Java Code Examples for android.opengl.GLES11#glMultMatrixf()
The following examples show how to use
android.opengl.GLES11#glMultMatrixf() .
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Example 1
Source File: ShipIntroScreen.java From Alite with GNU General Public License v3.0 | 6 votes |
public void displayShip() { Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea(); initDisplay(visibleArea); if (SHOW_DOCKING && coriolis != null) { GLES11.glPushMatrix(); GLES11.glMultMatrixf(coriolis.getMatrix(), 0); coriolis.render(); GLES11.glPopMatrix(); } GLES11.glPushMatrix(); GLES11.glMultMatrixf(currentShip.getMatrix(), 0); ((Geometry) currentShip).render(); GLES11.glPopMatrix(); endDisplay(visibleArea); }
Example 2
Source File: Cougar.java From Alite with GNU General Public License v3.0 | 6 votes |
@Override public void render() { alite.getTextureManager().setTexture(textureFilename); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); GLES11.glDrawArrays(GLES11.GL_TRIANGLES, 0, numberOfVertices); wing.render(); wing.applyDeltaRotation(0, 0, 180); GLES11.glMultMatrixf(wing.getMatrix(), 0); wing.render(); wing.applyDeltaRotation(0, 0, 180); alite.getTextureManager().setTexture(null); if (Settings.engineExhaust && !exhaust.isEmpty()) { for (EngineExhaust ex: exhaust) { ex.render(); } } }
Example 3
Source File: HyperspaceRenderer.java From Alite with GNU General Public License v3.0 | 6 votes |
public void performPresent(float deltaTime) { GLES11.glPointSize(2.0f); GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA); GLES11.glDisable(GLES11.GL_BLEND); GLES11.glDisable(GLES11.GL_LIGHTING); GLES11.glMatrixMode(GLES11.GL_TEXTURE); GLES11.glTranslatef(0.0007f, -0.015f, 0.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glPushMatrix(); GLES11.glMultMatrixf(cylinder.getMatrix(), 0); GLES11.glColor4f(red, green, blue, 1.0f); cylinder.render(); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glPopMatrix(); GLES11.glPointSize(1.0f); }
Example 4
Source File: ShipEditorScreen.java From Alite with GNU General Public License v3.0 | 5 votes |
public void displayShip() { Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea(); float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height(); GLES11.glEnable(GLES11.GL_TEXTURE_2D); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 45.0f, aspectRatio, 1.0f, 900000.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_DEPTH_TEST); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT); GLES11.glPushMatrix(); GLES11.glMultMatrixf(currentShip.getMatrix(), 0); currentShip.render(); GLES11.glPopMatrix(); GLES11.glDisable(GLES11.GL_DEPTH_TEST); GLES11.glDisable(GLES11.GL_TEXTURE_2D); setUpForDisplay(visibleArea); }
Example 5
Source File: ConstrictorScreen.java From Alite with GNU General Public License v3.0 | 5 votes |
public void displayShip() { Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea(); float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height(); GLES11.glEnable(GLES11.GL_TEXTURE_2D); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 45.0f, aspectRatio, 1.0f, 100000.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_DEPTH_TEST); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT); GLES11.glPushMatrix(); GLES11.glMultMatrixf(constrictor.getMatrix(), 0); constrictor.render(); GLES11.glPopMatrix(); GLES11.glDisable(GLES11.GL_DEPTH_TEST); GLES11.glDisable(GLES11.GL_TEXTURE_2D); setUpForDisplay(visibleArea); }
Example 6
Source File: CougarScreen.java From Alite with GNU General Public License v3.0 | 5 votes |
public void displayShip() { Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea(); float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height(); GLES11.glEnable(GLES11.GL_TEXTURE_2D); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 45.0f, aspectRatio, 1.0f, 100000.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_DEPTH_TEST); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT); GLES11.glPushMatrix(); GLES11.glMultMatrixf(cougar.getMatrix(), 0); cougar.render(); GLES11.glPopMatrix(); GLES11.glDisable(GLES11.GL_DEPTH_TEST); GLES11.glDisable(GLES11.GL_TEXTURE_2D); setUpForDisplay(visibleArea); }
Example 7
Source File: ShipIntroScreen.java From Alite with GNU General Public License v3.0 | 5 votes |
private void initDisplay(final Rect visibleArea) { float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height(); GLES11.glEnable(GLES11.GL_TEXTURE_2D); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 45.0f, aspectRatio, 1.0f, 900000.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glPushMatrix(); GLES11.glMultMatrixf(skysphere.getMatrix(), 0); skysphere.render(); GLES11.glPopMatrix(); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_DEPTH_TEST); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT); GLES11.glDisable(GLES11.GL_BLEND); }
Example 8
Source File: PlanetScreen.java From Alite with GNU General Public License v3.0 | 5 votes |
public void afterDisplay() { Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea(); float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height(); GLES11.glEnable(GLES11.GL_TEXTURE_2D); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 45.0f, aspectRatio, 20000.0f, 1000000.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_DEPTH_TEST); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT); GLES11.glPushMatrix(); GLES11.glMultMatrixf(planet.getMatrix(), 0); planet.render(); GLES11.glPopMatrix(); GLES11.glDisable(GLES11.GL_DEPTH_TEST); GLES11.glDisable(GLES11.GL_TEXTURE_2D); setUpForDisplay(visibleArea); }
Example 9
Source File: HyperspaceScreen.java From Alite with GNU General Public License v3.0 | 5 votes |
private static void lookAt(float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) { float[] scratch = sScratch; Matrix.setLookAtM(scratch, 0, eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ); GLES11.glMultMatrixf(scratch, 0); }
Example 10
Source File: Explosion.java From Alite with GNU General Public License v3.0 | 5 votes |
public void render() { if (finished || rendered) { return; } GLES11.glColor4f(0.94f, 0, 0, 1.0f); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glDepthMask(false); GLES11.glEnable(GLES11.GL_BLEND); GLES11.glDisable(GLES11.GL_CULL_FACE); GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE); for (int i = 0; i < 3; i++) { if (explosions[i] == null) { continue; } GLES11.glPushMatrix(); GLES11.glMultMatrixf(explosions[i].getMatrix(), 0); explosions[i].batchRender(); GLES11.glPopMatrix(); } Alite.get().getTextureManager().setTexture(null); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glDepthMask(true); GLES11.glDisable(GLES11.GL_BLEND); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); rendered = true; }
Example 11
Source File: EngineExhaust.java From Alite with GNU General Public License v3.0 | 5 votes |
public void render() { GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glDepthMask(false); GLES11.glEnable(GLES11.GL_BLEND); GLES11.glDisable(GLES11.GL_CULL_FACE); GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnableClientState(GLES11.GL_COLOR_ARRAY); GLES11.glDisable(GLES11.GL_LIGHTING); GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE); MathHelper.copyMatrix(getMatrix(), saveMatrix); for (int i = 0; i < 2; i++) { GLES11.glPushMatrix(); GLES11.glMultMatrixf(getMatrix(), 0); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer); GLES11.glColorPointer(4, GLES11.GL_FLOAT, 0, colorBuffer1); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, 10); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, cylinderBuffer); GLES11.glColorPointer(4, GLES11.GL_FLOAT, 0, colorBuffer2); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 18); GLES11.glPopMatrix(); scale(0.4f, 0.4f, 1.2f); } MathHelper.copyMatrix(saveMatrix, currentMatrix); extractVectors(); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glEnable(GLES11.GL_LIGHTING); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glDisableClientState(GLES11.GL_COLOR_ARRAY); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glDepthMask(true); GLES11.glDisable(GLES11.GL_BLEND); }
Example 12
Source File: AutomaticLaunchScreen.java From Alite with GNU General Public License v3.0 | 5 votes |
private static void lookAt(float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) { float[] scratch = sScratch; Matrix.setLookAtM(scratch, 0, eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ); GLES11.glMultMatrixf(scratch, 0); }
Example 13
Source File: GLES11DrawContext.java From settlers-remake with MIT License | 5 votes |
public void drawTrianglesWithTextureColored(TextureHandle textureid, GeometryHandle vertexHandle, GeometryHandle colorHandle, int offset, int lines, int width, int stride, float x, float y) { bindTexture(textureid); int starti = offset < 0 ? (int)Math.ceil(-offset/(float)stride) : 0; if(lsz != -1) GLES11.glPopMatrix(); GLES11.glPushMatrix(); GLES11.glTranslatef(x, y, -.1f); GLES11.glScalef(1, 1, 0); GLES11.glMultMatrixf(heightMatrix, 0); if(!tex_coord_on) { GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); tex_coord_on = true; } bindGeometry(vertexHandle); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 5 * 4, 0); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 5 * 4, 3 * 4); bindGeometry(colorHandle); GLES11.glColorPointer(4, GLES11.GL_UNSIGNED_BYTE, 0, 0); GLES11.glEnableClientState(GLES11.GL_COLOR_ARRAY); for (int i = starti; i != lines; i++) { GLES11.glDrawArrays(GLES11.GL_TRIANGLES, (offset + stride * i) * 3, width * 3); } GLES11.glDisableClientState(GLES11.GL_COLOR_ARRAY); GLES11.glPopMatrix(); lsz = -1; }
Example 14
Source File: LaserCylinder.java From Alite with GNU General Public License v3.0 | 4 votes |
public void render(Alite alite) { if (!visible) { return; } GLES11.glDepthFunc(GLES11.GL_LEQUAL); GLES11.glDepthMask(false); GLES11.glDisable(GLES11.GL_CULL_FACE); if (textureFilename != null) { GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_LIGHTING); alite.getTextureManager().setTexture(textureFilename); } else { GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glDisable(GLES11.GL_LIGHTING); alite.getTextureManager().setTexture(null); } GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnable(GLES11.GL_BLEND); GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE); GLES11.glColor4f(emission[0], emission[1], emission[2], emission[3]); for (int i = 0; i < 2; i++) { GLES11.glPushMatrix(); GLES11.glMultMatrixf(getMatrix(), 0); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer1); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[0]); if (textureFilename != null) { GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer[0]); } GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, 10); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, cylinderBuffer); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[1]); if (textureFilename != null) { GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer[1]); } GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 18); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer2); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[2]); if (textureFilename != null) { GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer[2]); } GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, 10); GLES11.glPopMatrix(); MathHelper.copyMatrix(getMatrix(), saveMatrix); scale(0.7f, 0.7f, 0.7f); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 0.8f); } MathHelper.copyMatrix(saveMatrix, currentMatrix); extractVectors(); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glEnable(GLES11.GL_LIGHTING); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); alite.getTextureManager().setTexture(null); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glDepthMask(true); GLES11.glDisable(GLES11.GL_BLEND); }