Java Code Examples for android.opengl.GLES11#glColorPointer()
The following examples show how to use
android.opengl.GLES11#glColorPointer() .
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Example 1
Source File: EngineExhaust.java From Alite with GNU General Public License v3.0 | 5 votes |
public void render() { GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glDepthMask(false); GLES11.glEnable(GLES11.GL_BLEND); GLES11.glDisable(GLES11.GL_CULL_FACE); GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnableClientState(GLES11.GL_COLOR_ARRAY); GLES11.glDisable(GLES11.GL_LIGHTING); GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE); MathHelper.copyMatrix(getMatrix(), saveMatrix); for (int i = 0; i < 2; i++) { GLES11.glPushMatrix(); GLES11.glMultMatrixf(getMatrix(), 0); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer); GLES11.glColorPointer(4, GLES11.GL_FLOAT, 0, colorBuffer1); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, 10); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, cylinderBuffer); GLES11.glColorPointer(4, GLES11.GL_FLOAT, 0, colorBuffer2); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 18); GLES11.glPopMatrix(); scale(0.4f, 0.4f, 1.2f); } MathHelper.copyMatrix(saveMatrix, currentMatrix); extractVectors(); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glEnable(GLES11.GL_LIGHTING); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glDisableClientState(GLES11.GL_COLOR_ARRAY); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glDepthMask(true); GLES11.glDisable(GLES11.GL_BLEND); }
Example 2
Source File: GLES11DrawContext.java From settlers-remake with MIT License | 5 votes |
public void drawTrianglesWithTextureColored(TextureHandle textureid, GeometryHandle vertexHandle, GeometryHandle colorHandle, int offset, int lines, int width, int stride, float x, float y) { bindTexture(textureid); int starti = offset < 0 ? (int)Math.ceil(-offset/(float)stride) : 0; if(lsz != -1) GLES11.glPopMatrix(); GLES11.glPushMatrix(); GLES11.glTranslatef(x, y, -.1f); GLES11.glScalef(1, 1, 0); GLES11.glMultMatrixf(heightMatrix, 0); if(!tex_coord_on) { GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); tex_coord_on = true; } bindGeometry(vertexHandle); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 5 * 4, 0); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 5 * 4, 3 * 4); bindGeometry(colorHandle); GLES11.glColorPointer(4, GLES11.GL_UNSIGNED_BYTE, 0, 0); GLES11.glEnableClientState(GLES11.GL_COLOR_ARRAY); for (int i = starti; i != lines; i++) { GLES11.glDrawArrays(GLES11.GL_TRIANGLES, (offset + stride * i) * 3, width * 3); } GLES11.glDisableClientState(GLES11.GL_COLOR_ARRAY); GLES11.glPopMatrix(); lsz = -1; }
Example 3
Source File: Vertices.java From Alite with GNU General Public License v3.0 | 4 votes |
public void bind() { GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); // Enable Position // in Vertices vertices.position(0); // Set Vertex Buffer to Position GLES11.glVertexPointer(positionCnt, GLES11.GL_FLOAT, vertexSize, vertices); // Set Vertex Pointer if (hasColor) { // IF Vertices Have Color GLES11.glEnableClientState(GLES11.GL_COLOR_ARRAY); // Enable Color // in Vertices vertices.position(positionCnt); // Set Vertex Buffer to Color GLES11.glColorPointer(COLOR_CNT, GLES11.GL_FLOAT, vertexSize, vertices); // Set Color Pointer } if (hasTexCoords) { // IF Vertices Have Texture Coords GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); // Enable // Texture // Coords // in // Vertices vertices.position(positionCnt + (hasColor ? COLOR_CNT : 0)); // Set // Vertex // Buffer // to // Texture // Coords // (NOTE: // position // based // on // whether // color // is // also // specified) GLES11.glTexCoordPointer(TEXCOORD_CNT, GLES11.GL_FLOAT, vertexSize, vertices); // Set Texture Coords Pointer } if (hasNormals) { GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); // Enable // Normals in // Vertices vertices.position(positionCnt + (hasColor ? COLOR_CNT : 0) + (hasTexCoords ? TEXCOORD_CNT : 0)); // Set Vertex Buffer // to Normals (NOTE: // position based on // whether // color/texcoords // is also // specified) GLES11.glNormalPointer(GLES11.GL_FLOAT, vertexSize, vertices); // Set // Normals // Pointer } }
Example 4
Source File: Vertices.java From Alite with GNU General Public License v3.0 | 4 votes |
public void drawFull(int primitiveType, int offset, int numVertices) { GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); // Enable Position // in Vertices vertices.position(0); // Set Vertex Buffer to Position GLES11.glVertexPointer(positionCnt, GLES11.GL_FLOAT, vertexSize, vertices); // Set Vertex Pointer if (hasColor) { // IF Vertices Have Color GLES11.glEnableClientState(GLES11.GL_COLOR_ARRAY); // Enable Color // in Vertices vertices.position(positionCnt); // Set Vertex Buffer to Color GLES11.glColorPointer(COLOR_CNT, GLES11.GL_FLOAT, vertexSize, vertices); // Set Color Pointer } if (hasTexCoords) { // IF Vertices Have Texture Coords GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); // Enable // Texture // Coords // in // Vertices vertices.position(positionCnt + (hasColor ? COLOR_CNT : 0)); // Set // Vertex // Buffer // to // Texture // Coords // (NOTE: // position // based // on // whether // color // is // also // specified) GLES11.glTexCoordPointer(TEXCOORD_CNT, GLES11.GL_FLOAT, vertexSize, vertices); // Set Texture Coords Pointer } if (indices != null) { // IF Indices Exist indices.position(offset); // Set Index Buffer to Specified Offset GLES11.glDrawElements(primitiveType, numVertices, GLES11.GL_UNSIGNED_SHORT, indices); // Draw Indexed } else { // ELSE No Indices Exist GLES11.glDrawArrays(primitiveType, offset, numVertices); // Draw // Direct // (Array) } if (hasTexCoords) // IF Vertices Have Texture Coords GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); // Clear // Texture // Coords // State if (hasColor) // IF Vertices Have Color GLES11.glDisableClientState(GLES11.GL_COLOR_ARRAY); // Clear Color // State GLES11.glDisableClientState(GLES11.GL_VERTEX_ARRAY); // Clear Vertex // Array State }
Example 5
Source File: AndroidGraphics.java From Alite with GNU General Public License v3.0 | 4 votes |
@Override public void gradientRect(int x, int y, int width, int height, boolean horizontal, boolean vertical, long color1, long color2) { int x2 = transX(x + width - 1); int ty2 = transY(y + height - 1); x = transX(x); y = transY(y); int ty = y < 0 ? 0 : y; if (ty2 < 0) { return; } float alpha1 = (float) ((int) ((color1 & 0xFF000000l) >> 24)) / 255.0f; float red1 = ((color1 & 0x00FF0000) >> 16) / 255.0f; float green1 = ((color1 & 0x0000FF00) >> 8) / 255.0f; float blue1 = (color1 & 0x000000FF) / 255.0f; float alpha2 = (float) ((int) ((color2 & 0xFF000000l) >> 24)) / 255.0f; float red2 = ((color2 & 0x00FF0000) >> 16) / 255.0f; float green2 = ((color2 & 0x0000FF00) >> 8) / 255.0f; float blue2 = (color2 & 0x000000FF) / 255.0f; GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_COLOR_ARRAY); rectBuffer.clear(); rectBuffer.put(x); rectBuffer.put(ty); rectBuffer.put(x2); rectBuffer.put(ty); rectBuffer.put(x2); rectBuffer.put(ty2); rectBuffer.put(x); rectBuffer.put(ty2); rectBuffer.position(0); colorBuffer.clear(); colorBuffer.put(red1); colorBuffer.put(green1); colorBuffer.put(blue1); colorBuffer.put(alpha1); colorBuffer.put(horizontal ? red2 : red1); colorBuffer.put(horizontal ? green2 : green1); colorBuffer.put(horizontal ? blue2 : blue1); colorBuffer.put(horizontal ? alpha2 : alpha1); colorBuffer.put(red2); colorBuffer.put(green2); colorBuffer.put(blue2); colorBuffer.put(alpha2); colorBuffer.put(vertical ? red2 : red1); colorBuffer.put(vertical ? green2 : green1); colorBuffer.put(vertical ? blue2 : blue1); colorBuffer.put(vertical ? alpha2 : alpha1); colorBuffer.position(0); GLES11.glColorPointer(4, GLES11.GL_FLOAT, 0, colorBuffer); GLES11.glVertexPointer(2, GLES11.GL_FLOAT, 0, rectBuffer); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, 4); GLES11.glDisableClientState(GLES11.GL_COLOR_ARRAY); }