three#LoadingManager JavaScript Examples
The following examples show how to use
three#LoadingManager.
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Example #1
Source File: TilesRenderer.js From 3DTilesRendererJS with Apache License 2.0 | 5 votes |
constructor( ...args ) {
super( ...args );
this.group = new TilesGroup( this );
this.cameras = [];
this.cameraMap = new Map();
this.cameraInfo = [];
this.activeTiles = new Set();
this.visibleTiles = new Set();
this._autoDisableRendererCulling = true;
this.optimizeRaycast = true;
this.onLoadTileSet = null;
this.onLoadModel = null;
this.onDisposeModel = null;
this.onTileVisibilityChange = null;
const manager = new LoadingManager();
manager.setURLModifier( url => {
if ( this.preprocessURL ) {
return this.preprocessURL( url );
} else {
return url;
}
} );
this.manager = manager;
// Setting up the override raycasting function to be used by
// 3D objects created by this renderer
const tilesRenderer = this;
this._overridenRaycast = function ( raycaster, intersects ) {
if ( ! tilesRenderer.optimizeRaycast ) {
Object.getPrototypeOf( this ).raycast.call( this, raycaster, intersects );
}
};
}
Example #2
Source File: gltf.js From 3DTilesRendererJS with Apache License 2.0 | 4 votes |
function init() {
scene = new Scene();
// primary camera view
renderer = new WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x151c1f );
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = PCFSoftShadowMap;
renderer.outputEncoding = sRGBEncoding;
document.body.appendChild( renderer.domElement );
camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 4000 );
camera.position.set( 3, 10, 20 );
// controls
controls = new OrbitControls( camera, renderer.domElement );
controls.screenSpacePanning = false;
controls.minDistance = 1;
controls.maxDistance = 2000;
// lights
dirLight = new DirectionalLight( 0xffffff, 1.25 );
dirLight.position.set( 1, 2, 3 ).multiplyScalar( 40 );
dirLight.castShadow = true;
dirLight.shadow.bias = - 0.01;
dirLight.shadow.mapSize.setScalar( 2048 );
const shadowCam = dirLight.shadow.camera;
shadowCam.left = - 200;
shadowCam.bottom = - 200;
shadowCam.right = 200;
shadowCam.top = 200;
shadowCam.updateProjectionMatrix();
scene.add( dirLight );
const ambLight = new AmbientLight( 0xffffff, 0.05 );
scene.add( ambLight );
// basic gltf test files
let insertPosition = 0;
const gltfModelTests = [
'https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/CesiumMilkTruck/glTF-Binary/CesiumMilkTruck.glb',
'https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/CesiumMilkTruck/glTF-Embedded/CesiumMilkTruck.gltf',
'https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/CesiumMilkTruck/glTF/CesiumMilkTruck.gltf',
];
for ( const url of gltfModelTests ) {
const loader = new GLTFExtensionLoader();
loader.workingPath = loader.workingPathForURL( url );
loader.load( url )
.then( res => {
res.scene.position.set( insertPosition += 5, 0, 0 );
controls.target.set( insertPosition / 2, 0, 0 );
controls.update();
console.log( 'default loader:', { gltf: res, url } );
scene.add( res.scene );
} );
}
// gltf with extensions
const delegatedLoaderTests = [
'https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/CesiumMilkTruck/glTF-Draco/CesiumMilkTruck.gltf',
'https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/Box/glTF-Binary/Box.glb',
];
const manager = new LoadingManager();
const gltfLoader = new GLTFLoader( manager );
const dracoLoader = new DRACOLoader( manager );
dracoLoader.setDecoderPath( 'https://unpkg.com/[email protected]/examples/js/libs/draco/gltf/' );
gltfLoader.setDRACOLoader( dracoLoader );
manager.addHandler( /\.gltf$/, gltfLoader );
manager.addHandler( /\.glb$/, gltfLoader );
for ( const url of delegatedLoaderTests ) {
const loader = new GLTFExtensionLoader( manager );
loader.workingPath = loader.workingPathForURL( url );
loader.load( url )
.then( res => {
res.scene.position.set( insertPosition += 5, 0, 0 );
controls.target.set( insertPosition / 2, 0, 0 );
controls.update();
console.log( 'custom loader:', { gltf: res, url } );
scene.add( res.scene );
} );
}
onWindowResize();
window.addEventListener( 'resize', onWindowResize, false );
}