Java Code Examples for android.opengl.GLES11#glNormalPointer()
The following examples show how to use
android.opengl.GLES11#glNormalPointer() .
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Example 1
Source File: AliteLogo.java From Alite with GNU General Public License v3.0 | 6 votes |
@Override public void render() { alite.getTextureManager().setTexture(textureFilename); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); GLES11.glEnable(GLES11.GL_BLEND); GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE); GLES11.glDrawArrays(GLES11.GL_TRIANGLES, 0, numberOfVertices); GLES11.glDisable(GLES11.GL_BLEND); alite.getTextureManager().setTexture(null); if (Settings.engineExhaust && exhaust != null && !exhaust.isEmpty() && getSpeed() < 0f) { for (EngineExhaust ex: exhaust) { ex.render(); } } }
Example 2
Source File: Cougar.java From Alite with GNU General Public License v3.0 | 6 votes |
@Override public void render() { alite.getTextureManager().setTexture(textureFilename); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); GLES11.glDrawArrays(GLES11.GL_TRIANGLES, 0, numberOfVertices); wing.render(); wing.applyDeltaRotation(0, 0, 180); GLES11.glMultMatrixf(wing.getMatrix(), 0); wing.render(); wing.applyDeltaRotation(0, 0, 180); alite.getTextureManager().setTexture(null); if (Settings.engineExhaust && !exhaust.isEmpty()) { for (EngineExhaust ex: exhaust) { ex.render(); } } }
Example 3
Source File: Sphere.java From Alite with GNU General Public License v3.0 | 6 votes |
public void render() { if (hasNormals) { GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer); } else { GLES11.glDisableClientState(GLES11.GL_NORMAL_ARRAY); } GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer); if (textureFilename != null) { GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); } else { GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glDisable(GLES11.GL_LIGHTING); GLES11.glColor4f(r, g, b, a); } alite.getTextureManager().setTexture(textureFilename); GLES11.glDrawArrays(glDrawMode, 0, numberOfVertices); if (!hasNormals) { GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); } if (textureFilename == null) { GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_LIGHTING); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); } }
Example 4
Source File: Disk.java From Alite with GNU General Public License v3.0 | 6 votes |
public void render() { GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer); if (textureFilename != null) { GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); alite.getTextureManager().setTexture(textureFilename); } else { GLES11.glDisable(GLES11.GL_LIGHTING); GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); } GLES11.glDrawArrays(glDrawMode, 0, numberOfVertices); if (textureFilename == null) { GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_LIGHTING); } }
Example 5
Source File: IcosDockingBay.java From Alite with GNU General Public License v3.0 | 5 votes |
void render() { boolean enabled = GLES11.glIsEnabled(GLES11.GL_CULL_FACE); if (enabled) { GLES11.glDisable(GLES11.GL_CULL_FACE); } alite.getTextureManager().setTexture(textureFilename); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); GLES11.glDrawArrays(GLES11.GL_TRIANGLES, 0, numberOfVertices); if (enabled) { GLES11.glEnable(GLES11.GL_CULL_FACE); } }
Example 6
Source File: DodecDockingBay.java From Alite with GNU General Public License v3.0 | 5 votes |
void render() { boolean enabled = GLES11.glIsEnabled(GLES11.GL_CULL_FACE); if (enabled) { GLES11.glDisable(GLES11.GL_CULL_FACE); } alite.getTextureManager().setTexture(textureFilename); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); GLES11.glDrawArrays(GLES11.GL_TRIANGLES, 0, numberOfVertices); if (enabled) { GLES11.glEnable(GLES11.GL_CULL_FACE); } }
Example 7
Source File: DockingBay.java From Alite with GNU General Public License v3.0 | 5 votes |
void render() { boolean enabled = GLES11.glIsEnabled(GLES11.GL_CULL_FACE); if (enabled) { GLES11.glDisable(GLES11.GL_CULL_FACE); } alite.getTextureManager().setTexture(textureFilename); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); GLES11.glDrawArrays(GLES11.GL_TRIANGLES, 0, numberOfVertices); if (enabled) { GLES11.glEnable(GLES11.GL_CULL_FACE); } }
Example 8
Source File: SpaceObject.java From Alite with GNU General Public License v3.0 | 5 votes |
@Override public void render() { alite.getTextureManager().setTexture(textureFilename); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); GLES11.glDrawArrays(GLES11.GL_TRIANGLES, 0, numberOfVertices); alite.getTextureManager().setTexture(null); if (Settings.engineExhaust && exhaust != null && !exhaust.isEmpty() && getSpeed() < 0f) { for (EngineExhaust ex: exhaust) { ex.render(); } } }
Example 9
Source File: LaserCylinder.java From Alite with GNU General Public License v3.0 | 4 votes |
public void render(Alite alite) { if (!visible) { return; } GLES11.glDepthFunc(GLES11.GL_LEQUAL); GLES11.glDepthMask(false); GLES11.glDisable(GLES11.GL_CULL_FACE); if (textureFilename != null) { GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_LIGHTING); alite.getTextureManager().setTexture(textureFilename); } else { GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glDisable(GLES11.GL_LIGHTING); alite.getTextureManager().setTexture(null); } GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnable(GLES11.GL_BLEND); GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE); GLES11.glColor4f(emission[0], emission[1], emission[2], emission[3]); for (int i = 0; i < 2; i++) { GLES11.glPushMatrix(); GLES11.glMultMatrixf(getMatrix(), 0); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer1); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[0]); if (textureFilename != null) { GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer[0]); } GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, 10); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, cylinderBuffer); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[1]); if (textureFilename != null) { GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer[1]); } GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 18); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer2); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[2]); if (textureFilename != null) { GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer[2]); } GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, 10); GLES11.glPopMatrix(); MathHelper.copyMatrix(getMatrix(), saveMatrix); scale(0.7f, 0.7f, 0.7f); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 0.8f); } MathHelper.copyMatrix(saveMatrix, currentMatrix); extractVectors(); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glEnable(GLES11.GL_LIGHTING); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); alite.getTextureManager().setTexture(null); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glDepthMask(true); GLES11.glDisable(GLES11.GL_BLEND); }
Example 10
Source File: Cylinder.java From Alite with GNU General Public License v3.0 | 4 votes |
public void render() { GLES11.glDisable(GLES11.GL_CULL_FACE); if (hasTop) { GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnable(GLES11.GL_BLEND); GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE); GLES11.glColor4f(r, g, b, a); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer1); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[0]); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, segments + 2); } GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[1]); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, cylinderBuffer); if (textureFilename != null) { GLES11.glEnable(GLES11.GL_LIGHTING); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer); alite.getTextureManager().setTexture(textureFilename); } else { GLES11.glDisable(GLES11.GL_LIGHTING); GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); } GLES11.glTexEnvf(GLES11.GL_TEXTURE_ENV, GLES11.GL_TEXTURE_ENV_MODE, GLES11.GL_MODULATE); GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA); GLES11.glDisable(GLES11.GL_BLEND); GLES11.glColor4f(r, g, b, a); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, segments * 2 + 2); if (hasBottom) { GLES11.glDisable(GLES11.GL_LIGHTING); GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnable(GLES11.GL_BLEND); GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE); GLES11.glColor4f(r, g, b, a); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer2); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[2]); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, segments + 2); } GLES11.glColor4f(1, 1, 1, 1); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_LIGHTING); }
Example 11
Source File: Vertices.java From Alite with GNU General Public License v3.0 | 4 votes |
public void bind() { GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); // Enable Position // in Vertices vertices.position(0); // Set Vertex Buffer to Position GLES11.glVertexPointer(positionCnt, GLES11.GL_FLOAT, vertexSize, vertices); // Set Vertex Pointer if (hasColor) { // IF Vertices Have Color GLES11.glEnableClientState(GLES11.GL_COLOR_ARRAY); // Enable Color // in Vertices vertices.position(positionCnt); // Set Vertex Buffer to Color GLES11.glColorPointer(COLOR_CNT, GLES11.GL_FLOAT, vertexSize, vertices); // Set Color Pointer } if (hasTexCoords) { // IF Vertices Have Texture Coords GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); // Enable // Texture // Coords // in // Vertices vertices.position(positionCnt + (hasColor ? COLOR_CNT : 0)); // Set // Vertex // Buffer // to // Texture // Coords // (NOTE: // position // based // on // whether // color // is // also // specified) GLES11.glTexCoordPointer(TEXCOORD_CNT, GLES11.GL_FLOAT, vertexSize, vertices); // Set Texture Coords Pointer } if (hasNormals) { GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); // Enable // Normals in // Vertices vertices.position(positionCnt + (hasColor ? COLOR_CNT : 0) + (hasTexCoords ? TEXCOORD_CNT : 0)); // Set Vertex Buffer // to Normals (NOTE: // position based on // whether // color/texcoords // is also // specified) GLES11.glNormalPointer(GLES11.GL_FLOAT, vertexSize, vertices); // Set // Normals // Pointer } }