Java Code Examples for android.opengl.GLES11#glTexCoordPointer()
The following examples show how to use
android.opengl.GLES11#glTexCoordPointer() .
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Example 1
Source File: Skysphere.java From Alite with GNU General Public License v3.0 | 6 votes |
public void render() { GLES11.glDisableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glDisable(GLES11.GL_CULL_FACE); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); GLES11.glDisable(GLES11.GL_LIGHTING); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); alite.getTextureManager().setTexture(textureFilename); GLES11.glDrawArrays(glDrawMode, 0, numberOfVertices); GLES11.glEnable(GLES11.GL_LIGHTING); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glDisableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glBindTexture(GLES11.GL_TEXTURE_2D, 0); }
Example 2
Source File: Disk.java From Alite with GNU General Public License v3.0 | 6 votes |
public void render() { GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer); if (textureFilename != null) { GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); alite.getTextureManager().setTexture(textureFilename); } else { GLES11.glDisable(GLES11.GL_LIGHTING); GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); } GLES11.glDrawArrays(glDrawMode, 0, numberOfVertices); if (textureFilename == null) { GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_LIGHTING); } }
Example 3
Source File: AliteLogo.java From Alite with GNU General Public License v3.0 | 6 votes |
@Override public void render() { alite.getTextureManager().setTexture(textureFilename); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); GLES11.glEnable(GLES11.GL_BLEND); GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE); GLES11.glDrawArrays(GLES11.GL_TRIANGLES, 0, numberOfVertices); GLES11.glDisable(GLES11.GL_BLEND); alite.getTextureManager().setTexture(null); if (Settings.engineExhaust && exhaust != null && !exhaust.isEmpty() && getSpeed() < 0f) { for (EngineExhaust ex: exhaust) { ex.render(); } } }
Example 4
Source File: GLES11DrawContext.java From settlers-remake with MIT License | 5 votes |
public void drawTrianglesWithTextureColored(TextureHandle textureid, GeometryHandle vertexHandle, GeometryHandle colorHandle, int offset, int lines, int width, int stride, float x, float y) { bindTexture(textureid); int starti = offset < 0 ? (int)Math.ceil(-offset/(float)stride) : 0; if(lsz != -1) GLES11.glPopMatrix(); GLES11.glPushMatrix(); GLES11.glTranslatef(x, y, -.1f); GLES11.glScalef(1, 1, 0); GLES11.glMultMatrixf(heightMatrix, 0); if(!tex_coord_on) { GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); tex_coord_on = true; } bindGeometry(vertexHandle); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 5 * 4, 0); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 5 * 4, 3 * 4); bindGeometry(colorHandle); GLES11.glColorPointer(4, GLES11.GL_UNSIGNED_BYTE, 0, 0); GLES11.glEnableClientState(GLES11.GL_COLOR_ARRAY); for (int i = starti; i != lines; i++) { GLES11.glDrawArrays(GLES11.GL_TRIANGLES, (offset + stride * i) * 3, width * 3); } GLES11.glDisableClientState(GLES11.GL_COLOR_ARRAY); GLES11.glPopMatrix(); lsz = -1; }
Example 5
Source File: Sprite.java From Alite with GNU General Public License v3.0 | 5 votes |
public void simpleRender() { GLES11.glVertexPointer(2, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); alite.getTextureManager().setTexture(textureFilename); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 4); }
Example 6
Source File: Sprite.java From Alite with GNU General Public License v3.0 | 5 votes |
protected void setUp() { GLES11.glDisable(GLES11.GL_LIGHTING); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glVertexPointer(2, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); alite.getTextureManager().setTexture(textureFilename); GLES11.glDisable(GLES11.GL_CULL_FACE); GLES11.glEnable(GLES11.GL_BLEND); GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE_MINUS_SRC_ALPHA); }
Example 7
Source File: AndroidPixmap.java From Alite with GNU General Public License v3.0 | 5 votes |
public void render(int x, int y) { if (x != lastX || y != lastY) { vertexBuffer.clear(); vertexBuffer.put(x); vertexBuffer.put(y); vertexBuffer.put(x); vertexBuffer.put(y + height - 1); vertexBuffer.put(x + width - 1); vertexBuffer.put(y); vertexBuffer.put(x + width - 1); vertexBuffer.put(y + height - 1); vertexBuffer.position(0); lastX = x; lastY = y; } GLES11.glEnable(GLES11.GL_TEXTURE_2D); if (!textureManager.checkTexture(fileName)) { if (bitmap != null && !bitmap.isRecycled()) { textureManager.addTexture(fileName, bitmap); } } GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glVertexPointer(2, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glEnable(GLES11.GL_BLEND); GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA); textureManager.setTexture(fileName); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 4); GLES11.glDisable(GLES11.GL_BLEND); textureManager.setTexture(null); GLES11.glDisable(GLES11.GL_TEXTURE_2D); GLES11.glDisableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); }
Example 8
Source File: GLES11DrawContext.java From settlers-remake with MIT License | 5 votes |
protected void specifyFormat(EGeometryFormatType format) { if (format.getTexCoordPos() == -1) { if(tex_coord_on) GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glVertexPointer(2, GLES11.GL_FLOAT, 0, 0); } else { if(!tex_coord_on) GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); int stride = format.getBytesPerVertexSize(); GLES11.glVertexPointer(2, GLES11.GL_FLOAT, stride, 0); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, stride, format.getTexCoordPos()); } tex_coord_on = format.getTexCoordPos() != -1; }
Example 9
Source File: AutomaticLaunchScreen.java From Alite with GNU General Public License v3.0 | 5 votes |
@Override public void performPresent(float deltaTime) { if (isDisposed) { return; } GLES11.glDisable(GLES11.GL_CULL_FACE); GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT | GLES11.GL_DEPTH_BUFFER_BIT); counter += 0.72f; if (counter > 360) { counter = 0; } switch (increase) { case 0: red += 0.002f; if (red > 1.0f) red = 1.0f; break; case 1: green += 0.002f; if (green > 1.0f) green = 1.0f; break; case 2: blue += 0.002f; if (blue > 1.0f) blue = 1.0f; break; } GLES11.glLoadIdentity(); lookAt(-3.5f, 0, 0, -3.5f, 1.0f, 0, (float) Math.sin(Math.toRadians(counter)), 0.0f, (float) Math.cos(Math.toRadians(counter))); GLES11.glRotatef(counter * 2, 0.0f, 0.0f, 1.0f); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, textureBuffer); GLES11.glMatrixMode(GLES11.GL_TEXTURE); GLES11.glTranslatef(0.0f, -0.015f, 0.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glColor4f(red, green, blue, 1.0f); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, totalIndices); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); }
Example 10
Source File: SpaceObject.java From Alite with GNU General Public License v3.0 | 5 votes |
@Override public void render() { alite.getTextureManager().setTexture(textureFilename); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); GLES11.glDrawArrays(GLES11.GL_TRIANGLES, 0, numberOfVertices); alite.getTextureManager().setTexture(null); if (Settings.engineExhaust && exhaust != null && !exhaust.isEmpty() && getSpeed() < 0f) { for (EngineExhaust ex: exhaust) { ex.render(); } } }
Example 11
Source File: DockingBay.java From Alite with GNU General Public License v3.0 | 5 votes |
void render() { boolean enabled = GLES11.glIsEnabled(GLES11.GL_CULL_FACE); if (enabled) { GLES11.glDisable(GLES11.GL_CULL_FACE); } alite.getTextureManager().setTexture(textureFilename); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); GLES11.glDrawArrays(GLES11.GL_TRIANGLES, 0, numberOfVertices); if (enabled) { GLES11.glEnable(GLES11.GL_CULL_FACE); } }
Example 12
Source File: DodecDockingBay.java From Alite with GNU General Public License v3.0 | 5 votes |
void render() { boolean enabled = GLES11.glIsEnabled(GLES11.GL_CULL_FACE); if (enabled) { GLES11.glDisable(GLES11.GL_CULL_FACE); } alite.getTextureManager().setTexture(textureFilename); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); GLES11.glDrawArrays(GLES11.GL_TRIANGLES, 0, numberOfVertices); if (enabled) { GLES11.glEnable(GLES11.GL_CULL_FACE); } }
Example 13
Source File: IcosDockingBay.java From Alite with GNU General Public License v3.0 | 5 votes |
void render() { boolean enabled = GLES11.glIsEnabled(GLES11.GL_CULL_FACE); if (enabled) { GLES11.glDisable(GLES11.GL_CULL_FACE); } alite.getTextureManager().setTexture(textureFilename); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); GLES11.glDrawArrays(GLES11.GL_TRIANGLES, 0, numberOfVertices); if (enabled) { GLES11.glEnable(GLES11.GL_CULL_FACE); } }
Example 14
Source File: Billboard.java From Alite with GNU General Public License v3.0 | 5 votes |
@Override public void render() { GLES11.glDisableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glVertexPointer(2, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); GLES11.glDisable(GLES11.GL_LIGHTING); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); alite.getTextureManager().setTexture(textureFilename); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 4); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnable(GLES11.GL_LIGHTING); }
Example 15
Source File: HyperspaceScreen.java From Alite with GNU General Public License v3.0 | 5 votes |
@Override public void performPresent(float deltaTime) { if (isDisposed) { return; } GLES11.glDisable(GLES11.GL_CULL_FACE); GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT | GLES11.GL_DEPTH_BUFFER_BIT); counter += 0.72f; if (counter > 360) { counter = 0; } switch (increase) { case 0: red += 0.002f; if (red > 1.0f) red = 1.0f; break; case 1: green += 0.002f; if (green > 1.0f) green = 1.0f; break; case 2: blue += 0.002f; if (blue > 1.0f) blue = 1.0f; break; } GLES11.glLoadIdentity(); lookAt(-3.5f, 0, 0, -3.5f, 1.0f, 0, (float) Math.sin(Math.toRadians(counter)), 0.0f, (float) Math.cos(Math.toRadians(counter))); GLES11.glRotatef(counter * 2, 0.0f, 0.0f, 1.0f); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, textureBuffer); GLES11.glMatrixMode(GLES11.GL_TEXTURE); GLES11.glTranslatef(0.0f, -0.015f, 0.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glColor4f(red, green, blue, 1.0f); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, totalIndices); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); }
Example 16
Source File: Vertices.java From Alite with GNU General Public License v3.0 | 4 votes |
public void bind() { GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); // Enable Position // in Vertices vertices.position(0); // Set Vertex Buffer to Position GLES11.glVertexPointer(positionCnt, GLES11.GL_FLOAT, vertexSize, vertices); // Set Vertex Pointer if (hasColor) { // IF Vertices Have Color GLES11.glEnableClientState(GLES11.GL_COLOR_ARRAY); // Enable Color // in Vertices vertices.position(positionCnt); // Set Vertex Buffer to Color GLES11.glColorPointer(COLOR_CNT, GLES11.GL_FLOAT, vertexSize, vertices); // Set Color Pointer } if (hasTexCoords) { // IF Vertices Have Texture Coords GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); // Enable // Texture // Coords // in // Vertices vertices.position(positionCnt + (hasColor ? COLOR_CNT : 0)); // Set // Vertex // Buffer // to // Texture // Coords // (NOTE: // position // based // on // whether // color // is // also // specified) GLES11.glTexCoordPointer(TEXCOORD_CNT, GLES11.GL_FLOAT, vertexSize, vertices); // Set Texture Coords Pointer } if (hasNormals) { GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); // Enable // Normals in // Vertices vertices.position(positionCnt + (hasColor ? COLOR_CNT : 0) + (hasTexCoords ? TEXCOORD_CNT : 0)); // Set Vertex Buffer // to Normals (NOTE: // position based on // whether // color/texcoords // is also // specified) GLES11.glNormalPointer(GLES11.GL_FLOAT, vertexSize, vertices); // Set // Normals // Pointer } }
Example 17
Source File: Cylinder.java From Alite with GNU General Public License v3.0 | 4 votes |
public void render() { GLES11.glDisable(GLES11.GL_CULL_FACE); if (hasTop) { GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnable(GLES11.GL_BLEND); GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE); GLES11.glColor4f(r, g, b, a); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer1); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[0]); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, segments + 2); } GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[1]); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, cylinderBuffer); if (textureFilename != null) { GLES11.glEnable(GLES11.GL_LIGHTING); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); alite.getTextureManager().setTexture(textureFilename); } else { GLES11.glDisable(GLES11.GL_LIGHTING); GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); } GLES11.glTexEnvf(GLES11.GL_TEXTURE_ENV, GLES11.GL_TEXTURE_ENV_MODE, GLES11.GL_MODULATE); GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA); GLES11.glDisable(GLES11.GL_BLEND); GLES11.glColor4f(r, g, b, a); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, segments * 2 + 2); if (hasBottom) { GLES11.glDisable(GLES11.GL_LIGHTING); GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnable(GLES11.GL_BLEND); GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE); GLES11.glColor4f(r, g, b, a); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer2); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[2]); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, segments + 2); } GLES11.glColor4f(1, 1, 1, 1); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_LIGHTING); }
Example 18
Source File: Sprite.java From Alite with GNU General Public License v3.0 | 4 votes |
public void justRender() { GLES11.glVertexPointer(2, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 4); }
Example 19
Source File: Billboard.java From Alite with GNU General Public License v3.0 | 4 votes |
public void batchRender() { GLES11.glVertexPointer(2, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); alite.getTextureManager().setTexture(textureFilename); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 4); }
Example 20
Source File: LaserCylinder.java From Alite with GNU General Public License v3.0 | 4 votes |
public void render(Alite alite) { if (!visible) { return; } GLES11.glDepthFunc(GLES11.GL_LEQUAL); GLES11.glDepthMask(false); GLES11.glDisable(GLES11.GL_CULL_FACE); if (textureFilename != null) { GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_LIGHTING); alite.getTextureManager().setTexture(textureFilename); } else { GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glDisable(GLES11.GL_LIGHTING); alite.getTextureManager().setTexture(null); } GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnable(GLES11.GL_BLEND); GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE); GLES11.glColor4f(emission[0], emission[1], emission[2], emission[3]); for (int i = 0; i < 2; i++) { GLES11.glPushMatrix(); GLES11.glMultMatrixf(getMatrix(), 0); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer1); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[0]); if (textureFilename != null) { GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer[0]); } GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, 10); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, cylinderBuffer); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[1]); if (textureFilename != null) { GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer[1]); } GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 18); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer2); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[2]); if (textureFilename != null) { GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer[2]); } GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, 10); GLES11.glPopMatrix(); MathHelper.copyMatrix(getMatrix(), saveMatrix); scale(0.7f, 0.7f, 0.7f); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 0.8f); } MathHelper.copyMatrix(saveMatrix, currentMatrix); extractVectors(); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glEnable(GLES11.GL_LIGHTING); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); alite.getTextureManager().setTexture(null); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glDepthMask(true); GLES11.glDisable(GLES11.GL_BLEND); }