Java Code Examples for android.opengl.GLES11#glColor4f()

The following examples show how to use android.opengl.GLES11#glColor4f() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: ControlledShipIntroScreen.java    From Alite with GNU General Public License v3.0 6 votes vote down vote up
@Override
public void performPresent(float deltaTime) {
	inGame.render(deltaTime, allObjects);
	if (!allObjects.isEmpty()) {
		GLES11.glMatrixMode(GLES11.GL_PROJECTION);
		GLES11.glPushMatrix();		
		GLES11.glLoadIdentity();
		Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea();
		GlUtils.ortho(game, visibleArea);
		GLES11.glMatrixMode(GLES11.GL_MODELVIEW);
		GLES11.glLoadIdentity();
		GLES11.glColor4f(0.937f, 0.396f, 0.0f, 1.0f);
		GLES11.glMatrixMode(GLES11.GL_PROJECTION);
		GLES11.glPopMatrix();
		GLES11.glMatrixMode(GLES11.GL_MODELVIEW);			
	}
}
 
Example 2
Source File: InfoGaugeRenderer.java    From Alite with GNU General Public License v3.0 6 votes vote down vote up
public void renderMissiles() {
	int installedMissiles = alite.getCobra().getMissiles();
	GLES11.glColor4f(Settings.alpha, Settings.alpha, Settings.alpha, 0.2f * Settings.alpha);
	missile.justRender();
	for (int i = 0; i < 4; i++) {
		if (i < installedMissiles) {
			if (i == installedMissiles - 1 && alite.getCobra().isMissileLocked()) {
				lockedSlot.setPosition(ct.getTextureCoordX(165 + i * 80), ct.getTextureCoordY(990),
						   ct.getTextureCoordX(165 + i * 80 + 80), ct.getTextureCoordY(1027));
				lockedSlot.justRender();					
			} else if (i == installedMissiles - 1 && alite.getCobra().isMissileTargetting()) {
				targettingSlot.setPosition(ct.getTextureCoordX(165 + i * 80), ct.getTextureCoordY(990),
						   ct.getTextureCoordX(165 + i * 80 + 80), ct.getTextureCoordY(1027));
				targettingSlot.justRender();										
			} else {
				filledSlot.setPosition(ct.getTextureCoordX(165 + i * 80), ct.getTextureCoordY(990),
 										   ct.getTextureCoordX(165 + i * 80 + 80), ct.getTextureCoordY(1027));
				filledSlot.justRender();
			}
		} else {
			emptySlot.setPosition(ct.getTextureCoordX(165 + i * 80), ct.getTextureCoordY(990),
		               ct.getTextureCoordX(165 + i * 80 + 80), ct.getTextureCoordY(1027));
			emptySlot.justRender();				
		}
	}
}
 
Example 3
Source File: Skysphere.java    From Alite with GNU General Public License v3.0 6 votes vote down vote up
public void render() {
	GLES11.glDisableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glDisable(GLES11.GL_CULL_FACE);
	
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer);
	GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);
	
	GLES11.glDisable(GLES11.GL_LIGHTING);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	alite.getTextureManager().setTexture(textureFilename);
	GLES11.glDrawArrays(glDrawMode, 0, numberOfVertices);
	GLES11.glEnable(GLES11.GL_LIGHTING);
	
	GLES11.glEnable(GLES11.GL_CULL_FACE);
	GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glDisableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glBindTexture(GLES11.GL_TEXTURE_2D, 0);
}
 
Example 4
Source File: OnScreenDebug.java    From Alite with GNU General Public License v3.0 5 votes vote down vote up
public static final void debugDocking(final Alite alite, final GraphicObject ship, final List <DepthBucket> sortedObjectsToDraw) {
	for (DepthBucket depthBucket: sortedObjectsToDraw) {
		for (AliteObject object: depthBucket.sortedObjects) {
			if (object instanceof SpaceObject && ((SpaceObject) object).getType() == ObjectType.SpaceStation) {
				float distanceSq = ObjectUtils.computeDistanceSq(object, ship); 
				if (distanceSq < 64000000) {
					displayDockingAlignment(alite, ship, (SpaceObject) object, distanceSq);
				}
				return;
			}
		}
	}
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
 
Example 5
Source File: AndroidPixmap.java    From Alite with GNU General Public License v3.0 5 votes vote down vote up
public void render(int x, int y) {
	if (x != lastX || y != lastY) {
		vertexBuffer.clear();
		vertexBuffer.put(x);
		vertexBuffer.put(y);
		vertexBuffer.put(x);
		vertexBuffer.put(y + height - 1);
		vertexBuffer.put(x + width - 1);
		vertexBuffer.put(y);
		vertexBuffer.put(x + width - 1);
		vertexBuffer.put(y + height - 1);
		vertexBuffer.position(0);
		lastX = x;
		lastY = y;
	}
	GLES11.glEnable(GLES11.GL_TEXTURE_2D);
	if (!textureManager.checkTexture(fileName)) {
		if (bitmap != null && !bitmap.isRecycled()) {
			textureManager.addTexture(fileName, bitmap);
		}
	}
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glVertexPointer(2, GLES11.GL_FLOAT, 0, vertexBuffer);
	GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glEnable(GLES11.GL_BLEND);
	GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA);
	textureManager.setTexture(fileName);
	GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 4);
	GLES11.glDisable(GLES11.GL_BLEND);
	textureManager.setTexture(null);
	GLES11.glDisable(GLES11.GL_TEXTURE_2D);
	GLES11.glDisableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
}
 
Example 6
Source File: AboutScreen.java    From Alite with GNU General Public License v3.0 5 votes vote down vote up
private void setGlColor(long color) {
	int alpha = (int) ((color & 0xFF000000l) >> 24);
	int red   = (int) (color & 0x00FF0000) >> 16;
	int green = (int) (color & 0x0000FF00) >>  8;
	int blue  = (int) (color & 0x000000FF);
	
	GLES11.glColor4f(red / 255.0f * globalAlpha, green / 255.0f * globalAlpha, blue / 255.0f * globalAlpha, alpha / 255.0f * globalAlpha);
}
 
Example 7
Source File: OnScreenMessage.java    From Alite with GNU General Public License v3.0 5 votes vote down vote up
void render(Alite alite) {
	long time = System.nanoTime();
	DelayedText toBeRemoved = null;
	for (DelayedText dt: delayedTexts) {
		if (time >= dt.time) {
			this.text = dt.text;
			scale = 1.0f;
			activate(time, dt.duration);
			toBeRemoved = dt;
		}
	}
	if (toBeRemoved != null) {
		delayedTexts.remove(toBeRemoved);
	}
	if (!isActive()) {
		if (lastRepetitionInactive <= 0 && repetitionText != null) {
			lastRepetitionInactive = System.nanoTime();
			repetitionTime = lastRepetitionInactive + repetitionInterval;
		}
		if (repetitionText != null && System.nanoTime() >= repetitionTime && repetitionTime > 0) {
			if (repetitionTimes > 0) {
				repetitionTimes--;
			} else if (repetitionTimes == 0) {
				clearRepetition();
				repetitionTimes = -1;
				return;
			}
			text = repetitionText;
			activate(System.nanoTime(), repetitionDuration);
		}
		return;
	}
	lastRepetitionInactive = 0;
	GLES11.glColor4f(color.x, color.y, color.z, 0.6f);
	alite.getFont().drawText(text, 960, 650, true, scale);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
 
Example 8
Source File: Box.java    From Alite with GNU General Public License v3.0 5 votes vote down vote up
public void render() {
	alite.getTextureManager().setTexture(null);
	GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer);		
	GLES11.glColor4f(r, g, b, a);
	GLES11.glDisable(GLES11.GL_LIGHTING);
	GLES11.glDrawArrays(GLES11.GL_TRIANGLES, 0, 36);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glEnable(GLES11.GL_LIGHTING);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);
}
 
Example 9
Source File: AutomaticLaunchScreen.java    From Alite with GNU General Public License v3.0 5 votes vote down vote up
@Override
public void performPresent(float deltaTime) {
	if (isDisposed) {
		return;
	}
	GLES11.glDisable(GLES11.GL_CULL_FACE);
       GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT | GLES11.GL_DEPTH_BUFFER_BIT);
       
       counter += 0.72f;
       if (counter > 360) {
       	counter = 0;
       }
       switch (increase) {
       	case 0: red += 0.002f; if (red > 1.0f) red = 1.0f; break;
       	case 1: green += 0.002f; if (green > 1.0f) green = 1.0f; break;
       	case 2: blue += 0.002f; if (blue > 1.0f) blue = 1.0f; break;
       }
       GLES11.glLoadIdentity();
       lookAt(-3.5f, 0, 0,
       	   -3.5f, 1.0f, 0,
       	   (float) Math.sin(Math.toRadians(counter)), 0.0f, (float) Math.cos(Math.toRadians(counter)));
       
       GLES11.glRotatef(counter * 2, 0.0f, 0.0f, 1.0f);
   	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer);
   	GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, textureBuffer); 
   	
   	GLES11.glMatrixMode(GLES11.GL_TEXTURE);
   	GLES11.glTranslatef(0.0f, -0.015f, 0.0f);
   	GLES11.glMatrixMode(GLES11.GL_MODELVIEW);

   	GLES11.glColor4f(red, green, blue, 1.0f);
   	GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, totalIndices);
   	GLES11.glEnable(GLES11.GL_CULL_FACE);
   	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
 
Example 10
Source File: CursorKeys.java    From Alite with GNU General Public License v3.0 5 votes vote down vote up
void render() {
	float a = Settings.alpha * Settings.controlAlpha;
	GLES11.glColor4f(a, a, a, a);		
	for (int i = 0; i < 4; i++) {
		cursorKeys[downPointer[i] > 0 ? i + 4 : i].justRender();
	}
	GLES11.glColor4f(Settings.alpha, Settings.alpha, Settings.alpha, Settings.alpha);
}
 
Example 11
Source File: DockingBay.java    From Alite with GNU General Public License v3.0 5 votes vote down vote up
void render() {
	boolean enabled = GLES11.glIsEnabled(GLES11.GL_CULL_FACE);
	if (enabled) {
		GLES11.glDisable(GLES11.GL_CULL_FACE);
	}
	alite.getTextureManager().setTexture(textureFilename);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer);
	GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer);
	GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer);		
	GLES11.glDrawArrays(GLES11.GL_TRIANGLES, 0, numberOfVertices);
	if (enabled) {
		GLES11.glEnable(GLES11.GL_CULL_FACE);
	}		
}
 
Example 12
Source File: PlanetScreen.java    From Alite with GNU General Public License v3.0 5 votes vote down vote up
public void afterDisplay() {		
	Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea();
	float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height();
	GLES11.glEnable(GLES11.GL_TEXTURE_2D);
	GLES11.glEnable(GLES11.GL_CULL_FACE);				
	GLES11.glMatrixMode(GLES11.GL_PROJECTION);
	GLES11.glLoadIdentity();
	GlUtils.gluPerspective(game, 45.0f, aspectRatio, 20000.0f, 1000000.0f);
	GLES11.glMatrixMode(GLES11.GL_MODELVIEW);		
	GLES11.glLoadIdentity();
	
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);

	GLES11.glEnable(GLES11.GL_DEPTH_TEST);
	GLES11.glDepthFunc(GLES11.GL_LESS);
	GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT);
	GLES11.glPushMatrix();
	GLES11.glMultMatrixf(planet.getMatrix(), 0);
	planet.render();
	GLES11.glPopMatrix();
	
	GLES11.glDisable(GLES11.GL_DEPTH_TEST);		
	GLES11.glDisable(GLES11.GL_TEXTURE_2D);
	setUpForDisplay(visibleArea);
	
}
 
Example 13
Source File: AliteScreen.java    From Alite with GNU General Public License v3.0 5 votes vote down vote up
protected final void setUpForDisplay(Rect visibleArea) {		
	GLES11.glDisable(GLES11.GL_CULL_FACE);
	GLES11.glDisable(GLES11.GL_LIGHTING);
	GLES11.glBindTexture(GLES11.GL_TEXTURE_2D, 0);
	GLES11.glDisable(GLES11.GL_TEXTURE_2D);

	GLES11.glMatrixMode(GLES11.GL_PROJECTION);
	GLES11.glLoadIdentity();
	GlUtils.ortho(game, visibleArea);

	GLES11.glMatrixMode(GLES11.GL_MODELVIEW);
	GLES11.glLoadIdentity();

	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);	
}
 
Example 14
Source File: ConstrictorScreen.java    From Alite with GNU General Public License v3.0 5 votes vote down vote up
public void displayShip() {
	Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea();
	float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height();
	GLES11.glEnable(GLES11.GL_TEXTURE_2D);
	GLES11.glEnable(GLES11.GL_CULL_FACE);				
	GLES11.glMatrixMode(GLES11.GL_PROJECTION);
	GLES11.glLoadIdentity();
	GlUtils.gluPerspective(game, 45.0f, aspectRatio, 1.0f, 100000.0f);
	GLES11.glMatrixMode(GLES11.GL_MODELVIEW);		
	GLES11.glLoadIdentity();
	
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
	GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY);
	GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY);

	GLES11.glEnable(GLES11.GL_DEPTH_TEST);
	GLES11.glDepthFunc(GLES11.GL_LESS);
	GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT);
	GLES11.glPushMatrix();
	GLES11.glMultMatrixf(constrictor.getMatrix(), 0);
	constrictor.render();
	GLES11.glPopMatrix();
	
	GLES11.glDisable(GLES11.GL_DEPTH_TEST);		
	GLES11.glDisable(GLES11.GL_TEXTURE_2D);
	setUpForDisplay(visibleArea);
}
 
Example 15
Source File: AliteHud.java    From Alite with GNU General Public License v3.0 4 votes vote down vote up
private void renderLollipops() {
	float x1, y1, y2;
	for (int i = 0; i < MAXIMUM_OBJECTS; i++) {
		if (enabled[i] && (!enemy[i] || enemiesVisible)) {
			x1 = objects[i][0] / (110.0f / zoomFactor) + RADAR_X1 + 402;
			y1 = objects[i][2] / (294.0f / zoomFactor) + RADAR_Y1 + 146;
			y2 = y1 - objects[i][1] / (294.0f / zoomFactor);						
			float distance = objects[i][0] * objects[i][0] + objects[i][1] * objects[i][1] + objects[i][2] * objects[i][2];
			if (distance > 44100.0f / zoomFactor * 44100.0f / zoomFactor) {
				// Don't show objects farther away than 44,100m
				continue;
			}

			lollipopBar.put(ct.getTextureCoordX(x1 - 13.0f));
			lollipopBar.put(ct.getTextureCoordY(y2));

			lollipopBar.put(ct.getTextureCoordX(x1 - 13.0f));
			lollipopBar.put(ct.getTextureCoordY(y2 + 15.0f));

			lollipopBar.put(ct.getTextureCoordX(x1 + 12.0f));
			lollipopBar.put(ct.getTextureCoordY(y2));
			
			lollipopBar.put(ct.getTextureCoordX(x1 + 12.0f));
			lollipopBar.put(ct.getTextureCoordY(y2 + 15.0f));
			
			lollipopBar.position(0);
			
			GLES11.glColor4f(objectColors[i][0] * Settings.alpha, objectColors[i][1] * Settings.alpha, objectColors[i][2] * Settings.alpha, Settings.alpha);
			GLES11.glVertexPointer(2, GLES11.GL_FLOAT, 0, lollipopBar);
			GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 4);		
			
			if (Math.abs(y2 - y1) > 15.0f) {
				lollipopStem.put(ct.getTextureCoordX(x1 - 13.0f));
				lollipopStem.put(y1 < y2 ? ct.getTextureCoordY(y1 + 15.0f) : ct.getTextureCoordY(y1));

				lollipopStem.put(ct.getTextureCoordX(x1 - 13.0f));
				lollipopStem.put(y1 < y2 ? ct.getTextureCoordY(y2) : ct.getTextureCoordY(y2 + 15.0f));

				lollipopStem.put(ct.getTextureCoordX(x1 - 3));
				lollipopStem.put(y1 < y2 ? ct.getTextureCoordY(y1 + 15.0f) : ct.getTextureCoordY(y1));

				lollipopStem.put(ct.getTextureCoordX(x1 - 3));
				lollipopStem.put(y1 < y2 ? ct.getTextureCoordY(y2) : ct.getTextureCoordY(y2 + 15.0f));

				lollipopStem.position(0);
				GLES11.glVertexPointer(2, GLES11.GL_FLOAT, 0, lollipopStem);
				GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 4);
			}
		}
	}
}
 
Example 16
Source File: InfoGaugeRenderer.java    From Alite with GNU General Public License v3.0 4 votes vote down vote up
public void render() {	
	int sy = 700;
	float dataValue = GAUGE_LENGTH;

	for (int i = 0, n = uiTexts.length; i < n; i++) {
		Sprite s = uiTexts[i];
		s.justRender();
		
		gaugeOverlay.setPosition(ct.getTextureCoordX(i < 6 ? 150 : 1420),
                 ct.getTextureCoordY(sy),
                 ct.getTextureCoordX((i < 6 ? 150 : 1420) + 350),
                 ct.getTextureCoordY(sy + 36));
		GLES11.glColor4f(Settings.alpha, Settings.alpha, Settings.alpha, 0.2f * Settings.alpha);
		gaugeOverlay.justRender();

		dataValue = computeDataValueAndSetColor(i, Settings.alpha); 
		if (i == 7) {
			renderRoll(sy);
		} else if (i == 8) {
			renderPitch(sy);
		} else {
			if (dataValue > 0) {
				dataValue++;
			}
			if (i >= 6) {
				dataValue++;
			}
			gaugeContent.setPosition(ct.getTextureCoordX(i < 6 ? 149 : 1419),
					 ct.getTextureCoordY(sy),
					 ct.getTextureCoordX((i < 6 ? 149 : 1419) + dataValue),
					 ct.getTextureCoordY(sy + 36));									
		}
		gaugeContent.justRender();

		GLES11.glColor4f(Settings.alpha, Settings.alpha, Settings.alpha, Settings.alpha);
		sy += 40;
		if (i == 1 || i == 8) {
			sy += 25;
		}
		if (i == 5) {
			sy = 700;
		}
	}	
	renderMissiles();
}
 
Example 17
Source File: OnScreenDebug.java    From Alite with GNU General Public License v3.0 4 votes vote down vote up
public static final void debugFPS(Alite alite) {
	GLES11.glColor4f(0.9f, 0.7f, 0.0f, 1.0f);
	alite.getFont().drawText(String.format("FPS: %3.1f", AndroidGame.fps), 400, 10, false, 1.0f);
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
 
Example 18
Source File: ControlPad.java    From Alite with GNU General Public License v3.0 4 votes vote down vote up
void render() {
	float a = Settings.alpha * Settings.controlAlpha;
	GLES11.glColor4f(a, a, a, a);
	controlPad[activeIndex].justRender();
	GLES11.glColor4f(Settings.alpha, Settings.alpha, Settings.alpha, Settings.alpha);
}
 
Example 19
Source File: AboutScreen.java    From Alite with GNU General Public License v3.0 4 votes vote down vote up
@Override
public void performPresent(float deltaTime) {
	if (isDisposed) {
		return;
	}
	GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT | GLES11.GL_DEPTH_BUFFER_BIT);
       GLES11.glClearDepthf(1.0f);

       GLES11.glMatrixMode(GLES11.GL_MODELVIEW);
       GLES11.glLoadIdentity();                    

       GLES11.glEnable(GLES11.GL_TEXTURE_2D);
	GLES11.glMatrixMode(GLES11.GL_PROJECTION);
	GLES11.glPushMatrix();		
	GLES11.glLoadIdentity();
	Rect visibleArea = ((AndroidGraphics) ((Alite) game).getGraphics()).getVisibleArea();
	GlUtils.ortho(game, visibleArea);		
	
	GLES11.glMatrixMode(GLES11.GL_MODELVIEW);
	GLES11.glLoadIdentity();
	GLES11.glDisable(GLES11.GL_DEPTH_TEST);		
	GLES11.glColor4f(globalAlpha, globalAlpha, globalAlpha, globalAlpha);
	background.render();
       GLES11.glColor4f(globalAlpha * alpha, globalAlpha * alpha, globalAlpha * alpha, globalAlpha * alpha);
       aliteLogo.render();
       if (y < 1200) {
       	int i = 0;
       	for (TextData text: texts) {
       		i++;
       		if (y + text.y > -120) {
           		if (y + text.y > 1080) {
           			break;
           		}
           		setGlColor(text.color);
           		font.drawText(text.text, text.x, y + text.y, true, text.scale);
           		if (y + text.y < 525 && i == texts.size() - 1) {
           			end = true;
           		}
       		}
       	}
       }
       GLES11.glColor4f(globalAlpha, globalAlpha, globalAlpha, globalAlpha);
       ((Alite) game).getFont().drawText("Alite Version " + Alite.VERSION_STRING, 0, 1030, false, 1.0f);
	GLES11.glDisable(GLES11.GL_CULL_FACE);
	GLES11.glMatrixMode(GLES11.GL_PROJECTION);
	GLES11.glPopMatrix();
	GLES11.glMatrixMode(GLES11.GL_MODELVIEW);
	GLES11.glEnable(GLES11.GL_DEPTH_TEST);
	
       GLES11.glDisable(GLES11.GL_TEXTURE_2D);
	GLES11.glBindTexture(GLES11.GL_TEXTURE_2D, 0);
}
 
Example 20
Source File: GLText.java    From Alite with GNU General Public License v3.0 4 votes vote down vote up
public void end() {
	batch.endBatch(); // End Batch
	GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); // Restore Default Color/Alpha
	GLES11.glDisable(GLES11.GL_TEXTURE_2D);
}