Java Code Examples for android.opengl.GLES11#glDisable()
The following examples show how to use
android.opengl.GLES11#glDisable() .
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Example 1
Source File: AndroidPixmap.java From Alite with GNU General Public License v3.0 | 6 votes |
public void render() { GLES11.glEnable(GLES11.GL_TEXTURE_2D); if (!textureManager.checkTexture(fileName)) { textureManager.addTexture(fileName, bitmap); } GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glVertexPointer(2, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glEnable(GLES11.GL_BLEND); GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA); textureManager.setTexture(fileName); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 4); GLES11.glDisable(GLES11.GL_BLEND); GLES11.glDisable(GLES11.GL_TEXTURE_2D); textureManager.setTexture(null); GLES11.glDisableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); }
Example 2
Source File: AliteLogo.java From Alite with GNU General Public License v3.0 | 6 votes |
@Override public void render() { alite.getTextureManager().setTexture(textureFilename); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); GLES11.glEnable(GLES11.GL_BLEND); GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE); GLES11.glDrawArrays(GLES11.GL_TRIANGLES, 0, numberOfVertices); GLES11.glDisable(GLES11.GL_BLEND); alite.getTextureManager().setTexture(null); if (Settings.engineExhaust && exhaust != null && !exhaust.isEmpty() && getSpeed() < 0f) { for (EngineExhaust ex: exhaust) { ex.render(); } } }
Example 3
Source File: HyperspaceRenderer.java From Alite with GNU General Public License v3.0 | 6 votes |
public void performPresent(float deltaTime) { GLES11.glPointSize(2.0f); GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA); GLES11.glDisable(GLES11.GL_BLEND); GLES11.glDisable(GLES11.GL_LIGHTING); GLES11.glMatrixMode(GLES11.GL_TEXTURE); GLES11.glTranslatef(0.0007f, -0.015f, 0.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glPushMatrix(); GLES11.glMultMatrixf(cylinder.getMatrix(), 0); GLES11.glColor4f(red, green, blue, 1.0f); cylinder.render(); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glPopMatrix(); GLES11.glPointSize(1.0f); }
Example 4
Source File: Disk.java From Alite with GNU General Public License v3.0 | 6 votes |
public void render() { GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer); if (textureFilename != null) { GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); alite.getTextureManager().setTexture(textureFilename); } else { GLES11.glDisable(GLES11.GL_LIGHTING); GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); } GLES11.glDrawArrays(glDrawMode, 0, numberOfVertices); if (textureFilename == null) { GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_LIGHTING); } }
Example 5
Source File: AutomaticLaunchScreen.java From Alite with GNU General Public License v3.0 | 6 votes |
public void initializeGl(Rect visibleArea) { float ratio = (float) windowWidth / (float) windowHeight; GlUtils.setViewport(visibleArea); GLES11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glPointSize(2.0f); GLES11.glTexEnvf(GLES11.GL_TEXTURE_ENV, GLES11.GL_TEXTURE_ENV_MODE, GLES11.GL_MODULATE); GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA); GLES11.glDisable(GLES11.GL_BLEND); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 120f, ratio, 0.01f, 100f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_TEXTURE_2D); GLES11.glEnable(GLES11.GL_DEPTH_TEST); ((Alite) game).getTextureManager().setTexture(textureFilename); GLES11.glDisable(GLES11.GL_LIGHTING); }
Example 6
Source File: EngineExhaust.java From Alite with GNU General Public License v3.0 | 5 votes |
public void render() { GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glDepthMask(false); GLES11.glEnable(GLES11.GL_BLEND); GLES11.glDisable(GLES11.GL_CULL_FACE); GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnableClientState(GLES11.GL_COLOR_ARRAY); GLES11.glDisable(GLES11.GL_LIGHTING); GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE); MathHelper.copyMatrix(getMatrix(), saveMatrix); for (int i = 0; i < 2; i++) { GLES11.glPushMatrix(); GLES11.glMultMatrixf(getMatrix(), 0); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer); GLES11.glColorPointer(4, GLES11.GL_FLOAT, 0, colorBuffer1); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, 10); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, cylinderBuffer); GLES11.glColorPointer(4, GLES11.GL_FLOAT, 0, colorBuffer2); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 18); GLES11.glPopMatrix(); scale(0.4f, 0.4f, 1.2f); } MathHelper.copyMatrix(saveMatrix, currentMatrix); extractVectors(); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glEnable(GLES11.GL_LIGHTING); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glDisableClientState(GLES11.GL_COLOR_ARRAY); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glDepthMask(true); GLES11.glDisable(GLES11.GL_BLEND); }
Example 7
Source File: IcosDockingBay.java From Alite with GNU General Public License v3.0 | 5 votes |
void render() { boolean enabled = GLES11.glIsEnabled(GLES11.GL_CULL_FACE); if (enabled) { GLES11.glDisable(GLES11.GL_CULL_FACE); } alite.getTextureManager().setTexture(textureFilename); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); GLES11.glDrawArrays(GLES11.GL_TRIANGLES, 0, numberOfVertices); if (enabled) { GLES11.glEnable(GLES11.GL_CULL_FACE); } }
Example 8
Source File: TutorialScreen.java From Alite with GNU General Public License v3.0 | 5 votes |
@Override public void postNavigationRender(float deltaTime) { if (currentLine != null) { GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE_MINUS_SRC_ALPHA); GLES11.glEnable(GLES11.GL_BLEND); currentLine.renderHighlights(deltaTime); GLES11.glDisable(GLES11.GL_BLEND); } }
Example 9
Source File: ConstrictorScreen.java From Alite with GNU General Public License v3.0 | 5 votes |
public void displayShip() { Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea(); float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height(); GLES11.glEnable(GLES11.GL_TEXTURE_2D); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 45.0f, aspectRatio, 1.0f, 100000.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_DEPTH_TEST); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT); GLES11.glPushMatrix(); GLES11.glMultMatrixf(constrictor.getMatrix(), 0); constrictor.render(); GLES11.glPopMatrix(); GLES11.glDisable(GLES11.GL_DEPTH_TEST); GLES11.glDisable(GLES11.GL_TEXTURE_2D); setUpForDisplay(visibleArea); }
Example 10
Source File: HyperspaceScreen.java From Alite with GNU General Public License v3.0 | 5 votes |
@Override public void performPresent(float deltaTime) { if (isDisposed) { return; } GLES11.glDisable(GLES11.GL_CULL_FACE); GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT | GLES11.GL_DEPTH_BUFFER_BIT); counter += 0.72f; if (counter > 360) { counter = 0; } switch (increase) { case 0: red += 0.002f; if (red > 1.0f) red = 1.0f; break; case 1: green += 0.002f; if (green > 1.0f) green = 1.0f; break; case 2: blue += 0.002f; if (blue > 1.0f) blue = 1.0f; break; } GLES11.glLoadIdentity(); lookAt(-3.5f, 0, 0, -3.5f, 1.0f, 0, (float) Math.sin(Math.toRadians(counter)), 0.0f, (float) Math.cos(Math.toRadians(counter))); GLES11.glRotatef(counter * 2, 0.0f, 0.0f, 1.0f); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, textureBuffer); GLES11.glMatrixMode(GLES11.GL_TEXTURE); GLES11.glTranslatef(0.0f, -0.015f, 0.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glColor4f(red, green, blue, 1.0f); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, totalIndices); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); }
Example 11
Source File: CougarScreen.java From Alite with GNU General Public License v3.0 | 5 votes |
public void displayShip() { Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea(); float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height(); GLES11.glEnable(GLES11.GL_TEXTURE_2D); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 45.0f, aspectRatio, 1.0f, 100000.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_DEPTH_TEST); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT); GLES11.glPushMatrix(); GLES11.glMultMatrixf(cougar.getMatrix(), 0); cougar.render(); GLES11.glPopMatrix(); GLES11.glDisable(GLES11.GL_DEPTH_TEST); GLES11.glDisable(GLES11.GL_TEXTURE_2D); setUpForDisplay(visibleArea); }
Example 12
Source File: ShipIntroScreen.java From Alite with GNU General Public License v3.0 | 5 votes |
private void initDisplay(final Rect visibleArea) { float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height(); GLES11.glEnable(GLES11.GL_TEXTURE_2D); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 45.0f, aspectRatio, 1.0f, 900000.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glPushMatrix(); GLES11.glMultMatrixf(skysphere.getMatrix(), 0); skysphere.render(); GLES11.glPopMatrix(); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_DEPTH_TEST); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT); GLES11.glDisable(GLES11.GL_BLEND); }
Example 13
Source File: Billboard.java From Alite with GNU General Public License v3.0 | 5 votes |
@Override public void render() { GLES11.glDisableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glVertexPointer(2, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); GLES11.glDisable(GLES11.GL_LIGHTING); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); alite.getTextureManager().setTexture(textureFilename); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 4); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnable(GLES11.GL_LIGHTING); }
Example 14
Source File: StarDust.java From Alite with GNU General Public License v3.0 | 5 votes |
void render() { GLES11.glEnable(GLES11.GL_FOG); GLES11.glDisable(GLES11.GL_CULL_FACE); GLES11.glDisable(GLES11.GL_LIGHTING); GLES11.glDisableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glDisableClientState(GLES11.GL_COLOR_ARRAY); GLES11.glEnableClientState(GLES11.GL_POINT_SIZE_ARRAY_OES); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, dustParticles); GLES11.glPointSizePointerOES(GLES11.GL_FLOAT, 0, particleSizes); GLES11.glColor4f(0.7f, 0.7f, 1.0f, 0.8f); alite.getTextureManager().setTexture("textures/glow_mask.png"); GLES11.glEnable(GLES11.GL_POINT_SPRITE_OES); GLES11.glTexEnvf(GLES11.GL_POINT_SPRITE_OES, GLES11.GL_COORD_REPLACE_OES, GLES11.GL_TRUE); GLES11.glEnable(GLES11.GL_BLEND); GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE); GLES11.glHint(GLES11.GL_POINT_SMOOTH_HINT, GLES11.GL_NICEST); GLES11.glDisable(GLES11.GL_DEPTH_TEST); GLES11.glDrawArrays(GLES11.GL_POINTS, 0, particleCount); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glPointSize(1.0f); GLES11.glDisableClientState(GLES11.GL_POINT_SIZE_ARRAY_OES); GLES11.glDisableClientState(GLES11.GL_COLOR_ARRAY); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_LIGHTING); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glDisable(GLES11.GL_BLEND); GLES11.glDisable(GLES11.GL_FOG); }
Example 15
Source File: LaserCylinder.java From Alite with GNU General Public License v3.0 | 4 votes |
public void render(Alite alite) { if (!visible) { return; } GLES11.glDepthFunc(GLES11.GL_LEQUAL); GLES11.glDepthMask(false); GLES11.glDisable(GLES11.GL_CULL_FACE); if (textureFilename != null) { GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_LIGHTING); alite.getTextureManager().setTexture(textureFilename); } else { GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glDisable(GLES11.GL_LIGHTING); alite.getTextureManager().setTexture(null); } GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnable(GLES11.GL_BLEND); GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE); GLES11.glColor4f(emission[0], emission[1], emission[2], emission[3]); for (int i = 0; i < 2; i++) { GLES11.glPushMatrix(); GLES11.glMultMatrixf(getMatrix(), 0); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer1); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[0]); if (textureFilename != null) { GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer[0]); } GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, 10); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, cylinderBuffer); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[1]); if (textureFilename != null) { GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer[1]); } GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 18); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer2); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[2]); if (textureFilename != null) { GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer[2]); } GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, 10); GLES11.glPopMatrix(); MathHelper.copyMatrix(getMatrix(), saveMatrix); scale(0.7f, 0.7f, 0.7f); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 0.8f); } MathHelper.copyMatrix(saveMatrix, currentMatrix); extractVectors(); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glEnable(GLES11.GL_LIGHTING); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); alite.getTextureManager().setTexture(null); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glDepthMask(true); GLES11.glDisable(GLES11.GL_BLEND); }
Example 16
Source File: AliteHud.java From Alite with GNU General Public License v3.0 | 4 votes |
@Override public void render() { setUp(); GLES11.glColor4f(Settings.alpha, Settings.alpha, Settings.alpha, Settings.alpha); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 4); computeLaser(); if (currentLaserIndex >= 0) { laser.simpleRender(); } if (!witchSpace) { compass.render(); } infoGauges.render(); GLES11.glColor4f(Settings.alpha, Settings.alpha, Settings.alpha, Settings.alpha); aliteText.justRender(); if (safeZone) { safeIcon.justRender(); } if (System.currentTimeMillis() < ecmActive) { ecmIcon.justRender(); } if (Settings.controlMode == ShipControl.CONTROL_PAD && controlPad != null) { controlPad.render(); } else if ((Settings.controlMode == ShipControl.CURSOR_BLOCK || Settings.controlMode == ShipControl.CURSOR_SPLIT_BLOCK) && controlKeys != null) { controlKeys.render(); } GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE); switch (viewDirection) { case 0: frontViewport.justRender(); break; case 1: rightViewport.justRender(); break; case 2: rearViewport.justRender(); break; case 3: leftViewport.justRender(); break; } GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glBindTexture(GLES11.GL_TEXTURE_2D, 0); renderLollipops(); if (zoomFactor > 1.5f && zoomFactor < 3.0f) { GLES11.glColor4f(0.94f * Settings.alpha, 0.94f * Settings.alpha, 0.0f, 0.6f * Settings.alpha); alite.getFont().drawText("x2", RADAR_X1 + 20, RADAR_Y1 + 20, false, 1.0f); } else if (zoomFactor > 3.0f) { GLES11.glColor4f(0.94f * Settings.alpha, 0.94f * Settings.alpha, 0.0f, 0.6f * Settings.alpha); alite.getFont().drawText("x4", RADAR_X1 + 20, RADAR_Y1 + 20, false, 1.0f); } GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glDisable(GLES11.GL_BLEND); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glEnable(GLES11.GL_LIGHTING); GLES11.glDisableClientState(GLES11.GL_VERTEX_ARRAY); cleanUp(); }
Example 17
Source File: FlightScreen.java From Alite with GNU General Public License v3.0 | 4 votes |
public void initializeGl(final Rect visibleArea) { float ratio = (float) windowWidth / (float) windowHeight; GlUtils.setViewport(visibleArea); GLES11.glDisable(GLES11.GL_FOG); GLES11.glPointSize(1.0f); GLES11.glLineWidth(1.0f); GLES11.glTexEnvf(GLES11.GL_TEXTURE_ENV, GLES11.GL_TEXTURE_ENV_MODE, GLES11.GL_MODULATE); GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA); GLES11.glDisable(GLES11.GL_BLEND); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 45.0f, ratio, 1.0f, 900000.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GLES11.glShadeModel(GLES11.GL_SMOOTH); GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_AMBIENT, lightAmbient, 0); GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_DIFFUSE, lightDiffuse, 0); GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_SPECULAR, lightSpecular, 0); GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_POSITION, lightPosition, 0); GLES11.glEnable(GLES11.GL_LIGHT1); GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_AMBIENT, sunLightAmbient, 0); GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_DIFFUSE, sunLightDiffuse, 0); GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_SPECULAR, sunLightSpecular, 0); GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_POSITION, sunLightPosition, 0); GLES11.glEnable(GLES11.GL_LIGHT2); GLES11.glEnable(GLES11.GL_LIGHTING); GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT); GLES11.glHint(GLES11.GL_PERSPECTIVE_CORRECTION_HINT, GLES11.GL_NICEST); GLES11.glHint(GLES11.GL_POLYGON_SMOOTH_HINT, GLES11.GL_NICEST); GLES11.glEnable(GLES11.GL_TEXTURE_2D); GLES11.glEnable(GLES11.GL_CULL_FACE); }
Example 18
Source File: AboutScreen.java From Alite with GNU General Public License v3.0 | 4 votes |
@Override public void performPresent(float deltaTime) { if (isDisposed) { return; } GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT | GLES11.GL_DEPTH_BUFFER_BIT); GLES11.glClearDepthf(1.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glEnable(GLES11.GL_TEXTURE_2D); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glPushMatrix(); GLES11.glLoadIdentity(); Rect visibleArea = ((AndroidGraphics) ((Alite) game).getGraphics()).getVisibleArea(); GlUtils.ortho(game, visibleArea); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glDisable(GLES11.GL_DEPTH_TEST); GLES11.glColor4f(globalAlpha, globalAlpha, globalAlpha, globalAlpha); background.render(); GLES11.glColor4f(globalAlpha * alpha, globalAlpha * alpha, globalAlpha * alpha, globalAlpha * alpha); aliteLogo.render(); if (y < 1200) { int i = 0; for (TextData text: texts) { i++; if (y + text.y > -120) { if (y + text.y > 1080) { break; } setGlColor(text.color); font.drawText(text.text, text.x, y + text.y, true, text.scale); if (y + text.y < 525 && i == texts.size() - 1) { end = true; } } } } GLES11.glColor4f(globalAlpha, globalAlpha, globalAlpha, globalAlpha); ((Alite) game).getFont().drawText("Alite Version " + Alite.VERSION_STRING, 0, 1030, false, 1.0f); GLES11.glDisable(GLES11.GL_CULL_FACE); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glPopMatrix(); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glEnable(GLES11.GL_DEPTH_TEST); GLES11.glDisable(GLES11.GL_TEXTURE_2D); GLES11.glBindTexture(GLES11.GL_TEXTURE_2D, 0); }
Example 19
Source File: CougarScreen.java From Alite with GNU General Public License v3.0 | 4 votes |
private void initGl() { Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea(); int windowWidth = visibleArea.width(); int windowHeight = visibleArea.height(); float ratio = (float) windowWidth / (float) windowHeight; GlUtils.setViewport(visibleArea); GLES11.glDisable(GLES11.GL_FOG); GLES11.glPointSize(1.0f); GLES11.glLineWidth(1.0f); GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE_MINUS_SRC_ALPHA); GLES11.glDisable(GLES11.GL_BLEND); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 45.0f, ratio, 1.0f, 900000.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GLES11.glShadeModel(GLES11.GL_SMOOTH); GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_AMBIENT, lightAmbient, 0); GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_DIFFUSE, lightDiffuse, 0); GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_SPECULAR, lightSpecular, 0); GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_POSITION, lightPosition, 0); GLES11.glEnable(GLES11.GL_LIGHT1); GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_AMBIENT, sunLightAmbient, 0); GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_DIFFUSE, sunLightDiffuse, 0); GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_SPECULAR, sunLightSpecular, 0); GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_POSITION, sunLightPosition, 0); GLES11.glEnable(GLES11.GL_LIGHT2); GLES11.glEnable(GLES11.GL_LIGHTING); GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT); GLES11.glHint(GLES11.GL_PERSPECTIVE_CORRECTION_HINT, GLES11.GL_NICEST); GLES11.glHint(GLES11.GL_POLYGON_SMOOTH_HINT, GLES11.GL_NICEST); GLES11.glEnable(GLES11.GL_CULL_FACE); }
Example 20
Source File: GLText.java From Alite with GNU General Public License v3.0 | 4 votes |
public void end() { batch.endBatch(); // End Batch GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); // Restore Default Color/Alpha GLES11.glDisable(GLES11.GL_TEXTURE_2D); }