Java Code Examples for android.opengl.GLES11#glTranslatef()
The following examples show how to use
android.opengl.GLES11#glTranslatef() .
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Example 1
Source File: HyperspaceRenderer.java From Alite with GNU General Public License v3.0 | 6 votes |
public void performPresent(float deltaTime) { GLES11.glPointSize(2.0f); GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA); GLES11.glDisable(GLES11.GL_BLEND); GLES11.glDisable(GLES11.GL_LIGHTING); GLES11.glMatrixMode(GLES11.GL_TEXTURE); GLES11.glTranslatef(0.0007f, -0.015f, 0.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glPushMatrix(); GLES11.glMultMatrixf(cylinder.getMatrix(), 0); GLES11.glColor4f(red, green, blue, 1.0f); cylinder.render(); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glPopMatrix(); GLES11.glPointSize(1.0f); }
Example 2
Source File: HyperspaceScreen.java From Alite with GNU General Public License v3.0 | 5 votes |
@Override public void performPresent(float deltaTime) { if (isDisposed) { return; } GLES11.glDisable(GLES11.GL_CULL_FACE); GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT | GLES11.GL_DEPTH_BUFFER_BIT); counter += 0.72f; if (counter > 360) { counter = 0; } switch (increase) { case 0: red += 0.002f; if (red > 1.0f) red = 1.0f; break; case 1: green += 0.002f; if (green > 1.0f) green = 1.0f; break; case 2: blue += 0.002f; if (blue > 1.0f) blue = 1.0f; break; } GLES11.glLoadIdentity(); lookAt(-3.5f, 0, 0, -3.5f, 1.0f, 0, (float) Math.sin(Math.toRadians(counter)), 0.0f, (float) Math.cos(Math.toRadians(counter))); GLES11.glRotatef(counter * 2, 0.0f, 0.0f, 1.0f); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, textureBuffer); GLES11.glMatrixMode(GLES11.GL_TEXTURE); GLES11.glTranslatef(0.0f, -0.015f, 0.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glColor4f(red, green, blue, 1.0f); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, totalIndices); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); }
Example 3
Source File: AutomaticLaunchScreen.java From Alite with GNU General Public License v3.0 | 5 votes |
@Override public void performPresent(float deltaTime) { if (isDisposed) { return; } GLES11.glDisable(GLES11.GL_CULL_FACE); GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT | GLES11.GL_DEPTH_BUFFER_BIT); counter += 0.72f; if (counter > 360) { counter = 0; } switch (increase) { case 0: red += 0.002f; if (red > 1.0f) red = 1.0f; break; case 1: green += 0.002f; if (green > 1.0f) green = 1.0f; break; case 2: blue += 0.002f; if (blue > 1.0f) blue = 1.0f; break; } GLES11.glLoadIdentity(); lookAt(-3.5f, 0, 0, -3.5f, 1.0f, 0, (float) Math.sin(Math.toRadians(counter)), 0.0f, (float) Math.cos(Math.toRadians(counter))); GLES11.glRotatef(counter * 2, 0.0f, 0.0f, 1.0f); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, textureBuffer); GLES11.glMatrixMode(GLES11.GL_TEXTURE); GLES11.glTranslatef(0.0f, -0.015f, 0.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glColor4f(red, green, blue, 1.0f); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, totalIndices); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); }
Example 4
Source File: GLES11DrawContext.java From settlers-remake with MIT License | 5 votes |
public void draw2D(GeometryHandle geometry, TextureHandle texture, int primitive, int offset, int vertices, float x, float y, float z, float sx, float sy, float sz, AbstractColor color, float intensity) { if(lx != x || ly != y || lz != z || lsx != sx || lsy != sy || lsz != sz) { if(lsz != -1) GLES11.glPopMatrix(); GLES11.glPushMatrix(); if(x != 0 || y != 0 || z != 0) GLES11.glTranslatef(x, y, z); if(sx != 1 || sy != 1 || sz != 1) GLES11.glScalef(sx, sy, sz); lx = x; lsx = sx; ly = y; lsy = sy; lz = z; lsz = sz; } if(color != null) { float r = color.red*intensity; float g = color.green*intensity; float b = color.blue*intensity; float a = color.alpha; if(lr != r || lg != g || lb != b || la != a) GLES11.glColor4f(lr=r, lg=g, lb=b, la=a); } else { if(lr != lg || lr != lb || lr != intensity || la != 1) GLES11.glColor4f(intensity, intensity, intensity, 1); lr = lg = lb = intensity; la = 1; } bindTexture(texture); bindGeometry(geometry); EGeometryFormatType format = geometry.getFormat(); if(format.getTexCoordPos() == -1) GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); specifyFormat(format); GLES11.glDrawArrays(primitive, offset * vertices, vertices); if(format.getTexCoordPos() == -1) GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); }
Example 5
Source File: GLES11DrawContext.java From settlers-remake with MIT License | 5 votes |
public void setGlobalAttributes(float x, float y, float z, float sx, float sy, float sz) { // reset matrix stack if(lsz != -1) GLES11.glPopMatrix(); lsz = -1; GLES11.glLoadIdentity(); GLES11.glTranslatef(x, y, z); GLES11.glScalef(sx, sy, sz); }
Example 6
Source File: GLES11DrawContext.java From settlers-remake with MIT License | 5 votes |
public void drawTrianglesWithTextureColored(TextureHandle textureid, GeometryHandle vertexHandle, GeometryHandle colorHandle, int offset, int lines, int width, int stride, float x, float y) { bindTexture(textureid); int starti = offset < 0 ? (int)Math.ceil(-offset/(float)stride) : 0; if(lsz != -1) GLES11.glPopMatrix(); GLES11.glPushMatrix(); GLES11.glTranslatef(x, y, -.1f); GLES11.glScalef(1, 1, 0); GLES11.glMultMatrixf(heightMatrix, 0); if(!tex_coord_on) { GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); tex_coord_on = true; } bindGeometry(vertexHandle); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 5 * 4, 0); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 5 * 4, 3 * 4); bindGeometry(colorHandle); GLES11.glColorPointer(4, GLES11.GL_UNSIGNED_BYTE, 0, 0); GLES11.glEnableClientState(GLES11.GL_COLOR_ARRAY); for (int i = starti; i != lines; i++) { GLES11.glDrawArrays(GLES11.GL_TRIANGLES, (offset + stride * i) * 3, width * 3); } GLES11.glDisableClientState(GLES11.GL_COLOR_ARRAY); GLES11.glPopMatrix(); lsz = -1; }