three#LoadingManager JavaScript Examples

The following examples show how to use three#LoadingManager. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: TilesRenderer.js    From 3DTilesRendererJS with Apache License 2.0 5 votes vote down vote up
constructor( ...args ) {

		super( ...args );
		this.group = new TilesGroup( this );
		this.cameras = [];
		this.cameraMap = new Map();
		this.cameraInfo = [];
		this.activeTiles = new Set();
		this.visibleTiles = new Set();
		this._autoDisableRendererCulling = true;
		this.optimizeRaycast = true;

		this.onLoadTileSet = null;
		this.onLoadModel = null;
		this.onDisposeModel = null;
		this.onTileVisibilityChange = null;

		const manager = new LoadingManager();
		manager.setURLModifier( url => {

			if ( this.preprocessURL ) {

				return this.preprocessURL( url );

			} else {

				return url;

			}

		} );
		this.manager = manager;

		// Setting up the override raycasting function to be used by
		// 3D objects created by this renderer
		const tilesRenderer = this;
		this._overridenRaycast = function ( raycaster, intersects ) {

			if ( ! tilesRenderer.optimizeRaycast ) {

				Object.getPrototypeOf( this ).raycast.call( this, raycaster, intersects );

			}

		};

	}
Example #2
Source File: gltf.js    From 3DTilesRendererJS with Apache License 2.0 4 votes vote down vote up
function init() {

	scene = new Scene();

	// primary camera view
	renderer = new WebGLRenderer( { antialias: true } );
	renderer.setPixelRatio( window.devicePixelRatio );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setClearColor( 0x151c1f );
	renderer.shadowMap.enabled = true;
	renderer.shadowMap.type = PCFSoftShadowMap;
	renderer.outputEncoding = sRGBEncoding;

	document.body.appendChild( renderer.domElement );

	camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 4000 );
	camera.position.set( 3, 10, 20 );

	// controls
	controls = new OrbitControls( camera, renderer.domElement );
	controls.screenSpacePanning = false;
	controls.minDistance = 1;
	controls.maxDistance = 2000;

	// lights
	dirLight = new DirectionalLight( 0xffffff, 1.25 );
	dirLight.position.set( 1, 2, 3 ).multiplyScalar( 40 );
	dirLight.castShadow = true;
	dirLight.shadow.bias = - 0.01;
	dirLight.shadow.mapSize.setScalar( 2048 );

	const shadowCam = dirLight.shadow.camera;
	shadowCam.left = - 200;
	shadowCam.bottom = - 200;
	shadowCam.right = 200;
	shadowCam.top = 200;
	shadowCam.updateProjectionMatrix();
	scene.add( dirLight );

	const ambLight = new AmbientLight( 0xffffff, 0.05 );
	scene.add( ambLight );

	// basic gltf test files
	let insertPosition = 0;
	const gltfModelTests = [
		'https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/CesiumMilkTruck/glTF-Binary/CesiumMilkTruck.glb',
		'https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/CesiumMilkTruck/glTF-Embedded/CesiumMilkTruck.gltf',
		'https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/CesiumMilkTruck/glTF/CesiumMilkTruck.gltf',
	];

	for ( const url of gltfModelTests ) {

		const loader = new GLTFExtensionLoader();
		loader.workingPath = loader.workingPathForURL( url );
		loader.load( url )
			.then( res => {

				res.scene.position.set( insertPosition += 5, 0, 0 );
				controls.target.set( insertPosition / 2, 0, 0 );
				controls.update();
				console.log( 'default loader:', { gltf: res, url } );
				scene.add( res.scene );

			} );

	}

	// gltf with extensions
	const delegatedLoaderTests = [
		'https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/CesiumMilkTruck/glTF-Draco/CesiumMilkTruck.gltf',
		'https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/Box/glTF-Binary/Box.glb',
	];

	const manager = new LoadingManager();
	const gltfLoader = new GLTFLoader( manager );
	const dracoLoader = new DRACOLoader( manager );
	dracoLoader.setDecoderPath( 'https://unpkg.com/[email protected]/examples/js/libs/draco/gltf/' );
	gltfLoader.setDRACOLoader( dracoLoader );
	manager.addHandler( /\.gltf$/, gltfLoader );
	manager.addHandler( /\.glb$/, gltfLoader );

	for ( const url of delegatedLoaderTests ) {

		const loader = new GLTFExtensionLoader( manager );
		loader.workingPath = loader.workingPathForURL( url );
		loader.load( url )
			.then( res => {

				res.scene.position.set( insertPosition += 5, 0, 0 );
				controls.target.set( insertPosition / 2, 0, 0 );
				controls.update();
				console.log( 'custom loader:', { gltf: res, url } );
				scene.add( res.scene );

			} );

	}

	onWindowResize();
	window.addEventListener( 'resize', onWindowResize, false );

}