Java Code Examples for android.opengl.GLES11#glEnableClientState()
The following examples show how to use
android.opengl.GLES11#glEnableClientState() .
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Example 1
Source File: Sphere.java From Alite with GNU General Public License v3.0 | 6 votes |
public void render() { if (hasNormals) { GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer); } else { GLES11.glDisableClientState(GLES11.GL_NORMAL_ARRAY); } GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer); if (textureFilename != null) { GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); } else { GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glDisable(GLES11.GL_LIGHTING); GLES11.glColor4f(r, g, b, a); } alite.getTextureManager().setTexture(textureFilename); GLES11.glDrawArrays(glDrawMode, 0, numberOfVertices); if (!hasNormals) { GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); } if (textureFilename == null) { GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_LIGHTING); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); } }
Example 2
Source File: Skysphere.java From Alite with GNU General Public License v3.0 | 6 votes |
public void render() { GLES11.glDisableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glDisable(GLES11.GL_CULL_FACE); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); GLES11.glDisable(GLES11.GL_LIGHTING); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); alite.getTextureManager().setTexture(textureFilename); GLES11.glDrawArrays(glDrawMode, 0, numberOfVertices); GLES11.glEnable(GLES11.GL_LIGHTING); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glDisableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glBindTexture(GLES11.GL_TEXTURE_2D, 0); }
Example 3
Source File: AndroidGraphics.java From Alite with GNU General Public License v3.0 | 6 votes |
@Override public void drawLine(int x, int y, int x2, int y2, long color) { x = transX(x); y = transY(y); x2 = transX(x2); y2 = transY(y2); GLES11.glLineWidth(5 * scaleFactor); setGlColor(color); lineBuffer.clear(); lineBuffer.put(x); lineBuffer.put(y); lineBuffer.put(x2); lineBuffer.put(y2); lineBuffer.position(0); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glVertexPointer(2, GLES11.GL_FLOAT, 0, lineBuffer); GLES11.glDrawArrays(GLES11.GL_LINES, 0, 2); GLES11.glLineWidth(1); }
Example 4
Source File: HyperspaceScreen.java From Alite with GNU General Public License v3.0 | 6 votes |
public void initializeGl(Rect visibleArea) { float ratio = (float) windowWidth / (float) windowHeight; GlUtils.setViewport(visibleArea); GLES11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glPointSize(2.0f); GLES11.glTexEnvf(GLES11.GL_TEXTURE_ENV, GLES11.GL_TEXTURE_ENV_MODE, GLES11.GL_MODULATE); GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA); GLES11.glDisable(GLES11.GL_BLEND); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 120f, ratio, 0.01f, 100f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_TEXTURE_2D); GLES11.glEnable(GLES11.GL_DEPTH_TEST); ((Alite) game).getTextureManager().setTexture(textureFilename); GLES11.glDisable(GLES11.GL_LIGHTING); }
Example 5
Source File: TargetBox.java From Alite with GNU General Public License v3.0 | 6 votes |
public void render() { alite.getTextureManager().setTexture(null); GLES11.glDisable(GLES11.GL_CULL_FACE); GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, lineBuffer); GLES11.glColor4f(r, g, b, a); GLES11.glDisable(GLES11.GL_LIGHTING); GLES11.glLineWidth(5); GLES11.glDrawArrays(GLES11.GL_LINES, 0, 24); GLES11.glLineWidth(1); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glEnable(GLES11.GL_LIGHTING); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_CULL_FACE); }
Example 6
Source File: Disk.java From Alite with GNU General Public License v3.0 | 6 votes |
public void render() { GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer); if (textureFilename != null) { GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); alite.getTextureManager().setTexture(textureFilename); } else { GLES11.glDisable(GLES11.GL_LIGHTING); GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); } GLES11.glDrawArrays(glDrawMode, 0, numberOfVertices); if (textureFilename == null) { GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_LIGHTING); } }
Example 7
Source File: AutomaticLaunchScreen.java From Alite with GNU General Public License v3.0 | 6 votes |
public void initializeGl(Rect visibleArea) { float ratio = (float) windowWidth / (float) windowHeight; GlUtils.setViewport(visibleArea); GLES11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glPointSize(2.0f); GLES11.glTexEnvf(GLES11.GL_TEXTURE_ENV, GLES11.GL_TEXTURE_ENV_MODE, GLES11.GL_MODULATE); GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA); GLES11.glDisable(GLES11.GL_BLEND); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 120f, ratio, 0.01f, 100f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_TEXTURE_2D); GLES11.glEnable(GLES11.GL_DEPTH_TEST); ((Alite) game).getTextureManager().setTexture(textureFilename); GLES11.glDisable(GLES11.GL_LIGHTING); }
Example 8
Source File: ConstrictorScreen.java From Alite with GNU General Public License v3.0 | 5 votes |
public void displayShip() { Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea(); float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height(); GLES11.glEnable(GLES11.GL_TEXTURE_2D); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 45.0f, aspectRatio, 1.0f, 100000.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_DEPTH_TEST); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT); GLES11.glPushMatrix(); GLES11.glMultMatrixf(constrictor.getMatrix(), 0); constrictor.render(); GLES11.glPopMatrix(); GLES11.glDisable(GLES11.GL_DEPTH_TEST); GLES11.glDisable(GLES11.GL_TEXTURE_2D); setUpForDisplay(visibleArea); }
Example 9
Source File: Box.java From Alite with GNU General Public License v3.0 | 5 votes |
public void render() { alite.getTextureManager().setTexture(null); GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glColor4f(r, g, b, a); GLES11.glDisable(GLES11.GL_LIGHTING); GLES11.glDrawArrays(GLES11.GL_TRIANGLES, 0, 36); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glEnable(GLES11.GL_LIGHTING); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); }
Example 10
Source File: Sprite.java From Alite with GNU General Public License v3.0 | 5 votes |
protected void setUp() { GLES11.glDisable(GLES11.GL_LIGHTING); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glVertexPointer(2, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); alite.getTextureManager().setTexture(textureFilename); GLES11.glDisable(GLES11.GL_CULL_FACE); GLES11.glEnable(GLES11.GL_BLEND); GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE_MINUS_SRC_ALPHA); }
Example 11
Source File: AndroidPixmap.java From Alite with GNU General Public License v3.0 | 5 votes |
public void render(int x, int y) { if (x != lastX || y != lastY) { vertexBuffer.clear(); vertexBuffer.put(x); vertexBuffer.put(y); vertexBuffer.put(x); vertexBuffer.put(y + height - 1); vertexBuffer.put(x + width - 1); vertexBuffer.put(y); vertexBuffer.put(x + width - 1); vertexBuffer.put(y + height - 1); vertexBuffer.position(0); lastX = x; lastY = y; } GLES11.glEnable(GLES11.GL_TEXTURE_2D); if (!textureManager.checkTexture(fileName)) { if (bitmap != null && !bitmap.isRecycled()) { textureManager.addTexture(fileName, bitmap); } } GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glVertexPointer(2, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glEnable(GLES11.GL_BLEND); GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA); textureManager.setTexture(fileName); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 4); GLES11.glDisable(GLES11.GL_BLEND); textureManager.setTexture(null); GLES11.glDisable(GLES11.GL_TEXTURE_2D); GLES11.glDisableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); }
Example 12
Source File: StarDust.java From Alite with GNU General Public License v3.0 | 5 votes |
void render() { GLES11.glEnable(GLES11.GL_FOG); GLES11.glDisable(GLES11.GL_CULL_FACE); GLES11.glDisable(GLES11.GL_LIGHTING); GLES11.glDisableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glDisableClientState(GLES11.GL_COLOR_ARRAY); GLES11.glEnableClientState(GLES11.GL_POINT_SIZE_ARRAY_OES); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, dustParticles); GLES11.glPointSizePointerOES(GLES11.GL_FLOAT, 0, particleSizes); GLES11.glColor4f(0.7f, 0.7f, 1.0f, 0.8f); alite.getTextureManager().setTexture("textures/glow_mask.png"); GLES11.glEnable(GLES11.GL_POINT_SPRITE_OES); GLES11.glTexEnvf(GLES11.GL_POINT_SPRITE_OES, GLES11.GL_COORD_REPLACE_OES, GLES11.GL_TRUE); GLES11.glEnable(GLES11.GL_BLEND); GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE); GLES11.glHint(GLES11.GL_POINT_SMOOTH_HINT, GLES11.GL_NICEST); GLES11.glDisable(GLES11.GL_DEPTH_TEST); GLES11.glDrawArrays(GLES11.GL_POINTS, 0, particleCount); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glPointSize(1.0f); GLES11.glDisableClientState(GLES11.GL_POINT_SIZE_ARRAY_OES); GLES11.glDisableClientState(GLES11.GL_COLOR_ARRAY); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_LIGHTING); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glDisable(GLES11.GL_BLEND); GLES11.glDisable(GLES11.GL_FOG); }
Example 13
Source File: EngineExhaust.java From Alite with GNU General Public License v3.0 | 5 votes |
public void render() { GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glDepthMask(false); GLES11.glEnable(GLES11.GL_BLEND); GLES11.glDisable(GLES11.GL_CULL_FACE); GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnableClientState(GLES11.GL_COLOR_ARRAY); GLES11.glDisable(GLES11.GL_LIGHTING); GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE); MathHelper.copyMatrix(getMatrix(), saveMatrix); for (int i = 0; i < 2; i++) { GLES11.glPushMatrix(); GLES11.glMultMatrixf(getMatrix(), 0); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer); GLES11.glColorPointer(4, GLES11.GL_FLOAT, 0, colorBuffer1); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, 10); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, cylinderBuffer); GLES11.glColorPointer(4, GLES11.GL_FLOAT, 0, colorBuffer2); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 18); GLES11.glPopMatrix(); scale(0.4f, 0.4f, 1.2f); } MathHelper.copyMatrix(saveMatrix, currentMatrix); extractVectors(); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glEnable(GLES11.GL_LIGHTING); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glDisableClientState(GLES11.GL_COLOR_ARRAY); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glDepthMask(true); GLES11.glDisable(GLES11.GL_BLEND); }
Example 14
Source File: GLES11DrawContext.java From settlers-remake with MIT License | 5 votes |
public void drawTrianglesWithTextureColored(TextureHandle textureid, GeometryHandle vertexHandle, GeometryHandle colorHandle, int offset, int lines, int width, int stride, float x, float y) { bindTexture(textureid); int starti = offset < 0 ? (int)Math.ceil(-offset/(float)stride) : 0; if(lsz != -1) GLES11.glPopMatrix(); GLES11.glPushMatrix(); GLES11.glTranslatef(x, y, -.1f); GLES11.glScalef(1, 1, 0); GLES11.glMultMatrixf(heightMatrix, 0); if(!tex_coord_on) { GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); tex_coord_on = true; } bindGeometry(vertexHandle); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 5 * 4, 0); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 5 * 4, 3 * 4); bindGeometry(colorHandle); GLES11.glColorPointer(4, GLES11.GL_UNSIGNED_BYTE, 0, 0); GLES11.glEnableClientState(GLES11.GL_COLOR_ARRAY); for (int i = starti; i != lines; i++) { GLES11.glDrawArrays(GLES11.GL_TRIANGLES, (offset + stride * i) * 3, width * 3); } GLES11.glDisableClientState(GLES11.GL_COLOR_ARRAY); GLES11.glPopMatrix(); lsz = -1; }
Example 15
Source File: GLES11DrawContext.java From settlers-remake with MIT License | 5 votes |
protected void specifyFormat(EGeometryFormatType format) { if (format.getTexCoordPos() == -1) { if(tex_coord_on) GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glVertexPointer(2, GLES11.GL_FLOAT, 0, 0); } else { if(!tex_coord_on) GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); int stride = format.getBytesPerVertexSize(); GLES11.glVertexPointer(2, GLES11.GL_FLOAT, stride, 0); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, stride, format.getTexCoordPos()); } tex_coord_on = format.getTexCoordPos() != -1; }
Example 16
Source File: ShipIntroScreen.java From Alite with GNU General Public License v3.0 | 5 votes |
private void initDisplay(final Rect visibleArea) { float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height(); GLES11.glEnable(GLES11.GL_TEXTURE_2D); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 45.0f, aspectRatio, 1.0f, 900000.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glPushMatrix(); GLES11.glMultMatrixf(skysphere.getMatrix(), 0); skysphere.render(); GLES11.glPopMatrix(); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_DEPTH_TEST); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT); GLES11.glDisable(GLES11.GL_BLEND); }
Example 17
Source File: CougarScreen.java From Alite with GNU General Public License v3.0 | 5 votes |
public void displayShip() { Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea(); float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height(); GLES11.glEnable(GLES11.GL_TEXTURE_2D); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 45.0f, aspectRatio, 1.0f, 100000.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_DEPTH_TEST); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT); GLES11.glPushMatrix(); GLES11.glMultMatrixf(cougar.getMatrix(), 0); cougar.render(); GLES11.glPopMatrix(); GLES11.glDisable(GLES11.GL_DEPTH_TEST); GLES11.glDisable(GLES11.GL_TEXTURE_2D); setUpForDisplay(visibleArea); }
Example 18
Source File: ShipEditorScreen.java From Alite with GNU General Public License v3.0 | 5 votes |
public void displayShip() { Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea(); float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height(); GLES11.glEnable(GLES11.GL_TEXTURE_2D); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 45.0f, aspectRatio, 1.0f, 900000.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_DEPTH_TEST); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT); GLES11.glPushMatrix(); GLES11.glMultMatrixf(currentShip.getMatrix(), 0); currentShip.render(); GLES11.glPopMatrix(); GLES11.glDisable(GLES11.GL_DEPTH_TEST); GLES11.glDisable(GLES11.GL_TEXTURE_2D); setUpForDisplay(visibleArea); }
Example 19
Source File: LaserCylinder.java From Alite with GNU General Public License v3.0 | 4 votes |
public void render(Alite alite) { if (!visible) { return; } GLES11.glDepthFunc(GLES11.GL_LEQUAL); GLES11.glDepthMask(false); GLES11.glDisable(GLES11.GL_CULL_FACE); if (textureFilename != null) { GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_LIGHTING); alite.getTextureManager().setTexture(textureFilename); } else { GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glDisable(GLES11.GL_LIGHTING); alite.getTextureManager().setTexture(null); } GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnable(GLES11.GL_BLEND); GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE); GLES11.glColor4f(emission[0], emission[1], emission[2], emission[3]); for (int i = 0; i < 2; i++) { GLES11.glPushMatrix(); GLES11.glMultMatrixf(getMatrix(), 0); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer1); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[0]); if (textureFilename != null) { GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer[0]); } GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, 10); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, cylinderBuffer); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[1]); if (textureFilename != null) { GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer[1]); } GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 18); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer2); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[2]); if (textureFilename != null) { GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer[2]); } GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, 10); GLES11.glPopMatrix(); MathHelper.copyMatrix(getMatrix(), saveMatrix); scale(0.7f, 0.7f, 0.7f); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 0.8f); } MathHelper.copyMatrix(saveMatrix, currentMatrix); extractVectors(); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glEnable(GLES11.GL_LIGHTING); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); alite.getTextureManager().setTexture(null); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glDepthMask(true); GLES11.glDisable(GLES11.GL_BLEND); }
Example 20
Source File: Vertices.java From Alite with GNU General Public License v3.0 | 4 votes |
public void drawFull(int primitiveType, int offset, int numVertices) { GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); // Enable Position // in Vertices vertices.position(0); // Set Vertex Buffer to Position GLES11.glVertexPointer(positionCnt, GLES11.GL_FLOAT, vertexSize, vertices); // Set Vertex Pointer if (hasColor) { // IF Vertices Have Color GLES11.glEnableClientState(GLES11.GL_COLOR_ARRAY); // Enable Color // in Vertices vertices.position(positionCnt); // Set Vertex Buffer to Color GLES11.glColorPointer(COLOR_CNT, GLES11.GL_FLOAT, vertexSize, vertices); // Set Color Pointer } if (hasTexCoords) { // IF Vertices Have Texture Coords GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); // Enable // Texture // Coords // in // Vertices vertices.position(positionCnt + (hasColor ? COLOR_CNT : 0)); // Set // Vertex // Buffer // to // Texture // Coords // (NOTE: // position // based // on // whether // color // is // also // specified) GLES11.glTexCoordPointer(TEXCOORD_CNT, GLES11.GL_FLOAT, vertexSize, vertices); // Set Texture Coords Pointer } if (indices != null) { // IF Indices Exist indices.position(offset); // Set Index Buffer to Specified Offset GLES11.glDrawElements(primitiveType, numVertices, GLES11.GL_UNSIGNED_SHORT, indices); // Draw Indexed } else { // ELSE No Indices Exist GLES11.glDrawArrays(primitiveType, offset, numVertices); // Draw // Direct // (Array) } if (hasTexCoords) // IF Vertices Have Texture Coords GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); // Clear // Texture // Coords // State if (hasColor) // IF Vertices Have Color GLES11.glDisableClientState(GLES11.GL_COLOR_ARRAY); // Clear Color // State GLES11.glDisableClientState(GLES11.GL_VERTEX_ARRAY); // Clear Vertex // Array State }