 digit hexadecimal number, e.g. "#RRGGBB" or "#RRGGBBAA"
var displaycolor = materialData.displaycolor;
var color = displaycolor.substring( 0, 7 );
material.color.setStyle( color );
material.color.convertSRGBToLinear(); // displaycolor is in sRGB
// process alpha if set
if ( displaycolor.length === 9 ) {
material.opacity = parseInt( displaycolor.charAt( 7 ) + displaycolor.charAt( 8 ), 16 ) / 255;
}
return material;
}
function buildComposite( compositeData, objects, modelData, textureData ) {
var composite = new Group();
for ( var j = 0; j < compositeData.length; j ++ ) {
var component = compositeData[ j ];
var build = objects[ component.objectId ];
if ( build === undefined ) {
buildObject( component.objectId, objects, modelData, textureData );
build = objects[ component.objectId ];
}
var object3D = build.clone();
// apply component transform
var transform = component.transform;
if ( transform ) {
object3D.applyMatrix4( transform );
}
composite.add( object3D );
}
return composite;
}
function buildObject( objectId, objects, modelData, textureData ) {
var objectData = modelData[ 'resources' ][ 'object' ][ objectId ];
if ( objectData[ 'mesh' ] ) {
var meshData = objectData[ 'mesh' ];
var extensions = modelData[ 'extensions' ];
var modelXml = modelData[ 'xml' ];
applyExtensions( extensions, meshData, modelXml );
objects[ objectData.id ] = getBuild( meshData, objects, modelData, textureData, objectData, buildGroup );
} else {
var compositeData = objectData[ 'components' ];
objects[ objectData.id ] = getBuild( compositeData, objects, modelData, textureData, objectData, buildComposite );
}
}
function buildObjects( data3mf ) {
var modelsData = data3mf.model;
var modelRels = data3mf.modelRels;
var objects = {};
var modelsKeys = Object.keys( modelsData );
var textureData = {};
// evaluate model relationships to textures
if ( modelRels ) {
for ( var i = 0, l = modelRels.length; i < l; i ++ ) {
var modelRel = modelRels[ i ];
var textureKey = modelRel.target.substring( 1 );
if ( data3mf.texture[ textureKey ] ) {
textureData[ modelRel.target ] = data3mf.texture[ textureKey ];
}
}
}
// start build
for ( var i = 0; i < modelsKeys.length; i ++ ) {
var modelsKey = modelsKeys[ i ];
var modelData = modelsData[ modelsKey ];
var objectIds = Object.keys( modelData[ 'resources' ][ 'object' ] );
for ( var j = 0; j < objectIds.length; j ++ ) {
var objectId = objectIds[ j ];
buildObject( objectId, objects, modelData, textureData );
}
}
return objects;
}
function build( objects, data3mf ) {
var group = new Group();
var relationship = data3mf[ 'rels' ][ 0 ];
var buildData = data3mf.model[ relationship[ 'target' ].substring( 1 ) ][ 'build' ];
for ( var i = 0; i < buildData.length; i ++ ) {
var buildItem = buildData[ i ];
var object3D = objects[ buildItem[ 'objectId' ] ];
// apply transform
var transform = buildItem[ 'transform' ];
if ( transform ) {
object3D.applyMatrix4( transform );
}
group.add( object3D );
}
return group;
}
var data3mf = loadDocument( data );
var objects = buildObjects( data3mf );
return build( objects, data3mf );
},
addExtension: function ( extension ) {
this.availableExtensions.push( extension );
}
} );
Example #10
Source File: DRACOLoader.js From canvas with Apache License 2.0 | 4 votes |
DRACOLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
constructor: DRACOLoader,
setDecoderPath: function ( path ) {
this.decoderPath = path;
return this;
},
setDecoderConfig: function ( config ) {
this.decoderConfig = config;
return this;
},
setWorkerLimit: function ( workerLimit ) {
this.workerLimit = workerLimit;
return this;
},
/** @deprecated */
setVerbosity: function () {
console.warn( 'THREE.DRACOLoader: The .setVerbosity() method has been removed.' );
},
/** @deprecated */
setDrawMode: function () {
console.warn( 'THREE.DRACOLoader: The .setDrawMode() method has been removed.' );
},
/** @deprecated */
setSkipDequantization: function () {
console.warn( 'THREE.DRACOLoader: The .setSkipDequantization() method has been removed.' );
},
load: function ( url, onLoad, onProgress, onError ) {
var loader = new FileLoader( this.manager );
loader.setPath( this.path );
loader.setResponseType( 'arraybuffer' );
if ( this.crossOrigin === 'use-credentials' ) {
loader.setWithCredentials( true );
}
loader.load( url, ( buffer ) => {
var taskConfig = {
attributeIDs: this.defaultAttributeIDs,
attributeTypes: this.defaultAttributeTypes,
useUniqueIDs: false
};
this.decodeGeometry( buffer, taskConfig )
.then( onLoad )
.catch( onError );
}, onProgress, onError );
},
/** @deprecated Kept for backward-compatibility with previous DRACOLoader versions. */
decodeDracoFile: function ( buffer, callback, attributeIDs, attributeTypes ) {
var taskConfig = {
attributeIDs: attributeIDs || this.defaultAttributeIDs,
attributeTypes: attributeTypes || this.defaultAttributeTypes,
useUniqueIDs: !! attributeIDs
};
this.decodeGeometry( buffer, taskConfig ).then( callback );
},
decodeGeometry: function ( buffer, taskConfig ) {
// TODO: For backward-compatibility, support 'attributeTypes' objects containing
// references (rather than names) to typed array constructors. These must be
// serialized before sending them to the worker.
for ( var attribute in taskConfig.attributeTypes ) {
var type = taskConfig.attributeTypes[ attribute ];
if ( type.BYTES_PER_ELEMENT !== undefined ) {
taskConfig.attributeTypes[ attribute ] = type.name;
}
}
//
var taskKey = JSON.stringify( taskConfig );
// Check for an existing task using this buffer. A transferred buffer cannot be transferred
// again from this thread.
if ( DRACOLoader.taskCache.has( buffer ) ) {
var cachedTask = DRACOLoader.taskCache.get( buffer );
if ( cachedTask.key === taskKey ) {
return cachedTask.promise;
} else if ( buffer.byteLength === 0 ) {
// Technically, it would be possible to wait for the previous task to complete,
// transfer the buffer back, and decode again with the second configuration. That
// is complex, and I don't know of any reason to decode a Draco buffer twice in
// different ways, so this is left unimplemented.
throw new Error(
'THREE.DRACOLoader: Unable to re-decode a buffer with different ' +
'settings. Buffer has already been transferred.'
);
}
}
//
var worker;
var taskID = this.workerNextTaskID ++;
var taskCost = buffer.byteLength;
// Obtain a worker and assign a task, and construct a geometry instance
// when the task completes.
var geometryPending = this._getWorker( taskID, taskCost )
.then( ( _worker ) => {
worker = _worker;
return new Promise( ( resolve, reject ) => {
worker._callbacks[ taskID ] = { resolve, reject };
worker.postMessage( { type: 'decode', id: taskID, taskConfig, buffer }, [ buffer ] );
// this.debug();
} );
} )
.then( ( message ) => this._createGeometry( message.geometry ) );
// Remove task from the task list.
geometryPending
.finally( () => {
if ( worker && taskID ) {
this._releaseTask( worker, taskID );
// this.debug();
}
} );
// Cache the task result.
DRACOLoader.taskCache.set( buffer, {
key: taskKey,
promise: geometryPending
} );
return geometryPending;
},
_createGeometry: function ( geometryData ) {
var geometry = new BufferGeometry();
if ( geometryData.index ) {
geometry.setIndex( new BufferAttribute( geometryData.index.array, 1 ) );
}
for ( var i = 0; i < geometryData.attributes.length; i ++ ) {
var attribute = geometryData.attributes[ i ];
var name = attribute.name;
var array = attribute.array;
var itemSize = attribute.itemSize;
geometry.setAttribute( name, new BufferAttribute( array, itemSize ) );
}
return geometry;
},
_loadLibrary: function ( url, responseType ) {
var loader = new FileLoader( this.manager );
loader.setPath( this.decoderPath );
loader.setResponseType( responseType );
return new Promise( ( resolve, reject ) => {
loader.load( url, resolve, undefined, reject );
} );
},
preload: function () {
this._initDecoder();
return this;
},
_initDecoder: function () {
if ( this.decoderPending ) return this.decoderPending;
var useJS = typeof WebAssembly !== 'object' || this.decoderConfig.type === 'js';
var librariesPending = [];
if ( useJS ) {
librariesPending.push( this._loadLibrary( 'draco_decoder.js', 'text' ) );
} else {
librariesPending.push( this._loadLibrary( 'draco_wasm_wrapper.js', 'text' ) );
librariesPending.push( this._loadLibrary( 'draco_decoder.wasm', 'arraybuffer' ) );
}
this.decoderPending = Promise.all( librariesPending )
.then( ( libraries ) => {
var jsContent = libraries[ 0 ];
if ( ! useJS ) {
this.decoderConfig.wasmBinary = libraries[ 1 ];
}
var fn = DRACOLoader.DRACOWorker.toString();
var body = [
'/* draco decoder */',
jsContent,
'',
'/* worker */',
fn.substring( fn.indexOf( '{' ) + 1, fn.lastIndexOf( '}' ) )
].join( '\n' );
this.workerSourceURL = URL.createObjectURL( new Blob( [ body ] ) );
} );
return this.decoderPending;
},
_getWorker: function ( taskID, taskCost ) {
return this._initDecoder().then( () => {
if ( this.workerPool.length < this.workerLimit ) {
var worker = new Worker( this.workerSourceURL );
worker._callbacks = {};
worker._taskCosts = {};
worker._taskLoad = 0;
worker.postMessage( { type: 'init', decoderConfig: this.decoderConfig } );
worker.onmessage = function ( e ) {
var message = e.data;
switch ( message.type ) {
case 'decode':
worker._callbacks[ message.id ].resolve( message );
break;
case 'error':
worker._callbacks[ message.id ].reject( message );
break;
default:
console.error( 'THREE.DRACOLoader: Unexpected message, "' + message.type + '"' );
}
};
this.workerPool.push( worker );
} else {
this.workerPool.sort( function ( a, b ) {
return a._taskLoad > b._taskLoad ? - 1 : 1;
} );
}
var worker = this.workerPool[ this.workerPool.length - 1 ];
worker._taskCosts[ taskID ] = taskCost;
worker._taskLoad += taskCost;
return worker;
} );
},
_releaseTask: function ( worker, taskID ) {
worker._taskLoad -= worker._taskCosts[ taskID ];
delete worker._callbacks[ taskID ];
delete worker._taskCosts[ taskID ];
},
debug: function () {
console.log( 'Task load: ', this.workerPool.map( ( worker ) => worker._taskLoad ) );
},
dispose: function () {
for ( var i = 0; i < this.workerPool.length; ++ i ) {
this.workerPool[ i ].terminate();
}
this.workerPool.length = 0;
return this;
}
} );
Example #11
Source File: FBXLoader.js From canvas with Apache License 2.0 | 4 votes |
FBXLoader = ( function () {
var fbxTree;
var connections;
var sceneGraph;
function FBXLoader( manager ) {
Loader.call( this, manager );
}
FBXLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
constructor: FBXLoader,
load: function ( url, onLoad, onProgress, onError ) {
var scope = this;
var path = ( scope.path === '' ) ? LoaderUtils.extractUrlBase( url ) : scope.path;
var loader = new FileLoader( this.manager );
loader.setPath( scope.path );
loader.setResponseType( 'arraybuffer' );
loader.load( url, function ( buffer ) {
try {
onLoad( scope.parse( buffer, path ) );
} catch ( error ) {
setTimeout( function () {
if ( onError ) onError( error );
scope.manager.itemError( url );
}, 0 );
}
}, onProgress, onError );
},
parse: function ( FBXBuffer, path ) {
if ( isFbxFormatBinary( FBXBuffer ) ) {
fbxTree = new BinaryParser().parse( FBXBuffer );
} else {
var FBXText = convertArrayBufferToString( FBXBuffer );
if ( ! isFbxFormatASCII( FBXText ) ) {
throw new Error( 'THREE.FBXLoader: Unknown format.' );
}
if ( getFbxVersion( FBXText ) < 7000 ) {
throw new Error( 'THREE.FBXLoader: FBX version not supported, FileVersion: ' + getFbxVersion( FBXText ) );
}
fbxTree = new TextParser().parse( FBXText );
}
// console.log( fbxTree );
var textureLoader = new TextureLoader( this.manager ).setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
return new FBXTreeParser( textureLoader, this.manager ).parse( fbxTree );
}
} );
// Parse the FBXTree object returned by the BinaryParser or TextParser and return a Group
function FBXTreeParser( textureLoader, manager ) {
this.textureLoader = textureLoader;
this.manager = manager;
}
FBXTreeParser.prototype = {
constructor: FBXTreeParser,
parse: function () {
connections = this.parseConnections();
var images = this.parseImages();
var textures = this.parseTextures( images );
var materials = this.parseMaterials( textures );
var deformers = this.parseDeformers();
var geometryMap = new GeometryParser().parse( deformers );
this.parseScene( deformers, geometryMap, materials );
return sceneGraph;
},
// Parses FBXTree.Connections which holds parent-child connections between objects (e.g. material -> texture, model->geometry )
// and details the connection type
parseConnections: function () {
var connectionMap = new Map();
if ( 'Connections' in fbxTree ) {
var rawConnections = fbxTree.Connections.connections;
rawConnections.forEach( function ( rawConnection ) {
var fromID = rawConnection[ 0 ];
var toID = rawConnection[ 1 ];
var relationship = rawConnection[ 2 ];
if ( ! connectionMap.has( fromID ) ) {
connectionMap.set( fromID, {
parents: [],
children: []
} );
}
var parentRelationship = { ID: toID, relationship: relationship };
connectionMap.get( fromID ).parents.push( parentRelationship );
if ( ! connectionMap.has( toID ) ) {
connectionMap.set( toID, {
parents: [],
children: []
} );
}
var childRelationship = { ID: fromID, relationship: relationship };
connectionMap.get( toID ).children.push( childRelationship );
} );
}
return connectionMap;
},
// Parse FBXTree.Objects.Video for embedded image data
// These images are connected to textures in FBXTree.Objects.Textures
// via FBXTree.Connections.
parseImages: function () {
var images = {};
var blobs = {};
if ( 'Video' in fbxTree.Objects ) {
var videoNodes = fbxTree.Objects.Video;
for ( var nodeID in videoNodes ) {
var videoNode = videoNodes[ nodeID ];
var id = parseInt( nodeID );
images[ id ] = videoNode.RelativeFilename || videoNode.Filename;
// raw image data is in videoNode.Content
if ( 'Content' in videoNode ) {
var arrayBufferContent = ( videoNode.Content instanceof ArrayBuffer ) && ( videoNode.Content.byteLength > 0 );
var base64Content = ( typeof videoNode.Content === 'string' ) && ( videoNode.Content !== '' );
if ( arrayBufferContent || base64Content ) {
var image = this.parseImage( videoNodes[ nodeID ] );
blobs[ videoNode.RelativeFilename || videoNode.Filename ] = image;
}
}
}
}
for ( var id in images ) {
var filename = images[ id ];
if ( blobs[ filename ] !== undefined ) images[ id ] = blobs[ filename ];
else images[ id ] = images[ id ].split( '\\' ).pop();
}
return images;
},
// Parse embedded image data in FBXTree.Video.Content
parseImage: function ( videoNode ) {
var content = videoNode.Content;
var fileName = videoNode.RelativeFilename || videoNode.Filename;
var extension = fileName.slice( fileName.lastIndexOf( '.' ) + 1 ).toLowerCase();
var type;
switch ( extension ) {
case 'bmp':
type = 'image/bmp';
break;
case 'jpg':
case 'jpeg':
type = 'image/jpeg';
break;
case 'png':
type = 'image/png';
break;
case 'tif':
type = 'image/tiff';
break;
case 'tga':
if ( this.manager.getHandler( '.tga' ) === null ) {
console.warn( 'FBXLoader: TGA loader not found, skipping ', fileName );
}
type = 'image/tga';
break;
default:
console.warn( 'FBXLoader: Image type "' + extension + '" is not supported.' );
return;
}
if ( typeof content === 'string' ) { // ASCII format
return 'data:' + type + ';base64,' + content;
} else { // Binary Format
var array = new Uint8Array( content );
return window.URL.createObjectURL( new Blob( [ array ], { type: type } ) );
}
},
// Parse nodes in FBXTree.Objects.Texture
// These contain details such as UV scaling, cropping, rotation etc and are connected
// to images in FBXTree.Objects.Video
parseTextures: function ( images ) {
var textureMap = new Map();
if ( 'Texture' in fbxTree.Objects ) {
var textureNodes = fbxTree.Objects.Texture;
for ( var nodeID in textureNodes ) {
var texture = this.parseTexture( textureNodes[ nodeID ], images );
textureMap.set( parseInt( nodeID ), texture );
}
}
return textureMap;
},
// Parse individual node in FBXTree.Objects.Texture
parseTexture: function ( textureNode, images ) {
var texture = this.loadTexture( textureNode, images );
texture.ID = textureNode.id;
texture.name = textureNode.attrName;
var wrapModeU = textureNode.WrapModeU;
var wrapModeV = textureNode.WrapModeV;
var valueU = wrapModeU !== undefined ? wrapModeU.value : 0;
var valueV = wrapModeV !== undefined ? wrapModeV.value : 0;
// http://download.autodesk.com/us/fbx/SDKdocs/FBX_SDK_Help/files/fbxsdkref/class_k_fbx_texture.html#889640e63e2e681259ea81061b85143a
// 0: repeat(default), 1: clamp
texture.wrapS = valueU === 0 ? RepeatWrapping : ClampToEdgeWrapping;
texture.wrapT = valueV === 0 ? RepeatWrapping : ClampToEdgeWrapping;
if ( 'Scaling' in textureNode ) {
var values = textureNode.Scaling.value;
texture.repeat.x = values[ 0 ];
texture.repeat.y = values[ 1 ];
}
return texture;
},
// load a texture specified as a blob or data URI, or via an external URL using TextureLoader
loadTexture: function ( textureNode, images ) {
var fileName;
var currentPath = this.textureLoader.path;
var children = connections.get( textureNode.id ).children;
if ( children !== undefined && children.length > 0 && images[ children[ 0 ].ID ] !== undefined ) {
fileName = images[ children[ 0 ].ID ];
if ( fileName.indexOf( 'blob:' ) === 0 || fileName.indexOf( 'data:' ) === 0 ) {
this.textureLoader.setPath( undefined );
}
}
var texture;
var extension = textureNode.FileName.slice( - 3 ).toLowerCase();
if ( extension === 'tga' ) {
var loader = this.manager.getHandler( '.tga' );
if ( loader === null ) {
console.warn( 'FBXLoader: TGA loader not found, creating placeholder texture for', textureNode.RelativeFilename );
texture = new Texture();
} else {
texture = loader.load( fileName );
}
} else if ( extension === 'psd' ) {
console.warn( 'FBXLoader: PSD textures are not supported, creating placeholder texture for', textureNode.RelativeFilename );
texture = new Texture();
} else {
texture = this.textureLoader.load( fileName );
}
this.textureLoader.setPath( currentPath );
return texture;
},
// Parse nodes in FBXTree.Objects.Material
parseMaterials: function ( textureMap ) {
var materialMap = new Map();
if ( 'Material' in fbxTree.Objects ) {
var materialNodes = fbxTree.Objects.Material;
for ( var nodeID in materialNodes ) {
var material = this.parseMaterial( materialNodes[ nodeID ], textureMap );
if ( material !== null ) materialMap.set( parseInt( nodeID ), material );
}
}
return materialMap;
},
// Parse single node in FBXTree.Objects.Material
// Materials are connected to texture maps in FBXTree.Objects.Textures
// FBX format currently only supports Lambert and Phong shading models
parseMaterial: function ( materialNode, textureMap ) {
var ID = materialNode.id;
var name = materialNode.attrName;
var type = materialNode.ShadingModel;
// Case where FBX wraps shading model in property object.
if ( typeof type === 'object' ) {
type = type.value;
}
// Ignore unused materials which don't have any connections.
if ( ! connections.has( ID ) ) return null;
var parameters = this.parseParameters( materialNode, textureMap, ID );
var material;
switch ( type.toLowerCase() ) {
case 'phong':
material = new MeshPhongMaterial();
break;
case 'lambert':
material = new MeshLambertMaterial();
break;
default:
console.warn( 'THREE.FBXLoader: unknown material type "%s". Defaulting to MeshPhongMaterial.', type );
material = new MeshPhongMaterial();
break;
}
material.setValues( parameters );
material.name = name;
return material;
},
// Parse FBX material and return parameters suitable for a three.js material
// Also parse the texture map and return any textures associated with the material
parseParameters: function ( materialNode, textureMap, ID ) {
var parameters = {};
if ( materialNode.BumpFactor ) {
parameters.bumpScale = materialNode.BumpFactor.value;
}
if ( materialNode.Diffuse ) {
parameters.color = new Color().fromArray( materialNode.Diffuse.value );
} else if ( materialNode.DiffuseColor && materialNode.DiffuseColor.type === 'Color' ) {
// The blender exporter exports diffuse here instead of in materialNode.Diffuse
parameters.color = new Color().fromArray( materialNode.DiffuseColor.value );
}
if ( materialNode.DisplacementFactor ) {
parameters.displacementScale = materialNode.DisplacementFactor.value;
}
if ( materialNode.Emissive ) {
parameters.emissive = new Color().fromArray( materialNode.Emissive.value );
} else if ( materialNode.EmissiveColor && materialNode.EmissiveColor.type === 'Color' ) {
// The blender exporter exports emissive color here instead of in materialNode.Emissive
parameters.emissive = new Color().fromArray( materialNode.EmissiveColor.value );
}
if ( materialNode.EmissiveFactor ) {
parameters.emissiveIntensity = parseFloat( materialNode.EmissiveFactor.value );
}
if ( materialNode.Opacity ) {
parameters.opacity = parseFloat( materialNode.Opacity.value );
}
if ( parameters.opacity < 1.0 ) {
parameters.transparent = true;
}
if ( materialNode.ReflectionFactor ) {
parameters.reflectivity = materialNode.ReflectionFactor.value;
}
if ( materialNode.Shininess ) {
parameters.shininess = materialNode.Shininess.value;
}
if ( materialNode.Specular ) {
parameters.specular = new Color().fromArray( materialNode.Specular.value );
} else if ( materialNode.SpecularColor && materialNode.SpecularColor.type === 'Color' ) {
// The blender exporter exports specular color here instead of in materialNode.Specular
parameters.specular = new Color().fromArray( materialNode.SpecularColor.value );
}
var scope = this;
connections.get( ID ).children.forEach( function ( child ) {
var type = child.relationship;
switch ( type ) {
case 'Bump':
parameters.bumpMap = scope.getTexture( textureMap, child.ID );
break;
case 'Maya|TEX_ao_map':
parameters.aoMap = scope.getTexture( textureMap, child.ID );
break;
case 'DiffuseColor':
case 'Maya|TEX_color_map':
parameters.map = scope.getTexture( textureMap, child.ID );
parameters.map.encoding = sRGBEncoding;
break;
case 'DisplacementColor':
parameters.displacementMap = scope.getTexture( textureMap, child.ID );
break;
case 'EmissiveColor':
parameters.emissiveMap = scope.getTexture( textureMap, child.ID );
parameters.emissiveMap.encoding = sRGBEncoding;
break;
case 'NormalMap':
case 'Maya|TEX_normal_map':
parameters.normalMap = scope.getTexture( textureMap, child.ID );
break;
case 'ReflectionColor':
parameters.envMap = scope.getTexture( textureMap, child.ID );
parameters.envMap.mapping = EquirectangularReflectionMapping;
parameters.envMap.encoding = sRGBEncoding;
break;
case 'SpecularColor':
parameters.specularMap = scope.getTexture( textureMap, child.ID );
parameters.specularMap.encoding = sRGBEncoding;
break;
case 'TransparentColor':
case 'TransparencyFactor':
parameters.alphaMap = scope.getTexture( textureMap, child.ID );
parameters.transparent = true;
break;
case 'AmbientColor':
case 'ShininessExponent': // AKA glossiness map
case 'SpecularFactor': // AKA specularLevel
case 'VectorDisplacementColor': // NOTE: Seems to be a copy of DisplacementColor
default:
console.warn( 'THREE.FBXLoader: %s map is not supported in three.js, skipping texture.', type );
break;
}
} );
return parameters;
},
// get a texture from the textureMap for use by a material.
getTexture: function ( textureMap, id ) {
// if the texture is a layered texture, just use the first layer and issue a warning
if ( 'LayeredTexture' in fbxTree.Objects && id in fbxTree.Objects.LayeredTexture ) {
console.warn( 'THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.' );
id = connections.get( id ).children[ 0 ].ID;
}
return textureMap.get( id );
},
// Parse nodes in FBXTree.Objects.Deformer
// Deformer node can contain skinning or Vertex Cache animation data, however only skinning is supported here
// Generates map of Skeleton-like objects for use later when generating and binding skeletons.
parseDeformers: function () {
var skeletons = {};
var morphTargets = {};
if ( 'Deformer' in fbxTree.Objects ) {
var DeformerNodes = fbxTree.Objects.Deformer;
for ( var nodeID in DeformerNodes ) {
var deformerNode = DeformerNodes[ nodeID ];
var relationships = connections.get( parseInt( nodeID ) );
if ( deformerNode.attrType === 'Skin' ) {
var skeleton = this.parseSkeleton( relationships, DeformerNodes );
skeleton.ID = nodeID;
if ( relationships.parents.length > 1 ) console.warn( 'THREE.FBXLoader: skeleton attached to more than one geometry is not supported.' );
skeleton.geometryID = relationships.parents[ 0 ].ID;
skeletons[ nodeID ] = skeleton;
} else if ( deformerNode.attrType === 'BlendShape' ) {
var morphTarget = {
id: nodeID,
};
morphTarget.rawTargets = this.parseMorphTargets( relationships, DeformerNodes );
morphTarget.id = nodeID;
if ( relationships.parents.length > 1 ) console.warn( 'THREE.FBXLoader: morph target attached to more than one geometry is not supported.' );
morphTargets[ nodeID ] = morphTarget;
}
}
}
return {
skeletons: skeletons,
morphTargets: morphTargets,
};
},
// Parse single nodes in FBXTree.Objects.Deformer
// The top level skeleton node has type 'Skin' and sub nodes have type 'Cluster'
// Each skin node represents a skeleton and each cluster node represents a bone
parseSkeleton: function ( relationships, deformerNodes ) {
var rawBones = [];
relationships.children.forEach( function ( child ) {
var boneNode = deformerNodes[ child.ID ];
if ( boneNode.attrType !== 'Cluster' ) return;
var rawBone = {
ID: child.ID,
indices: [],
weights: [],
transformLink: new Matrix4().fromArray( boneNode.TransformLink.a ),
// transform: new Matrix4().fromArray( boneNode.Transform.a ),
// linkMode: boneNode.Mode,
};
if ( 'Indexes' in boneNode ) {
rawBone.indices = boneNode.Indexes.a;
rawBone.weights = boneNode.Weights.a;
}
rawBones.push( rawBone );
} );
return {
rawBones: rawBones,
bones: []
};
},
// The top level morph deformer node has type "BlendShape" and sub nodes have type "BlendShapeChannel"
parseMorphTargets: function ( relationships, deformerNodes ) {
var rawMorphTargets = [];
for ( var i = 0; i < relationships.children.length; i ++ ) {
var child = relationships.children[ i ];
var morphTargetNode = deformerNodes[ child.ID ];
var rawMorphTarget = {
name: morphTargetNode.attrName,
initialWeight: morphTargetNode.DeformPercent,
id: morphTargetNode.id,
fullWeights: morphTargetNode.FullWeights.a
};
if ( morphTargetNode.attrType !== 'BlendShapeChannel' ) return;
rawMorphTarget.geoID = connections.get( parseInt( child.ID ) ).children.filter( function ( child ) {
return child.relationship === undefined;
} )[ 0 ].ID;
rawMorphTargets.push( rawMorphTarget );
}
return rawMorphTargets;
},
// create the main Group() to be returned by the loader
parseScene: function ( deformers, geometryMap, materialMap ) {
sceneGraph = new Group();
var modelMap = this.parseModels( deformers.skeletons, geometryMap, materialMap );
var modelNodes = fbxTree.Objects.Model;
var scope = this;
modelMap.forEach( function ( model ) {
var modelNode = modelNodes[ model.ID ];
scope.setLookAtProperties( model, modelNode );
var parentConnections = connections.get( model.ID ).parents;
parentConnections.forEach( function ( connection ) {
var parent = modelMap.get( connection.ID );
if ( parent !== undefined ) parent.add( model );
} );
if ( model.parent === null ) {
sceneGraph.add( model );
}
} );
this.bindSkeleton( deformers.skeletons, geometryMap, modelMap );
this.createAmbientLight();
this.setupMorphMaterials();
sceneGraph.traverse( function ( node ) {
if ( node.userData.transformData ) {
if ( node.parent ) node.userData.transformData.parentMatrixWorld = node.parent.matrix;
var transform = generateTransform( node.userData.transformData );
node.applyMatrix4( transform );
}
} );
var animations = new AnimationParser().parse();
// if all the models where already combined in a single group, just return that
if ( sceneGraph.children.length === 1 && sceneGraph.children[ 0 ].isGroup ) {
sceneGraph.children[ 0 ].animations = animations;
sceneGraph = sceneGraph.children[ 0 ];
}
sceneGraph.animations = animations;
},
// parse nodes in FBXTree.Objects.Model
parseModels: function ( skeletons, geometryMap, materialMap ) {
var modelMap = new Map();
var modelNodes = fbxTree.Objects.Model;
for ( var nodeID in modelNodes ) {
var id = parseInt( nodeID );
var node = modelNodes[ nodeID ];
var relationships = connections.get( id );
var model = this.buildSkeleton( relationships, skeletons, id, node.attrName );
if ( ! model ) {
switch ( node.attrType ) {
case 'Camera':
model = this.createCamera( relationships );
break;
case 'Light':
model = this.createLight( relationships );
break;
case 'Mesh':
model = this.createMesh( relationships, geometryMap, materialMap );
break;
case 'NurbsCurve':
model = this.createCurve( relationships, geometryMap );
break;
case 'LimbNode':
case 'Root':
model = new Bone();
break;
case 'Null':
default:
model = new Group();
break;
}
model.name = node.attrName ? PropertyBinding.sanitizeNodeName( node.attrName ) : '';
model.ID = id;
}
this.getTransformData( model, node );
modelMap.set( id, model );
}
return modelMap;
},
buildSkeleton: function ( relationships, skeletons, id, name ) {
var bone = null;
relationships.parents.forEach( function ( parent ) {
for ( var ID in skeletons ) {
var skeleton = skeletons[ ID ];
skeleton.rawBones.forEach( function ( rawBone, i ) {
if ( rawBone.ID === parent.ID ) {
var subBone = bone;
bone = new Bone();
bone.matrixWorld.copy( rawBone.transformLink );
// set name and id here - otherwise in cases where "subBone" is created it will not have a name / id
bone.name = name ? PropertyBinding.sanitizeNodeName( name ) : '';
bone.ID = id;
skeleton.bones[ i ] = bone;
// In cases where a bone is shared between multiple meshes
// duplicate the bone here and and it as a child of the first bone
if ( subBone !== null ) {
bone.add( subBone );
}
}
} );
}
} );
return bone;
},
// create a PerspectiveCamera or OrthographicCamera
createCamera: function ( relationships ) {
var model;
var cameraAttribute;
relationships.children.forEach( function ( child ) {
var attr = fbxTree.Objects.NodeAttribute[ child.ID ];
if ( attr !== undefined ) {
cameraAttribute = attr;
}
} );
if ( cameraAttribute === undefined ) {
model = new Object3D();
} else {
var type = 0;
if ( cameraAttribute.CameraProjectionType !== undefined && cameraAttribute.CameraProjectionType.value === 1 ) {
type = 1;
}
var nearClippingPlane = 1;
if ( cameraAttribute.NearPlane !== undefined ) {
nearClippingPlane = cameraAttribute.NearPlane.value / 1000;
}
var farClippingPlane = 1000;
if ( cameraAttribute.FarPlane !== undefined ) {
farClippingPlane = cameraAttribute.FarPlane.value / 1000;
}
var width = window.innerWidth;
var height = window.innerHeight;
if ( cameraAttribute.AspectWidth !== undefined && cameraAttribute.AspectHeight !== undefined ) {
width = cameraAttribute.AspectWidth.value;
height = cameraAttribute.AspectHeight.value;
}
var aspect = width / height;
var fov = 45;
if ( cameraAttribute.FieldOfView !== undefined ) {
fov = cameraAttribute.FieldOfView.value;
}
var focalLength = cameraAttribute.FocalLength ? cameraAttribute.FocalLength.value : null;
switch ( type ) {
case 0: // Perspective
model = new PerspectiveCamera( fov, aspect, nearClippingPlane, farClippingPlane );
if ( focalLength !== null ) model.setFocalLength( focalLength );
break;
case 1: // Orthographic
model = new OrthographicCamera( - width / 2, width / 2, height / 2, - height / 2, nearClippingPlane, farClippingPlane );
break;
default:
console.warn( 'THREE.FBXLoader: Unknown camera type ' + type + '.' );
model = new Object3D();
break;
}
}
return model;
},
// Create a DirectionalLight, PointLight or SpotLight
createLight: function ( relationships ) {
var model;
var lightAttribute;
relationships.children.forEach( function ( child ) {
var attr = fbxTree.Objects.NodeAttribute[ child.ID ];
if ( attr !== undefined ) {
lightAttribute = attr;
}
} );
if ( lightAttribute === undefined ) {
model = new Object3D();
} else {
var type;
// LightType can be undefined for Point lights
if ( lightAttribute.LightType === undefined ) {
type = 0;
} else {
type = lightAttribute.LightType.value;
}
var color = 0xffffff;
if ( lightAttribute.Color !== undefined ) {
color = new Color().fromArray( lightAttribute.Color.value );
}
var intensity = ( lightAttribute.Intensity === undefined ) ? 1 : lightAttribute.Intensity.value / 100;
// light disabled
if ( lightAttribute.CastLightOnObject !== undefined && lightAttribute.CastLightOnObject.value === 0 ) {
intensity = 0;
}
var distance = 0;
if ( lightAttribute.FarAttenuationEnd !== undefined ) {
if ( lightAttribute.EnableFarAttenuation !== undefined && lightAttribute.EnableFarAttenuation.value === 0 ) {
distance = 0;
} else {
distance = lightAttribute.FarAttenuationEnd.value;
}
}
// TODO: could this be calculated linearly from FarAttenuationStart to FarAttenuationEnd?
var decay = 1;
switch ( type ) {
case 0: // Point
model = new PointLight( color, intensity, distance, decay );
break;
case 1: // Directional
model = new DirectionalLight( color, intensity );
break;
case 2: // Spot
var angle = Math.PI / 3;
if ( lightAttribute.InnerAngle !== undefined ) {
angle = MathUtils.degToRad( lightAttribute.InnerAngle.value );
}
var penumbra = 0;
if ( lightAttribute.OuterAngle !== undefined ) {
// TODO: this is not correct - FBX calculates outer and inner angle in degrees
// with OuterAngle > InnerAngle && OuterAngle <= Math.PI
// while three.js uses a penumbra between (0, 1) to attenuate the inner angle
penumbra = MathUtils.degToRad( lightAttribute.OuterAngle.value );
penumbra = Math.max( penumbra, 1 );
}
model = new SpotLight( color, intensity, distance, angle, penumbra, decay );
break;
default:
console.warn( 'THREE.FBXLoader: Unknown light type ' + lightAttribute.LightType.value + ', defaulting to a PointLight.' );
model = new PointLight( color, intensity );
break;
}
if ( lightAttribute.CastShadows !== undefined && lightAttribute.CastShadows.value === 1 ) {
model.castShadow = true;
}
}
return model;
},
createMesh: function ( relationships, geometryMap, materialMap ) {
var model;
var geometry = null;
var material = null;
var materials = [];
// get geometry and materials(s) from connections
relationships.children.forEach( function ( child ) {
if ( geometryMap.has( child.ID ) ) {
geometry = geometryMap.get( child.ID );
}
if ( materialMap.has( child.ID ) ) {
materials.push( materialMap.get( child.ID ) );
}
} );
if ( materials.length > 1 ) {
material = materials;
} else if ( materials.length > 0 ) {
material = materials[ 0 ];
} else {
material = new MeshPhongMaterial( { color: 0xcccccc } );
materials.push( material );
}
if ( 'color' in geometry.attributes ) {
materials.forEach( function ( material ) {
material.vertexColors = true;
} );
}
if ( geometry.FBX_Deformer ) {
materials.forEach( function ( material ) {
material.skinning = true;
} );
model = new SkinnedMesh( geometry, material );
model.normalizeSkinWeights();
} else {
model = new Mesh( geometry, material );
}
return model;
},
createCurve: function ( relationships, geometryMap ) {
var geometry = relationships.children.reduce( function ( geo, child ) {
if ( geometryMap.has( child.ID ) ) geo = geometryMap.get( child.ID );
return geo;
}, null );
// FBX does not list materials for Nurbs lines, so we'll just put our own in here.
var material = new LineBasicMaterial( { color: 0x3300ff, linewidth: 1 } );
return new Line( geometry, material );
},
// parse the model node for transform data
getTransformData: function ( model, modelNode ) {
var transformData = {};
if ( 'InheritType' in modelNode ) transformData.inheritType = parseInt( modelNode.InheritType.value );
if ( 'RotationOrder' in modelNode ) transformData.eulerOrder = getEulerOrder( modelNode.RotationOrder.value );
else transformData.eulerOrder = 'ZYX';
if ( 'Lcl_Translation' in modelNode ) transformData.translation = modelNode.Lcl_Translation.value;
if ( 'PreRotation' in modelNode ) transformData.preRotation = modelNode.PreRotation.value;
if ( 'Lcl_Rotation' in modelNode ) transformData.rotation = modelNode.Lcl_Rotation.value;
if ( 'PostRotation' in modelNode ) transformData.postRotation = modelNode.PostRotation.value;
if ( 'Lcl_Scaling' in modelNode ) transformData.scale = modelNode.Lcl_Scaling.value;
if ( 'ScalingOffset' in modelNode ) transformData.scalingOffset = modelNode.ScalingOffset.value;
if ( 'ScalingPivot' in modelNode ) transformData.scalingPivot = modelNode.ScalingPivot.value;
if ( 'RotationOffset' in modelNode ) transformData.rotationOffset = modelNode.RotationOffset.value;
if ( 'RotationPivot' in modelNode ) transformData.rotationPivot = modelNode.RotationPivot.value;
model.userData.transformData = transformData;
},
setLookAtProperties: function ( model, modelNode ) {
if ( 'LookAtProperty' in modelNode ) {
var children = connections.get( model.ID ).children;
children.forEach( function ( child ) {
if ( child.relationship === 'LookAtProperty' ) {
var lookAtTarget = fbxTree.Objects.Model[ child.ID ];
if ( 'Lcl_Translation' in lookAtTarget ) {
var pos = lookAtTarget.Lcl_Translation.value;
// DirectionalLight, SpotLight
if ( model.target !== undefined ) {
model.target.position.fromArray( pos );
sceneGraph.add( model.target );
} else { // Cameras and other Object3Ds
model.lookAt( new Vector3().fromArray( pos ) );
}
}
}
} );
}
},
bindSkeleton: function ( skeletons, geometryMap, modelMap ) {
var bindMatrices = this.parsePoseNodes();
for ( var ID in skeletons ) {
var skeleton = skeletons[ ID ];
var parents = connections.get( parseInt( skeleton.ID ) ).parents;
parents.forEach( function ( parent ) {
if ( geometryMap.has( parent.ID ) ) {
var geoID = parent.ID;
var geoRelationships = connections.get( geoID );
geoRelationships.parents.forEach( function ( geoConnParent ) {
if ( modelMap.has( geoConnParent.ID ) ) {
var model = modelMap.get( geoConnParent.ID );
model.bind( new Skeleton( skeleton.bones ), bindMatrices[ geoConnParent.ID ] );
}
} );
}
} );
}
},
parsePoseNodes: function () {
var bindMatrices = {};
if ( 'Pose' in fbxTree.Objects ) {
var BindPoseNode = fbxTree.Objects.Pose;
for ( var nodeID in BindPoseNode ) {
if ( BindPoseNode[ nodeID ].attrType === 'BindPose' ) {
var poseNodes = BindPoseNode[ nodeID ].PoseNode;
if ( Array.isArray( poseNodes ) ) {
poseNodes.forEach( function ( poseNode ) {
bindMatrices[ poseNode.Node ] = new Matrix4().fromArray( poseNode.Matrix.a );
} );
} else {
bindMatrices[ poseNodes.Node ] = new Matrix4().fromArray( poseNodes.Matrix.a );
}
}
}
}
return bindMatrices;
},
// Parse ambient color in FBXTree.GlobalSettings - if it's not set to black (default), create an ambient light
createAmbientLight: function () {
if ( 'GlobalSettings' in fbxTree && 'AmbientColor' in fbxTree.GlobalSettings ) {
var ambientColor = fbxTree.GlobalSettings.AmbientColor.value;
var r = ambientColor[ 0 ];
var g = ambientColor[ 1 ];
var b = ambientColor[ 2 ];
if ( r !== 0 || g !== 0 || b !== 0 ) {
var color = new Color( r, g, b );
sceneGraph.add( new AmbientLight( color, 1 ) );
}
}
},
setupMorphMaterials: function () {
var scope = this;
sceneGraph.traverse( function ( child ) {
if ( child.isMesh ) {
if ( child.geometry.morphAttributes.position && child.geometry.morphAttributes.position.length ) {
if ( Array.isArray( child.material ) ) {
child.material.forEach( function ( material, i ) {
scope.setupMorphMaterial( child, material, i );
} );
} else {
scope.setupMorphMaterial( child, child.material );
}
}
}
} );
},
setupMorphMaterial: function ( child, material, index ) {
var uuid = child.uuid;
var matUuid = material.uuid;
// if a geometry has morph targets, it cannot share the material with other geometries
var sharedMat = false;
sceneGraph.traverse( function ( node ) {
if ( node.isMesh ) {
if ( Array.isArray( node.material ) ) {
node.material.forEach( function ( mat ) {
if ( mat.uuid === matUuid && node.uuid !== uuid ) sharedMat = true;
} );
} else if ( node.material.uuid === matUuid && node.uuid !== uuid ) sharedMat = true;
}
} );
if ( sharedMat === true ) {
var clonedMat = material.clone();
clonedMat.morphTargets = true;
if ( index === undefined ) child.material = clonedMat;
else child.material[ index ] = clonedMat;
} else material.morphTargets = true;
}
};
// parse Geometry data from FBXTree and return map of BufferGeometries
function GeometryParser() {}
GeometryParser.prototype = {
constructor: GeometryParser,
// Parse nodes in FBXTree.Objects.Geometry
parse: function ( deformers ) {
var geometryMap = new Map();
if ( 'Geometry' in fbxTree.Objects ) {
var geoNodes = fbxTree.Objects.Geometry;
for ( var nodeID in geoNodes ) {
var relationships = connections.get( parseInt( nodeID ) );
var geo = this.parseGeometry( relationships, geoNodes[ nodeID ], deformers );
geometryMap.set( parseInt( nodeID ), geo );
}
}
return geometryMap;
},
// Parse single node in FBXTree.Objects.Geometry
parseGeometry: function ( relationships, geoNode, deformers ) {
switch ( geoNode.attrType ) {
case 'Mesh':
return this.parseMeshGeometry( relationships, geoNode, deformers );
break;
case 'NurbsCurve':
return this.parseNurbsGeometry( geoNode );
break;
}
},
// Parse single node mesh geometry in FBXTree.Objects.Geometry
parseMeshGeometry: function ( relationships, geoNode, deformers ) {
var skeletons = deformers.skeletons;
var morphTargets = [];
var modelNodes = relationships.parents.map( function ( parent ) {
return fbxTree.Objects.Model[ parent.ID ];
} );
// don't create geometry if it is not associated with any models
if ( modelNodes.length === 0 ) return;
var skeleton = relationships.children.reduce( function ( skeleton, child ) {
if ( skeletons[ child.ID ] !== undefined ) skeleton = skeletons[ child.ID ];
return skeleton;
}, null );
relationships.children.forEach( function ( child ) {
if ( deformers.morphTargets[ child.ID ] !== undefined ) {
morphTargets.push( deformers.morphTargets[ child.ID ] );
}
} );
// Assume one model and get the preRotation from that
// if there is more than one model associated with the geometry this may cause problems
var modelNode = modelNodes[ 0 ];
var transformData = {};
if ( 'RotationOrder' in modelNode ) transformData.eulerOrder = getEulerOrder( modelNode.RotationOrder.value );
if ( 'InheritType' in modelNode ) transformData.inheritType = parseInt( modelNode.InheritType.value );
if ( 'GeometricTranslation' in modelNode ) transformData.translation = modelNode.GeometricTranslation.value;
if ( 'GeometricRotation' in modelNode ) transformData.rotation = modelNode.GeometricRotation.value;
if ( 'GeometricScaling' in modelNode ) transformData.scale = modelNode.GeometricScaling.value;
var transform = generateTransform( transformData );
return this.genGeometry( geoNode, skeleton, morphTargets, transform );
},
// Generate a BufferGeometry from a node in FBXTree.Objects.Geometry
genGeometry: function ( geoNode, skeleton, morphTargets, preTransform ) {
var geo = new BufferGeometry();
if ( geoNode.attrName ) geo.name = geoNode.attrName;
var geoInfo = this.parseGeoNode( geoNode, skeleton );
var buffers = this.genBuffers( geoInfo );
var positionAttribute = new Float32BufferAttribute( buffers.vertex, 3 );
positionAttribute.applyMatrix4( preTransform );
geo.setAttribute( 'position', positionAttribute );
if ( buffers.colors.length > 0 ) {
geo.setAttribute( 'color', new Float32BufferAttribute( buffers.colors, 3 ) );
}
if ( skeleton ) {
geo.setAttribute( 'skinIndex', new Uint16BufferAttribute( buffers.weightsIndices, 4 ) );
geo.setAttribute( 'skinWeight', new Float32BufferAttribute( buffers.vertexWeights, 4 ) );
// used later to bind the skeleton to the model
geo.FBX_Deformer = skeleton;
}
if ( buffers.normal.length > 0 ) {
var normalMatrix = new Matrix3().getNormalMatrix( preTransform );
var normalAttribute = new Float32BufferAttribute( buffers.normal, 3 );
normalAttribute.applyNormalMatrix( normalMatrix );
geo.setAttribute( 'normal', normalAttribute );
}
buffers.uvs.forEach( function ( uvBuffer, i ) {
// subsequent uv buffers are called 'uv1', 'uv2', ...
var name = 'uv' + ( i + 1 ).toString();
// the first uv buffer is just called 'uv'
if ( i === 0 ) {
name = 'uv';
}
geo.setAttribute( name, new Float32BufferAttribute( buffers.uvs[ i ], 2 ) );
} );
if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) {
// Convert the material indices of each vertex into rendering groups on the geometry.
var prevMaterialIndex = buffers.materialIndex[ 0 ];
var startIndex = 0;
buffers.materialIndex.forEach( function ( currentIndex, i ) {
if ( currentIndex !== prevMaterialIndex ) {
geo.addGroup( startIndex, i - startIndex, prevMaterialIndex );
prevMaterialIndex = currentIndex;
startIndex = i;
}
} );
// the loop above doesn't add the last group, do that here.
if ( geo.groups.length > 0 ) {
var lastGroup = geo.groups[ geo.groups.length - 1 ];
var lastIndex = lastGroup.start + lastGroup.count;
if ( lastIndex !== buffers.materialIndex.length ) {
geo.addGroup( lastIndex, buffers.materialIndex.length - lastIndex, prevMaterialIndex );
}
}
// case where there are multiple materials but the whole geometry is only
// using one of them
if ( geo.groups.length === 0 ) {
geo.addGroup( 0, buffers.materialIndex.length, buffers.materialIndex[ 0 ] );
}
}
this.addMorphTargets( geo, geoNode, morphTargets, preTransform );
return geo;
},
parseGeoNode: function ( geoNode, skeleton ) {
var geoInfo = {};
geoInfo.vertexPositions = ( geoNode.Vertices !== undefined ) ? geoNode.Vertices.a : [];
geoInfo.vertexIndices = ( geoNode.PolygonVertexIndex !== undefined ) ? geoNode.PolygonVertexIndex.a : [];
if ( geoNode.LayerElementColor ) {
geoInfo.color = this.parseVertexColors( geoNode.LayerElementColor[ 0 ] );
}
if ( geoNode.LayerElementMaterial ) {
geoInfo.material = this.parseMaterialIndices( geoNode.LayerElementMaterial[ 0 ] );
}
if ( geoNode.LayerElementNormal ) {
geoInfo.normal = this.parseNormals( geoNode.LayerElementNormal[ 0 ] );
}
if ( geoNode.LayerElementUV ) {
geoInfo.uv = [];
var i = 0;
while ( geoNode.LayerElementUV[ i ] ) {
geoInfo.uv.push( this.parseUVs( geoNode.LayerElementUV[ i ] ) );
i ++;
}
}
geoInfo.weightTable = {};
if ( skeleton !== null ) {
geoInfo.skeleton = skeleton;
skeleton.rawBones.forEach( function ( rawBone, i ) {
// loop over the bone's vertex indices and weights
rawBone.indices.forEach( function ( index, j ) {
if ( geoInfo.weightTable[ index ] === undefined ) geoInfo.weightTable[ index ] = [];
geoInfo.weightTable[ index ].push( {
id: i,
weight: rawBone.weights[ j ],
} );
} );
} );
}
return geoInfo;
},
genBuffers: function ( geoInfo ) {
var buffers = {
vertex: [],
normal: [],
colors: [],
uvs: [],
materialIndex: [],
vertexWeights: [],
weightsIndices: [],
};
var polygonIndex = 0;
var faceLength = 0;
var displayedWeightsWarning = false;
// these will hold data for a single face
var facePositionIndexes = [];
var faceNormals = [];
var faceColors = [];
var faceUVs = [];
var faceWeights = [];
var faceWeightIndices = [];
var scope = this;
geoInfo.vertexIndices.forEach( function ( vertexIndex, polygonVertexIndex ) {
var endOfFace = false;
// Face index and vertex index arrays are combined in a single array
// A cube with quad faces looks like this:
// PolygonVertexIndex: *24 {
// a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5
// }
// Negative numbers mark the end of a face - first face here is 0, 1, 3, -3
// to find index of last vertex bit shift the index: ^ - 1
if ( vertexIndex < 0 ) {
vertexIndex = vertexIndex ^ - 1; // equivalent to ( x * -1 ) - 1
endOfFace = true;
}
var weightIndices = [];
var weights = [];
facePositionIndexes.push( vertexIndex * 3, vertexIndex * 3 + 1, vertexIndex * 3 + 2 );
if ( geoInfo.color ) {
var data = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.color );
faceColors.push( data[ 0 ], data[ 1 ], data[ 2 ] );
}
if ( geoInfo.skeleton ) {
if ( geoInfo.weightTable[ vertexIndex ] !== undefined ) {
geoInfo.weightTable[ vertexIndex ].forEach( function ( wt ) {
weights.push( wt.weight );
weightIndices.push( wt.id );
} );
}
if ( weights.length > 4 ) {
if ( ! displayedWeightsWarning ) {
console.warn( 'THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.' );
displayedWeightsWarning = true;
}
var wIndex = [ 0, 0, 0, 0 ];
var Weight = [ 0, 0, 0, 0 ];
weights.forEach( function ( weight, weightIndex ) {
var currentWeight = weight;
var currentIndex = weightIndices[ weightIndex ];
Weight.forEach( function ( comparedWeight, comparedWeightIndex, comparedWeightArray ) {
if ( currentWeight > comparedWeight ) {
comparedWeightArray[ comparedWeightIndex ] = currentWeight;
currentWeight = comparedWeight;
var tmp = wIndex[ comparedWeightIndex ];
wIndex[ comparedWeightIndex ] = currentIndex;
currentIndex = tmp;
}
} );
} );
weightIndices = wIndex;
weights = Weight;
}
// if the weight array is shorter than 4 pad with 0s
while ( weights.length < 4 ) {
weights.push( 0 );
weightIndices.push( 0 );
}
for ( var i = 0; i < 4; ++ i ) {
faceWeights.push( weights[ i ] );
faceWeightIndices.push( weightIndices[ i ] );
}
}
if ( geoInfo.normal ) {
var data = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.normal );
faceNormals.push( data[ 0 ], data[ 1 ], data[ 2 ] );
}
if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) {
var materialIndex = getData( polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.material )[ 0 ];
}
if ( geoInfo.uv ) {
geoInfo.uv.forEach( function ( uv, i ) {
var data = getData( polygonVertexIndex, polygonIndex, vertexIndex, uv );
if ( faceUVs[ i ] === undefined ) {
faceUVs[ i ] = [];
}
faceUVs[ i ].push( data[ 0 ] );
faceUVs[ i ].push( data[ 1 ] );
} );
}
faceLength ++;
if ( endOfFace ) {
scope.genFace( buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength );
polygonIndex ++;
faceLength = 0;
// reset arrays for the next face
facePositionIndexes = [];
faceNormals = [];
faceColors = [];
faceUVs = [];
faceWeights = [];
faceWeightIndices = [];
}
} );
return buffers;
},
// Generate data for a single face in a geometry. If the face is a quad then split it into 2 tris
genFace: function ( buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength ) {
for ( var i = 2; i < faceLength; i ++ ) {
buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ 0 ] ] );
buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ 1 ] ] );
buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ 2 ] ] );
buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ ( i - 1 ) * 3 ] ] );
buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ ( i - 1 ) * 3 + 1 ] ] );
buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ ( i - 1 ) * 3 + 2 ] ] );
buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i * 3 ] ] );
buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i * 3 + 1 ] ] );
buffers.vertex.push( geoInfo.vertexPositions[ facePositionIndexes[ i * 3 + 2 ] ] );
if ( geoInfo.skeleton ) {
buffers.vertexWeights.push( faceWeights[ 0 ] );
buffers.vertexWeights.push( faceWeights[ 1 ] );
buffers.vertexWeights.push( faceWeights[ 2 ] );
buffers.vertexWeights.push( faceWeights[ 3 ] );
buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 ] );
buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 + 1 ] );
buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 + 2 ] );
buffers.vertexWeights.push( faceWeights[ ( i - 1 ) * 4 + 3 ] );
buffers.vertexWeights.push( faceWeights[ i * 4 ] );
buffers.vertexWeights.push( faceWeights[ i * 4 + 1 ] );
buffers.vertexWeights.push( faceWeights[ i * 4 + 2 ] );
buffers.vertexWeights.push( faceWeights[ i * 4 + 3 ] );
buffers.weightsIndices.push( faceWeightIndices[ 0 ] );
buffers.weightsIndices.push( faceWeightIndices[ 1 ] );
buffers.weightsIndices.push( faceWeightIndices[ 2 ] );
buffers.weightsIndices.push( faceWeightIndices[ 3 ] );
buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 ] );
buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 + 1 ] );
buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 + 2 ] );
buffers.weightsIndices.push( faceWeightIndices[ ( i - 1 ) * 4 + 3 ] );
buffers.weightsIndices.push( faceWeightIndices[ i * 4 ] );
buffers.weightsIndices.push( faceWeightIndices[ i * 4 + 1 ] );
buffers.weightsIndices.push( faceWeightIndices[ i * 4 + 2 ] );
buffers.weightsIndices.push( faceWeightIndices[ i * 4 + 3 ] );
}
if ( geoInfo.color ) {
buffers.colors.push( faceColors[ 0 ] );
buffers.colors.push( faceColors[ 1 ] );
buffers.colors.push( faceColors[ 2 ] );
buffers.colors.push( faceColors[ ( i - 1 ) * 3 ] );
buffers.colors.push( faceColors[ ( i - 1 ) * 3 + 1 ] );
buffers.colors.push( faceColors[ ( i - 1 ) * 3 + 2 ] );
buffers.colors.push( faceColors[ i * 3 ] );
buffers.colors.push( faceColors[ i * 3 + 1 ] );
buffers.colors.push( faceColors[ i * 3 + 2 ] );
}
if ( geoInfo.material && geoInfo.material.mappingType !== 'AllSame' ) {
buffers.materialIndex.push( materialIndex );
buffers.materialIndex.push( materialIndex );
buffers.materialIndex.push( materialIndex );
}
if ( geoInfo.normal ) {
buffers.normal.push( faceNormals[ 0 ] );
buffers.normal.push( faceNormals[ 1 ] );
buffers.normal.push( faceNormals[ 2 ] );
buffers.normal.push( faceNormals[ ( i - 1 ) * 3 ] );
buffers.normal.push( faceNormals[ ( i - 1 ) * 3 + 1 ] );
buffers.normal.push( faceNormals[ ( i - 1 ) * 3 + 2 ] );
buffers.normal.push( faceNormals[ i * 3 ] );
buffers.normal.push( faceNormals[ i * 3 + 1 ] );
buffers.normal.push( faceNormals[ i * 3 + 2 ] );
}
if ( geoInfo.uv ) {
geoInfo.uv.forEach( function ( uv, j ) {
if ( buffers.uvs[ j ] === undefined ) buffers.uvs[ j ] = [];
buffers.uvs[ j ].push( faceUVs[ j ][ 0 ] );
buffers.uvs[ j ].push( faceUVs[ j ][ 1 ] );
buffers.uvs[ j ].push( faceUVs[ j ][ ( i - 1 ) * 2 ] );
buffers.uvs[ j ].push( faceUVs[ j ][ ( i - 1 ) * 2 + 1 ] );
buffers.uvs[ j ].push( faceUVs[ j ][ i * 2 ] );
buffers.uvs[ j ].push( faceUVs[ j ][ i * 2 + 1 ] );
} );
}
}
},
addMorphTargets: function ( parentGeo, parentGeoNode, morphTargets, preTransform ) {
if ( morphTargets.length === 0 ) return;
parentGeo.morphTargetsRelative = true;
parentGeo.morphAttributes.position = [];
// parentGeo.morphAttributes.normal = []; // not implemented
var scope = this;
morphTargets.forEach( function ( morphTarget ) {
morphTarget.rawTargets.forEach( function ( rawTarget ) {
var morphGeoNode = fbxTree.Objects.Geometry[ rawTarget.geoID ];
if ( morphGeoNode !== undefined ) {
scope.genMorphGeometry( parentGeo, parentGeoNode, morphGeoNode, preTransform, rawTarget.name );
}
} );
} );
},
// a morph geometry node is similar to a standard node, and the node is also contained
// in FBXTree.Objects.Geometry, however it can only have attributes for position, normal
// and a special attribute Index defining which vertices of the original geometry are affected
// Normal and position attributes only have data for the vertices that are affected by the morph
genMorphGeometry: function ( parentGeo, parentGeoNode, morphGeoNode, preTransform, name ) {
var vertexIndices = ( parentGeoNode.PolygonVertexIndex !== undefined ) ? parentGeoNode.PolygonVertexIndex.a : [];
var morphPositionsSparse = ( morphGeoNode.Vertices !== undefined ) ? morphGeoNode.Vertices.a : [];
var indices = ( morphGeoNode.Indexes !== undefined ) ? morphGeoNode.Indexes.a : [];
var length = parentGeo.attributes.position.count * 3;
var morphPositions = new Float32Array( length );
for ( var i = 0; i < indices.length; i ++ ) {
var morphIndex = indices[ i ] * 3;
morphPositions[ morphIndex ] = morphPositionsSparse[ i * 3 ];
morphPositions[ morphIndex + 1 ] = morphPositionsSparse[ i * 3 + 1 ];
morphPositions[ morphIndex + 2 ] = morphPositionsSparse[ i * 3 + 2 ];
}
// TODO: add morph normal support
var morphGeoInfo = {
vertexIndices: vertexIndices,
vertexPositions: morphPositions,
};
var morphBuffers = this.genBuffers( morphGeoInfo );
var positionAttribute = new Float32BufferAttribute( morphBuffers.vertex, 3 );
positionAttribute.name = name || morphGeoNode.attrName;
positionAttribute.applyMatrix4( preTransform );
parentGeo.morphAttributes.position.push( positionAttribute );
},
// Parse normal from FBXTree.Objects.Geometry.LayerElementNormal if it exists
parseNormals: function ( NormalNode ) {
var mappingType = NormalNode.MappingInformationType;
var referenceType = NormalNode.ReferenceInformationType;
var buffer = NormalNode.Normals.a;
var indexBuffer = [];
if ( referenceType === 'IndexToDirect' ) {
if ( 'NormalIndex' in NormalNode ) {
indexBuffer = NormalNode.NormalIndex.a;
} else if ( 'NormalsIndex' in NormalNode ) {
indexBuffer = NormalNode.NormalsIndex.a;
}
}
return {
dataSize: 3,
buffer: buffer,
indices: indexBuffer,
mappingType: mappingType,
referenceType: referenceType
};
},
// Parse UVs from FBXTree.Objects.Geometry.LayerElementUV if it exists
parseUVs: function ( UVNode ) {
var mappingType = UVNode.MappingInformationType;
var referenceType = UVNode.ReferenceInformationType;
var buffer = UVNode.UV.a;
var indexBuffer = [];
if ( referenceType === 'IndexToDirect' ) {
indexBuffer = UVNode.UVIndex.a;
}
return {
dataSize: 2,
buffer: buffer,
indices: indexBuffer,
mappingType: mappingType,
referenceType: referenceType
};
},
// Parse Vertex Colors from FBXTree.Objects.Geometry.LayerElementColor if it exists
parseVertexColors: function ( ColorNode ) {
var mappingType = ColorNode.MappingInformationType;
var referenceType = ColorNode.ReferenceInformationType;
var buffer = ColorNode.Colors.a;
var indexBuffer = [];
if ( referenceType === 'IndexToDirect' ) {
indexBuffer = ColorNode.ColorIndex.a;
}
return {
dataSize: 4,
buffer: buffer,
indices: indexBuffer,
mappingType: mappingType,
referenceType: referenceType
};
},
// Parse mapping and material data in FBXTree.Objects.Geometry.LayerElementMaterial if it exists
parseMaterialIndices: function ( MaterialNode ) {
var mappingType = MaterialNode.MappingInformationType;
var referenceType = MaterialNode.ReferenceInformationType;
if ( mappingType === 'NoMappingInformation' ) {
return {
dataSize: 1,
buffer: [ 0 ],
indices: [ 0 ],
mappingType: 'AllSame',
referenceType: referenceType
};
}
var materialIndexBuffer = MaterialNode.Materials.a;
// Since materials are stored as indices, there's a bit of a mismatch between FBX and what
// we expect.So we create an intermediate buffer that points to the index in the buffer,
// for conforming with the other functions we've written for other data.
var materialIndices = [];
for ( var i = 0; i < materialIndexBuffer.length; ++ i ) {
materialIndices.push( i );
}
return {
dataSize: 1,
buffer: materialIndexBuffer,
indices: materialIndices,
mappingType: mappingType,
referenceType: referenceType
};
},
// Generate a NurbGeometry from a node in FBXTree.Objects.Geometry
parseNurbsGeometry: function ( geoNode ) {
if ( NURBSCurve === undefined ) {
console.error( 'THREE.FBXLoader: The loader relies on NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry.' );
return new BufferGeometry();
}
var order = parseInt( geoNode.Order );
if ( isNaN( order ) ) {
console.error( 'THREE.FBXLoader: Invalid Order %s given for geometry ID: %s', geoNode.Order, geoNode.id );
return new BufferGeometry();
}
var degree = order - 1;
var knots = geoNode.KnotVector.a;
var controlPoints = [];
var pointsValues = geoNode.Points.a;
for ( var i = 0, l = pointsValues.length; i < l; i += 4 ) {
controlPoints.push( new Vector4().fromArray( pointsValues, i ) );
}
var startKnot, endKnot;
if ( geoNode.Form === 'Closed' ) {
controlPoints.push( controlPoints[ 0 ] );
} else if ( geoNode.Form === 'Periodic' ) {
startKnot = degree;
endKnot = knots.length - 1 - startKnot;
for ( var i = 0; i < degree; ++ i ) {
controlPoints.push( controlPoints[ i ] );
}
}
var curve = new NURBSCurve( degree, knots, controlPoints, startKnot, endKnot );
var vertices = curve.getPoints( controlPoints.length * 7 );
var positions = new Float32Array( vertices.length * 3 );
vertices.forEach( function ( vertex, i ) {
vertex.toArray( positions, i * 3 );
} );
var geometry = new BufferGeometry();
geometry.setAttribute( 'position', new BufferAttribute( positions, 3 ) );
return geometry;
},
};
// parse animation data from FBXTree
function AnimationParser() {}
AnimationParser.prototype = {
constructor: AnimationParser,
// take raw animation clips and turn them into three.js animation clips
parse: function () {
var animationClips = [];
var rawClips = this.parseClips();
if ( rawClips !== undefined ) {
for ( var key in rawClips ) {
var rawClip = rawClips[ key ];
var clip = this.addClip( rawClip );
animationClips.push( clip );
}
}
return animationClips;
},
parseClips: function () {
// since the actual transformation data is stored in FBXTree.Objects.AnimationCurve,
// if this is undefined we can safely assume there are no animations
if ( fbxTree.Objects.AnimationCurve === undefined ) return undefined;
var curveNodesMap = this.parseAnimationCurveNodes();
this.parseAnimationCurves( curveNodesMap );
var layersMap = this.parseAnimationLayers( curveNodesMap );
var rawClips = this.parseAnimStacks( layersMap );
return rawClips;
},
// parse nodes in FBXTree.Objects.AnimationCurveNode
// each AnimationCurveNode holds data for an animation transform for a model (e.g. left arm rotation )
// and is referenced by an AnimationLayer
parseAnimationCurveNodes: function () {
var rawCurveNodes = fbxTree.Objects.AnimationCurveNode;
var curveNodesMap = new Map();
for ( var nodeID in rawCurveNodes ) {
var rawCurveNode = rawCurveNodes[ nodeID ];
if ( rawCurveNode.attrName.match( /S|R|T|DeformPercent/ ) !== null ) {
var curveNode = {
id: rawCurveNode.id,
attr: rawCurveNode.attrName,
curves: {},
};
curveNodesMap.set( curveNode.id, curveNode );
}
}
return curveNodesMap;
},
// parse nodes in FBXTree.Objects.AnimationCurve and connect them up to
// previously parsed AnimationCurveNodes. Each AnimationCurve holds data for a single animated
// axis ( e.g. times and values of x rotation)
parseAnimationCurves: function ( curveNodesMap ) {
var rawCurves = fbxTree.Objects.AnimationCurve;
// TODO: Many values are identical up to roundoff error, but won't be optimised
// e.g. position times: [0, 0.4, 0. 8]
// position values: [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.235384487103147e-7, 93.67520904541016, -0.9982695579528809]
// clearly, this should be optimised to
// times: [0], positions [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809]
// this shows up in nearly every FBX file, and generally time array is length > 100
for ( var nodeID in rawCurves ) {
var animationCurve = {
id: rawCurves[ nodeID ].id,
times: rawCurves[ nodeID ].KeyTime.a.map( convertFBXTimeToSeconds ),
values: rawCurves[ nodeID ].KeyValueFloat.a,
};
var relationships = connections.get( animationCurve.id );
if ( relationships !== undefined ) {
var animationCurveID = relationships.parents[ 0 ].ID;
var animationCurveRelationship = relationships.parents[ 0 ].relationship;
if ( animationCurveRelationship.match( /X/ ) ) {
curveNodesMap.get( animationCurveID ).curves[ 'x' ] = animationCurve;
} else if ( animationCurveRelationship.match( /Y/ ) ) {
curveNodesMap.get( animationCurveID ).curves[ 'y' ] = animationCurve;
} else if ( animationCurveRelationship.match( /Z/ ) ) {
curveNodesMap.get( animationCurveID ).curves[ 'z' ] = animationCurve;
} else if ( animationCurveRelationship.match( /d|DeformPercent/ ) && curveNodesMap.has( animationCurveID ) ) {
curveNodesMap.get( animationCurveID ).curves[ 'morph' ] = animationCurve;
}
}
}
},
// parse nodes in FBXTree.Objects.AnimationLayer. Each layers holds references
// to various AnimationCurveNodes and is referenced by an AnimationStack node
// note: theoretically a stack can have multiple layers, however in practice there always seems to be one per stack
parseAnimationLayers: function ( curveNodesMap ) {
var rawLayers = fbxTree.Objects.AnimationLayer;
var layersMap = new Map();
for ( var nodeID in rawLayers ) {
var layerCurveNodes = [];
var connection = connections.get( parseInt( nodeID ) );
if ( connection !== undefined ) {
// all the animationCurveNodes used in the layer
var children = connection.children;
children.forEach( function ( child, i ) {
if ( curveNodesMap.has( child.ID ) ) {
var curveNode = curveNodesMap.get( child.ID );
// check that the curves are defined for at least one axis, otherwise ignore the curveNode
if ( curveNode.curves.x !== undefined || curveNode.curves.y !== undefined || curveNode.curves.z !== undefined ) {
if ( layerCurveNodes[ i ] === undefined ) {
var modelID = connections.get( child.ID ).parents.filter( function ( parent ) {
return parent.relationship !== undefined;
} )[ 0 ].ID;
if ( modelID !== undefined ) {
var rawModel = fbxTree.Objects.Model[ modelID.toString() ];
var node = {
modelName: rawModel.attrName ? PropertyBinding.sanitizeNodeName( rawModel.attrName ) : '',
ID: rawModel.id,
initialPosition: [ 0, 0, 0 ],
initialRotation: [ 0, 0, 0 ],
initialScale: [ 1, 1, 1 ],
};
sceneGraph.traverse( function ( child ) {
if ( child.ID === rawModel.id ) {
node.transform = child.matrix;
if ( child.userData.transformData ) node.eulerOrder = child.userData.transformData.eulerOrder;
}
} );
if ( ! node.transform ) node.transform = new Matrix4();
// if the animated model is pre rotated, we'll have to apply the pre rotations to every
// animation value as well
if ( 'PreRotation' in rawModel ) node.preRotation = rawModel.PreRotation.value;
if ( 'PostRotation' in rawModel ) node.postRotation = rawModel.PostRotation.value;
layerCurveNodes[ i ] = node;
}
}
if ( layerCurveNodes[ i ] ) layerCurveNodes[ i ][ curveNode.attr ] = curveNode;
} else if ( curveNode.curves.morph !== undefined ) {
if ( layerCurveNodes[ i ] === undefined ) {
var deformerID = connections.get( child.ID ).parents.filter( function ( parent ) {
return parent.relationship !== undefined;
} )[ 0 ].ID;
var morpherID = connections.get( deformerID ).parents[ 0 ].ID;
var geoID = connections.get( morpherID ).parents[ 0 ].ID;
// assuming geometry is not used in more than one model
var modelID = connections.get( geoID ).parents[ 0 ].ID;
var rawModel = fbxTree.Objects.Model[ modelID ];
var node = {
modelName: rawModel.attrName ? PropertyBinding.sanitizeNodeName( rawModel.attrName ) : '',
morphName: fbxTree.Objects.Deformer[ deformerID ].attrName,
};
layerCurveNodes[ i ] = node;
}
layerCurveNodes[ i ][ curveNode.attr ] = curveNode;
}
}
} );
layersMap.set( parseInt( nodeID ), layerCurveNodes );
}
}
return layersMap;
},
// parse nodes in FBXTree.Objects.AnimationStack. These are the top level node in the animation
// hierarchy. Each Stack node will be used to create a AnimationClip
parseAnimStacks: function ( layersMap ) {
var rawStacks = fbxTree.Objects.AnimationStack;
// connect the stacks (clips) up to the layers
var rawClips = {};
for ( var nodeID in rawStacks ) {
var children = connections.get( parseInt( nodeID ) ).children;
if ( children.length > 1 ) {
// it seems like stacks will always be associated with a single layer. But just in case there are files
// where there are multiple layers per stack, we'll display a warning
console.warn( 'THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.' );
}
var layer = layersMap.get( children[ 0 ].ID );
rawClips[ nodeID ] = {
name: rawStacks[ nodeID ].attrName,
layer: layer,
};
}
return rawClips;
},
addClip: function ( rawClip ) {
var tracks = [];
var scope = this;
rawClip.layer.forEach( function ( rawTracks ) {
tracks = tracks.concat( scope.generateTracks( rawTracks ) );
} );
return new AnimationClip( rawClip.name, - 1, tracks );
},
generateTracks: function ( rawTracks ) {
var tracks = [];
var initialPosition = new Vector3();
var initialRotation = new Quaternion();
var initialScale = new Vector3();
if ( rawTracks.transform ) rawTracks.transform.decompose( initialPosition, initialRotation, initialScale );
initialPosition = initialPosition.toArray();
initialRotation = new Euler().setFromQuaternion( initialRotation, rawTracks.eulerOrder ).toArray();
initialScale = initialScale.toArray();
if ( rawTracks.T !== undefined && Object.keys( rawTracks.T.curves ).length > 0 ) {
var positionTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.T.curves, initialPosition, 'position' );
if ( positionTrack !== undefined ) tracks.push( positionTrack );
}
if ( rawTracks.R !== undefined && Object.keys( rawTracks.R.curves ).length > 0 ) {
var rotationTrack = this.generateRotationTrack( rawTracks.modelName, rawTracks.R.curves, initialRotation, rawTracks.preRotation, rawTracks.postRotation, rawTracks.eulerOrder );
if ( rotationTrack !== undefined ) tracks.push( rotationTrack );
}
if ( rawTracks.S !== undefined && Object.keys( rawTracks.S.curves ).length > 0 ) {
var scaleTrack = this.generateVectorTrack( rawTracks.modelName, rawTracks.S.curves, initialScale, 'scale' );
if ( scaleTrack !== undefined ) tracks.push( scaleTrack );
}
if ( rawTracks.DeformPercent !== undefined ) {
var morphTrack = this.generateMorphTrack( rawTracks );
if ( morphTrack !== undefined ) tracks.push( morphTrack );
}
return tracks;
},
generateVectorTrack: function ( modelName, curves, initialValue, type ) {
var times = this.getTimesForAllAxes( curves );
var values = this.getKeyframeTrackValues( times, curves, initialValue );
return new VectorKeyframeTrack( modelName + '.' + type, times, values );
},
generateRotationTrack: function ( modelName, curves, initialValue, preRotation, postRotation, eulerOrder ) {
if ( curves.x !== undefined ) {
this.interpolateRotations( curves.x );
curves.x.values = curves.x.values.map( MathUtils.degToRad );
}
if ( curves.y !== undefined ) {
this.interpolateRotations( curves.y );
curves.y.values = curves.y.values.map( MathUtils.degToRad );
}
if ( curves.z !== undefined ) {
this.interpolateRotations( curves.z );
curves.z.values = curves.z.values.map( MathUtils.degToRad );
}
var times = this.getTimesForAllAxes( curves );
var values = this.getKeyframeTrackValues( times, curves, initialValue );
if ( preRotation !== undefined ) {
preRotation = preRotation.map( MathUtils.degToRad );
preRotation.push( eulerOrder );
preRotation = new Euler().fromArray( preRotation );
preRotation = new Quaternion().setFromEuler( preRotation );
}
if ( postRotation !== undefined ) {
postRotation = postRotation.map( MathUtils.degToRad );
postRotation.push( eulerOrder );
postRotation = new Euler().fromArray( postRotation );
postRotation = new Quaternion().setFromEuler( postRotation ).inverse();
}
var quaternion = new Quaternion();
var euler = new Euler();
var quaternionValues = [];
for ( var i = 0; i < values.length; i += 3 ) {
euler.set( values[ i ], values[ i + 1 ], values[ i + 2 ], eulerOrder );
quaternion.setFromEuler( euler );
if ( preRotation !== undefined ) quaternion.premultiply( preRotation );
if ( postRotation !== undefined ) quaternion.multiply( postRotation );
quaternion.toArray( quaternionValues, ( i / 3 ) * 4 );
}
return new QuaternionKeyframeTrack( modelName + '.quaternion', times, quaternionValues );
},
generateMorphTrack: function ( rawTracks ) {
var curves = rawTracks.DeformPercent.curves.morph;
var values = curves.values.map( function ( val ) {
return val / 100;
} );
var morphNum = sceneGraph.getObjectByName( rawTracks.modelName ).morphTargetDictionary[ rawTracks.morphName ];
return new NumberKeyframeTrack( rawTracks.modelName + '.morphTargetInfluences[' + morphNum + ']', curves.times, values );
},
// For all animated objects, times are defined separately for each axis
// Here we'll combine the times into one sorted array without duplicates
getTimesForAllAxes: function ( curves ) {
var times = [];
// first join together the times for each axis, if defined
if ( curves.x !== undefined ) times = times.concat( curves.x.times );
if ( curves.y !== undefined ) times = times.concat( curves.y.times );
if ( curves.z !== undefined ) times = times.concat( curves.z.times );
// then sort them and remove duplicates
times = times.sort( function ( a, b ) {
return a - b;
} ).filter( function ( elem, index, array ) {
return array.indexOf( elem ) == index;
} );
return times;
},
getKeyframeTrackValues: function ( times, curves, initialValue ) {
var prevValue = initialValue;
var values = [];
var xIndex = - 1;
var yIndex = - 1;
var zIndex = - 1;
times.forEach( function ( time ) {
if ( curves.x ) xIndex = curves.x.times.indexOf( time );
if ( curves.y ) yIndex = curves.y.times.indexOf( time );
if ( curves.z ) zIndex = curves.z.times.indexOf( time );
// if there is an x value defined for this frame, use that
if ( xIndex !== - 1 ) {
var xValue = curves.x.values[ xIndex ];
values.push( xValue );
prevValue[ 0 ] = xValue;
} else {
// otherwise use the x value from the previous frame
values.push( prevValue[ 0 ] );
}
if ( yIndex !== - 1 ) {
var yValue = curves.y.values[ yIndex ];
values.push( yValue );
prevValue[ 1 ] = yValue;
} else {
values.push( prevValue[ 1 ] );
}
if ( zIndex !== - 1 ) {
var zValue = curves.z.values[ zIndex ];
values.push( zValue );
prevValue[ 2 ] = zValue;
} else {
values.push( prevValue[ 2 ] );
}
} );
return values;
},
// Rotations are defined as Euler angles which can have values of any size
// These will be converted to quaternions which don't support values greater than
// PI, so we'll interpolate large rotations
interpolateRotations: function ( curve ) {
for ( var i = 1; i < curve.values.length; i ++ ) {
var initialValue = curve.values[ i - 1 ];
var valuesSpan = curve.values[ i ] - initialValue;
var absoluteSpan = Math.abs( valuesSpan );
if ( absoluteSpan >= 180 ) {
var numSubIntervals = absoluteSpan / 180;
var step = valuesSpan / numSubIntervals;
var nextValue = initialValue + step;
var initialTime = curve.times[ i - 1 ];
var timeSpan = curve.times[ i ] - initialTime;
var interval = timeSpan / numSubIntervals;
var nextTime = initialTime + interval;
var interpolatedTimes = [];
var interpolatedValues = [];
while ( nextTime < curve.times[ i ] ) {
interpolatedTimes.push( nextTime );
nextTime += interval;
interpolatedValues.push( nextValue );
nextValue += step;
}
curve.times = inject( curve.times, i, interpolatedTimes );
curve.values = inject( curve.values, i, interpolatedValues );
}
}
},
};
// parse an FBX file in ASCII format
function TextParser() {}
TextParser.prototype = {
constructor: TextParser,
getPrevNode: function () {
return this.nodeStack[ this.currentIndent - 2 ];
},
getCurrentNode: function () {
return this.nodeStack[ this.currentIndent - 1 ];
},
getCurrentProp: function () {
return this.currentProp;
},
pushStack: function ( node ) {
this.nodeStack.push( node );
this.currentIndent += 1;
},
popStack: function () {
this.nodeStack.pop();
this.currentIndent -= 1;
},
setCurrentProp: function ( val, name ) {
this.currentProp = val;
this.currentPropName = name;
},
parse: function ( text ) {
this.currentIndent = 0;
this.allNodes = new FBXTree();
this.nodeStack = [];
this.currentProp = [];
this.currentPropName = '';
var scope = this;
var split = text.split( /[\r\n]+/ );
split.forEach( function ( line, i ) {
var matchComment = line.match( /^[\s\t]*;/ );
var matchEmpty = line.match( /^[\s\t]*$/ );
if ( matchComment || matchEmpty ) return;
var matchBeginning = line.match( '^\\t{' + scope.currentIndent + '}(\\w+):(.*){', '' );
var matchProperty = line.match( '^\\t{' + ( scope.currentIndent ) + '}(\\w+):[\\s\\t\\r\\n](.*)' );
var matchEnd = line.match( '^\\t{' + ( scope.currentIndent - 1 ) + '}}' );
if ( matchBeginning ) {
scope.parseNodeBegin( line, matchBeginning );
} else if ( matchProperty ) {
scope.parseNodeProperty( line, matchProperty, split[ ++ i ] );
} else if ( matchEnd ) {
scope.popStack();
} else if ( line.match( /^[^\s\t}]/ ) ) {
// large arrays are split over multiple lines terminated with a ',' character
// if this is encountered the line needs to be joined to the previous line
scope.parseNodePropertyContinued( line );
}
} );
return this.allNodes;
},
parseNodeBegin: function ( line, property ) {
var nodeName = property[ 1 ].trim().replace( /^"/, '' ).replace( /"$/, '' );
var nodeAttrs = property[ 2 ].split( ',' ).map( function ( attr ) {
return attr.trim().replace( /^"/, '' ).replace( /"$/, '' );
} );
var node = { name: nodeName };
var attrs = this.parseNodeAttr( nodeAttrs );
var currentNode = this.getCurrentNode();
// a top node
if ( this.currentIndent === 0 ) {
this.allNodes.add( nodeName, node );
} else { // a subnode
// if the subnode already exists, append it
if ( nodeName in currentNode ) {
// special case Pose needs PoseNodes as an array
if ( nodeName === 'PoseNode' ) {
currentNode.PoseNode.push( node );
} else if ( currentNode[ nodeName ].id !== undefined ) {
currentNode[ nodeName ] = {};
currentNode[ nodeName ][ currentNode[ nodeName ].id ] = currentNode[ nodeName ];
}
if ( attrs.id !== '' ) currentNode[ nodeName ][ attrs.id ] = node;
} else if ( typeof attrs.id === 'number' ) {
currentNode[ nodeName ] = {};
currentNode[ nodeName ][ attrs.id ] = node;
} else if ( nodeName !== 'Properties70' ) {
if ( nodeName === 'PoseNode' ) currentNode[ nodeName ] = [ node ];
else currentNode[ nodeName ] = node;
}
}
if ( typeof attrs.id === 'number' ) node.id = attrs.id;
if ( attrs.name !== '' ) node.attrName = attrs.name;
if ( attrs.type !== '' ) node.attrType = attrs.type;
this.pushStack( node );
},
parseNodeAttr: function ( attrs ) {
var id = attrs[ 0 ];
if ( attrs[ 0 ] !== '' ) {
id = parseInt( attrs[ 0 ] );
if ( isNaN( id ) ) {
id = attrs[ 0 ];
}
}
var name = '', type = '';
if ( attrs.length > 1 ) {
name = attrs[ 1 ].replace( /^(\w+)::/, '' );
type = attrs[ 2 ];
}
return { id: id, name: name, type: type };
},
parseNodeProperty: function ( line, property, contentLine ) {
var propName = property[ 1 ].replace( /^"/, '' ).replace( /"$/, '' ).trim();
var propValue = property[ 2 ].replace( /^"/, '' ).replace( /"$/, '' ).trim();
// for special case: base64 image data follows "Content: ," line
// Content: ,
// "/9j/4RDaRXhpZgAATU0A..."
if ( propName === 'Content' && propValue === ',' ) {
propValue = contentLine.replace( /"/g, '' ).replace( /,$/, '' ).trim();
}
var currentNode = this.getCurrentNode();
var parentName = currentNode.name;
if ( parentName === 'Properties70' ) {
this.parseNodeSpecialProperty( line, propName, propValue );
return;
}
// Connections
if ( propName === 'C' ) {
var connProps = propValue.split( ',' ).slice( 1 );
var from = parseInt( connProps[ 0 ] );
var to = parseInt( connProps[ 1 ] );
var rest = propValue.split( ',' ).slice( 3 );
rest = rest.map( function ( elem ) {
return elem.trim().replace( /^"/, '' );
} );
propName = 'connections';
propValue = [ from, to ];
append( propValue, rest );
if ( currentNode[ propName ] === undefined ) {
currentNode[ propName ] = [];
}
}
// Node
if ( propName === 'Node' ) currentNode.id = propValue;
// connections
if ( propName in currentNode && Array.isArray( currentNode[ propName ] ) ) {
currentNode[ propName ].push( propValue );
} else {
if ( propName !== 'a' ) currentNode[ propName ] = propValue;
else currentNode.a = propValue;
}
this.setCurrentProp( currentNode, propName );
// convert string to array, unless it ends in ',' in which case more will be added to it
if ( propName === 'a' && propValue.slice( - 1 ) !== ',' ) {
currentNode.a = parseNumberArray( propValue );
}
},
parseNodePropertyContinued: function ( line ) {
var currentNode = this.getCurrentNode();
currentNode.a += line;
// if the line doesn't end in ',' we have reached the end of the property value
// so convert the string to an array
if ( line.slice( - 1 ) !== ',' ) {
currentNode.a = parseNumberArray( currentNode.a );
}
},
// parse "Property70"
parseNodeSpecialProperty: function ( line, propName, propValue ) {
// split this
// P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
// into array like below
// ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
var props = propValue.split( '",' ).map( function ( prop ) {
return prop.trim().replace( /^\"/, '' ).replace( /\s/, '_' );
} );
var innerPropName = props[ 0 ];
var innerPropType1 = props[ 1 ];
var innerPropType2 = props[ 2 ];
var innerPropFlag = props[ 3 ];
var innerPropValue = props[ 4 ];
// cast values where needed, otherwise leave as strings
switch ( innerPropType1 ) {
case 'int':
case 'enum':
case 'bool':
case 'ULongLong':
case 'double':
case 'Number':
case 'FieldOfView':
innerPropValue = parseFloat( innerPropValue );
break;
case 'Color':
case 'ColorRGB':
case 'Vector3D':
case 'Lcl_Translation':
case 'Lcl_Rotation':
case 'Lcl_Scaling':
innerPropValue = parseNumberArray( innerPropValue );
break;
}
// CAUTION: these props must append to parent's parent
this.getPrevNode()[ innerPropName ] = {
'type': innerPropType1,
'type2': innerPropType2,
'flag': innerPropFlag,
'value': innerPropValue
};
this.setCurrentProp( this.getPrevNode(), innerPropName );
},
};
// Parse an FBX file in Binary format
function BinaryParser() {}
BinaryParser.prototype = {
constructor: BinaryParser,
parse: function ( buffer ) {
var reader = new BinaryReader( buffer );
reader.skip( 23 ); // skip magic 23 bytes
var version = reader.getUint32();
console.log( 'THREE.FBXLoader: FBX binary version: ' + version );
var allNodes = new FBXTree();
while ( ! this.endOfContent( reader ) ) {
var node = this.parseNode( reader, version );
if ( node !== null ) allNodes.add( node.name, node );
}
return allNodes;
},
// Check if reader has reached the end of content.
endOfContent: function ( reader ) {
// footer size: 160bytes + 16-byte alignment padding
// - 16bytes: magic
// - padding til 16-byte alignment (at least 1byte?)
// (seems like some exporters embed fixed 15 or 16bytes?)
// - 4bytes: magic
// - 4bytes: version
// - 120bytes: zero
// - 16bytes: magic
if ( reader.size() % 16 === 0 ) {
return ( ( reader.getOffset() + 160 + 16 ) & ~ 0xf ) >= reader.size();
} else {
return reader.getOffset() + 160 + 16 >= reader.size();
}
},
// recursively parse nodes until the end of the file is reached
parseNode: function ( reader, version ) {
var node = {};
// The first three data sizes depends on version.
var endOffset = ( version >= 7500 ) ? reader.getUint64() : reader.getUint32();
var numProperties = ( version >= 7500 ) ? reader.getUint64() : reader.getUint32();
( version >= 7500 ) ? reader.getUint64() : reader.getUint32(); // the returned propertyListLen is not used
var nameLen = reader.getUint8();
var name = reader.getString( nameLen );
// Regards this node as NULL-record if endOffset is zero
if ( endOffset === 0 ) return null;
var propertyList = [];
for ( var i = 0; i < numProperties; i ++ ) {
propertyList.push( this.parseProperty( reader ) );
}
// Regards the first three elements in propertyList as id, attrName, and attrType
var id = propertyList.length > 0 ? propertyList[ 0 ] : '';
var attrName = propertyList.length > 1 ? propertyList[ 1 ] : '';
var attrType = propertyList.length > 2 ? propertyList[ 2 ] : '';
// check if this node represents just a single property
// like (name, 0) set or (name2, [0, 1, 2]) set of {name: 0, name2: [0, 1, 2]}
node.singleProperty = ( numProperties === 1 && reader.getOffset() === endOffset ) ? true : false;
while ( endOffset > reader.getOffset() ) {
var subNode = this.parseNode( reader, version );
if ( subNode !== null ) this.parseSubNode( name, node, subNode );
}
node.propertyList = propertyList; // raw property list used by parent
if ( typeof id === 'number' ) node.id = id;
if ( attrName !== '' ) node.attrName = attrName;
if ( attrType !== '' ) node.attrType = attrType;
if ( name !== '' ) node.name = name;
return node;
},
parseSubNode: function ( name, node, subNode ) {
// special case: child node is single property
if ( subNode.singleProperty === true ) {
var value = subNode.propertyList[ 0 ];
if ( Array.isArray( value ) ) {
node[ subNode.name ] = subNode;
subNode.a = value;
} else {
node[ subNode.name ] = value;
}
} else if ( name === 'Connections' && subNode.name === 'C' ) {
var array = [];
subNode.propertyList.forEach( function ( property, i ) {
// first Connection is FBX type (OO, OP, etc.). We'll discard these
if ( i !== 0 ) array.push( property );
} );
if ( node.connections === undefined ) {
node.connections = [];
}
node.connections.push( array );
} else if ( subNode.name === 'Properties70' ) {
var keys = Object.keys( subNode );
keys.forEach( function ( key ) {
node[ key ] = subNode[ key ];
} );
} else if ( name === 'Properties70' && subNode.name === 'P' ) {
var innerPropName = subNode.propertyList[ 0 ];
var innerPropType1 = subNode.propertyList[ 1 ];
var innerPropType2 = subNode.propertyList[ 2 ];
var innerPropFlag = subNode.propertyList[ 3 ];
var innerPropValue;
if ( innerPropName.indexOf( 'Lcl ' ) === 0 ) innerPropName = innerPropName.replace( 'Lcl ', 'Lcl_' );
if ( innerPropType1.indexOf( 'Lcl ' ) === 0 ) innerPropType1 = innerPropType1.replace( 'Lcl ', 'Lcl_' );
if ( innerPropType1 === 'Color' || innerPropType1 === 'ColorRGB' || innerPropType1 === 'Vector' || innerPropType1 === 'Vector3D' || innerPropType1.indexOf( 'Lcl_' ) === 0 ) {
innerPropValue = [
subNode.propertyList[ 4 ],
subNode.propertyList[ 5 ],
subNode.propertyList[ 6 ]
];
} else {
innerPropValue = subNode.propertyList[ 4 ];
}
// this will be copied to parent, see above
node[ innerPropName ] = {
'type': innerPropType1,
'type2': innerPropType2,
'flag': innerPropFlag,
'value': innerPropValue
};
} else if ( node[ subNode.name ] === undefined ) {
if ( typeof subNode.id === 'number' ) {
node[ subNode.name ] = {};
node[ subNode.name ][ subNode.id ] = subNode;
} else {
node[ subNode.name ] = subNode;
}
} else {
if ( subNode.name === 'PoseNode' ) {
if ( ! Array.isArray( node[ subNode.name ] ) ) {
node[ subNode.name ] = [ node[ subNode.name ] ];
}
node[ subNode.name ].push( subNode );
} else if ( node[ subNode.name ][ subNode.id ] === undefined ) {
node[ subNode.name ][ subNode.id ] = subNode;
}
}
},
parseProperty: function ( reader ) {
var type = reader.getString( 1 );
switch ( type ) {
case 'C':
return reader.getBoolean();
case 'D':
return reader.getFloat64();
case 'F':
return reader.getFloat32();
case 'I':
return reader.getInt32();
case 'L':
return reader.getInt64();
case 'R':
var length = reader.getUint32();
return reader.getArrayBuffer( length );
case 'S':
var length = reader.getUint32();
return reader.getString( length );
case 'Y':
return reader.getInt16();
case 'b':
case 'c':
case 'd':
case 'f':
case 'i':
case 'l':
var arrayLength = reader.getUint32();
var encoding = reader.getUint32(); // 0: non-compressed, 1: compressed
var compressedLength = reader.getUint32();
if ( encoding === 0 ) {
switch ( type ) {
case 'b':
case 'c':
return reader.getBooleanArray( arrayLength );
case 'd':
return reader.getFloat64Array( arrayLength );
case 'f':
return reader.getFloat32Array( arrayLength );
case 'i':
return reader.getInt32Array( arrayLength );
case 'l':
return reader.getInt64Array( arrayLength );
}
}
if ( typeof Zlib === 'undefined' ) {
console.error( 'THREE.FBXLoader: External library Inflate.min.js required, obtain or import from https://github.com/imaya/zlib.js' );
}
var inflate = new Zlib.Inflate( new Uint8Array( reader.getArrayBuffer( compressedLength ) ) ); // eslint-disable-line no-undef
var reader2 = new BinaryReader( inflate.decompress().buffer );
switch ( type ) {
case 'b':
case 'c':
return reader2.getBooleanArray( arrayLength );
case 'd':
return reader2.getFloat64Array( arrayLength );
case 'f':
return reader2.getFloat32Array( arrayLength );
case 'i':
return reader2.getInt32Array( arrayLength );
case 'l':
return reader2.getInt64Array( arrayLength );
}
default:
throw new Error( 'THREE.FBXLoader: Unknown property type ' + type );
}
}
};
function BinaryReader( buffer, littleEndian ) {
this.dv = new DataView( buffer );
this.offset = 0;
this.littleEndian = ( littleEndian !== undefined ) ? littleEndian : true;
}
BinaryReader.prototype = {
constructor: BinaryReader,
getOffset: function () {
return this.offset;
},
size: function () {
return this.dv.buffer.byteLength;
},
skip: function ( length ) {
this.offset += length;
},
// seems like true/false representation depends on exporter.
// true: 1 or 'Y'(=0x59), false: 0 or 'T'(=0x54)
// then sees LSB.
getBoolean: function () {
return ( this.getUint8() & 1 ) === 1;
},
getBooleanArray: function ( size ) {
var a = [];
for ( var i = 0; i < size; i ++ ) {
a.push( this.getBoolean() );
}
return a;
},
getUint8: function () {
var value = this.dv.getUint8( this.offset );
this.offset += 1;
return value;
},
getInt16: function () {
var value = this.dv.getInt16( this.offset, this.littleEndian );
this.offset += 2;
return value;
},
getInt32: function () {
var value = this.dv.getInt32( this.offset, this.littleEndian );
this.offset += 4;
return value;
},
getInt32Array: function ( size ) {
var a = [];
for ( var i = 0; i < size; i ++ ) {
a.push( this.getInt32() );
}
return a;
},
getUint32: function () {
var value = this.dv.getUint32( this.offset, this.littleEndian );
this.offset += 4;
return value;
},
// JavaScript doesn't support 64-bit integer so calculate this here
// 1 << 32 will return 1 so using multiply operation instead here.
// There's a possibility that this method returns wrong value if the value
// is out of the range between Number.MAX_SAFE_INTEGER and Number.MIN_SAFE_INTEGER.
// TODO: safely handle 64-bit integer
getInt64: function () {
var low, high;
if ( this.littleEndian ) {
low = this.getUint32();
high = this.getUint32();
} else {
high = this.getUint32();
low = this.getUint32();
}
// calculate negative value
if ( high & 0x80000000 ) {
high = ~ high & 0xFFFFFFFF;
low = ~ low & 0xFFFFFFFF;
if ( low === 0xFFFFFFFF ) high = ( high + 1 ) & 0xFFFFFFFF;
low = ( low + 1 ) & 0xFFFFFFFF;
return - ( high * 0x100000000 + low );
}
return high * 0x100000000 + low;
},
getInt64Array: function ( size ) {
var a = [];
for ( var i = 0; i < size; i ++ ) {
a.push( this.getInt64() );
}
return a;
},
// Note: see getInt64() comment
getUint64: function () {
var low, high;
if ( this.littleEndian ) {
low = this.getUint32();
high = this.getUint32();
} else {
high = this.getUint32();
low = this.getUint32();
}
return high * 0x100000000 + low;
},
getFloat32: function () {
var value = this.dv.getFloat32( this.offset, this.littleEndian );
this.offset += 4;
return value;
},
getFloat32Array: function ( size ) {
var a = [];
for ( var i = 0; i < size; i ++ ) {
a.push( this.getFloat32() );
}
return a;
},
getFloat64: function () {
var value = this.dv.getFloat64( this.offset, this.littleEndian );
this.offset += 8;
return value;
},
getFloat64Array: function ( size ) {
var a = [];
for ( var i = 0; i < size; i ++ ) {
a.push( this.getFloat64() );
}
return a;
},
getArrayBuffer: function ( size ) {
var value = this.dv.buffer.slice( this.offset, this.offset + size );
this.offset += size;
return value;
},
getString: function ( size ) {
// note: safari 9 doesn't support Uint8Array.indexOf; create intermediate array instead
var a = [];
for ( var i = 0; i < size; i ++ ) {
a[ i ] = this.getUint8();
}
var nullByte = a.indexOf( 0 );
if ( nullByte >= 0 ) a = a.slice( 0, nullByte );
return LoaderUtils.decodeText( new Uint8Array( a ) );
}
};
// FBXTree holds a representation of the FBX data, returned by the TextParser ( FBX ASCII format)
// and BinaryParser( FBX Binary format)
function FBXTree() {}
FBXTree.prototype = {
constructor: FBXTree,
add: function ( key, val ) {
this[ key ] = val;
},
};
// ************** UTILITY FUNCTIONS **************
function isFbxFormatBinary( buffer ) {
var CORRECT = 'Kaydara FBX Binary \0';
return buffer.byteLength >= CORRECT.length && CORRECT === convertArrayBufferToString( buffer, 0, CORRECT.length );
}
function isFbxFormatASCII( text ) {
var CORRECT = [ 'K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\' ];
var cursor = 0;
function read( offset ) {
var result = text[ offset - 1 ];
text = text.slice( cursor + offset );
cursor ++;
return result;
}
for ( var i = 0; i < CORRECT.length; ++ i ) {
var num = read( 1 );
if ( num === CORRECT[ i ] ) {
return false;
}
}
return true;
}
function getFbxVersion( text ) {
var versionRegExp = /FBXVersion: (\d+)/;
var match = text.match( versionRegExp );
if ( match ) {
var version = parseInt( match[ 1 ] );
return version;
}
throw new Error( 'THREE.FBXLoader: Cannot find the version number for the file given.' );
}
// Converts FBX ticks into real time seconds.
function convertFBXTimeToSeconds( time ) {
return time / 46186158000;
}
var dataArray = [];
// extracts the data from the correct position in the FBX array based on indexing type
function getData( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
var index;
switch ( infoObject.mappingType ) {
case 'ByPolygonVertex' :
index = polygonVertexIndex;
break;
case 'ByPolygon' :
index = polygonIndex;
break;
case 'ByVertice' :
index = vertexIndex;
break;
case 'AllSame' :
index = infoObject.indices[ 0 ];
break;
default :
console.warn( 'THREE.FBXLoader: unknown attribute mapping type ' + infoObject.mappingType );
}
if ( infoObject.referenceType === 'IndexToDirect' ) index = infoObject.indices[ index ];
var from = index * infoObject.dataSize;
var to = from + infoObject.dataSize;
return slice( dataArray, infoObject.buffer, from, to );
}
var tempEuler = new Euler();
var tempVec = new Vector3();
// generate transformation from FBX transform data
// ref: https://help.autodesk.com/view/FBX/2017/ENU/?guid=__files_GUID_10CDD63C_79C1_4F2D_BB28_AD2BE65A02ED_htm
// ref: http://docs.autodesk.com/FBX/2014/ENU/FBX-SDK-Documentation/index.html?url=cpp_ref/_transformations_2main_8cxx-example.html,topicNumber=cpp_ref__transformations_2main_8cxx_example_htmlfc10a1e1-b18d-4e72-9dc0-70d0f1959f5e
function generateTransform( transformData ) {
var lTranslationM = new Matrix4();
var lPreRotationM = new Matrix4();
var lRotationM = new Matrix4();
var lPostRotationM = new Matrix4();
var lScalingM = new Matrix4();
var lScalingPivotM = new Matrix4();
var lScalingOffsetM = new Matrix4();
var lRotationOffsetM = new Matrix4();
var lRotationPivotM = new Matrix4();
var lParentGX = new Matrix4();
var lGlobalT = new Matrix4();
var inheritType = ( transformData.inheritType ) ? transformData.inheritType : 0;
if ( transformData.translation ) lTranslationM.setPosition( tempVec.fromArray( transformData.translation ) );
if ( transformData.preRotation ) {
var array = transformData.preRotation.map( MathUtils.degToRad );
array.push( transformData.eulerOrder );
lPreRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) );
}
if ( transformData.rotation ) {
var array = transformData.rotation.map( MathUtils.degToRad );
array.push( transformData.eulerOrder );
lRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) );
}
if ( transformData.postRotation ) {
var array = transformData.postRotation.map( MathUtils.degToRad );
array.push( transformData.eulerOrder );
lPostRotationM.makeRotationFromEuler( tempEuler.fromArray( array ) );
}
if ( transformData.scale ) lScalingM.scale( tempVec.fromArray( transformData.scale ) );
// Pivots and offsets
if ( transformData.scalingOffset ) lScalingOffsetM.setPosition( tempVec.fromArray( transformData.scalingOffset ) );
if ( transformData.scalingPivot ) lScalingPivotM.setPosition( tempVec.fromArray( transformData.scalingPivot ) );
if ( transformData.rotationOffset ) lRotationOffsetM.setPosition( tempVec.fromArray( transformData.rotationOffset ) );
if ( transformData.rotationPivot ) lRotationPivotM.setPosition( tempVec.fromArray( transformData.rotationPivot ) );
// parent transform
if ( transformData.parentMatrixWorld ) lParentGX = transformData.parentMatrixWorld;
// Global Rotation
var lLRM = lPreRotationM.multiply( lRotationM ).multiply( lPostRotationM );
var lParentGRM = new Matrix4();
lParentGX.extractRotation( lParentGRM );
// Global Shear*Scaling
var lParentTM = new Matrix4();
lParentTM.copyPosition( lParentGX );
var lParentGSM = new Matrix4();
lParentGSM.getInverse( lParentGRM ).multiply( lParentGX );
var lGlobalRS = new Matrix4();
if ( inheritType === 0 ) {
lGlobalRS.copy( lParentGRM ).multiply( lLRM ).multiply( lParentGSM ).multiply( lScalingM );
} else if ( inheritType === 1 ) {
lGlobalRS.copy( lParentGRM ).multiply( lParentGSM ).multiply( lLRM ).multiply( lScalingM );
} else {
var lParentLSM_inv = new Matrix4().getInverse( lScalingM );
var lParentGSM_noLocal = new Matrix4().multiply( lParentGSM ).multiply( lParentLSM_inv );
lGlobalRS.copy( lParentGRM ).multiply( lLRM ).multiply( lParentGSM_noLocal ).multiply( lScalingM );
}
var lRotationPivotM_inv = new Matrix4().getInverse( lRotationPivotM );
var lScalingPivotM_inv = new Matrix4().getInverse( lScalingPivotM );
// Calculate the local transform matrix
var lTransform = new Matrix4();
lTransform.copy( lTranslationM ).multiply( lRotationOffsetM ).multiply( lRotationPivotM ).multiply( lPreRotationM ).multiply( lRotationM ).multiply( lPostRotationM ).multiply( lRotationPivotM_inv ).multiply( lScalingOffsetM ).multiply( lScalingPivotM ).multiply( lScalingM ).multiply( lScalingPivotM_inv );
var lLocalTWithAllPivotAndOffsetInfo = new Matrix4().copyPosition( lTransform );
var lGlobalTranslation = new Matrix4().copy( lParentGX ).multiply( lLocalTWithAllPivotAndOffsetInfo );
lGlobalT.copyPosition( lGlobalTranslation );
lTransform = new Matrix4().multiply( lGlobalT ).multiply( lGlobalRS );
return lTransform;
}
// Returns the three.js intrinsic Euler order corresponding to FBX extrinsic Euler order
// ref: http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_euler_html
function getEulerOrder( order ) {
order = order || 0;
var enums = [
'ZYX', // -> XYZ extrinsic
'YZX', // -> XZY extrinsic
'XZY', // -> YZX extrinsic
'ZXY', // -> YXZ extrinsic
'YXZ', // -> ZXY extrinsic
'XYZ', // -> ZYX extrinsic
//'SphericXYZ', // not possible to support
];
if ( order === 6 ) {
console.warn( 'THREE.FBXLoader: unsupported Euler Order: Spherical XYZ. Animations and rotations may be incorrect.' );
return enums[ 0 ];
}
return enums[ order ];
}
// Parses comma separated list of numbers and returns them an array.
// Used internally by the TextParser
function parseNumberArray( value ) {
var array = value.split( ',' ).map( function ( val ) {
return parseFloat( val );
} );
return array;
}
function convertArrayBufferToString( buffer, from, to ) {
if ( from === undefined ) from = 0;
if ( to === undefined ) to = buffer.byteLength;
return LoaderUtils.decodeText( new Uint8Array( buffer, from, to ) );
}
function append( a, b ) {
for ( var i = 0, j = a.length, l = b.length; i < l; i ++, j ++ ) {
a[ j ] = b[ i ];
}
}
function slice( a, b, from, to ) {
for ( var i = from, j = 0; i < to; i ++, j ++ ) {
a[ j ] = b[ i ];
}
return a;
}
// inject array a2 into array a1 at index
function inject( a1, index, a2 ) {
return a1.slice( 0, index ).concat( a2 ).concat( a1.slice( index ) );
}
return FBXLoader;
} )()
Example #12
Source File: GLTFLoader.js From canvas with Apache License 2.0 | 4 votes |
GLTFLoader = ( function () {
function GLTFLoader( manager ) {
Loader.call( this, manager );
this.dracoLoader = null;
this.ddsLoader = null;
}
GLTFLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
constructor: GLTFLoader,
load: function ( url, onLoad, onProgress, onError ) {
var scope = this;
var resourcePath;
if ( this.resourcePath !== '' ) {
resourcePath = this.resourcePath;
} else if ( this.path !== '' ) {
resourcePath = this.path;
} else {
resourcePath = LoaderUtils.extractUrlBase( url );
}
// Tells the LoadingManager to track an extra item, which resolves after
// the model is fully loaded. This means the count of items loaded will
// be incorrect, but ensures manager.onLoad() does not fire early.
scope.manager.itemStart( url );
var _onError = function ( e ) {
if ( onError ) {
onError( e );
} else {
console.error( e );
}
scope.manager.itemError( url );
scope.manager.itemEnd( url );
};
var loader = new FileLoader( scope.manager );
loader.setPath( this.path );
loader.setResponseType( 'arraybuffer' );
if ( scope.crossOrigin === 'use-credentials' ) {
loader.setWithCredentials( true );
}
loader.load( url, function ( data ) {
try {
scope.parse( data, resourcePath, function ( gltf ) {
onLoad( gltf );
scope.manager.itemEnd( url );
}, _onError );
} catch ( e ) {
_onError( e );
}
}, onProgress, _onError );
},
setDRACOLoader: function ( dracoLoader ) {
this.dracoLoader = dracoLoader;
return this;
},
setDDSLoader: function ( ddsLoader ) {
this.ddsLoader = ddsLoader;
return this;
},
parse: function ( data, path, onLoad, onError ) {
var content;
var extensions = {};
if ( typeof data === 'string' ) {
content = data;
} else {
var magic = LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
try {
extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
} catch ( error ) {
if ( onError ) onError( error );
return;
}
content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
} else {
content = LoaderUtils.decodeText( new Uint8Array( data ) );
}
}
var json = JSON.parse( content );
if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
return;
}
if ( json.extensionsUsed ) {
for ( var i = 0; i < json.extensionsUsed.length; ++ i ) {
var extensionName = json.extensionsUsed[ i ];
var extensionsRequired = json.extensionsRequired || [];
switch ( extensionName ) {
case EXTENSIONS.KHR_LIGHTS_PUNCTUAL:
extensions[ extensionName ] = new GLTFLightsExtension( json );
break;
case EXTENSIONS.KHR_MATERIALS_CLEARCOAT:
extensions[ extensionName ] = new GLTFMaterialsClearcoatExtension();
break;
case EXTENSIONS.KHR_MATERIALS_UNLIT:
extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
break;
case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
break;
case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
break;
case EXTENSIONS.MSFT_TEXTURE_DDS:
extensions[ extensionName ] = new GLTFTextureDDSExtension( this.ddsLoader );
break;
case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
extensions[ extensionName ] = new GLTFTextureTransformExtension();
break;
case EXTENSIONS.KHR_MESH_QUANTIZATION:
extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
break;
default:
if ( extensionsRequired.indexOf( extensionName ) >= 0 ) {
console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
}
}
}
}
var parser = new GLTFParser( json, extensions, {
path: path || this.resourcePath || '',
crossOrigin: this.crossOrigin,
manager: this.manager
} );
parser.parse( onLoad, onError );
}
} );
/* GLTFREGISTRY */
function GLTFRegistry() {
var objects = {};
return {
get: function ( key ) {
return objects[ key ];
},
add: function ( key, object ) {
objects[ key ] = object;
},
remove: function ( key ) {
delete objects[ key ];
},
removeAll: function () {
objects = {};
}
};
}
/*********************************/
/********** EXTENSIONS ***********/
/*********************************/
var EXTENSIONS = {
KHR_BINARY_GLTF: 'KHR_binary_glTF',
KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
MSFT_TEXTURE_DDS: 'MSFT_texture_dds'
};
/**
* DDS Texture Extension
*
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds
*
*/
function GLTFTextureDDSExtension( ddsLoader ) {
if ( ! ddsLoader ) {
throw new Error( 'THREE.GLTFLoader: Attempting to load .dds texture without importing DDSLoader' );
}
this.name = EXTENSIONS.MSFT_TEXTURE_DDS;
this.ddsLoader = ddsLoader;
}
/**
* Punctual Lights Extension
*
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
*/
function GLTFLightsExtension( json ) {
this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ] ) || {};
this.lightDefs = extension.lights || [];
}
GLTFLightsExtension.prototype.loadLight = function ( lightIndex ) {
var lightDef = this.lightDefs[ lightIndex ];
var lightNode;
var color = new Color( 0xffffff );
if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
var range = lightDef.range !== undefined ? lightDef.range : 0;
switch ( lightDef.type ) {
case 'directional':
lightNode = new DirectionalLight( color );
lightNode.target.position.set( 0, 0, - 1 );
lightNode.add( lightNode.target );
break;
case 'point':
lightNode = new PointLight( color );
lightNode.distance = range;
break;
case 'spot':
lightNode = new SpotLight( color );
lightNode.distance = range;
// Handle spotlight properties.
lightDef.spot = lightDef.spot || {};
lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
lightNode.angle = lightDef.spot.outerConeAngle;
lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
lightNode.target.position.set( 0, 0, - 1 );
lightNode.add( lightNode.target );
break;
default:
throw new Error( 'THREE.GLTFLoader: Unexpected light type, "' + lightDef.type + '".' );
}
// Some lights (e.g. spot) default to a position other than the origin. Reset the position
// here, because node-level parsing will only override position if explicitly specified.
lightNode.position.set( 0, 0, 0 );
lightNode.decay = 2;
if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
lightNode.name = lightDef.name || ( 'light_' + lightIndex );
return Promise.resolve( lightNode );
};
/**
* Unlit Materials Extension
*
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
*/
function GLTFMaterialsUnlitExtension() {
this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
}
GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () {
return MeshBasicMaterial;
};
GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) {
var pending = [];
materialParams.color = new Color( 1.0, 1.0, 1.0 );
materialParams.opacity = 1.0;
var metallicRoughness = materialDef.pbrMetallicRoughness;
if ( metallicRoughness ) {
if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
var array = metallicRoughness.baseColorFactor;
materialParams.color.fromArray( array );
materialParams.opacity = array[ 3 ];
}
if ( metallicRoughness.baseColorTexture !== undefined ) {
pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
}
}
return Promise.all( pending );
};
/**
* Clearcoat Materials Extension
*
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
*/
function GLTFMaterialsClearcoatExtension() {
this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
}
GLTFMaterialsClearcoatExtension.prototype.getMaterialType = function () {
return MeshPhysicalMaterial;
};
GLTFMaterialsClearcoatExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) {
var pending = [];
var extension = materialDef.extensions[ this.name ];
if ( extension.clearcoatFactor !== undefined ) {
materialParams.clearcoat = extension.clearcoatFactor;
}
if ( extension.clearcoatTexture !== undefined ) {
pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
}
if ( extension.clearcoatRoughnessFactor !== undefined ) {
materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
}
if ( extension.clearcoatRoughnessTexture !== undefined ) {
pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
}
if ( extension.clearcoatNormalTexture !== undefined ) {
pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
if ( extension.clearcoatNormalTexture.scale !== undefined ) {
var scale = extension.clearcoatNormalTexture.scale;
materialParams.clearcoatNormalScale = new Vector2( scale, scale );
}
}
return Promise.all( pending );
};
/* BINARY EXTENSION */
var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
var BINARY_EXTENSION_HEADER_LENGTH = 12;
var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
function GLTFBinaryExtension( data ) {
this.name = EXTENSIONS.KHR_BINARY_GLTF;
this.content = null;
this.body = null;
var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
this.header = {
magic: LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
version: headerView.getUint32( 4, true ),
length: headerView.getUint32( 8, true )
};
if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
} else if ( this.header.version < 2.0 ) {
throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
}
var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
var chunkIndex = 0;
while ( chunkIndex < chunkView.byteLength ) {
var chunkLength = chunkView.getUint32( chunkIndex, true );
chunkIndex += 4;
var chunkType = chunkView.getUint32( chunkIndex, true );
chunkIndex += 4;
if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
this.content = LoaderUtils.decodeText( contentArray );
} else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
this.body = data.slice( byteOffset, byteOffset + chunkLength );
}
// Clients must ignore chunks with unknown types.
chunkIndex += chunkLength;
}
if ( this.content === null ) {
throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
}
}
/**
* DRACO Mesh Compression Extension
*
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
*/
function GLTFDracoMeshCompressionExtension( json, dracoLoader ) {
if ( ! dracoLoader ) {
throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
}
this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
this.json = json;
this.dracoLoader = dracoLoader;
this.dracoLoader.preload();
}
GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {
var json = this.json;
var dracoLoader = this.dracoLoader;
var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
var threeAttributeMap = {};
var attributeNormalizedMap = {};
var attributeTypeMap = {};
for ( var attributeName in gltfAttributeMap ) {
var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
}
for ( attributeName in primitive.attributes ) {
var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
if ( gltfAttributeMap[ attributeName ] !== undefined ) {
var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
attributeTypeMap[ threeAttributeName ] = componentType;
attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
}
}
return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
return new Promise( function ( resolve ) {
dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
for ( var attributeName in geometry.attributes ) {
var attribute = geometry.attributes[ attributeName ];
var normalized = attributeNormalizedMap[ attributeName ];
if ( normalized !== undefined ) attribute.normalized = normalized;
}
resolve( geometry );
}, threeAttributeMap, attributeTypeMap );
} );
} );
};
/**
* Texture Transform Extension
*
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
*/
function GLTFTextureTransformExtension() {
this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
}
GLTFTextureTransformExtension.prototype.extendTexture = function ( texture, transform ) {
texture = texture.clone();
if ( transform.offset !== undefined ) {
texture.offset.fromArray( transform.offset );
}
if ( transform.rotation !== undefined ) {
texture.rotation = transform.rotation;
}
if ( transform.scale !== undefined ) {
texture.repeat.fromArray( transform.scale );
}
if ( transform.texCoord !== undefined ) {
console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
}
texture.needsUpdate = true;
return texture;
};
/**
* Specular-Glossiness Extension
*
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
*/
/**
* A sub class of StandardMaterial with some of the functionality
* changed via the `onBeforeCompile` callback
* @pailhead
*/
function GLTFMeshStandardSGMaterial( params ) {
MeshStandardMaterial.call( this );
this.isGLTFSpecularGlossinessMaterial = true;
//various chunks that need replacing
var specularMapParsFragmentChunk = [
'#ifdef USE_SPECULARMAP',
' uniform sampler2D specularMap;',
'#endif'
].join( '\n' );
var glossinessMapParsFragmentChunk = [
'#ifdef USE_GLOSSINESSMAP',
' uniform sampler2D glossinessMap;',
'#endif'
].join( '\n' );
var specularMapFragmentChunk = [
'vec3 specularFactor = specular;',
'#ifdef USE_SPECULARMAP',
' vec4 texelSpecular = texture2D( specularMap, vUv );',
' texelSpecular = sRGBToLinear( texelSpecular );',
' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
' specularFactor *= texelSpecular.rgb;',
'#endif'
].join( '\n' );
var glossinessMapFragmentChunk = [
'float glossinessFactor = glossiness;',
'#ifdef USE_GLOSSINESSMAP',
' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
' glossinessFactor *= texelGlossiness.a;',
'#endif'
].join( '\n' );
var lightPhysicalFragmentChunk = [
'PhysicalMaterial material;',
'material.diffuseColor = diffuseColor.rgb;',
'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );',
'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );',
'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 );// 0.0525 corresponds to the base mip of a 256 cubemap.',
'material.specularRoughness += geometryRoughness;',
'material.specularRoughness = min( material.specularRoughness, 1.0 );',
'material.specularColor = specularFactor.rgb;',
].join( '\n' );
var uniforms = {
specular: { value: new Color().setHex( 0xffffff ) },
glossiness: { value: 1 },
specularMap: { value: null },
glossinessMap: { value: null }
};
this._extraUniforms = uniforms;
// please see #14031 or #13198 for an alternate approach
this.onBeforeCompile = function ( shader ) {
for ( var uniformName in uniforms ) {
shader.uniforms[ uniformName ] = uniforms[ uniformName ];
}
shader.fragmentShader = shader.fragmentShader.replace( 'uniform float roughness;', 'uniform vec3 specular;' );
shader.fragmentShader = shader.fragmentShader.replace( 'uniform float metalness;', 'uniform float glossiness;' );
shader.fragmentShader = shader.fragmentShader.replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk );
shader.fragmentShader = shader.fragmentShader.replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk );
shader.fragmentShader = shader.fragmentShader.replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk );
shader.fragmentShader = shader.fragmentShader.replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk );
shader.fragmentShader = shader.fragmentShader.replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
};
/*eslint-disable*/
Object.defineProperties(
this,
{
specular: {
get: function () { return uniforms.specular.value; },
set: function ( v ) { uniforms.specular.value = v; }
},
specularMap: {
get: function () { return uniforms.specularMap.value; },
set: function ( v ) { uniforms.specularMap.value = v; }
},
glossiness: {
get: function () { return uniforms.glossiness.value; },
set: function ( v ) { uniforms.glossiness.value = v; }
},
glossinessMap: {
get: function () { return uniforms.glossinessMap.value; },
set: function ( v ) {
uniforms.glossinessMap.value = v;
//how about something like this - @pailhead
if ( v ) {
this.defines.USE_GLOSSINESSMAP = '';
// set USE_ROUGHNESSMAP to enable vUv
this.defines.USE_ROUGHNESSMAP = '';
} else {
delete this.defines.USE_ROUGHNESSMAP;
delete this.defines.USE_GLOSSINESSMAP;
}
}
}
}
);
/*eslint-enable*/
delete this.metalness;
delete this.roughness;
delete this.metalnessMap;
delete this.roughnessMap;
this.setValues( params );
}
GLTFMeshStandardSGMaterial.prototype = Object.create( MeshStandardMaterial.prototype );
GLTFMeshStandardSGMaterial.prototype.constructor = GLTFMeshStandardSGMaterial;
GLTFMeshStandardSGMaterial.prototype.copy = function ( source ) {
MeshStandardMaterial.prototype.copy.call( this, source );
this.specularMap = source.specularMap;
this.specular.copy( source.specular );
this.glossinessMap = source.glossinessMap;
this.glossiness = source.glossiness;
delete this.metalness;
delete this.roughness;
delete this.metalnessMap;
delete this.roughnessMap;
return this;
};
function GLTFMaterialsPbrSpecularGlossinessExtension() {
return {
name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
specularGlossinessParams: [
'color',
'map',
'lightMap',
'lightMapIntensity',
'aoMap',
'aoMapIntensity',
'emissive',
'emissiveIntensity',
'emissiveMap',
'bumpMap',
'bumpScale',
'normalMap',
'normalMapType',
'displacementMap',
'displacementScale',
'displacementBias',
'specularMap',
'specular',
'glossinessMap',
'glossiness',
'alphaMap',
'envMap',
'envMapIntensity',
'refractionRatio',
],
getMaterialType: function () {
return GLTFMeshStandardSGMaterial;
},
extendParams: function ( materialParams, materialDef, parser ) {
var pbrSpecularGlossiness = materialDef.extensions[ this.name ];
materialParams.color = new Color( 1.0, 1.0, 1.0 );
materialParams.opacity = 1.0;
var pending = [];
if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
var array = pbrSpecularGlossiness.diffuseFactor;
materialParams.color.fromArray( array );
materialParams.opacity = array[ 3 ];
}
if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
}
materialParams.emissive = new Color( 0.0, 0.0, 0.0 );
materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
materialParams.specular = new Color( 1.0, 1.0, 1.0 );
if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
}
if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
}
return Promise.all( pending );
},
createMaterial: function ( materialParams ) {
var material = new GLTFMeshStandardSGMaterial( materialParams );
material.fog = true;
material.color = materialParams.color;
material.map = materialParams.map === undefined ? null : materialParams.map;
material.lightMap = null;
material.lightMapIntensity = 1.0;
material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
material.aoMapIntensity = 1.0;
material.emissive = materialParams.emissive;
material.emissiveIntensity = 1.0;
material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
material.bumpScale = 1;
material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
material.normalMapType = TangentSpaceNormalMap;
if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
material.displacementMap = null;
material.displacementScale = 1;
material.displacementBias = 0;
material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
material.specular = materialParams.specular;
material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
material.glossiness = materialParams.glossiness;
material.alphaMap = null;
material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
material.envMapIntensity = 1.0;
material.refractionRatio = 0.98;
return material;
},
};
}
/**
* Mesh Quantization Extension
*
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
*/
function GLTFMeshQuantizationExtension() {
this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
}
/*********************************/
/********** INTERPOLATION ********/
/*********************************/
// Spline Interpolation
// Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
}
GLTFCubicSplineInterpolant.prototype = Object.create( Interpolant.prototype );
GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;
GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function ( index ) {
// Copies a sample value to the result buffer. See description of glTF
// CUBICSPLINE values layout in interpolate_() function below.
var result = this.resultBuffer,
values = this.sampleValues,
valueSize = this.valueSize,
offset = index * valueSize * 3 + valueSize;
for ( var i = 0; i !== valueSize; i ++ ) {
result[ i ] = values[ offset + i ];
}
return result;
};
GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
var result = this.resultBuffer;
var values = this.sampleValues;
var stride = this.valueSize;
var stride2 = stride * 2;
var stride3 = stride * 3;
var td = t1 - t0;
var p = ( t - t0 ) / td;
var pp = p * p;
var ppp = pp * p;
var offset1 = i1 * stride3;
var offset0 = offset1 - stride3;
var s2 = - 2 * ppp + 3 * pp;
var s3 = ppp - pp;
var s0 = 1 - s2;
var s1 = s3 - pp + p;
// Layout of keyframe output values for CUBICSPLINE animations:
// [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
for ( var i = 0; i !== stride; i ++ ) {
var p0 = values[ offset0 + i + stride ]; // splineVertex_k
var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
}
return result;
};
/*********************************/
/********** INTERNALS ************/
/*********************************/
/* CONSTANTS */
var WEBGL_CONSTANTS = {
FLOAT: 5126,
//FLOAT_MAT2: 35674,
FLOAT_MAT3: 35675,
FLOAT_MAT4: 35676,
FLOAT_VEC2: 35664,
FLOAT_VEC3: 35665,
FLOAT_VEC4: 35666,
LINEAR: 9729,
REPEAT: 10497,
SAMPLER_2D: 35678,
POINTS: 0,
LINES: 1,
LINE_LOOP: 2,
LINE_STRIP: 3,
TRIANGLES: 4,
TRIANGLE_STRIP: 5,
TRIANGLE_FAN: 6,
UNSIGNED_BYTE: 5121,
UNSIGNED_SHORT: 5123
};
var WEBGL_COMPONENT_TYPES = {
5120: Int8Array,
5121: Uint8Array,
5122: Int16Array,
5123: Uint16Array,
5125: Uint32Array,
5126: Float32Array
};
var WEBGL_FILTERS = {
9728: NearestFilter,
9729: LinearFilter,
9984: NearestMipmapNearestFilter,
9985: LinearMipmapNearestFilter,
9986: NearestMipmapLinearFilter,
9987: LinearMipmapLinearFilter
};
var WEBGL_WRAPPINGS = {
33071: ClampToEdgeWrapping,
33648: MirroredRepeatWrapping,
10497: RepeatWrapping
};
var WEBGL_TYPE_SIZES = {
'SCALAR': 1,
'VEC2': 2,
'VEC3': 3,
'VEC4': 4,
'MAT2': 4,
'MAT3': 9,
'MAT4': 16
};
var ATTRIBUTES = {
POSITION: 'position',
NORMAL: 'normal',
TANGENT: 'tangent',
TEXCOORD_0: 'uv',
TEXCOORD_1: 'uv2',
COLOR_0: 'color',
WEIGHTS_0: 'skinWeight',
JOINTS_0: 'skinIndex',
};
var PATH_PROPERTIES = {
scale: 'scale',
translation: 'position',
rotation: 'quaternion',
weights: 'morphTargetInfluences'
};
var INTERPOLATION = {
CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
// keyframe track will be initialized with a default interpolation type, then modified.
LINEAR: InterpolateLinear,
STEP: InterpolateDiscrete
};
var ALPHA_MODES = {
OPAQUE: 'OPAQUE',
MASK: 'MASK',
BLEND: 'BLEND'
};
var MIME_TYPE_FORMATS = {
'image/png': RGBAFormat,
'image/jpeg': RGBFormat
};
/* UTILITY FUNCTIONS */
function resolveURL( url, path ) {
// Invalid URL
if ( typeof url !== 'string' || url === '' ) return '';
// Host Relative URL
if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {
path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );
}
// Absolute URL http://,https://,//
if ( /^(https?:)?\/\//i.test( url ) ) return url;
// Data URI
if ( /^data:.*,.*$/i.test( url ) ) return url;
// Blob URL
if ( /^blob:.*$/i.test( url ) ) return url;
// Relative URL
return path + url;
}
/**
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
*/
function createDefaultMaterial( cache ) {
if ( cache[ 'DefaultMaterial' ] === undefined ) {
cache[ 'DefaultMaterial' ] = new MeshStandardMaterial( {
color: 0xFFFFFF,
emissive: 0x000000,
metalness: 1,
roughness: 1,
transparent: false,
depthTest: true,
side: FrontSide
} );
}
return cache[ 'DefaultMaterial' ];
}
function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
// Add unknown glTF extensions to an object's userData.
for ( var name in objectDef.extensions ) {
if ( knownExtensions[ name ] === undefined ) {
object.userData.gltfExtensions = object.userData.gltfExtensions || {};
object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
}
}
}
/**
* @param {Object3D|Material|BufferGeometry} object
* @param {GLTF.definition} gltfDef
*/
function assignExtrasToUserData( object, gltfDef ) {
if ( gltfDef.extras !== undefined ) {
if ( typeof gltfDef.extras === 'object' ) {
Object.assign( object.userData, gltfDef.extras );
} else {
console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
}
}
}
/**
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
*
* @param {BufferGeometry} geometry
* @param {Array<GLTF.Target>} targets
* @param {GLTFParser} parser
* @return {Promise<BufferGeometry>}
*/
function addMorphTargets( geometry, targets, parser ) {
var hasMorphPosition = false;
var hasMorphNormal = false;
for ( var i = 0, il = targets.length; i < il; i ++ ) {
var target = targets[ i ];
if ( target.POSITION !== undefined ) hasMorphPosition = true;
if ( target.NORMAL !== undefined ) hasMorphNormal = true;
if ( hasMorphPosition && hasMorphNormal ) break;
}
if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );
var pendingPositionAccessors = [];
var pendingNormalAccessors = [];
for ( var i = 0, il = targets.length; i < il; i ++ ) {
var target = targets[ i ];
if ( hasMorphPosition ) {
var pendingAccessor = target.POSITION !== undefined
? parser.getDependency( 'accessor', target.POSITION )
: geometry.attributes.position;
pendingPositionAccessors.push( pendingAccessor );
}
if ( hasMorphNormal ) {
var pendingAccessor = target.NORMAL !== undefined
? parser.getDependency( 'accessor', target.NORMAL )
: geometry.attributes.normal;
pendingNormalAccessors.push( pendingAccessor );
}
}
return Promise.all( [
Promise.all( pendingPositionAccessors ),
Promise.all( pendingNormalAccessors )
] ).then( function ( accessors ) {
var morphPositions = accessors[ 0 ];
var morphNormals = accessors[ 1 ];
if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
geometry.morphTargetsRelative = true;
return geometry;
} );
}
/**
* @param {Mesh} mesh
* @param {GLTF.Mesh} meshDef
*/
function updateMorphTargets( mesh, meshDef ) {
mesh.updateMorphTargets();
if ( meshDef.weights !== undefined ) {
for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
}
}
// .extras has user-defined data, so check that .extras.targetNames is an array.
if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
var targetNames = meshDef.extras.targetNames;
if ( mesh.morphTargetInfluences.length === targetNames.length ) {
mesh.morphTargetDictionary = {};
for ( var i = 0, il = targetNames.length; i < il; i ++ ) {
mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
}
} else {
console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
}
}
}
function createPrimitiveKey( primitiveDef ) {
var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
var geometryKey;
if ( dracoExtension ) {
geometryKey = 'draco:' + dracoExtension.bufferView
+ ':' + dracoExtension.indices
+ ':' + createAttributesKey( dracoExtension.attributes );
} else {
geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
}
return geometryKey;
}
function createAttributesKey( attributes ) {
var attributesKey = '';
var keys = Object.keys( attributes ).sort();
for ( var i = 0, il = keys.length; i < il; i ++ ) {
attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
}
return attributesKey;
}
/* GLTF PARSER */
function GLTFParser( json, extensions, options ) {
this.json = json || {};
this.extensions = extensions || {};
this.options = options || {};
// loader object cache
this.cache = new GLTFRegistry();
// BufferGeometry caching
this.primitiveCache = {};
this.textureLoader = new TextureLoader( this.options.manager );
this.textureLoader.setCrossOrigin( this.options.crossOrigin );
this.fileLoader = new FileLoader( this.options.manager );
this.fileLoader.setResponseType( 'arraybuffer' );
if ( this.options.crossOrigin === 'use-credentials' ) {
this.fileLoader.setWithCredentials( true );
}
}
GLTFParser.prototype.parse = function ( onLoad, onError ) {
var parser = this;
var json = this.json;
var extensions = this.extensions;
// Clear the loader cache
this.cache.removeAll();
// Mark the special nodes/meshes in json for efficient parse
this.markDefs();
Promise.all( [
this.getDependencies( 'scene' ),
this.getDependencies( 'animation' ),
this.getDependencies( 'camera' ),
] ).then( function ( dependencies ) {
var result = {
scene: dependencies[ 0 ][ json.scene || 0 ],
scenes: dependencies[ 0 ],
animations: dependencies[ 1 ],
cameras: dependencies[ 2 ],
asset: json.asset,
parser: parser,
userData: {}
};
addUnknownExtensionsToUserData( extensions, result, json );
assignExtrasToUserData( result, json );
onLoad( result );
} ).catch( onError );
};
/**
* Marks the special nodes/meshes in json for efficient parse.
*/
GLTFParser.prototype.markDefs = function () {
var nodeDefs = this.json.nodes || [];
var skinDefs = this.json.skins || [];
var meshDefs = this.json.meshes || [];
var meshReferences = {};
var meshUses = {};
// Nothing in the node definition indicates whether it is a Bone or an
// Object3D. Use the skins' joint references to mark bones.
for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
var joints = skinDefs[ skinIndex ].joints;
for ( var i = 0, il = joints.length; i < il; i ++ ) {
nodeDefs[ joints[ i ] ].isBone = true;
}
}
// Meshes can (and should) be reused by multiple nodes in a glTF asset. To
// avoid having more than one Mesh with the same name, count
// references and rename instances below.
//
// Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
var nodeDef = nodeDefs[ nodeIndex ];
if ( nodeDef.mesh !== undefined ) {
if ( meshReferences[ nodeDef.mesh ] === undefined ) {
meshReferences[ nodeDef.mesh ] = meshUses[ nodeDef.mesh ] = 0;
}
meshReferences[ nodeDef.mesh ] ++;
// Nothing in the mesh definition indicates whether it is
// a SkinnedMesh or Mesh. Use the node's mesh reference
// to mark SkinnedMesh if node has skin.
if ( nodeDef.skin !== undefined ) {
meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
}
}
}
this.json.meshReferences = meshReferences;
this.json.meshUses = meshUses;
};
/**
* Requests the specified dependency asynchronously, with caching.
* @param {string} type
* @param {number} index
* @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}
*/
GLTFParser.prototype.getDependency = function ( type, index ) {
var cacheKey = type + ':' + index;
var dependency = this.cache.get( cacheKey );
if ( ! dependency ) {
switch ( type ) {
case 'scene':
dependency = this.loadScene( index );
break;
case 'node':
dependency = this.loadNode( index );
break;
case 'mesh':
dependency = this.loadMesh( index );
break;
case 'accessor':
dependency = this.loadAccessor( index );
break;
case 'bufferView':
dependency = this.loadBufferView( index );
break;
case 'buffer':
dependency = this.loadBuffer( index );
break;
case 'material':
dependency = this.loadMaterial( index );
break;
case 'texture':
dependency = this.loadTexture( index );
break;
case 'skin':
dependency = this.loadSkin( index );
break;
case 'animation':
dependency = this.loadAnimation( index );
break;
case 'camera':
dependency = this.loadCamera( index );
break;
case 'light':
dependency = this.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].loadLight( index );
break;
default:
throw new Error( 'Unknown type: ' + type );
}
this.cache.add( cacheKey, dependency );
}
return dependency;
};
/**
* Requests all dependencies of the specified type asynchronously, with caching.
* @param {string} type
* @return {Promise<Array<Object>>}
*/
GLTFParser.prototype.getDependencies = function ( type ) {
var dependencies = this.cache.get( type );
if ( ! dependencies ) {
var parser = this;
var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
dependencies = Promise.all( defs.map( function ( def, index ) {
return parser.getDependency( type, index );
} ) );
this.cache.add( type, dependencies );
}
return dependencies;
};
/**
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
* @param {number} bufferIndex
* @return {Promise<ArrayBuffer>}
*/
GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
var bufferDef = this.json.buffers[ bufferIndex ];
var loader = this.fileLoader;
if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
}
// If present, GLB container is required to be the first buffer.
if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
}
var options = this.options;
return new Promise( function ( resolve, reject ) {
loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
} );
} );
};
/**
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
* @param {number} bufferViewIndex
* @return {Promise<ArrayBuffer>}
*/
GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
var byteLength = bufferViewDef.byteLength || 0;
var byteOffset = bufferViewDef.byteOffset || 0;
return buffer.slice( byteOffset, byteOffset + byteLength );
} );
};
/**
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
* @param {number} accessorIndex
* @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
*/
GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {
var parser = this;
var json = this.json;
var accessorDef = this.json.accessors[ accessorIndex ];
if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
// Ignore empty accessors, which may be used to declare runtime
// information about attributes coming from another source (e.g. Draco
// compression extension).
return Promise.resolve( null );
}
var pendingBufferViews = [];
if ( accessorDef.bufferView !== undefined ) {
pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
} else {
pendingBufferViews.push( null );
}
if ( accessorDef.sparse !== undefined ) {
pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
}
return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
var bufferView = bufferViews[ 0 ];
var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
// For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
var elementBytes = TypedArray.BYTES_PER_ELEMENT;
var itemBytes = elementBytes * itemSize;
var byteOffset = accessorDef.byteOffset || 0;
var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
var normalized = accessorDef.normalized === true;
var array, bufferAttribute;
// The buffer is not interleaved if the stride is the item size in bytes.
if ( byteStride && byteStride !== itemBytes ) {
// Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
// This makes sure that IBA.count reflects accessor.count properly
var ibSlice = Math.floor( byteOffset / byteStride );
var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
var ib = parser.cache.get( ibCacheKey );
if ( ! ib ) {
array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );
// Integer parameters to IB/IBA are in array elements, not bytes.
ib = new InterleavedBuffer( array, byteStride / elementBytes );
parser.cache.add( ibCacheKey, ib );
}
bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );
} else {
if ( bufferView === null ) {
array = new TypedArray( accessorDef.count * itemSize );
} else {
array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
}
bufferAttribute = new BufferAttribute( array, itemSize, normalized );
}
// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
if ( accessorDef.sparse !== undefined ) {
var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
if ( bufferView !== null ) {
// Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
bufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
}
for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {
var index = sparseIndices[ i ];
bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
}
}
return bufferAttribute;
} );
};
/**
* Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
* @param {number} textureIndex
* @return {Promise<THREE.Texture>}
*/
GLTFParser.prototype.loadTexture = function ( textureIndex ) {
var parser = this;
var json = this.json;
var options = this.options;
var textureLoader = this.textureLoader;
var URL = self.URL || self.webkitURL;
var textureDef = json.textures[ textureIndex ];
var textureExtensions = textureDef.extensions || {};
var source;
if ( textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) {
source = json.images[ textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].source ];
} else {
source = json.images[ textureDef.source ];
}
var sourceURI = source.uri;
var isObjectURL = false;
if ( source.bufferView !== undefined ) {
// Load binary image data from bufferView, if provided.
sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
isObjectURL = true;
var blob = new Blob( [ bufferView ], { type: source.mimeType } );
sourceURI = URL.createObjectURL( blob );
return sourceURI;
} );
}
return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
// Load Texture resource.
var loader = options.manager.getHandler( sourceURI );
if ( ! loader ) {
loader = textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ]
? parser.extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].ddsLoader
: textureLoader;
}
return new Promise( function ( resolve, reject ) {
loader.load( resolveURL( sourceURI, options.path ), resolve, undefined, reject );
} );
} ).then( function ( texture ) {
// Clean up resources and configure Texture.
if ( isObjectURL === true ) {
URL.revokeObjectURL( sourceURI );
}
texture.flipY = false;
if ( textureDef.name ) texture.name = textureDef.name;
// Ignore unknown mime types, like DDS files.
if ( source.mimeType in MIME_TYPE_FORMATS ) {
texture.format = MIME_TYPE_FORMATS[ source.mimeType ];
}
var samplers = json.samplers || {};
var sampler = samplers[ textureDef.sampler ] || {};
texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter;
texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter;
texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping;
texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping;
return texture;
} );
};
/**
* Asynchronously assigns a texture to the given material parameters.
* @param {Object} materialParams
* @param {string} mapName
* @param {Object} mapDef
* @return {Promise}
*/
GLTFParser.prototype.assignTexture = function ( materialParams, mapName, mapDef ) {
var parser = this;
return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
if ( ! texture.isCompressedTexture ) {
switch ( mapName ) {
case 'aoMap':
case 'emissiveMap':
case 'metalnessMap':
case 'normalMap':
case 'roughnessMap':
texture.format = RGBFormat;
break;
}
}
// Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
// However, we will copy UV set 0 to UV set 1 on demand for aoMap
if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
}
if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
var transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
if ( transform ) {
texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
}
}
materialParams[ mapName ] = texture;
} );
};
/**
* Assigns final material to a Mesh, Line, or Points instance. The instance
* already has a material (generated from the glTF material options alone)
* but reuse of the same glTF material may require multiple threejs materials
* to accomodate different primitive types, defines, etc. New materials will
* be created if necessary, and reused from a cache.
* @param {Object3D} mesh Mesh, Line, or Points instance.
*/
GLTFParser.prototype.assignFinalMaterial = function ( mesh ) {
var geometry = mesh.geometry;
var material = mesh.material;
var useVertexTangents = geometry.attributes.tangent !== undefined;
var useVertexColors = geometry.attributes.color !== undefined;
var useFlatShading = geometry.attributes.normal === undefined;
var useSkinning = mesh.isSkinnedMesh === true;
var useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0;
var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined;
if ( mesh.isPoints ) {
var cacheKey = 'PointsMaterial:' + material.uuid;
var pointsMaterial = this.cache.get( cacheKey );
if ( ! pointsMaterial ) {
pointsMaterial = new PointsMaterial();
Material.prototype.copy.call( pointsMaterial, material );
pointsMaterial.color.copy( material.color );
pointsMaterial.map = material.map;
pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
this.cache.add( cacheKey, pointsMaterial );
}
material = pointsMaterial;
} else if ( mesh.isLine ) {
var cacheKey = 'LineBasicMaterial:' + material.uuid;
var lineMaterial = this.cache.get( cacheKey );
if ( ! lineMaterial ) {
lineMaterial = new LineBasicMaterial();
Material.prototype.copy.call( lineMaterial, material );
lineMaterial.color.copy( material.color );
this.cache.add( cacheKey, lineMaterial );
}
material = lineMaterial;
}
// Clone the material if it will be modified
if ( useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
var cacheKey = 'ClonedMaterial:' + material.uuid + ':';
if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
if ( useSkinning ) cacheKey += 'skinning:';
if ( useVertexTangents ) cacheKey += 'vertex-tangents:';
if ( useVertexColors ) cacheKey += 'vertex-colors:';
if ( useFlatShading ) cacheKey += 'flat-shading:';
if ( useMorphTargets ) cacheKey += 'morph-targets:';
if ( useMorphNormals ) cacheKey += 'morph-normals:';
var cachedMaterial = this.cache.get( cacheKey );
if ( ! cachedMaterial ) {
cachedMaterial = material.clone();
if ( useSkinning ) cachedMaterial.skinning = true;
if ( useVertexTangents ) cachedMaterial.vertexTangents = true;
if ( useVertexColors ) cachedMaterial.vertexColors = true;
if ( useFlatShading ) cachedMaterial.flatShading = true;
if ( useMorphTargets ) cachedMaterial.morphTargets = true;
if ( useMorphNormals ) cachedMaterial.morphNormals = true;
this.cache.add( cacheKey, cachedMaterial );
}
material = cachedMaterial;
}
// workarounds for mesh and geometry
if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
geometry.setAttribute( 'uv2', geometry.attributes.uv );
}
// https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
if ( material.normalScale && ! useVertexTangents ) {
material.normalScale.y = - material.normalScale.y;
}
if ( material.clearcoatNormalScale && ! useVertexTangents ) {
material.clearcoatNormalScale.y = - material.clearcoatNormalScale.y;
}
mesh.material = material;
};
/**
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
* @param {number} materialIndex
* @return {Promise<Material>}
*/
GLTFParser.prototype.loadMaterial = function ( materialIndex ) {
var parser = this;
var json = this.json;
var extensions = this.extensions;
var materialDef = json.materials[ materialIndex ];
var materialType;
var materialParams = {};
var materialExtensions = materialDef.extensions || {};
var pending = [];
if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
materialType = sgExtension.getMaterialType();
pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
} else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
materialType = kmuExtension.getMaterialType();
pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
} else {
// Specification:
// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
materialType = MeshStandardMaterial;
var metallicRoughness = materialDef.pbrMetallicRoughness || {};
materialParams.color = new Color( 1.0, 1.0, 1.0 );
materialParams.opacity = 1.0;
if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
var array = metallicRoughness.baseColorFactor;
materialParams.color.fromArray( array );
materialParams.opacity = array[ 3 ];
}
if ( metallicRoughness.baseColorTexture !== undefined ) {
pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
}
materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
}
}
if ( materialDef.doubleSided === true ) {
materialParams.side = DoubleSide;
}
var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
if ( alphaMode === ALPHA_MODES.BLEND ) {
materialParams.transparent = true;
// See: https://github.com/mrdoob/three.js/issues/17706
materialParams.depthWrite = false;
} else {
materialParams.transparent = false;
if ( alphaMode === ALPHA_MODES.MASK ) {
materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
}
}
if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) {
pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
materialParams.normalScale = new Vector2( 1, 1 );
if ( materialDef.normalTexture.scale !== undefined ) {
materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale );
}
}
if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) {
pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
if ( materialDef.occlusionTexture.strength !== undefined ) {
materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
}
}
if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) {
materialParams.emissive = new Color().fromArray( materialDef.emissiveFactor );
}
if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) {
pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );
}
if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_CLEARCOAT ] ) {
var clearcoatExtension = extensions[ EXTENSIONS.KHR_MATERIALS_CLEARCOAT ];
materialType = clearcoatExtension.getMaterialType();
pending.push( clearcoatExtension.extendParams( materialParams, { extensions: materialExtensions }, parser ) );
}
return Promise.all( pending ).then( function () {
var material;
if ( materialType === GLTFMeshStandardSGMaterial ) {
material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
} else {
material = new materialType( materialParams );
}
if ( materialDef.name ) material.name = materialDef.name;
// baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
if ( material.map ) material.map.encoding = sRGBEncoding;
if ( material.emissiveMap ) material.emissiveMap.encoding = sRGBEncoding;
assignExtrasToUserData( material, materialDef );
if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
return material;
} );
};
/**
* @param {BufferGeometry} geometry
* @param {GLTF.Primitive} primitiveDef
* @param {GLTFParser} parser
*/
function computeBounds( geometry, primitiveDef, parser ) {
var attributes = primitiveDef.attributes;
var box = new Box3();
if ( attributes.POSITION !== undefined ) {
var accessor = parser.json.accessors[ attributes.POSITION ];
var min = accessor.min;
var max = accessor.max;
// glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
if ( min !== undefined && max !== undefined ) {
box.set(
new Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
new Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) );
} else {
console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
return;
}
} else {
return;
}
var targets = primitiveDef.targets;
if ( targets !== undefined ) {
var maxDisplacement = new Vector3();
var vector = new Vector3();
for ( var i = 0, il = targets.length; i < il; i ++ ) {
var target = targets[ i ];
if ( target.POSITION !== undefined ) {
var accessor = parser.json.accessors[ target.POSITION ];
var min = accessor.min;
var max = accessor.max;
// glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
if ( min !== undefined && max !== undefined ) {
// we need to get max of absolute components because target weight is [-1,1]
vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
// Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
// to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
// are used to implement key-frame animations and as such only two are active at a time - this results in very large
// boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
maxDisplacement.max( vector );
} else {
console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
}
}
}
// As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
box.expandByVector( maxDisplacement );
}
geometry.boundingBox = box;
var sphere = new Sphere();
box.getCenter( sphere.center );
sphere.radius = box.min.distanceTo( box.max ) / 2;
geometry.boundingSphere = sphere;
}
/**
* @param {BufferGeometry} geometry
* @param {GLTF.Primitive} primitiveDef
* @param {GLTFParser} parser
* @return {Promise<BufferGeometry>}
*/
function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
var attributes = primitiveDef.attributes;
var pending = [];
function assignAttributeAccessor( accessorIndex, attributeName ) {
return parser.getDependency( 'accessor', accessorIndex )
.then( function ( accessor ) {
geometry.setAttribute( attributeName, accessor );
} );
}
for ( var gltfAttributeName in attributes ) {
var threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();
// Skip attributes already provided by e.g. Draco extension.
if ( threeAttributeName in geometry.attributes ) continue;
pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
}
if ( primitiveDef.indices !== undefined && ! geometry.index ) {
var accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
geometry.setIndex( accessor );
} );
pending.push( accessor );
}
assignExtrasToUserData( geometry, primitiveDef );
computeBounds( geometry, primitiveDef, parser );
return Promise.all( pending ).then( function () {
return primitiveDef.targets !== undefined
? addMorphTargets( geometry, primitiveDef.targets, parser )
: geometry;
} );
}
/**
* @param {BufferGeometry} geometry
* @param {Number} drawMode
* @return {BufferGeometry}
*/
function toTrianglesDrawMode( geometry, drawMode ) {
var index = geometry.getIndex();
// generate index if not present
if ( index === null ) {
var indices = [];
var position = geometry.getAttribute( 'position' );
if ( position !== undefined ) {
for ( var i = 0; i < position.count; i ++ ) {
indices.push( i );
}
geometry.setIndex( indices );
index = geometry.getIndex();
} else {
console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
return geometry;
}
}
//
var numberOfTriangles = index.count - 2;
var newIndices = [];
if ( drawMode === TriangleFanDrawMode ) {
// gl.TRIANGLE_FAN
for ( var i = 1; i <= numberOfTriangles; i ++ ) {
newIndices.push( index.getX( 0 ) );
newIndices.push( index.getX( i ) );
newIndices.push( index.getX( i + 1 ) );
}
} else {
// gl.TRIANGLE_STRIP
for ( var i = 0; i < numberOfTriangles; i ++ ) {
if ( i % 2 === 0 ) {
newIndices.push( index.getX( i ) );
newIndices.push( index.getX( i + 1 ) );
newIndices.push( index.getX( i + 2 ) );
} else {
newIndices.push( index.getX( i + 2 ) );
newIndices.push( index.getX( i + 1 ) );
newIndices.push( index.getX( i ) );
}
}
}
if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
}
// build final geometry
var newGeometry = geometry.clone();
newGeometry.setIndex( newIndices );
return newGeometry;
}
/**
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
*
* Creates BufferGeometries from primitives.
*
* @param {Array<GLTF.Primitive>} primitives
* @return {Promise<Array<BufferGeometry>>}
*/
GLTFParser.prototype.loadGeometries = function ( primitives ) {
var parser = this;
var extensions = this.extensions;
var cache = this.primitiveCache;
function createDracoPrimitive( primitive ) {
return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
.decodePrimitive( primitive, parser )
.then( function ( geometry ) {
return addPrimitiveAttributes( geometry, primitive, parser );
} );
}
var pending = [];
for ( var i = 0, il = primitives.length; i < il; i ++ ) {
var primitive = primitives[ i ];
var cacheKey = createPrimitiveKey( primitive );
// See if we've already created this geometry
var cached = cache[ cacheKey ];
if ( cached ) {
// Use the cached geometry if it exists
pending.push( cached.promise );
} else {
var geometryPromise;
if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
// Use DRACO geometry if available
geometryPromise = createDracoPrimitive( primitive );
} else {
// Otherwise create a new geometry
geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser );
}
// Cache this geometry
cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };
pending.push( geometryPromise );
}
}
return Promise.all( pending );
};
/**
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
* @param {number} meshIndex
* @return {Promise<Group|Mesh|SkinnedMesh>}
*/
GLTFParser.prototype.loadMesh = function ( meshIndex ) {
var parser = this;
var json = this.json;
var meshDef = json.meshes[ meshIndex ];
var primitives = meshDef.primitives;
var pending = [];
for ( var i = 0, il = primitives.length; i < il; i ++ ) {
var material = primitives[ i ].material === undefined
? createDefaultMaterial( this.cache )
: this.getDependency( 'material', primitives[ i ].material );
pending.push( material );
}
pending.push( parser.loadGeometries( primitives ) );
return Promise.all( pending ).then( function ( results ) {
var materials = results.slice( 0, results.length - 1 );
var geometries = results[ results.length - 1 ];
var meshes = [];
for ( var i = 0, il = geometries.length; i < il; i ++ ) {
var geometry = geometries[ i ];
var primitive = primitives[ i ];
// 1. create Mesh
var mesh;
var material = materials[ i ];
if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
primitive.mode === undefined ) {
// .isSkinnedMesh isn't in glTF spec. See .markDefs()
mesh = meshDef.isSkinnedMesh === true
? new SkinnedMesh( geometry, material )
: new Mesh( geometry, material );
if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
// we normalize floating point skin weight array to fix malformed assets (see #15319)
// it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
mesh.normalizeSkinWeights();
}
if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleStripDrawMode );
} else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleFanDrawMode );
}
} else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
mesh = new LineSegments( geometry, material );
} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
mesh = new Line( geometry, material );
} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
mesh = new LineLoop( geometry, material );
} else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
mesh = new Points( geometry, material );
} else {
throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
}
if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
updateMorphTargets( mesh, meshDef );
}
mesh.name = meshDef.name || ( 'mesh_' + meshIndex );
if ( geometries.length > 1 ) mesh.name += '_' + i;
assignExtrasToUserData( mesh, meshDef );
parser.assignFinalMaterial( mesh );
meshes.push( mesh );
}
if ( meshes.length === 1 ) {
return meshes[ 0 ];
}
var group = new Group();
for ( var i = 0, il = meshes.length; i < il; i ++ ) {
group.add( meshes[ i ] );
}
return group;
} );
};
/**
* Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
* @param {number} cameraIndex
* @return {Promise<THREE.Camera>}
*/
GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
var camera;
var cameraDef = this.json.cameras[ cameraIndex ];
var params = cameraDef[ cameraDef.type ];
if ( ! params ) {
console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
return;
}
if ( cameraDef.type === 'perspective' ) {
camera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
} else if ( cameraDef.type === 'orthographic' ) {
camera = new OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
}
if ( cameraDef.name ) camera.name = cameraDef.name;
assignExtrasToUserData( camera, cameraDef );
return Promise.resolve( camera );
};
/**
* Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
* @param {number} skinIndex
* @return {Promise<Object>}
*/
GLTFParser.prototype.loadSkin = function ( skinIndex ) {
var skinDef = this.json.skins[ skinIndex ];
var skinEntry = { joints: skinDef.joints };
if ( skinDef.inverseBindMatrices === undefined ) {
return Promise.resolve( skinEntry );
}
return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
skinEntry.inverseBindMatrices = accessor;
return skinEntry;
} );
};
/**
* Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
* @param {number} animationIndex
* @return {Promise<AnimationClip>}
*/
GLTFParser.prototype.loadAnimation = function ( animationIndex ) {
var json = this.json;
var animationDef = json.animations[ animationIndex ];
var pendingNodes = [];
var pendingInputAccessors = [];
var pendingOutputAccessors = [];
var pendingSamplers = [];
var pendingTargets = [];
for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {
var channel = animationDef.channels[ i ];
var sampler = animationDef.samplers[ channel.sampler ];
var target = channel.target;
var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
pendingNodes.push( this.getDependency( 'node', name ) );
pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
pendingSamplers.push( sampler );
pendingTargets.push( target );
}
return Promise.all( [
Promise.all( pendingNodes ),
Promise.all( pendingInputAccessors ),
Promise.all( pendingOutputAccessors ),
Promise.all( pendingSamplers ),
Promise.all( pendingTargets )
] ).then( function ( dependencies ) {
var nodes = dependencies[ 0 ];
var inputAccessors = dependencies[ 1 ];
var outputAccessors = dependencies[ 2 ];
var samplers = dependencies[ 3 ];
var targets = dependencies[ 4 ];
var tracks = [];
for ( var i = 0, il = nodes.length; i < il; i ++ ) {
var node = nodes[ i ];
var inputAccessor = inputAccessors[ i ];
var outputAccessor = outputAccessors[ i ];
var sampler = samplers[ i ];
var target = targets[ i ];
if ( node === undefined ) continue;
node.updateMatrix();
node.matrixAutoUpdate = true;
var TypedKeyframeTrack;
switch ( PATH_PROPERTIES[ target.path ] ) {
case PATH_PROPERTIES.weights:
TypedKeyframeTrack = NumberKeyframeTrack;
break;
case PATH_PROPERTIES.rotation:
TypedKeyframeTrack = QuaternionKeyframeTrack;
break;
case PATH_PROPERTIES.position:
case PATH_PROPERTIES.scale:
default:
TypedKeyframeTrack = VectorKeyframeTrack;
break;
}
var targetName = node.name ? node.name : node.uuid;
var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear;
var targetNames = [];
if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
// Node may be a Group (glTF mesh with several primitives) or a Mesh.
node.traverse( function ( object ) {
if ( object.isMesh === true && object.morphTargetInfluences ) {
targetNames.push( object.name ? object.name : object.uuid );
}
} );
} else {
targetNames.push( targetName );
}
var outputArray = outputAccessor.array;
if ( outputAccessor.normalized ) {
var scale;
if ( outputArray.constructor === Int8Array ) {
scale = 1 / 127;
} else if ( outputArray.constructor === Uint8Array ) {
scale = 1 / 255;
} else if ( outputArray.constructor == Int16Array ) {
scale = 1 / 32767;
} else if ( outputArray.constructor === Uint16Array ) {
scale = 1 / 65535;
} else {
throw new Error( 'THREE.GLTFLoader: Unsupported output accessor component type.' );
}
var scaled = new Float32Array( outputArray.length );
for ( var j = 0, jl = outputArray.length; j < jl; j ++ ) {
scaled[ j ] = outputArray[ j ] * scale;
}
outputArray = scaled;
}
for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
var track = new TypedKeyframeTrack(
targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
inputAccessor.array,
outputArray,
interpolation
);
// Override interpolation with custom factory method.
if ( sampler.interpolation === 'CUBICSPLINE' ) {
track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
// A CUBICSPLINE keyframe in glTF has three output values for each input value,
// representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
// must be divided by three to get the interpolant's sampleSize argument.
return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
};
// Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
}
tracks.push( track );
}
}
var name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
return new AnimationClip( name, undefined, tracks );
} );
};
/**
* Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
* @param {number} nodeIndex
* @return {Promise<Object3D>}
*/
GLTFParser.prototype.loadNode = function ( nodeIndex ) {
var json = this.json;
var extensions = this.extensions;
var parser = this;
var meshReferences = json.meshReferences;
var meshUses = json.meshUses;
var nodeDef = json.nodes[ nodeIndex ];
return ( function () {
var pending = [];
if ( nodeDef.mesh !== undefined ) {
pending.push( parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
var node;
if ( meshReferences[ nodeDef.mesh ] > 1 ) {
var instanceNum = meshUses[ nodeDef.mesh ] ++;
node = mesh.clone();
node.name += '_instance_' + instanceNum;
} else {
node = mesh;
}
// if weights are provided on the node, override weights on the mesh.
if ( nodeDef.weights !== undefined ) {
node.traverse( function ( o ) {
if ( ! o.isMesh ) return;
for ( var i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
}
} );
}
return node;
} ) );
}
if ( nodeDef.camera !== undefined ) {
pending.push( parser.getDependency( 'camera', nodeDef.camera ) );
}
if ( nodeDef.extensions
&& nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ]
&& nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light !== undefined ) {
pending.push( parser.getDependency( 'light', nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light ) );
}
return Promise.all( pending );
}() ).then( function ( objects ) {
var node;
// .isBone isn't in glTF spec. See .markDefs
if ( nodeDef.isBone === true ) {
node = new Bone();
} else if ( objects.length > 1 ) {
node = new Group();
} else if ( objects.length === 1 ) {
node = objects[ 0 ];
} else {
node = new Object3D();
}
if ( node !== objects[ 0 ] ) {
for ( var i = 0, il = objects.length; i < il; i ++ ) {
node.add( objects[ i ] );
}
}
if ( nodeDef.name ) {
node.userData.name = nodeDef.name;
node.name = PropertyBinding.sanitizeNodeName( nodeDef.name );
}
assignExtrasToUserData( node, nodeDef );
if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
if ( nodeDef.matrix !== undefined ) {
var matrix = new Matrix4();
matrix.fromArray( nodeDef.matrix );
node.applyMatrix4( matrix );
} else {
if ( nodeDef.translation !== undefined ) {
node.position.fromArray( nodeDef.translation );
}
if ( nodeDef.rotation !== undefined ) {
node.quaternion.fromArray( nodeDef.rotation );
}
if ( nodeDef.scale !== undefined ) {
node.scale.fromArray( nodeDef.scale );
}
}
return node;
} );
};
/**
* Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
* @param {number} sceneIndex
* @return {Promise<Group>}
*/
GLTFParser.prototype.loadScene = function () {
// scene node hierachy builder
function buildNodeHierachy( nodeId, parentObject, json, parser ) {
var nodeDef = json.nodes[ nodeId ];
return parser.getDependency( 'node', nodeId ).then( function ( node ) {
if ( nodeDef.skin === undefined ) return node;
// build skeleton here as well
var skinEntry;
return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {
skinEntry = skin;
var pendingJoints = [];
for ( var i = 0, il = skinEntry.joints.length; i < il; i ++ ) {
pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );
}
return Promise.all( pendingJoints );
} ).then( function ( jointNodes ) {
node.traverse( function ( mesh ) {
if ( ! mesh.isMesh ) return;
var bones = [];
var boneInverses = [];
for ( var j = 0, jl = jointNodes.length; j < jl; j ++ ) {
var jointNode = jointNodes[ j ];
if ( jointNode ) {
bones.push( jointNode );
var mat = new Matrix4();
if ( skinEntry.inverseBindMatrices !== undefined ) {
mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
}
boneInverses.push( mat );
} else {
console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );
}
}
mesh.bind( new Skeleton( bones, boneInverses ), mesh.matrixWorld );
} );
return node;
} );
} ).then( function ( node ) {
// build node hierachy
parentObject.add( node );
var pending = [];
if ( nodeDef.children ) {
var children = nodeDef.children;
for ( var i = 0, il = children.length; i < il; i ++ ) {
var child = children[ i ];
pending.push( buildNodeHierachy( child, node, json, parser ) );
}
}
return Promise.all( pending );
} );
}
return function loadScene( sceneIndex ) {
var json = this.json;
var extensions = this.extensions;
var sceneDef = this.json.scenes[ sceneIndex ];
var parser = this;
// Loader returns Group, not Scene.
// See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
var scene = new Group();
if ( sceneDef.name ) scene.name = sceneDef.name;
assignExtrasToUserData( scene, sceneDef );
if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
var nodeIds = sceneDef.nodes || [];
var pending = [];
for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {
pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) );
}
return Promise.all( pending ).then( function () {
return scene;
} );
};
}();
return GLTFLoader;
} )()
Example #13
Source File: TDSLoader.js From canvas with Apache License 2.0 | 4 votes |
TDSLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
constructor: TDSLoader,
/**
* Load 3ds file from url.
*
* @method load
* @param {[type]} url URL for the file.
* @param {Function} onLoad onLoad callback, receives group Object3D as argument.
* @param {Function} onProgress onProgress callback.
* @param {Function} onError onError callback.
*/
load: function ( url, onLoad, onProgress, onError ) {
var scope = this;
var path = ( scope.path === '' ) ? LoaderUtils.extractUrlBase( url ) : scope.path;
var loader = new FileLoader( this.manager );
loader.setPath( this.path );
loader.setResponseType( 'arraybuffer' );
loader.load( url, function ( data ) {
try {
onLoad( scope.parse( data, path ) );
} catch ( e ) {
if ( onError ) {
onError( e );
} else {
console.error( e );
}
scope.manager.itemError( url );
}
}, onProgress, onError );
},
/**
* Parse arraybuffer data and load 3ds file.
*
* @method parse
* @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.
* @param {String} path Path for external resources.
* @return {Group} Group loaded from 3ds file.
*/
parse: function ( arraybuffer, path ) {
this.group = new Group();
this.position = 0;
this.materials = [];
this.meshes = [];
this.readFile( arraybuffer, path );
for ( var i = 0; i < this.meshes.length; i ++ ) {
this.group.add( this.meshes[ i ] );
}
return this.group;
},
/**
* Decode file content to read 3ds data.
*
* @method readFile
* @param {ArrayBuffer} arraybuffer Arraybuffer data to be loaded.
* @param {String} path Path for external resources.
*/
readFile: function ( arraybuffer, path ) {
var data = new DataView( arraybuffer );
var chunk = this.readChunk( data );
if ( chunk.id === MLIBMAGIC || chunk.id === CMAGIC || chunk.id === M3DMAGIC ) {
var next = this.nextChunk( data, chunk );
while ( next !== 0 ) {
if ( next === M3D_VERSION ) {
var version = this.readDWord( data );
this.debugMessage( '3DS file version: ' + version );
} else if ( next === MDATA ) {
this.resetPosition( data );
this.readMeshData( data, path );
} else {
this.debugMessage( 'Unknown main chunk: ' + next.toString( 16 ) );
}
next = this.nextChunk( data, chunk );
}
}
this.debugMessage( 'Parsed ' + this.meshes.length + ' meshes' );
},
/**
* Read mesh data chunk.
*
* @method readMeshData
* @param {Dataview} data Dataview in use.
* @param {String} path Path for external resources.
*/
readMeshData: function ( data, path ) {
var chunk = this.readChunk( data );
var next = this.nextChunk( data, chunk );
while ( next !== 0 ) {
if ( next === MESH_VERSION ) {
var version = + this.readDWord( data );
this.debugMessage( 'Mesh Version: ' + version );
} else if ( next === MASTER_SCALE ) {
var scale = this.readFloat( data );
this.debugMessage( 'Master scale: ' + scale );
this.group.scale.set( scale, scale, scale );
} else if ( next === NAMED_OBJECT ) {
this.debugMessage( 'Named Object' );
this.resetPosition( data );
this.readNamedObject( data );
} else if ( next === MAT_ENTRY ) {
this.debugMessage( 'Material' );
this.resetPosition( data );
this.readMaterialEntry( data, path );
} else {
this.debugMessage( 'Unknown MDATA chunk: ' + next.toString( 16 ) );
}
next = this.nextChunk( data, chunk );
}
},
/**
* Read named object chunk.
*
* @method readNamedObject
* @param {Dataview} data Dataview in use.
*/
readNamedObject: function ( data ) {
var chunk = this.readChunk( data );
var name = this.readString( data, 64 );
chunk.cur = this.position;
var next = this.nextChunk( data, chunk );
while ( next !== 0 ) {
if ( next === N_TRI_OBJECT ) {
this.resetPosition( data );
var mesh = this.readMesh( data );
mesh.name = name;
this.meshes.push( mesh );
} else {
this.debugMessage( 'Unknown named object chunk: ' + next.toString( 16 ) );
}
next = this.nextChunk( data, chunk );
}
this.endChunk( chunk );
},
/**
* Read material data chunk and add it to the material list.
*
* @method readMaterialEntry
* @param {Dataview} data Dataview in use.
* @param {String} path Path for external resources.
*/
readMaterialEntry: function ( data, path ) {
var chunk = this.readChunk( data );
var next = this.nextChunk( data, chunk );
var material = new MeshPhongMaterial();
while ( next !== 0 ) {
if ( next === MAT_NAME ) {
material.name = this.readString( data, 64 );
this.debugMessage( ' Name: ' + material.name );
} else if ( next === MAT_WIRE ) {
this.debugMessage( ' Wireframe' );
material.wireframe = true;
} else if ( next === MAT_WIRE_SIZE ) {
var value = this.readByte( data );
material.wireframeLinewidth = value;
this.debugMessage( ' Wireframe Thickness: ' + value );
} else if ( next === MAT_TWO_SIDE ) {
material.side = DoubleSide;
this.debugMessage( ' DoubleSided' );
} else if ( next === MAT_ADDITIVE ) {
this.debugMessage( ' Additive Blending' );
material.blending = AdditiveBlending;
} else if ( next === MAT_DIFFUSE ) {
this.debugMessage( ' Diffuse Color' );
material.color = this.readColor( data );
} else if ( next === MAT_SPECULAR ) {
this.debugMessage( ' Specular Color' );
material.specular = this.readColor( data );
} else if ( next === MAT_AMBIENT ) {
this.debugMessage( ' Ambient color' );
material.color = this.readColor( data );
} else if ( next === MAT_SHININESS ) {
var shininess = this.readWord( data );
material.shininess = shininess;
this.debugMessage( ' Shininess : ' + shininess );
} else if ( next === MAT_TRANSPARENCY ) {
var opacity = this.readWord( data );
material.opacity = opacity * 0.01;
this.debugMessage( ' Opacity : ' + opacity );
material.transparent = opacity < 100 ? true : false;
} else if ( next === MAT_TEXMAP ) {
this.debugMessage( ' ColorMap' );
this.resetPosition( data );
material.map = this.readMap( data, path );
} else if ( next === MAT_BUMPMAP ) {
this.debugMessage( ' BumpMap' );
this.resetPosition( data );
material.bumpMap = this.readMap( data, path );
} else if ( next === MAT_OPACMAP ) {
this.debugMessage( ' OpacityMap' );
this.resetPosition( data );
material.alphaMap = this.readMap( data, path );
} else if ( next === MAT_SPECMAP ) {
this.debugMessage( ' SpecularMap' );
this.resetPosition( data );
material.specularMap = this.readMap( data, path );
} else {
this.debugMessage( ' Unknown material chunk: ' + next.toString( 16 ) );
}
next = this.nextChunk( data, chunk );
}
this.endChunk( chunk );
this.materials[ material.name ] = material;
},
/**
* Read mesh data chunk.
*
* @method readMesh
* @param {Dataview} data Dataview in use.
* @return {Mesh} The parsed mesh.
*/
readMesh: function ( data ) {
var chunk = this.readChunk( data );
var next = this.nextChunk( data, chunk );
var geometry = new BufferGeometry();
var uvs = [];
var material = new MeshPhongMaterial();
var mesh = new Mesh( geometry, material );
mesh.name = 'mesh';
while ( next !== 0 ) {
if ( next === POINT_ARRAY ) {
var points = this.readWord( data );
this.debugMessage( ' Vertex: ' + points );
//BufferGeometry
var vertices = [];
for ( var i = 0; i < points; i ++ ) {
vertices.push( this.readFloat( data ) );
vertices.push( this.readFloat( data ) );
vertices.push( this.readFloat( data ) );
}
geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
} else if ( next === FACE_ARRAY ) {
this.resetPosition( data );
this.readFaceArray( data, mesh );
} else if ( next === TEX_VERTS ) {
var texels = this.readWord( data );
this.debugMessage( ' UV: ' + texels );
//BufferGeometry
var uvs = [];
for ( var i = 0; i < texels; i ++ ) {
uvs.push( this.readFloat( data ) );
uvs.push( this.readFloat( data ) );
}
geometry.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
} else if ( next === MESH_MATRIX ) {
this.debugMessage( ' Tranformation Matrix (TODO)' );
var values = [];
for ( var i = 0; i < 12; i ++ ) {
values[ i ] = this.readFloat( data );
}
var matrix = new Matrix4();
//X Line
matrix.elements[ 0 ] = values[ 0 ];
matrix.elements[ 1 ] = values[ 6 ];
matrix.elements[ 2 ] = values[ 3 ];
matrix.elements[ 3 ] = values[ 9 ];
//Y Line
matrix.elements[ 4 ] = values[ 2 ];
matrix.elements[ 5 ] = values[ 8 ];
matrix.elements[ 6 ] = values[ 5 ];
matrix.elements[ 7 ] = values[ 11 ];
//Z Line
matrix.elements[ 8 ] = values[ 1 ];
matrix.elements[ 9 ] = values[ 7 ];
matrix.elements[ 10 ] = values[ 4 ];
matrix.elements[ 11 ] = values[ 10 ];
//W Line
matrix.elements[ 12 ] = 0;
matrix.elements[ 13 ] = 0;
matrix.elements[ 14 ] = 0;
matrix.elements[ 15 ] = 1;
matrix.transpose();
var inverse = new Matrix4();
inverse.getInverse( matrix );
geometry.applyMatrix4( inverse );
matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );
} else {
this.debugMessage( ' Unknown mesh chunk: ' + next.toString( 16 ) );
}
next = this.nextChunk( data, chunk );
}
this.endChunk( chunk );
geometry.computeVertexNormals();
return mesh;
},
/**
* Read face array data chunk.
*
* @method readFaceArray
* @param {Dataview} data Dataview in use.
* @param {Mesh} mesh Mesh to be filled with the data read.
*/
readFaceArray: function ( data, mesh ) {
var chunk = this.readChunk( data );
var faces = this.readWord( data );
this.debugMessage( ' Faces: ' + faces );
var index = [];
for ( var i = 0; i < faces; ++ i ) {
index.push( this.readWord( data ), this.readWord( data ), this.readWord( data ) );
this.readWord( data ); // visibility
}
mesh.geometry.setIndex( index );
//The rest of the FACE_ARRAY chunk is subchunks
while ( this.position < chunk.end ) {
var chunk = this.readChunk( data );
if ( chunk.id === MSH_MAT_GROUP ) {
this.debugMessage( ' Material Group' );
this.resetPosition( data );
var group = this.readMaterialGroup( data );
var material = this.materials[ group.name ];
if ( material !== undefined ) {
mesh.material = material;
if ( material.name === '' ) {
material.name = mesh.name;
}
}
} else {
this.debugMessage( ' Unknown face array chunk: ' + chunk.toString( 16 ) );
}
this.endChunk( chunk );
}
this.endChunk( chunk );
},
/**
* Read texture map data chunk.
*
* @method readMap
* @param {Dataview} data Dataview in use.
* @param {String} path Path for external resources.
* @return {Texture} Texture read from this data chunk.
*/
readMap: function ( data, path ) {
var chunk = this.readChunk( data );
var next = this.nextChunk( data, chunk );
var texture = {};
var loader = new TextureLoader( this.manager );
loader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
while ( next !== 0 ) {
if ( next === MAT_MAPNAME ) {
var name = this.readString( data, 128 );
texture = loader.load( name );
this.debugMessage( ' File: ' + path + name );
} else if ( next === MAT_MAP_UOFFSET ) {
texture.offset.x = this.readFloat( data );
this.debugMessage( ' OffsetX: ' + texture.offset.x );
} else if ( next === MAT_MAP_VOFFSET ) {
texture.offset.y = this.readFloat( data );
this.debugMessage( ' OffsetY: ' + texture.offset.y );
} else if ( next === MAT_MAP_USCALE ) {
texture.repeat.x = this.readFloat( data );
this.debugMessage( ' RepeatX: ' + texture.repeat.x );
} else if ( next === MAT_MAP_VSCALE ) {
texture.repeat.y = this.readFloat( data );
this.debugMessage( ' RepeatY: ' + texture.repeat.y );
} else {
this.debugMessage( ' Unknown map chunk: ' + next.toString( 16 ) );
}
next = this.nextChunk( data, chunk );
}
this.endChunk( chunk );
return texture;
},
/**
* Read material group data chunk.
*
* @method readMaterialGroup
* @param {Dataview} data Dataview in use.
* @return {Object} Object with name and index of the object.
*/
readMaterialGroup: function ( data ) {
this.readChunk( data );
var name = this.readString( data, 64 );
var numFaces = this.readWord( data );
this.debugMessage( ' Name: ' + name );
this.debugMessage( ' Faces: ' + numFaces );
var index = [];
for ( var i = 0; i < numFaces; ++ i ) {
index.push( this.readWord( data ) );
}
return { name: name, index: index };
},
/**
* Read a color value.
*
* @method readColor
* @param {DataView} data Dataview.
* @return {Color} Color value read..
*/
readColor: function ( data ) {
var chunk = this.readChunk( data );
var color = new Color();
if ( chunk.id === COLOR_24 || chunk.id === LIN_COLOR_24 ) {
var r = this.readByte( data );
var g = this.readByte( data );
var b = this.readByte( data );
color.setRGB( r / 255, g / 255, b / 255 );
this.debugMessage( ' Color: ' + color.r + ', ' + color.g + ', ' + color.b );
} else if ( chunk.id === COLOR_F || chunk.id === LIN_COLOR_F ) {
var r = this.readFloat( data );
var g = this.readFloat( data );
var b = this.readFloat( data );
color.setRGB( r, g, b );
this.debugMessage( ' Color: ' + color.r + ', ' + color.g + ', ' + color.b );
} else {
this.debugMessage( ' Unknown color chunk: ' + chunk.toString( 16 ) );
}
this.endChunk( chunk );
return color;
},
/**
* Read next chunk of data.
*
* @method readChunk
* @param {DataView} data Dataview.
* @return {Object} Chunk of data read.
*/
readChunk: function ( data ) {
var chunk = {};
chunk.cur = this.position;
chunk.id = this.readWord( data );
chunk.size = this.readDWord( data );
chunk.end = chunk.cur + chunk.size;
chunk.cur += 6;
return chunk;
},
/**
* Set position to the end of the current chunk of data.
*
* @method endChunk
* @param {Object} chunk Data chunk.
*/
endChunk: function ( chunk ) {
this.position = chunk.end;
},
/**
* Move to the next data chunk.
*
* @method nextChunk
* @param {DataView} data Dataview.
* @param {Object} chunk Data chunk.
*/
nextChunk: function ( data, chunk ) {
if ( chunk.cur >= chunk.end ) {
return 0;
}
this.position = chunk.cur;
try {
var next = this.readChunk( data );
chunk.cur += next.size;
return next.id;
} catch ( e ) {
this.debugMessage( 'Unable to read chunk at ' + this.position );
return 0;
}
},
/**
* Reset dataview position.
*
* @method resetPosition
*/
resetPosition: function () {
this.position -= 6;
},
/**
* Read byte value.
*
* @method readByte
* @param {DataView} data Dataview to read data from.
* @return {Number} Data read from the dataview.
*/
readByte: function ( data ) {
var v = data.getUint8( this.position, true );
this.position += 1;
return v;
},
/**
* Read 32 bit float value.
*
* @method readFloat
* @param {DataView} data Dataview to read data from.
* @return {Number} Data read from the dataview.
*/
readFloat: function ( data ) {
try {
var v = data.getFloat32( this.position, true );
this.position += 4;
return v;
} catch ( e ) {
this.debugMessage( e + ' ' + this.position + ' ' + data.byteLength );
}
},
/**
* Read 32 bit signed integer value.
*
* @method readInt
* @param {DataView} data Dataview to read data from.
* @return {Number} Data read from the dataview.
*/
readInt: function ( data ) {
var v = data.getInt32( this.position, true );
this.position += 4;
return v;
},
/**
* Read 16 bit signed integer value.
*
* @method readShort
* @param {DataView} data Dataview to read data from.
* @return {Number} Data read from the dataview.
*/
readShort: function ( data ) {
var v = data.getInt16( this.position, true );
this.position += 2;
return v;
},
/**
* Read 64 bit unsigned integer value.
*
* @method readDWord
* @param {DataView} data Dataview to read data from.
* @return {Number} Data read from the dataview.
*/
readDWord: function ( data ) {
var v = data.getUint32( this.position, true );
this.position += 4;
return v;
},
/**
* Read 32 bit unsigned integer value.
*
* @method readWord
* @param {DataView} data Dataview to read data from.
* @return {Number} Data read from the dataview.
*/
readWord: function ( data ) {
var v = data.getUint16( this.position, true );
this.position += 2;
return v;
},
/**
* Read string value.
*
* @method readString
* @param {DataView} data Dataview to read data from.
* @param {Number} maxLength Max size of the string to be read.
* @return {String} Data read from the dataview.
*/
readString: function ( data, maxLength ) {
var s = '';
for ( var i = 0; i < maxLength; i ++ ) {
var c = this.readByte( data );
if ( ! c ) {
break;
}
s += String.fromCharCode( c );
}
return s;
},
/**
* Print debug message to the console.
*
* Is controlled by a flag to show or hide debug messages.
*
* @method debugMessage
* @param {Object} message Debug message to print to the console.
*/
debugMessage: function ( message ) {
if ( this.debug ) {
console.log( message );
}
}
} );
Example #14
Source File: GLTFLoader.js From FirstPersonCameraControl with MIT License | 4 votes |
GLTFLoader = ( function () {
function GLTFLoader( manager ) {
Loader.call( this, manager );
this.dracoLoader = null;
this.ddsLoader = null;
}
GLTFLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
constructor: GLTFLoader,
load: function ( url, onLoad, onProgress, onError ) {
var scope = this;
var resourcePath;
if ( this.resourcePath !== '' ) {
resourcePath = this.resourcePath;
} else if ( this.path !== '' ) {
resourcePath = this.path;
} else {
resourcePath = LoaderUtils.extractUrlBase( url );
}
// Tells the LoadingManager to track an extra item, which resolves after
// the model is fully loaded. This means the count of items loaded will
// be incorrect, but ensures manager.onLoad() does not fire early.
scope.manager.itemStart( url );
var _onError = function ( e ) {
if ( onError ) {
onError( e );
} else {
console.error( e );
}
scope.manager.itemError( url );
scope.manager.itemEnd( url );
};
var loader = new FileLoader( scope.manager );
loader.setPath( this.path );
loader.setResponseType( 'arraybuffer' );
if ( scope.crossOrigin === 'use-credentials' ) {
loader.setWithCredentials( true );
}
loader.load( url, function ( data ) {
try {
scope.parse( data, resourcePath, function ( gltf ) {
onLoad( gltf );
scope.manager.itemEnd( url );
}, _onError );
} catch ( e ) {
_onError( e );
}
}, onProgress, _onError );
},
setDRACOLoader: function ( dracoLoader ) {
this.dracoLoader = dracoLoader;
return this;
},
setDDSLoader: function ( ddsLoader ) {
this.ddsLoader = ddsLoader;
return this;
},
parse: function ( data, path, onLoad, onError ) {
var content;
var extensions = {};
if ( typeof data === 'string' ) {
content = data;
} else {
var magic = LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
try {
extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
} catch ( error ) {
if ( onError ) onError( error );
return;
}
content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
} else {
content = LoaderUtils.decodeText( new Uint8Array( data ) );
}
}
var json = JSON.parse( content );
if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
return;
}
if ( json.extensionsUsed ) {
for ( var i = 0; i < json.extensionsUsed.length; ++ i ) {
var extensionName = json.extensionsUsed[ i ];
var extensionsRequired = json.extensionsRequired || [];
switch ( extensionName ) {
case EXTENSIONS.KHR_LIGHTS_PUNCTUAL:
extensions[ extensionName ] = new GLTFLightsExtension( json );
break;
case EXTENSIONS.KHR_MATERIALS_CLEARCOAT:
extensions[ extensionName ] = new GLTFMaterialsClearcoatExtension();
break;
case EXTENSIONS.KHR_MATERIALS_UNLIT:
extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
break;
case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
break;
case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
break;
case EXTENSIONS.MSFT_TEXTURE_DDS:
extensions[ extensionName ] = new GLTFTextureDDSExtension( this.ddsLoader );
break;
case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
extensions[ extensionName ] = new GLTFTextureTransformExtension();
break;
case EXTENSIONS.KHR_MESH_QUANTIZATION:
extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
break;
default:
if ( extensionsRequired.indexOf( extensionName ) >= 0 ) {
console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
}
}
}
}
var parser = new GLTFParser( json, extensions, {
path: path || this.resourcePath || '',
crossOrigin: this.crossOrigin,
manager: this.manager
} );
parser.parse( onLoad, onError );
}
} );
/* GLTFREGISTRY */
function GLTFRegistry() {
var objects = {};
return {
get: function ( key ) {
return objects[ key ];
},
add: function ( key, object ) {
objects[ key ] = object;
},
remove: function ( key ) {
delete objects[ key ];
},
removeAll: function () {
objects = {};
}
};
}
/*********************************/
/********** EXTENSIONS ***********/
/*********************************/
var EXTENSIONS = {
KHR_BINARY_GLTF: 'KHR_binary_glTF',
KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
MSFT_TEXTURE_DDS: 'MSFT_texture_dds'
};
/**
* DDS Texture Extension
*
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds
*
*/
function GLTFTextureDDSExtension( ddsLoader ) {
if ( ! ddsLoader ) {
throw new Error( 'THREE.GLTFLoader: Attempting to load .dds texture without importing DDSLoader' );
}
this.name = EXTENSIONS.MSFT_TEXTURE_DDS;
this.ddsLoader = ddsLoader;
}
/**
* Punctual Lights Extension
*
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
*/
function GLTFLightsExtension( json ) {
this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;
var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ] ) || {};
this.lightDefs = extension.lights || [];
}
GLTFLightsExtension.prototype.loadLight = function ( lightIndex ) {
var lightDef = this.lightDefs[ lightIndex ];
var lightNode;
var color = new Color( 0xffffff );
if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
var range = lightDef.range !== undefined ? lightDef.range : 0;
switch ( lightDef.type ) {
case 'directional':
lightNode = new DirectionalLight( color );
lightNode.target.position.set( 0, 0, - 1 );
lightNode.add( lightNode.target );
break;
case 'point':
lightNode = new PointLight( color );
lightNode.distance = range;
break;
case 'spot':
lightNode = new SpotLight( color );
lightNode.distance = range;
// Handle spotlight properties.
lightDef.spot = lightDef.spot || {};
lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
lightNode.angle = lightDef.spot.outerConeAngle;
lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
lightNode.target.position.set( 0, 0, - 1 );
lightNode.add( lightNode.target );
break;
default:
throw new Error( 'THREE.GLTFLoader: Unexpected light type, "' + lightDef.type + '".' );
}
// Some lights (e.g. spot) default to a position other than the origin. Reset the position
// here, because node-level parsing will only override position if explicitly specified.
lightNode.position.set( 0, 0, 0 );
lightNode.decay = 2;
if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
lightNode.name = lightDef.name || ( 'light_' + lightIndex );
return Promise.resolve( lightNode );
};
/**
* Unlit Materials Extension
*
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
*/
function GLTFMaterialsUnlitExtension() {
this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
}
GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () {
return MeshBasicMaterial;
};
GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) {
var pending = [];
materialParams.color = new Color( 1.0, 1.0, 1.0 );
materialParams.opacity = 1.0;
var metallicRoughness = materialDef.pbrMetallicRoughness;
if ( metallicRoughness ) {
if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
var array = metallicRoughness.baseColorFactor;
materialParams.color.fromArray( array );
materialParams.opacity = array[ 3 ];
}
if ( metallicRoughness.baseColorTexture !== undefined ) {
pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
}
}
return Promise.all( pending );
};
/**
* Clearcoat Materials Extension
*
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
*/
function GLTFMaterialsClearcoatExtension() {
this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
}
GLTFMaterialsClearcoatExtension.prototype.getMaterialType = function () {
return MeshPhysicalMaterial;
};
GLTFMaterialsClearcoatExtension.prototype.extendParams = function ( materialParams, materialDef, parser ) {
var pending = [];
var extension = materialDef.extensions[ this.name ];
if ( extension.clearcoatFactor !== undefined ) {
materialParams.clearcoat = extension.clearcoatFactor;
}
if ( extension.clearcoatTexture !== undefined ) {
pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
}
if ( extension.clearcoatRoughnessFactor !== undefined ) {
materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
}
if ( extension.clearcoatRoughnessTexture !== undefined ) {
pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
}
if ( extension.clearcoatNormalTexture !== undefined ) {
pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
if ( extension.clearcoatNormalTexture.scale !== undefined ) {
var scale = extension.clearcoatNormalTexture.scale;
materialParams.clearcoatNormalScale = new Vector2( scale, scale );
}
}
return Promise.all( pending );
};
/* BINARY EXTENSION */
var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
var BINARY_EXTENSION_HEADER_LENGTH = 12;
var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
function GLTFBinaryExtension( data ) {
this.name = EXTENSIONS.KHR_BINARY_GLTF;
this.content = null;
this.body = null;
var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
this.header = {
magic: LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
version: headerView.getUint32( 4, true ),
length: headerView.getUint32( 8, true )
};
if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
} else if ( this.header.version < 2.0 ) {
throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
}
var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
var chunkIndex = 0;
while ( chunkIndex < chunkView.byteLength ) {
var chunkLength = chunkView.getUint32( chunkIndex, true );
chunkIndex += 4;
var chunkType = chunkView.getUint32( chunkIndex, true );
chunkIndex += 4;
if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
this.content = LoaderUtils.decodeText( contentArray );
} else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
this.body = data.slice( byteOffset, byteOffset + chunkLength );
}
// Clients must ignore chunks with unknown types.
chunkIndex += chunkLength;
}
if ( this.content === null ) {
throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
}
}
/**
* DRACO Mesh Compression Extension
*
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
*/
function GLTFDracoMeshCompressionExtension( json, dracoLoader ) {
if ( ! dracoLoader ) {
throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
}
this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
this.json = json;
this.dracoLoader = dracoLoader;
this.dracoLoader.preload();
}
GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {
var json = this.json;
var dracoLoader = this.dracoLoader;
var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
var threeAttributeMap = {};
var attributeNormalizedMap = {};
var attributeTypeMap = {};
for ( var attributeName in gltfAttributeMap ) {
var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
}
for ( attributeName in primitive.attributes ) {
var threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
if ( gltfAttributeMap[ attributeName ] !== undefined ) {
var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
attributeTypeMap[ threeAttributeName ] = componentType;
attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
}
}
return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
return new Promise( function ( resolve ) {
dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
for ( var attributeName in geometry.attributes ) {
var attribute = geometry.attributes[ attributeName ];
var normalized = attributeNormalizedMap[ attributeName ];
if ( normalized !== undefined ) attribute.normalized = normalized;
}
resolve( geometry );
}, threeAttributeMap, attributeTypeMap );
} );
} );
};
/**
* Texture Transform Extension
*
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
*/
function GLTFTextureTransformExtension() {
this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
}
GLTFTextureTransformExtension.prototype.extendTexture = function ( texture, transform ) {
texture = texture.clone();
if ( transform.offset !== undefined ) {
texture.offset.fromArray( transform.offset );
}
if ( transform.rotation !== undefined ) {
texture.rotation = transform.rotation;
}
if ( transform.scale !== undefined ) {
texture.repeat.fromArray( transform.scale );
}
if ( transform.texCoord !== undefined ) {
console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
}
texture.needsUpdate = true;
return texture;
};
/**
* Specular-Glossiness Extension
*
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
*/
/**
* A sub class of StandardMaterial with some of the functionality
* changed via the `onBeforeCompile` callback
* @pailhead
*/
function GLTFMeshStandardSGMaterial( params ) {
MeshStandardMaterial.call( this );
this.isGLTFSpecularGlossinessMaterial = true;
//various chunks that need replacing
var specularMapParsFragmentChunk = [
'#ifdef USE_SPECULARMAP',
' uniform sampler2D specularMap;',
'#endif'
].join( '\n' );
var glossinessMapParsFragmentChunk = [
'#ifdef USE_GLOSSINESSMAP',
' uniform sampler2D glossinessMap;',
'#endif'
].join( '\n' );
var specularMapFragmentChunk = [
'vec3 specularFactor = specular;',
'#ifdef USE_SPECULARMAP',
' vec4 texelSpecular = texture2D( specularMap, vUv );',
' texelSpecular = sRGBToLinear( texelSpecular );',
' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
' specularFactor *= texelSpecular.rgb;',
'#endif'
].join( '\n' );
var glossinessMapFragmentChunk = [
'float glossinessFactor = glossiness;',
'#ifdef USE_GLOSSINESSMAP',
' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
' glossinessFactor *= texelGlossiness.a;',
'#endif'
].join( '\n' );
var lightPhysicalFragmentChunk = [
'PhysicalMaterial material;',
'material.diffuseColor = diffuseColor.rgb;',
'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );',
'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );',
'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525 );// 0.0525 corresponds to the base mip of a 256 cubemap.',
'material.specularRoughness += geometryRoughness;',
'material.specularRoughness = min( material.specularRoughness, 1.0 );',
'material.specularColor = specularFactor.rgb;',
].join( '\n' );
var uniforms = {
specular: { value: new Color().setHex( 0xffffff ) },
glossiness: { value: 1 },
specularMap: { value: null },
glossinessMap: { value: null }
};
this._extraUniforms = uniforms;
// please see #14031 or #13198 for an alternate approach
this.onBeforeCompile = function ( shader ) {
for ( var uniformName in uniforms ) {
shader.uniforms[ uniformName ] = uniforms[ uniformName ];
}
shader.fragmentShader = shader.fragmentShader.replace( 'uniform float roughness;', 'uniform vec3 specular;' );
shader.fragmentShader = shader.fragmentShader.replace( 'uniform float metalness;', 'uniform float glossiness;' );
shader.fragmentShader = shader.fragmentShader.replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk );
shader.fragmentShader = shader.fragmentShader.replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk );
shader.fragmentShader = shader.fragmentShader.replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk );
shader.fragmentShader = shader.fragmentShader.replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk );
shader.fragmentShader = shader.fragmentShader.replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
};
/*eslint-disable*/
Object.defineProperties(
this,
{
specular: {
get: function () { return uniforms.specular.value; },
set: function ( v ) { uniforms.specular.value = v; }
},
specularMap: {
get: function () { return uniforms.specularMap.value; },
set: function ( v ) { uniforms.specularMap.value = v; }
},
glossiness: {
get: function () { return uniforms.glossiness.value; },
set: function ( v ) { uniforms.glossiness.value = v; }
},
glossinessMap: {
get: function () { return uniforms.glossinessMap.value; },
set: function ( v ) {
uniforms.glossinessMap.value = v;
//how about something like this - @pailhead
if ( v ) {
this.defines.USE_GLOSSINESSMAP = '';
// set USE_ROUGHNESSMAP to enable vUv
this.defines.USE_ROUGHNESSMAP = '';
} else {
delete this.defines.USE_ROUGHNESSMAP;
delete this.defines.USE_GLOSSINESSMAP;
}
}
}
}
);
/*eslint-enable*/
delete this.metalness;
delete this.roughness;
delete this.metalnessMap;
delete this.roughnessMap;
this.setValues( params );
}
GLTFMeshStandardSGMaterial.prototype = Object.create( MeshStandardMaterial.prototype );
GLTFMeshStandardSGMaterial.prototype.constructor = GLTFMeshStandardSGMaterial;
GLTFMeshStandardSGMaterial.prototype.copy = function ( source ) {
MeshStandardMaterial.prototype.copy.call( this, source );
this.specularMap = source.specularMap;
this.specular.copy( source.specular );
this.glossinessMap = source.glossinessMap;
this.glossiness = source.glossiness;
delete this.metalness;
delete this.roughness;
delete this.metalnessMap;
delete this.roughnessMap;
return this;
};
function GLTFMaterialsPbrSpecularGlossinessExtension() {
return {
name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
specularGlossinessParams: [
'color',
'map',
'lightMap',
'lightMapIntensity',
'aoMap',
'aoMapIntensity',
'emissive',
'emissiveIntensity',
'emissiveMap',
'bumpMap',
'bumpScale',
'normalMap',
'normalMapType',
'displacementMap',
'displacementScale',
'displacementBias',
'specularMap',
'specular',
'glossinessMap',
'glossiness',
'alphaMap',
'envMap',
'envMapIntensity',
'refractionRatio',
],
getMaterialType: function () {
return GLTFMeshStandardSGMaterial;
},
extendParams: function ( materialParams, materialDef, parser ) {
var pbrSpecularGlossiness = materialDef.extensions[ this.name ];
materialParams.color = new Color( 1.0, 1.0, 1.0 );
materialParams.opacity = 1.0;
var pending = [];
if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
var array = pbrSpecularGlossiness.diffuseFactor;
materialParams.color.fromArray( array );
materialParams.opacity = array[ 3 ];
}
if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
}
materialParams.emissive = new Color( 0.0, 0.0, 0.0 );
materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
materialParams.specular = new Color( 1.0, 1.0, 1.0 );
if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
}
if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
}
return Promise.all( pending );
},
createMaterial: function ( materialParams ) {
var material = new GLTFMeshStandardSGMaterial( materialParams );
material.fog = true;
material.color = materialParams.color;
material.map = materialParams.map === undefined ? null : materialParams.map;
material.lightMap = null;
material.lightMapIntensity = 1.0;
material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
material.aoMapIntensity = 1.0;
material.emissive = materialParams.emissive;
material.emissiveIntensity = 1.0;
material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
material.bumpScale = 1;
material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
material.normalMapType = TangentSpaceNormalMap;
if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
material.displacementMap = null;
material.displacementScale = 1;
material.displacementBias = 0;
material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
material.specular = materialParams.specular;
material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
material.glossiness = materialParams.glossiness;
material.alphaMap = null;
material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
material.envMapIntensity = 1.0;
material.refractionRatio = 0.98;
return material;
},
};
}
/**
* Mesh Quantization Extension
*
* Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
*/
function GLTFMeshQuantizationExtension() {
this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
}
/*********************************/
/********** INTERPOLATION ********/
/*********************************/
// Spline Interpolation
// Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
}
GLTFCubicSplineInterpolant.prototype = Object.create( Interpolant.prototype );
GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;
GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function ( index ) {
// Copies a sample value to the result buffer. See description of glTF
// CUBICSPLINE values layout in interpolate_() function below.
var result = this.resultBuffer,
values = this.sampleValues,
valueSize = this.valueSize,
offset = index * valueSize * 3 + valueSize;
for ( var i = 0; i !== valueSize; i ++ ) {
result[ i ] = values[ offset + i ];
}
return result;
};
GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
var result = this.resultBuffer;
var values = this.sampleValues;
var stride = this.valueSize;
var stride2 = stride * 2;
var stride3 = stride * 3;
var td = t1 - t0;
var p = ( t - t0 ) / td;
var pp = p * p;
var ppp = pp * p;
var offset1 = i1 * stride3;
var offset0 = offset1 - stride3;
var s2 = - 2 * ppp + 3 * pp;
var s3 = ppp - pp;
var s0 = 1 - s2;
var s1 = s3 - pp + p;
// Layout of keyframe output values for CUBICSPLINE animations:
// [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
for ( var i = 0; i !== stride; i ++ ) {
var p0 = values[ offset0 + i + stride ]; // splineVertex_k
var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
}
return result;
};
/*********************************/
/********** INTERNALS ************/
/*********************************/
/* CONSTANTS */
var WEBGL_CONSTANTS = {
FLOAT: 5126,
//FLOAT_MAT2: 35674,
FLOAT_MAT3: 35675,
FLOAT_MAT4: 35676,
FLOAT_VEC2: 35664,
FLOAT_VEC3: 35665,
FLOAT_VEC4: 35666,
LINEAR: 9729,
REPEAT: 10497,
SAMPLER_2D: 35678,
POINTS: 0,
LINES: 1,
LINE_LOOP: 2,
LINE_STRIP: 3,
TRIANGLES: 4,
TRIANGLE_STRIP: 5,
TRIANGLE_FAN: 6,
UNSIGNED_BYTE: 5121,
UNSIGNED_SHORT: 5123
};
var WEBGL_COMPONENT_TYPES = {
5120: Int8Array,
5121: Uint8Array,
5122: Int16Array,
5123: Uint16Array,
5125: Uint32Array,
5126: Float32Array
};
var WEBGL_FILTERS = {
9728: NearestFilter,
9729: LinearFilter,
9984: NearestMipmapNearestFilter,
9985: LinearMipmapNearestFilter,
9986: NearestMipmapLinearFilter,
9987: LinearMipmapLinearFilter
};
var WEBGL_WRAPPINGS = {
33071: ClampToEdgeWrapping,
33648: MirroredRepeatWrapping,
10497: RepeatWrapping
};
var WEBGL_TYPE_SIZES = {
'SCALAR': 1,
'VEC2': 2,
'VEC3': 3,
'VEC4': 4,
'MAT2': 4,
'MAT3': 9,
'MAT4': 16
};
var ATTRIBUTES = {
POSITION: 'position',
NORMAL: 'normal',
TANGENT: 'tangent',
TEXCOORD_0: 'uv',
TEXCOORD_1: 'uv2',
COLOR_0: 'color',
WEIGHTS_0: 'skinWeight',
JOINTS_0: 'skinIndex',
};
var PATH_PROPERTIES = {
scale: 'scale',
translation: 'position',
rotation: 'quaternion',
weights: 'morphTargetInfluences'
};
var INTERPOLATION = {
CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
// keyframe track will be initialized with a default interpolation type, then modified.
LINEAR: InterpolateLinear,
STEP: InterpolateDiscrete
};
var ALPHA_MODES = {
OPAQUE: 'OPAQUE',
MASK: 'MASK',
BLEND: 'BLEND'
};
var MIME_TYPE_FORMATS = {
'image/png': RGBAFormat,
'image/jpeg': RGBFormat
};
/* UTILITY FUNCTIONS */
function resolveURL( url, path ) {
// Invalid URL
if ( typeof url !== 'string' || url === '' ) return '';
// Host Relative URL
if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {
path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );
}
// Absolute URL http://,https://,//
if ( /^(https?:)?\/\//i.test( url ) ) return url;
// Data URI
if ( /^data:.*,.*$/i.test( url ) ) return url;
// Blob URL
if ( /^blob:.*$/i.test( url ) ) return url;
// Relative URL
return path + url;
}
/**
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
*/
function createDefaultMaterial( cache ) {
if ( cache[ 'DefaultMaterial' ] === undefined ) {
cache[ 'DefaultMaterial' ] = new MeshStandardMaterial( {
color: 0xFFFFFF,
emissive: 0x000000,
metalness: 1,
roughness: 1,
transparent: false,
depthTest: true,
side: FrontSide
} );
}
return cache[ 'DefaultMaterial' ];
}
function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
// Add unknown glTF extensions to an object's userData.
for ( var name in objectDef.extensions ) {
if ( knownExtensions[ name ] === undefined ) {
object.userData.gltfExtensions = object.userData.gltfExtensions || {};
object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
}
}
}
/**
* @param {Object3D|Material|BufferGeometry} object
* @param {GLTF.definition} gltfDef
*/
function assignExtrasToUserData( object, gltfDef ) {
if ( gltfDef.extras !== undefined ) {
if ( typeof gltfDef.extras === 'object' ) {
Object.assign( object.userData, gltfDef.extras );
} else {
console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
}
}
}
/**
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
*
* @param {BufferGeometry} geometry
* @param {Array<GLTF.Target>} targets
* @param {GLTFParser} parser
* @return {Promise<BufferGeometry>}
*/
function addMorphTargets( geometry, targets, parser ) {
var hasMorphPosition = false;
var hasMorphNormal = false;
for ( var i = 0, il = targets.length; i < il; i ++ ) {
var target = targets[ i ];
if ( target.POSITION !== undefined ) hasMorphPosition = true;
if ( target.NORMAL !== undefined ) hasMorphNormal = true;
if ( hasMorphPosition && hasMorphNormal ) break;
}
if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );
var pendingPositionAccessors = [];
var pendingNormalAccessors = [];
for ( var i = 0, il = targets.length; i < il; i ++ ) {
var target = targets[ i ];
if ( hasMorphPosition ) {
var pendingAccessor = target.POSITION !== undefined
? parser.getDependency( 'accessor', target.POSITION )
: geometry.attributes.position;
pendingPositionAccessors.push( pendingAccessor );
}
if ( hasMorphNormal ) {
var pendingAccessor = target.NORMAL !== undefined
? parser.getDependency( 'accessor', target.NORMAL )
: geometry.attributes.normal;
pendingNormalAccessors.push( pendingAccessor );
}
}
return Promise.all( [
Promise.all( pendingPositionAccessors ),
Promise.all( pendingNormalAccessors )
] ).then( function ( accessors ) {
var morphPositions = accessors[ 0 ];
var morphNormals = accessors[ 1 ];
if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
geometry.morphTargetsRelative = true;
return geometry;
} );
}
/**
* @param {Mesh} mesh
* @param {GLTF.Mesh} meshDef
*/
function updateMorphTargets( mesh, meshDef ) {
mesh.updateMorphTargets();
if ( meshDef.weights !== undefined ) {
for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
}
}
// .extras has user-defined data, so check that .extras.targetNames is an array.
if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
var targetNames = meshDef.extras.targetNames;
if ( mesh.morphTargetInfluences.length === targetNames.length ) {
mesh.morphTargetDictionary = {};
for ( var i = 0, il = targetNames.length; i < il; i ++ ) {
mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
}
} else {
console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
}
}
}
function createPrimitiveKey( primitiveDef ) {
var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
var geometryKey;
if ( dracoExtension ) {
geometryKey = 'draco:' + dracoExtension.bufferView
+ ':' + dracoExtension.indices
+ ':' + createAttributesKey( dracoExtension.attributes );
} else {
geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
}
return geometryKey;
}
function createAttributesKey( attributes ) {
var attributesKey = '';
var keys = Object.keys( attributes ).sort();
for ( var i = 0, il = keys.length; i < il; i ++ ) {
attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
}
return attributesKey;
}
/* GLTF PARSER */
function GLTFParser( json, extensions, options ) {
this.json = json || {};
this.extensions = extensions || {};
this.options = options || {};
// loader object cache
this.cache = new GLTFRegistry();
// BufferGeometry caching
this.primitiveCache = {};
this.textureLoader = new TextureLoader( this.options.manager );
this.textureLoader.setCrossOrigin( this.options.crossOrigin );
this.fileLoader = new FileLoader( this.options.manager );
this.fileLoader.setResponseType( 'arraybuffer' );
if ( this.options.crossOrigin === 'use-credentials' ) {
this.fileLoader.setWithCredentials( true );
}
}
GLTFParser.prototype.parse = function ( onLoad, onError ) {
var parser = this;
var json = this.json;
var extensions = this.extensions;
// Clear the loader cache
this.cache.removeAll();
// Mark the special nodes/meshes in json for efficient parse
this.markDefs();
Promise.all( [
this.getDependencies( 'scene' ),
this.getDependencies( 'animation' ),
this.getDependencies( 'camera' ),
] ).then( function ( dependencies ) {
var result = {
scene: dependencies[ 0 ][ json.scene || 0 ],
scenes: dependencies[ 0 ],
animations: dependencies[ 1 ],
cameras: dependencies[ 2 ],
asset: json.asset,
parser: parser,
userData: {}
};
addUnknownExtensionsToUserData( extensions, result, json );
assignExtrasToUserData( result, json );
onLoad( result );
} ).catch( onError );
};
/**
* Marks the special nodes/meshes in json for efficient parse.
*/
GLTFParser.prototype.markDefs = function () {
var nodeDefs = this.json.nodes || [];
var skinDefs = this.json.skins || [];
var meshDefs = this.json.meshes || [];
var meshReferences = {};
var meshUses = {};
// Nothing in the node definition indicates whether it is a Bone or an
// Object3D. Use the skins' joint references to mark bones.
for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
var joints = skinDefs[ skinIndex ].joints;
for ( var i = 0, il = joints.length; i < il; i ++ ) {
nodeDefs[ joints[ i ] ].isBone = true;
}
}
// Meshes can (and should) be reused by multiple nodes in a glTF asset. To
// avoid having more than one Mesh with the same name, count
// references and rename instances below.
//
// Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
var nodeDef = nodeDefs[ nodeIndex ];
if ( nodeDef.mesh !== undefined ) {
if ( meshReferences[ nodeDef.mesh ] === undefined ) {
meshReferences[ nodeDef.mesh ] = meshUses[ nodeDef.mesh ] = 0;
}
meshReferences[ nodeDef.mesh ] ++;
// Nothing in the mesh definition indicates whether it is
// a SkinnedMesh or Mesh. Use the node's mesh reference
// to mark SkinnedMesh if node has skin.
if ( nodeDef.skin !== undefined ) {
meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
}
}
}
this.json.meshReferences = meshReferences;
this.json.meshUses = meshUses;
};
/**
* Requests the specified dependency asynchronously, with caching.
* @param {string} type
* @param {number} index
* @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}
*/
GLTFParser.prototype.getDependency = function ( type, index ) {
var cacheKey = type + ':' + index;
var dependency = this.cache.get( cacheKey );
if ( ! dependency ) {
switch ( type ) {
case 'scene':
dependency = this.loadScene( index );
break;
case 'node':
dependency = this.loadNode( index );
break;
case 'mesh':
dependency = this.loadMesh( index );
break;
case 'accessor':
dependency = this.loadAccessor( index );
break;
case 'bufferView':
dependency = this.loadBufferView( index );
break;
case 'buffer':
dependency = this.loadBuffer( index );
break;
case 'material':
dependency = this.loadMaterial( index );
break;
case 'texture':
dependency = this.loadTexture( index );
break;
case 'skin':
dependency = this.loadSkin( index );
break;
case 'animation':
dependency = this.loadAnimation( index );
break;
case 'camera':
dependency = this.loadCamera( index );
break;
case 'light':
dependency = this.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].loadLight( index );
break;
default:
throw new Error( 'Unknown type: ' + type );
}
this.cache.add( cacheKey, dependency );
}
return dependency;
};
/**
* Requests all dependencies of the specified type asynchronously, with caching.
* @param {string} type
* @return {Promise<Array<Object>>}
*/
GLTFParser.prototype.getDependencies = function ( type ) {
var dependencies = this.cache.get( type );
if ( ! dependencies ) {
var parser = this;
var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
dependencies = Promise.all( defs.map( function ( def, index ) {
return parser.getDependency( type, index );
} ) );
this.cache.add( type, dependencies );
}
return dependencies;
};
/**
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
* @param {number} bufferIndex
* @return {Promise<ArrayBuffer>}
*/
GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
var bufferDef = this.json.buffers[ bufferIndex ];
var loader = this.fileLoader;
if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
}
// If present, GLB container is required to be the first buffer.
if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
}
var options = this.options;
return new Promise( function ( resolve, reject ) {
loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
} );
} );
};
/**
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
* @param {number} bufferViewIndex
* @return {Promise<ArrayBuffer>}
*/
GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
var byteLength = bufferViewDef.byteLength || 0;
var byteOffset = bufferViewDef.byteOffset || 0;
return buffer.slice( byteOffset, byteOffset + byteLength );
} );
};
/**
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
* @param {number} accessorIndex
* @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
*/
GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {
var parser = this;
var json = this.json;
var accessorDef = this.json.accessors[ accessorIndex ];
if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
// Ignore empty accessors, which may be used to declare runtime
// information about attributes coming from another source (e.g. Draco
// compression extension).
return Promise.resolve( null );
}
var pendingBufferViews = [];
if ( accessorDef.bufferView !== undefined ) {
pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
} else {
pendingBufferViews.push( null );
}
if ( accessorDef.sparse !== undefined ) {
pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
}
return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
var bufferView = bufferViews[ 0 ];
var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
// For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
var elementBytes = TypedArray.BYTES_PER_ELEMENT;
var itemBytes = elementBytes * itemSize;
var byteOffset = accessorDef.byteOffset || 0;
var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
var normalized = accessorDef.normalized === true;
var array, bufferAttribute;
// The buffer is not interleaved if the stride is the item size in bytes.
if ( byteStride && byteStride !== itemBytes ) {
// Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer
// This makes sure that IBA.count reflects accessor.count properly
var ibSlice = Math.floor( byteOffset / byteStride );
var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
var ib = parser.cache.get( ibCacheKey );
if ( ! ib ) {
array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes );
// Integer parameters to IB/IBA are in array elements, not bytes.
ib = new InterleavedBuffer( array, byteStride / elementBytes );
parser.cache.add( ibCacheKey, ib );
}
bufferAttribute = new InterleavedBufferAttribute( ib, itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );
} else {
if ( bufferView === null ) {
array = new TypedArray( accessorDef.count * itemSize );
} else {
array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
}
bufferAttribute = new BufferAttribute( array, itemSize, normalized );
}
// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
if ( accessorDef.sparse !== undefined ) {
var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
if ( bufferView !== null ) {
// Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
bufferAttribute = new BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
}
for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {
var index = sparseIndices[ i ];
bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
}
}
return bufferAttribute;
} );
};
/**
* Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
* @param {number} textureIndex
* @return {Promise<THREE.Texture>}
*/
GLTFParser.prototype.loadTexture = function ( textureIndex ) {
var parser = this;
var json = this.json;
var options = this.options;
var textureLoader = this.textureLoader;
var URL = self.URL || self.webkitURL;
var textureDef = json.textures[ textureIndex ];
var textureExtensions = textureDef.extensions || {};
var source;
if ( textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) {
source = json.images[ textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].source ];
} else {
source = json.images[ textureDef.source ];
}
var sourceURI = source.uri;
var isObjectURL = false;
if ( source.bufferView !== undefined ) {
// Load binary image data from bufferView, if provided.
sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
isObjectURL = true;
var blob = new Blob( [ bufferView ], { type: source.mimeType } );
sourceURI = URL.createObjectURL( blob );
return sourceURI;
} );
}
return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
// Load Texture resource.
var loader = options.manager.getHandler( sourceURI );
if ( ! loader ) {
loader = textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ]
? parser.extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].ddsLoader
: textureLoader;
}
return new Promise( function ( resolve, reject ) {
loader.load( resolveURL( sourceURI, options.path ), resolve, undefined, reject );
} );
} ).then( function ( texture ) {
// Clean up resources and configure Texture.
if ( isObjectURL === true ) {
URL.revokeObjectURL( sourceURI );
}
texture.flipY = false;
if ( textureDef.name ) texture.name = textureDef.name;
// Ignore unknown mime types, like DDS files.
if ( source.mimeType in MIME_TYPE_FORMATS ) {
texture.format = MIME_TYPE_FORMATS[ source.mimeType ];
}
var samplers = json.samplers || {};
var sampler = samplers[ textureDef.sampler ] || {};
texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || LinearFilter;
texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || LinearMipmapLinearFilter;
texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || RepeatWrapping;
texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || RepeatWrapping;
return texture;
} );
};
/**
* Asynchronously assigns a texture to the given material parameters.
* @param {Object} materialParams
* @param {string} mapName
* @param {Object} mapDef
* @return {Promise}
*/
GLTFParser.prototype.assignTexture = function ( materialParams, mapName, mapDef ) {
var parser = this;
return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
if ( ! texture.isCompressedTexture ) {
switch ( mapName ) {
case 'aoMap':
case 'emissiveMap':
case 'metalnessMap':
case 'normalMap':
case 'roughnessMap':
texture.format = RGBFormat;
break;
}
}
// Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
// However, we will copy UV set 0 to UV set 1 on demand for aoMap
if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
}
if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
var transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
if ( transform ) {
texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
}
}
materialParams[ mapName ] = texture;
} );
};
/**
* Assigns final material to a Mesh, Line, or Points instance. The instance
* already has a material (generated from the glTF material options alone)
* but reuse of the same glTF material may require multiple threejs materials
* to accomodate different primitive types, defines, etc. New materials will
* be created if necessary, and reused from a cache.
* @param {Object3D} mesh Mesh, Line, or Points instance.
*/
GLTFParser.prototype.assignFinalMaterial = function ( mesh ) {
var geometry = mesh.geometry;
var material = mesh.material;
var useVertexTangents = geometry.attributes.tangent !== undefined;
var useVertexColors = geometry.attributes.color !== undefined;
var useFlatShading = geometry.attributes.normal === undefined;
var useSkinning = mesh.isSkinnedMesh === true;
var useMorphTargets = Object.keys( geometry.morphAttributes ).length > 0;
var useMorphNormals = useMorphTargets && geometry.morphAttributes.normal !== undefined;
if ( mesh.isPoints ) {
var cacheKey = 'PointsMaterial:' + material.uuid;
var pointsMaterial = this.cache.get( cacheKey );
if ( ! pointsMaterial ) {
pointsMaterial = new PointsMaterial();
Material.prototype.copy.call( pointsMaterial, material );
pointsMaterial.color.copy( material.color );
pointsMaterial.map = material.map;
pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
this.cache.add( cacheKey, pointsMaterial );
}
material = pointsMaterial;
} else if ( mesh.isLine ) {
var cacheKey = 'LineBasicMaterial:' + material.uuid;
var lineMaterial = this.cache.get( cacheKey );
if ( ! lineMaterial ) {
lineMaterial = new LineBasicMaterial();
Material.prototype.copy.call( lineMaterial, material );
lineMaterial.color.copy( material.color );
this.cache.add( cacheKey, lineMaterial );
}
material = lineMaterial;
}
// Clone the material if it will be modified
if ( useVertexTangents || useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
var cacheKey = 'ClonedMaterial:' + material.uuid + ':';
if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
if ( useSkinning ) cacheKey += 'skinning:';
if ( useVertexTangents ) cacheKey += 'vertex-tangents:';
if ( useVertexColors ) cacheKey += 'vertex-colors:';
if ( useFlatShading ) cacheKey += 'flat-shading:';
if ( useMorphTargets ) cacheKey += 'morph-targets:';
if ( useMorphNormals ) cacheKey += 'morph-normals:';
var cachedMaterial = this.cache.get( cacheKey );
if ( ! cachedMaterial ) {
cachedMaterial = material.clone();
if ( useSkinning ) cachedMaterial.skinning = true;
if ( useVertexTangents ) cachedMaterial.vertexTangents = true;
if ( useVertexColors ) cachedMaterial.vertexColors = true;
if ( useFlatShading ) cachedMaterial.flatShading = true;
if ( useMorphTargets ) cachedMaterial.morphTargets = true;
if ( useMorphNormals ) cachedMaterial.morphNormals = true;
this.cache.add( cacheKey, cachedMaterial );
}
material = cachedMaterial;
}
// workarounds for mesh and geometry
if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
geometry.setAttribute( 'uv2', new BufferAttribute( geometry.attributes.uv.array, 2 ) );
}
// https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
if ( material.normalScale && ! useVertexTangents ) {
material.normalScale.y = - material.normalScale.y;
}
if ( material.clearcoatNormalScale && ! useVertexTangents ) {
material.clearcoatNormalScale.y = - material.clearcoatNormalScale.y;
}
mesh.material = material;
};
/**
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
* @param {number} materialIndex
* @return {Promise<Material>}
*/
GLTFParser.prototype.loadMaterial = function ( materialIndex ) {
var parser = this;
var json = this.json;
var extensions = this.extensions;
var materialDef = json.materials[ materialIndex ];
var materialType;
var materialParams = {};
var materialExtensions = materialDef.extensions || {};
var pending = [];
if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
materialType = sgExtension.getMaterialType();
pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
} else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
materialType = kmuExtension.getMaterialType();
pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
} else {
// Specification:
// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
materialType = MeshStandardMaterial;
var metallicRoughness = materialDef.pbrMetallicRoughness || {};
materialParams.color = new Color( 1.0, 1.0, 1.0 );
materialParams.opacity = 1.0;
if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
var array = metallicRoughness.baseColorFactor;
materialParams.color.fromArray( array );
materialParams.opacity = array[ 3 ];
}
if ( metallicRoughness.baseColorTexture !== undefined ) {
pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
}
materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
}
}
if ( materialDef.doubleSided === true ) {
materialParams.side = DoubleSide;
}
var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
if ( alphaMode === ALPHA_MODES.BLEND ) {
materialParams.transparent = true;
// See: https://github.com/mrdoob/three.js/issues/17706
materialParams.depthWrite = false;
} else {
materialParams.transparent = false;
if ( alphaMode === ALPHA_MODES.MASK ) {
materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
}
}
if ( materialDef.normalTexture !== undefined && materialType !== MeshBasicMaterial ) {
pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
materialParams.normalScale = new Vector2( 1, 1 );
if ( materialDef.normalTexture.scale !== undefined ) {
materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale );
}
}
if ( materialDef.occlusionTexture !== undefined && materialType !== MeshBasicMaterial ) {
pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
if ( materialDef.occlusionTexture.strength !== undefined ) {
materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
}
}
if ( materialDef.emissiveFactor !== undefined && materialType !== MeshBasicMaterial ) {
materialParams.emissive = new Color().fromArray( materialDef.emissiveFactor );
}
if ( materialDef.emissiveTexture !== undefined && materialType !== MeshBasicMaterial ) {
pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );
}
if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_CLEARCOAT ] ) {
var clearcoatExtension = extensions[ EXTENSIONS.KHR_MATERIALS_CLEARCOAT ];
materialType = clearcoatExtension.getMaterialType();
pending.push( clearcoatExtension.extendParams( materialParams, { extensions: materialExtensions }, parser ) );
}
return Promise.all( pending ).then( function () {
var material;
if ( materialType === GLTFMeshStandardSGMaterial ) {
material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
} else {
material = new materialType( materialParams );
}
if ( materialDef.name ) material.name = materialDef.name;
// baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
if ( material.map ) material.map.encoding = sRGBEncoding;
if ( material.emissiveMap ) material.emissiveMap.encoding = sRGBEncoding;
assignExtrasToUserData( material, materialDef );
if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
return material;
} );
};
/**
* @param {BufferGeometry} geometry
* @param {GLTF.Primitive} primitiveDef
* @param {GLTFParser} parser
*/
function computeBounds( geometry, primitiveDef, parser ) {
var attributes = primitiveDef.attributes;
var box = new Box3();
if ( attributes.POSITION !== undefined ) {
var accessor = parser.json.accessors[ attributes.POSITION ];
var min = accessor.min;
var max = accessor.max;
// glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
if ( min !== undefined && max !== undefined ) {
box.set(
new Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
new Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) );
} else {
console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
return;
}
} else {
return;
}
var targets = primitiveDef.targets;
if ( targets !== undefined ) {
var maxDisplacement = new Vector3();
var vector = new Vector3();
for ( var i = 0, il = targets.length; i < il; i ++ ) {
var target = targets[ i ];
if ( target.POSITION !== undefined ) {
var accessor = parser.json.accessors[ target.POSITION ];
var min = accessor.min;
var max = accessor.max;
// glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
if ( min !== undefined && max !== undefined ) {
// we need to get max of absolute components because target weight is [-1,1]
vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
// Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
// to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
// are used to implement key-frame animations and as such only two are active at a time - this results in very large
// boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
maxDisplacement.max( vector );
} else {
console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
}
}
}
// As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
box.expandByVector( maxDisplacement );
}
geometry.boundingBox = box;
var sphere = new Sphere();
box.getCenter( sphere.center );
sphere.radius = box.min.distanceTo( box.max ) / 2;
geometry.boundingSphere = sphere;
}
/**
* @param {BufferGeometry} geometry
* @param {GLTF.Primitive} primitiveDef
* @param {GLTFParser} parser
* @return {Promise<BufferGeometry>}
*/
function addPrimitiveAttributes( geometry, primitiveDef, parser ) {
var attributes = primitiveDef.attributes;
var pending = [];
function assignAttributeAccessor( accessorIndex, attributeName ) {
return parser.getDependency( 'accessor', accessorIndex )
.then( function ( accessor ) {
geometry.setAttribute( attributeName, accessor );
} );
}
for ( var gltfAttributeName in attributes ) {
var threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase();
// Skip attributes already provided by e.g. Draco extension.
if ( threeAttributeName in geometry.attributes ) continue;
pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
}
if ( primitiveDef.indices !== undefined && ! geometry.index ) {
var accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
geometry.setIndex( accessor );
} );
pending.push( accessor );
}
assignExtrasToUserData( geometry, primitiveDef );
computeBounds( geometry, primitiveDef, parser );
return Promise.all( pending ).then( function () {
return primitiveDef.targets !== undefined
? addMorphTargets( geometry, primitiveDef.targets, parser )
: geometry;
} );
}
/**
* @param {BufferGeometry} geometry
* @param {Number} drawMode
* @return {BufferGeometry}
*/
function toTrianglesDrawMode( geometry, drawMode ) {
var index = geometry.getIndex();
// generate index if not present
if ( index === null ) {
var indices = [];
var position = geometry.getAttribute( 'position' );
if ( position !== undefined ) {
for ( var i = 0; i < position.count; i ++ ) {
indices.push( i );
}
geometry.setIndex( indices );
index = geometry.getIndex();
} else {
console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
return geometry;
}
}
//
var numberOfTriangles = index.count - 2;
var newIndices = [];
if ( drawMode === TriangleFanDrawMode ) {
// gl.TRIANGLE_FAN
for ( var i = 1; i <= numberOfTriangles; i ++ ) {
newIndices.push( index.getX( 0 ) );
newIndices.push( index.getX( i ) );
newIndices.push( index.getX( i + 1 ) );
}
} else {
// gl.TRIANGLE_STRIP
for ( var i = 0; i < numberOfTriangles; i ++ ) {
if ( i % 2 === 0 ) {
newIndices.push( index.getX( i ) );
newIndices.push( index.getX( i + 1 ) );
newIndices.push( index.getX( i + 2 ) );
} else {
newIndices.push( index.getX( i + 2 ) );
newIndices.push( index.getX( i + 1 ) );
newIndices.push( index.getX( i ) );
}
}
}
if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {
console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
}
// build final geometry
var newGeometry = geometry.clone();
newGeometry.setIndex( newIndices );
return newGeometry;
}
/**
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
*
* Creates BufferGeometries from primitives.
*
* @param {Array<GLTF.Primitive>} primitives
* @return {Promise<Array<BufferGeometry>>}
*/
GLTFParser.prototype.loadGeometries = function ( primitives ) {
var parser = this;
var extensions = this.extensions;
var cache = this.primitiveCache;
function createDracoPrimitive( primitive ) {
return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
.decodePrimitive( primitive, parser )
.then( function ( geometry ) {
return addPrimitiveAttributes( geometry, primitive, parser );
} );
}
var pending = [];
for ( var i = 0, il = primitives.length; i < il; i ++ ) {
var primitive = primitives[ i ];
var cacheKey = createPrimitiveKey( primitive );
// See if we've already created this geometry
var cached = cache[ cacheKey ];
if ( cached ) {
// Use the cached geometry if it exists
pending.push( cached.promise );
} else {
var geometryPromise;
if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
// Use DRACO geometry if available
geometryPromise = createDracoPrimitive( primitive );
} else {
// Otherwise create a new geometry
geometryPromise = addPrimitiveAttributes( new BufferGeometry(), primitive, parser );
}
// Cache this geometry
cache[ cacheKey ] = { primitive: primitive, promise: geometryPromise };
pending.push( geometryPromise );
}
}
return Promise.all( pending );
};
/**
* Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
* @param {number} meshIndex
* @return {Promise<Group|Mesh|SkinnedMesh>}
*/
GLTFParser.prototype.loadMesh = function ( meshIndex ) {
var parser = this;
var json = this.json;
var meshDef = json.meshes[ meshIndex ];
var primitives = meshDef.primitives;
var pending = [];
for ( var i = 0, il = primitives.length; i < il; i ++ ) {
var material = primitives[ i ].material === undefined
? createDefaultMaterial( this.cache )
: this.getDependency( 'material', primitives[ i ].material );
pending.push( material );
}
pending.push( parser.loadGeometries( primitives ) );
return Promise.all( pending ).then( function ( results ) {
var materials = results.slice( 0, results.length - 1 );
var geometries = results[ results.length - 1 ];
var meshes = [];
for ( var i = 0, il = geometries.length; i < il; i ++ ) {
var geometry = geometries[ i ];
var primitive = primitives[ i ];
// 1. create Mesh
var mesh;
var material = materials[ i ];
if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
primitive.mode === undefined ) {
// .isSkinnedMesh isn't in glTF spec. See .markDefs()
mesh = meshDef.isSkinnedMesh === true
? new SkinnedMesh( geometry, material )
: new Mesh( geometry, material );
if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
// we normalize floating point skin weight array to fix malformed assets (see #15319)
// it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
mesh.normalizeSkinWeights();
}
if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleStripDrawMode );
} else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
mesh.geometry = toTrianglesDrawMode( mesh.geometry, TriangleFanDrawMode );
}
} else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
mesh = new LineSegments( geometry, material );
} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
mesh = new Line( geometry, material );
} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
mesh = new LineLoop( geometry, material );
} else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
mesh = new Points( geometry, material );
} else {
throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
}
if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
updateMorphTargets( mesh, meshDef );
}
mesh.name = meshDef.name || ( 'mesh_' + meshIndex );
if ( geometries.length > 1 ) mesh.name += '_' + i;
assignExtrasToUserData( mesh, meshDef );
parser.assignFinalMaterial( mesh );
meshes.push( mesh );
}
if ( meshes.length === 1 ) {
return meshes[ 0 ];
}
var group = new Group();
for ( var i = 0, il = meshes.length; i < il; i ++ ) {
group.add( meshes[ i ] );
}
return group;
} );
};
/**
* Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
* @param {number} cameraIndex
* @return {Promise<THREE.Camera>}
*/
GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
var camera;
var cameraDef = this.json.cameras[ cameraIndex ];
var params = cameraDef[ cameraDef.type ];
if ( ! params ) {
console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
return;
}
if ( cameraDef.type === 'perspective' ) {
camera = new PerspectiveCamera( MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
} else if ( cameraDef.type === 'orthographic' ) {
camera = new OrthographicCamera( params.xmag / - 2, params.xmag / 2, params.ymag / 2, params.ymag / - 2, params.znear, params.zfar );
}
if ( cameraDef.name ) camera.name = cameraDef.name;
assignExtrasToUserData( camera, cameraDef );
return Promise.resolve( camera );
};
/**
* Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
* @param {number} skinIndex
* @return {Promise<Object>}
*/
GLTFParser.prototype.loadSkin = function ( skinIndex ) {
var skinDef = this.json.skins[ skinIndex ];
var skinEntry = { joints: skinDef.joints };
if ( skinDef.inverseBindMatrices === undefined ) {
return Promise.resolve( skinEntry );
}
return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
skinEntry.inverseBindMatrices = accessor;
return skinEntry;
} );
};
/**
* Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
* @param {number} animationIndex
* @return {Promise<AnimationClip>}
*/
GLTFParser.prototype.loadAnimation = function ( animationIndex ) {
var json = this.json;
var animationDef = json.animations[ animationIndex ];
var pendingNodes = [];
var pendingInputAccessors = [];
var pendingOutputAccessors = [];
var pendingSamplers = [];
var pendingTargets = [];
for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {
var channel = animationDef.channels[ i ];
var sampler = animationDef.samplers[ channel.sampler ];
var target = channel.target;
var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
pendingNodes.push( this.getDependency( 'node', name ) );
pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
pendingSamplers.push( sampler );
pendingTargets.push( target );
}
return Promise.all( [
Promise.all( pendingNodes ),
Promise.all( pendingInputAccessors ),
Promise.all( pendingOutputAccessors ),
Promise.all( pendingSamplers ),
Promise.all( pendingTargets )
] ).then( function ( dependencies ) {
var nodes = dependencies[ 0 ];
var inputAccessors = dependencies[ 1 ];
var outputAccessors = dependencies[ 2 ];
var samplers = dependencies[ 3 ];
var targets = dependencies[ 4 ];
var tracks = [];
for ( var i = 0, il = nodes.length; i < il; i ++ ) {
var node = nodes[ i ];
var inputAccessor = inputAccessors[ i ];
var outputAccessor = outputAccessors[ i ];
var sampler = samplers[ i ];
var target = targets[ i ];
if ( node === undefined ) continue;
node.updateMatrix();
node.matrixAutoUpdate = true;
var TypedKeyframeTrack;
switch ( PATH_PROPERTIES[ target.path ] ) {
case PATH_PROPERTIES.weights:
TypedKeyframeTrack = NumberKeyframeTrack;
break;
case PATH_PROPERTIES.rotation:
TypedKeyframeTrack = QuaternionKeyframeTrack;
break;
case PATH_PROPERTIES.position:
case PATH_PROPERTIES.scale:
default:
TypedKeyframeTrack = VectorKeyframeTrack;
break;
}
var targetName = node.name ? node.name : node.uuid;
var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : InterpolateLinear;
var targetNames = [];
if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
// Node may be a Group (glTF mesh with several primitives) or a Mesh.
node.traverse( function ( object ) {
if ( object.isMesh === true && object.morphTargetInfluences ) {
targetNames.push( object.name ? object.name : object.uuid );
}
} );
} else {
targetNames.push( targetName );
}
var outputArray = outputAccessor.array;
if ( outputAccessor.normalized ) {
var scale;
if ( outputArray.constructor === Int8Array ) {
scale = 1 / 127;
} else if ( outputArray.constructor === Uint8Array ) {
scale = 1 / 255;
} else if ( outputArray.constructor == Int16Array ) {
scale = 1 / 32767;
} else if ( outputArray.constructor === Uint16Array ) {
scale = 1 / 65535;
} else {
throw new Error( 'THREE.GLTFLoader: Unsupported output accessor component type.' );
}
var scaled = new Float32Array( outputArray.length );
for ( var j = 0, jl = outputArray.length; j < jl; j ++ ) {
scaled[ j ] = outputArray[ j ] * scale;
}
outputArray = scaled;
}
for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
var track = new TypedKeyframeTrack(
targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
inputAccessor.array,
outputArray,
interpolation
);
// Override interpolation with custom factory method.
if ( sampler.interpolation === 'CUBICSPLINE' ) {
track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
// A CUBICSPLINE keyframe in glTF has three output values for each input value,
// representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
// must be divided by three to get the interpolant's sampleSize argument.
return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
};
// Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
}
tracks.push( track );
}
}
var name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
return new AnimationClip( name, undefined, tracks );
} );
};
/**
* Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
* @param {number} nodeIndex
* @return {Promise<Object3D>}
*/
GLTFParser.prototype.loadNode = function ( nodeIndex ) {
var json = this.json;
var extensions = this.extensions;
var parser = this;
var meshReferences = json.meshReferences;
var meshUses = json.meshUses;
var nodeDef = json.nodes[ nodeIndex ];
return ( function () {
var pending = [];
if ( nodeDef.mesh !== undefined ) {
pending.push( parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
var node;
if ( meshReferences[ nodeDef.mesh ] > 1 ) {
var instanceNum = meshUses[ nodeDef.mesh ] ++;
node = mesh.clone();
node.name += '_instance_' + instanceNum;
} else {
node = mesh;
}
// if weights are provided on the node, override weights on the mesh.
if ( nodeDef.weights !== undefined ) {
node.traverse( function ( o ) {
if ( ! o.isMesh ) return;
for ( var i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
}
} );
}
return node;
} ) );
}
if ( nodeDef.camera !== undefined ) {
pending.push( parser.getDependency( 'camera', nodeDef.camera ) );
}
if ( nodeDef.extensions
&& nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ]
&& nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light !== undefined ) {
pending.push( parser.getDependency( 'light', nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light ) );
}
return Promise.all( pending );
}() ).then( function ( objects ) {
var node;
// .isBone isn't in glTF spec. See .markDefs
if ( nodeDef.isBone === true ) {
node = new Bone();
} else if ( objects.length > 1 ) {
node = new Group();
} else if ( objects.length === 1 ) {
node = objects[ 0 ];
} else {
node = new Object3D();
}
if ( node !== objects[ 0 ] ) {
for ( var i = 0, il = objects.length; i < il; i ++ ) {
node.add( objects[ i ] );
}
}
if ( nodeDef.name ) {
node.userData.name = nodeDef.name;
node.name = PropertyBinding.sanitizeNodeName( nodeDef.name );
}
assignExtrasToUserData( node, nodeDef );
if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
if ( nodeDef.matrix !== undefined ) {
var matrix = new Matrix4();
matrix.fromArray( nodeDef.matrix );
node.applyMatrix4( matrix );
} else {
if ( nodeDef.translation !== undefined ) {
node.position.fromArray( nodeDef.translation );
}
if ( nodeDef.rotation !== undefined ) {
node.quaternion.fromArray( nodeDef.rotation );
}
if ( nodeDef.scale !== undefined ) {
node.scale.fromArray( nodeDef.scale );
}
}
return node;
} );
};
/**
* Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
* @param {number} sceneIndex
* @return {Promise<Group>}
*/
GLTFParser.prototype.loadScene = function () {
// scene node hierachy builder
function buildNodeHierachy( nodeId, parentObject, json, parser ) {
var nodeDef = json.nodes[ nodeId ];
return parser.getDependency( 'node', nodeId ).then( function ( node ) {
if ( nodeDef.skin === undefined ) return node;
// build skeleton here as well
var skinEntry;
return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {
skinEntry = skin;
var pendingJoints = [];
for ( var i = 0, il = skinEntry.joints.length; i < il; i ++ ) {
pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );
}
return Promise.all( pendingJoints );
} ).then( function ( jointNodes ) {
node.traverse( function ( mesh ) {
if ( ! mesh.isMesh ) return;
var bones = [];
var boneInverses = [];
for ( var j = 0, jl = jointNodes.length; j < jl; j ++ ) {
var jointNode = jointNodes[ j ];
if ( jointNode ) {
bones.push( jointNode );
var mat = new Matrix4();
if ( skinEntry.inverseBindMatrices !== undefined ) {
mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
}
boneInverses.push( mat );
} else {
console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );
}
}
mesh.bind( new Skeleton( bones, boneInverses ), mesh.matrixWorld );
} );
return node;
} );
} ).then( function ( node ) {
// build node hierachy
parentObject.add( node );
var pending = [];
if ( nodeDef.children ) {
var children = nodeDef.children;
for ( var i = 0, il = children.length; i < il; i ++ ) {
var child = children[ i ];
pending.push( buildNodeHierachy( child, node, json, parser ) );
}
}
return Promise.all( pending );
} );
}
return function loadScene( sceneIndex ) {
var json = this.json;
var extensions = this.extensions;
var sceneDef = this.json.scenes[ sceneIndex ];
var parser = this;
// Loader returns Group, not Scene.
// See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
var scene = new Group();
if ( sceneDef.name ) scene.name = sceneDef.name;
assignExtrasToUserData( scene, sceneDef );
if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
var nodeIds = sceneDef.nodes || [];
var pending = [];
for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {
pending.push( buildNodeHierachy( nodeIds[ i ], scene, json, parser ) );
}
return Promise.all( pending ).then( function () {
return scene;
} );
};
}();
return GLTFLoader;
} )()