Java Code Examples for android.opengl.GLES11#glDepthFunc()
The following examples show how to use
android.opengl.GLES11#glDepthFunc() .
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Example 1
Source File: AboutScreen.java From Alite with GNU General Public License v3.0 | 6 votes |
private void initializeGl() { float ratio = (float) windowWidth / (float) windowHeight; GLES11.glMatrixMode(GLES11.GL_PROJECTION); GlUtils.setViewport(visibleArea); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 45.0f, ratio, 10.0f, 1000.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT | GLES11.GL_DEPTH_BUFFER_BIT); GLES11.glHint(GLES11.GL_PERSPECTIVE_CORRECTION_HINT, GLES11.GL_NICEST); GLES11.glEnable(GLES11.GL_DEPTH_TEST); GLES11.glDepthFunc(GLES11.GL_LEQUAL); GLES11.glEnable(GLES11.GL_BLEND); GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE); }
Example 2
Source File: ShipEditorScreen.java From Alite with GNU General Public License v3.0 | 5 votes |
public void displayShip() { Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea(); float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height(); GLES11.glEnable(GLES11.GL_TEXTURE_2D); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 45.0f, aspectRatio, 1.0f, 900000.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_DEPTH_TEST); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT); GLES11.glPushMatrix(); GLES11.glMultMatrixf(currentShip.getMatrix(), 0); currentShip.render(); GLES11.glPopMatrix(); GLES11.glDisable(GLES11.GL_DEPTH_TEST); GLES11.glDisable(GLES11.GL_TEXTURE_2D); setUpForDisplay(visibleArea); }
Example 3
Source File: ConstrictorScreen.java From Alite with GNU General Public License v3.0 | 5 votes |
public void displayShip() { Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea(); float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height(); GLES11.glEnable(GLES11.GL_TEXTURE_2D); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 45.0f, aspectRatio, 1.0f, 100000.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_DEPTH_TEST); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT); GLES11.glPushMatrix(); GLES11.glMultMatrixf(constrictor.getMatrix(), 0); constrictor.render(); GLES11.glPopMatrix(); GLES11.glDisable(GLES11.GL_DEPTH_TEST); GLES11.glDisable(GLES11.GL_TEXTURE_2D); setUpForDisplay(visibleArea); }
Example 4
Source File: CougarScreen.java From Alite with GNU General Public License v3.0 | 5 votes |
public void displayShip() { Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea(); float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height(); GLES11.glEnable(GLES11.GL_TEXTURE_2D); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 45.0f, aspectRatio, 1.0f, 100000.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_DEPTH_TEST); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT); GLES11.glPushMatrix(); GLES11.glMultMatrixf(cougar.getMatrix(), 0); cougar.render(); GLES11.glPopMatrix(); GLES11.glDisable(GLES11.GL_DEPTH_TEST); GLES11.glDisable(GLES11.GL_TEXTURE_2D); setUpForDisplay(visibleArea); }
Example 5
Source File: ShipIntroScreen.java From Alite with GNU General Public License v3.0 | 5 votes |
private void initDisplay(final Rect visibleArea) { float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height(); GLES11.glEnable(GLES11.GL_TEXTURE_2D); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 45.0f, aspectRatio, 1.0f, 900000.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glPushMatrix(); GLES11.glMultMatrixf(skysphere.getMatrix(), 0); skysphere.render(); GLES11.glPopMatrix(); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_DEPTH_TEST); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT); GLES11.glDisable(GLES11.GL_BLEND); }
Example 6
Source File: PlanetScreen.java From Alite with GNU General Public License v3.0 | 5 votes |
public void afterDisplay() { Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea(); float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height(); GLES11.glEnable(GLES11.GL_TEXTURE_2D); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 45.0f, aspectRatio, 20000.0f, 1000000.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_DEPTH_TEST); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT); GLES11.glPushMatrix(); GLES11.glMultMatrixf(planet.getMatrix(), 0); planet.render(); GLES11.glPopMatrix(); GLES11.glDisable(GLES11.GL_DEPTH_TEST); GLES11.glDisable(GLES11.GL_TEXTURE_2D); setUpForDisplay(visibleArea); }
Example 7
Source File: Explosion.java From Alite with GNU General Public License v3.0 | 5 votes |
public void render() { if (finished || rendered) { return; } GLES11.glColor4f(0.94f, 0, 0, 1.0f); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glDepthMask(false); GLES11.glEnable(GLES11.GL_BLEND); GLES11.glDisable(GLES11.GL_CULL_FACE); GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE); for (int i = 0; i < 3; i++) { if (explosions[i] == null) { continue; } GLES11.glPushMatrix(); GLES11.glMultMatrixf(explosions[i].getMatrix(), 0); explosions[i].batchRender(); GLES11.glPopMatrix(); } Alite.get().getTextureManager().setTexture(null); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glDepthMask(true); GLES11.glDisable(GLES11.GL_BLEND); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); rendered = true; }
Example 8
Source File: EngineExhaust.java From Alite with GNU General Public License v3.0 | 5 votes |
public void render() { GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glDepthMask(false); GLES11.glEnable(GLES11.GL_BLEND); GLES11.glDisable(GLES11.GL_CULL_FACE); GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnableClientState(GLES11.GL_COLOR_ARRAY); GLES11.glDisable(GLES11.GL_LIGHTING); GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE); MathHelper.copyMatrix(getMatrix(), saveMatrix); for (int i = 0; i < 2; i++) { GLES11.glPushMatrix(); GLES11.glMultMatrixf(getMatrix(), 0); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer); GLES11.glColorPointer(4, GLES11.GL_FLOAT, 0, colorBuffer1); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, 10); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, cylinderBuffer); GLES11.glColorPointer(4, GLES11.GL_FLOAT, 0, colorBuffer2); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 18); GLES11.glPopMatrix(); scale(0.4f, 0.4f, 1.2f); } MathHelper.copyMatrix(saveMatrix, currentMatrix); extractVectors(); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glEnable(GLES11.GL_LIGHTING); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glDisableClientState(GLES11.GL_COLOR_ARRAY); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glDepthMask(true); GLES11.glDisable(GLES11.GL_BLEND); }
Example 9
Source File: GLES11DrawContext.java From settlers-remake with MIT License | 5 votes |
public GLES11DrawContext(Context context) { this.context = context; GLES11.glClearColor(0, 0, 0, 1); GLES11.glPixelStorei(GLES11.GL_UNPACK_ALIGNMENT, 1); GLES11.glEnable(GLES11.GL_BLEND); GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA); GLES11.glDepthFunc(GLES11.GL_LEQUAL); GLES11.glEnable(GLES11.GL_DEPTH_TEST); init(); }
Example 10
Source File: LaserCylinder.java From Alite with GNU General Public License v3.0 | 4 votes |
public void render(Alite alite) { if (!visible) { return; } GLES11.glDepthFunc(GLES11.GL_LEQUAL); GLES11.glDepthMask(false); GLES11.glDisable(GLES11.GL_CULL_FACE); if (textureFilename != null) { GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_LIGHTING); alite.getTextureManager().setTexture(textureFilename); } else { GLES11.glDisableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glDisable(GLES11.GL_LIGHTING); alite.getTextureManager().setTexture(null); } GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnable(GLES11.GL_BLEND); GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE); GLES11.glColor4f(emission[0], emission[1], emission[2], emission[3]); for (int i = 0; i < 2; i++) { GLES11.glPushMatrix(); GLES11.glMultMatrixf(getMatrix(), 0); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer1); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[0]); if (textureFilename != null) { GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer[0]); } GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, 10); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, cylinderBuffer); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[1]); if (textureFilename != null) { GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer[1]); } GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, 18); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, diskBuffer2); GLES11.glNormalPointer(GLES11.GL_FLOAT, 0, normalBuffer[2]); if (textureFilename != null) { GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, texCoordBuffer[2]); } GLES11.glDrawArrays(GLES11.GL_TRIANGLE_FAN, 0, 10); GLES11.glPopMatrix(); MathHelper.copyMatrix(getMatrix(), saveMatrix); scale(0.7f, 0.7f, 0.7f); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 0.8f); } MathHelper.copyMatrix(saveMatrix, currentMatrix); extractVectors(); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glEnable(GLES11.GL_LIGHTING); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); alite.getTextureManager().setTexture(null); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glDepthMask(true); GLES11.glDisable(GLES11.GL_BLEND); }