Java Code Examples for android.opengl.GLES11#glMatrixMode()
The following examples show how to use
android.opengl.GLES11#glMatrixMode() .
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Example 1
Source File: Alite.java From Alite with GNU General Public License v3.0 | 6 votes |
public boolean performIntergalacticJump() { InGameManager.safeZoneViolated = false; if (player.getActiveMissions().size() == 0) { player.increaseIntergalacticJumpCounter(); if (player.getIntergalacticJumpCounter() == 1) { // Mimic Amiga behavior: Mission starts after 1 intergal hyperjump // and 63 other jumps (intergal or intragal). player.resetJumpCounter(); } } int nextGal = generator.getCurrentGalaxy() + 1; if (nextGal > 8 || nextGal < 1) { nextGal = 1; } generator.buildGalaxy(nextGal); player.setCurrentSystem(generator.getSystem(player.getCurrentSystem().getIndex())); player.setHyperspaceSystem(player.getCurrentSystem()); player.getCobra().removeEquipment(EquipmentStore.galacticHyperdrive); setIntergalActive(false); setScreen(new FlightScreen(this, false)); GLES11.glMatrixMode(GLES11.GL_TEXTURE); GLES11.glLoadIdentity(); navigationBar.setActiveIndex(2); return true; }
Example 2
Source File: ControlledShipIntroScreen.java From Alite with GNU General Public License v3.0 | 6 votes |
@Override public void performPresent(float deltaTime) { inGame.render(deltaTime, allObjects); if (!allObjects.isEmpty()) { GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glPushMatrix(); GLES11.glLoadIdentity(); Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea(); GlUtils.ortho(game, visibleArea); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glColor4f(0.937f, 0.396f, 0.0f, 1.0f); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glPopMatrix(); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); } }
Example 3
Source File: HyperspaceRenderer.java From Alite with GNU General Public License v3.0 | 6 votes |
public void performPresent(float deltaTime) { GLES11.glPointSize(2.0f); GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA); GLES11.glDisable(GLES11.GL_BLEND); GLES11.glDisable(GLES11.GL_LIGHTING); GLES11.glMatrixMode(GLES11.GL_TEXTURE); GLES11.glTranslatef(0.0007f, -0.015f, 0.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glPushMatrix(); GLES11.glMultMatrixf(cylinder.getMatrix(), 0); GLES11.glColor4f(red, green, blue, 1.0f); cylinder.render(); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glPopMatrix(); GLES11.glPointSize(1.0f); }
Example 4
Source File: AboutScreen.java From Alite with GNU General Public License v3.0 | 6 votes |
private void initializeGl() { float ratio = (float) windowWidth / (float) windowHeight; GLES11.glMatrixMode(GLES11.GL_PROJECTION); GlUtils.setViewport(visibleArea); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 45.0f, ratio, 10.0f, 1000.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT | GLES11.GL_DEPTH_BUFFER_BIT); GLES11.glHint(GLES11.GL_PERSPECTIVE_CORRECTION_HINT, GLES11.GL_NICEST); GLES11.glEnable(GLES11.GL_DEPTH_TEST); GLES11.glDepthFunc(GLES11.GL_LEQUAL); GLES11.glEnable(GLES11.GL_BLEND); GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE); }
Example 5
Source File: InGameManager.java From Alite with GNU General Public License v3.0 | 6 votes |
private void renderHud() { if (hud == null) { return; } GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glPushMatrix(); GLES11.glLoadIdentity(); Rect visibleArea = ((AndroidGraphics) alite.getGraphics()).getVisibleArea(); GlUtils.ortho(alite, visibleArea); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); if (playerControl) { alite.getCobra().setRotation(deltaYawRollPitch.z, deltaYawRollPitch.y); } alite.getCobra().setSpeed(ship.getSpeed()); hud.render(); hud.clear(); }
Example 6
Source File: AutomaticLaunchScreen.java From Alite with GNU General Public License v3.0 | 6 votes |
public void initializeGl(Rect visibleArea) { float ratio = (float) windowWidth / (float) windowHeight; GlUtils.setViewport(visibleArea); GLES11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glPointSize(2.0f); GLES11.glTexEnvf(GLES11.GL_TEXTURE_ENV, GLES11.GL_TEXTURE_ENV_MODE, GLES11.GL_MODULATE); GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA); GLES11.glDisable(GLES11.GL_BLEND); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 120f, ratio, 0.01f, 100f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_TEXTURE_2D); GLES11.glEnable(GLES11.GL_DEPTH_TEST); ((Alite) game).getTextureManager().setTexture(textureFilename); GLES11.glDisable(GLES11.GL_LIGHTING); }
Example 7
Source File: HyperspaceScreen.java From Alite with GNU General Public License v3.0 | 6 votes |
public void initializeGl(Rect visibleArea) { float ratio = (float) windowWidth / (float) windowHeight; GlUtils.setViewport(visibleArea); GLES11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glPointSize(2.0f); GLES11.glTexEnvf(GLES11.GL_TEXTURE_ENV, GLES11.GL_TEXTURE_ENV_MODE, GLES11.GL_MODULATE); GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA); GLES11.glDisable(GLES11.GL_BLEND); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 120f, ratio, 0.01f, 100f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_TEXTURE_2D); GLES11.glEnable(GLES11.GL_DEPTH_TEST); ((Alite) game).getTextureManager().setTexture(textureFilename); GLES11.glDisable(GLES11.GL_LIGHTING); }
Example 8
Source File: Alite.java From Alite with GNU General Public License v3.0 | 5 votes |
public boolean performHyperspaceJump() { InGameManager.safeZoneViolated = false; if (player.getActiveMissions().size() == 0) { player.increaseJumpCounter(); } boolean willEnterWitchSpace = player.getRating().ordinal() > Rating.POOR.ordinal() && Math.random() <= 0.02; for (Mission mission: player.getActiveMissions()) { willEnterWitchSpace |= mission.willEnterWitchSpace(); } if (player.getCobra().getPitch() <= -2.0f && player.getCobra().getRoll() <= -2.0f) { willEnterWitchSpace = true; } int distance = player.getCurrentSystem() == null ? computeDistance(player.getPosition(), player.getHyperspaceSystem()) : player.getCurrentSystem().computeDistance(player.getHyperspaceSystem()); if (willEnterWitchSpace) { distance >>= 1; int x = player.getCurrentSystem() == null ? player.getPosition().x : player.getCurrentSystem().getX(); int y = player.getCurrentSystem() == null ? player.getPosition().y : player.getCurrentSystem().getY(); int dx = player.getHyperspaceSystem().getX() - x; int dy = player.getHyperspaceSystem().getY() - y; int nx = x + (dx >> 1); int ny = y + (dy >> 1); player.setPosition(nx, ny); player.setCurrentSystem(null); } else { player.setCurrentSystem(player.getHyperspaceSystem()); } player.getCobra().setFuel(player.getCobra().getFuel() - distance); FlightScreen fs = new FlightScreen(this, false); if (willEnterWitchSpace) { fs.enterWitchSpace(); } setScreen(fs); GLES11.glMatrixMode(GLES11.GL_TEXTURE); GLES11.glLoadIdentity(); navigationBar.setActiveIndex(2); player.setLegalValue(player.getLegalValue() >> 1); return true; }
Example 9
Source File: ShipEditorScreen.java From Alite with GNU General Public License v3.0 | 5 votes |
public void displayShip() { Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea(); float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height(); GLES11.glEnable(GLES11.GL_TEXTURE_2D); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 45.0f, aspectRatio, 1.0f, 900000.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_DEPTH_TEST); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT); GLES11.glPushMatrix(); GLES11.glMultMatrixf(currentShip.getMatrix(), 0); currentShip.render(); GLES11.glPopMatrix(); GLES11.glDisable(GLES11.GL_DEPTH_TEST); GLES11.glDisable(GLES11.GL_TEXTURE_2D); setUpForDisplay(visibleArea); }
Example 10
Source File: AutomaticLaunchScreen.java From Alite with GNU General Public License v3.0 | 5 votes |
@Override public void performPresent(float deltaTime) { if (isDisposed) { return; } GLES11.glDisable(GLES11.GL_CULL_FACE); GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT | GLES11.GL_DEPTH_BUFFER_BIT); counter += 0.72f; if (counter > 360) { counter = 0; } switch (increase) { case 0: red += 0.002f; if (red > 1.0f) red = 1.0f; break; case 1: green += 0.002f; if (green > 1.0f) green = 1.0f; break; case 2: blue += 0.002f; if (blue > 1.0f) blue = 1.0f; break; } GLES11.glLoadIdentity(); lookAt(-3.5f, 0, 0, -3.5f, 1.0f, 0, (float) Math.sin(Math.toRadians(counter)), 0.0f, (float) Math.cos(Math.toRadians(counter))); GLES11.glRotatef(counter * 2, 0.0f, 0.0f, 1.0f); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, textureBuffer); GLES11.glMatrixMode(GLES11.GL_TEXTURE); GLES11.glTranslatef(0.0f, -0.015f, 0.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glColor4f(red, green, blue, 1.0f); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, totalIndices); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); }
Example 11
Source File: CougarScreen.java From Alite with GNU General Public License v3.0 | 5 votes |
public void displayShip() { Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea(); float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height(); GLES11.glEnable(GLES11.GL_TEXTURE_2D); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 45.0f, aspectRatio, 1.0f, 100000.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_DEPTH_TEST); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT); GLES11.glPushMatrix(); GLES11.glMultMatrixf(cougar.getMatrix(), 0); cougar.render(); GLES11.glPopMatrix(); GLES11.glDisable(GLES11.GL_DEPTH_TEST); GLES11.glDisable(GLES11.GL_TEXTURE_2D); setUpForDisplay(visibleArea); }
Example 12
Source File: PlanetScreen.java From Alite with GNU General Public License v3.0 | 5 votes |
public void afterDisplay() { Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea(); float aspectRatio = (float) visibleArea.width() / (float) visibleArea.height(); GLES11.glEnable(GLES11.GL_TEXTURE_2D); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 45.0f, aspectRatio, 20000.0f, 1000000.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); GLES11.glEnableClientState(GLES11.GL_NORMAL_ARRAY); GLES11.glEnableClientState(GLES11.GL_VERTEX_ARRAY); GLES11.glEnableClientState(GLES11.GL_TEXTURE_COORD_ARRAY); GLES11.glEnable(GLES11.GL_DEPTH_TEST); GLES11.glDepthFunc(GLES11.GL_LESS); GLES11.glClear(GLES11.GL_DEPTH_BUFFER_BIT); GLES11.glPushMatrix(); GLES11.glMultMatrixf(planet.getMatrix(), 0); planet.render(); GLES11.glPopMatrix(); GLES11.glDisable(GLES11.GL_DEPTH_TEST); GLES11.glDisable(GLES11.GL_TEXTURE_2D); setUpForDisplay(visibleArea); }
Example 13
Source File: HyperspaceScreen.java From Alite with GNU General Public License v3.0 | 5 votes |
@Override public void performPresent(float deltaTime) { if (isDisposed) { return; } GLES11.glDisable(GLES11.GL_CULL_FACE); GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT | GLES11.GL_DEPTH_BUFFER_BIT); counter += 0.72f; if (counter > 360) { counter = 0; } switch (increase) { case 0: red += 0.002f; if (red > 1.0f) red = 1.0f; break; case 1: green += 0.002f; if (green > 1.0f) green = 1.0f; break; case 2: blue += 0.002f; if (blue > 1.0f) blue = 1.0f; break; } GLES11.glLoadIdentity(); lookAt(-3.5f, 0, 0, -3.5f, 1.0f, 0, (float) Math.sin(Math.toRadians(counter)), 0.0f, (float) Math.cos(Math.toRadians(counter))); GLES11.glRotatef(counter * 2, 0.0f, 0.0f, 1.0f); GLES11.glVertexPointer(3, GLES11.GL_FLOAT, 0, vertexBuffer); GLES11.glTexCoordPointer(2, GLES11.GL_FLOAT, 0, textureBuffer); GLES11.glMatrixMode(GLES11.GL_TEXTURE); GLES11.glTranslatef(0.0f, -0.015f, 0.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glColor4f(red, green, blue, 1.0f); GLES11.glDrawArrays(GLES11.GL_TRIANGLE_STRIP, 0, totalIndices); GLES11.glEnable(GLES11.GL_CULL_FACE); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); }
Example 14
Source File: ControlledShipIntroScreen.java From Alite with GNU General Public License v3.0 | 4 votes |
private void initializeGl(final Rect visibleArea) { AliteLog.d("Ship Intro Screen", "Initialize GL. glError: " + GLES11.glGetError()); float ratio = (float) windowWidth / (float) windowHeight; GlUtils.setViewport(visibleArea); GLES11.glDisable(GLES11.GL_FOG); GLES11.glPointSize(1.0f); GLES11.glLineWidth(1.0f); AliteLog.d("Ship Intro Screen", "Initialize GL lineWidth. glError: " + GLES11.glGetError()); GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE_MINUS_SRC_ALPHA); GLES11.glDisable(GLES11.GL_BLEND); AliteLog.d("SIS", "Blending: " + GLES11.glGetError()); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 45.0f, ratio, 1.0f, 900000.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); AliteLog.d("SIS", "Matrix Setup: " + GLES11.glGetError()); GLES11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GLES11.glShadeModel(GLES11.GL_SMOOTH); AliteLog.d("SIS", "Clear Color & Shading Model: " + GLES11.glGetError()); GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_AMBIENT, lightAmbient, 0); GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_DIFFUSE, lightDiffuse, 0); GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_SPECULAR, lightSpecular, 0); GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_POSITION, lightPosition, 0); GLES11.glEnable(GLES11.GL_LIGHT1); AliteLog.d("SIS", "Defined Light 1: " + GLES11.glGetError()); GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_AMBIENT, sunLightAmbient, 0); GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_DIFFUSE, sunLightDiffuse, 0); GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_SPECULAR, sunLightSpecular, 0); GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_POSITION, sunLightPosition, 0); GLES11.glEnable(GLES11.GL_LIGHT2); AliteLog.d("SIS", "Defined Light 2: " + GLES11.glGetError()); GLES11.glEnable(GLES11.GL_LIGHTING); AliteLog.d("SIS", "After Enable Lighting: " + GLES11.glGetError()); AliteLog.d("SIS", "After Lighting: " + GLES11.glGetError()); GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT); GLES11.glEnable(GLES11.GL_TEXTURE_2D); GLES11.glEnable(GLES11.GL_CULL_FACE); AliteLog.d("SIS", "End of Init: " + GLES11.glGetError()); }
Example 15
Source File: AboutScreen.java From Alite with GNU General Public License v3.0 | 4 votes |
@Override public void performPresent(float deltaTime) { if (isDisposed) { return; } GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT | GLES11.GL_DEPTH_BUFFER_BIT); GLES11.glClearDepthf(1.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glEnable(GLES11.GL_TEXTURE_2D); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glPushMatrix(); GLES11.glLoadIdentity(); Rect visibleArea = ((AndroidGraphics) ((Alite) game).getGraphics()).getVisibleArea(); GlUtils.ortho(game, visibleArea); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glDisable(GLES11.GL_DEPTH_TEST); GLES11.glColor4f(globalAlpha, globalAlpha, globalAlpha, globalAlpha); background.render(); GLES11.glColor4f(globalAlpha * alpha, globalAlpha * alpha, globalAlpha * alpha, globalAlpha * alpha); aliteLogo.render(); if (y < 1200) { int i = 0; for (TextData text: texts) { i++; if (y + text.y > -120) { if (y + text.y > 1080) { break; } setGlColor(text.color); font.drawText(text.text, text.x, y + text.y, true, text.scale); if (y + text.y < 525 && i == texts.size() - 1) { end = true; } } } } GLES11.glColor4f(globalAlpha, globalAlpha, globalAlpha, globalAlpha); ((Alite) game).getFont().drawText("Alite Version " + Alite.VERSION_STRING, 0, 1030, false, 1.0f); GLES11.glDisable(GLES11.GL_CULL_FACE); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glPopMatrix(); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glEnable(GLES11.GL_DEPTH_TEST); GLES11.glDisable(GLES11.GL_TEXTURE_2D); GLES11.glBindTexture(GLES11.GL_TEXTURE_2D, 0); }
Example 16
Source File: FlightScreen.java From Alite with GNU General Public License v3.0 | 4 votes |
public void initializeGl(final Rect visibleArea) { float ratio = (float) windowWidth / (float) windowHeight; GlUtils.setViewport(visibleArea); GLES11.glDisable(GLES11.GL_FOG); GLES11.glPointSize(1.0f); GLES11.glLineWidth(1.0f); GLES11.glTexEnvf(GLES11.GL_TEXTURE_ENV, GLES11.GL_TEXTURE_ENV_MODE, GLES11.GL_MODULATE); GLES11.glBlendFunc(GLES11.GL_SRC_ALPHA, GLES11.GL_ONE_MINUS_SRC_ALPHA); GLES11.glDisable(GLES11.GL_BLEND); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 45.0f, ratio, 1.0f, 900000.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GLES11.glShadeModel(GLES11.GL_SMOOTH); GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_AMBIENT, lightAmbient, 0); GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_DIFFUSE, lightDiffuse, 0); GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_SPECULAR, lightSpecular, 0); GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_POSITION, lightPosition, 0); GLES11.glEnable(GLES11.GL_LIGHT1); GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_AMBIENT, sunLightAmbient, 0); GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_DIFFUSE, sunLightDiffuse, 0); GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_SPECULAR, sunLightSpecular, 0); GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_POSITION, sunLightPosition, 0); GLES11.glEnable(GLES11.GL_LIGHT2); GLES11.glEnable(GLES11.GL_LIGHTING); GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT); GLES11.glHint(GLES11.GL_PERSPECTIVE_CORRECTION_HINT, GLES11.GL_NICEST); GLES11.glHint(GLES11.GL_POLYGON_SMOOTH_HINT, GLES11.GL_NICEST); GLES11.glEnable(GLES11.GL_TEXTURE_2D); GLES11.glEnable(GLES11.GL_CULL_FACE); }
Example 17
Source File: PlanetScreen.java From Alite with GNU General Public License v3.0 | 4 votes |
private void initGl() { Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea(); int windowWidth = visibleArea.width(); int windowHeight = visibleArea.height(); float ratio = (float) windowWidth / (float) windowHeight; GlUtils.setViewport(visibleArea); GLES11.glDisable(GLES11.GL_FOG); GLES11.glPointSize(1.0f); GLES11.glLineWidth(1.0f); GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE_MINUS_SRC_ALPHA); GLES11.glDisable(GLES11.GL_BLEND); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 45.0f, ratio, 1.0f, 900000.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GLES11.glShadeModel(GLES11.GL_SMOOTH); GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_AMBIENT, lightAmbient, 0); GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_DIFFUSE, lightDiffuse, 0); GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_SPECULAR, lightSpecular, 0); GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_POSITION, lightPosition, 0); GLES11.glEnable(GLES11.GL_LIGHT1); GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_AMBIENT, sunLightAmbient, 0); GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_DIFFUSE, sunLightDiffuse, 0); GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_SPECULAR, sunLightSpecular, 0); GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_POSITION, sunLightPosition, 0); GLES11.glEnable(GLES11.GL_LIGHT2); GLES11.glEnable(GLES11.GL_LIGHTING); GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT); GLES11.glHint(GLES11.GL_PERSPECTIVE_CORRECTION_HINT, GLES11.GL_NICEST); GLES11.glHint(GLES11.GL_POLYGON_SMOOTH_HINT, GLES11.GL_NICEST); // GLES11.glEnable(GLES11.GL_TEXTURE_2D); GLES11.glEnable(GLES11.GL_CULL_FACE); }
Example 18
Source File: InGameManager.java From Alite with GNU General Public License v3.0 | 4 votes |
public void render(final float deltaTime, final List <AliteObject> objects) { GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT); if (destroyed) { return; } if (laserManager == null) { return; } if (hud != null) { hud.setViewDirection(viewDirection); } performViewTransformation(deltaTime); viewingTransformationHelper.clearObjects(sortedObjectsToDraw); hudIndex = 0; planetWasSet = false; if (viewDirection != 0) { MathHelper.copyMatrix(viewMatrix, tempMatrix[0]); for (AliteObject go: objects) { MathHelper.copyMatrix(tempMatrix[0], viewMatrix); renderHudObject(deltaTime, go); } MathHelper.copyMatrix(tempMatrix[0], viewMatrix); viewingTransformationHelper.applyViewDirection(viewDirection, viewMatrix); } MathHelper.copyMatrix(viewMatrix, tempMatrix[0]); viewingTransformationHelper.sortObjects(objects, viewMatrix, tempMatrix[2], laserManager.activeLasers, sortedObjectsToDraw, witchSpace != null, ship); try { renderAllObjects(deltaTime, sortedObjectsToDraw); } catch (ConcurrentModificationException e) { // Ignore... // This can happen if the game state is being paused while the current // screen is being rendered. Ignoring it is a bit of a hack, but gets // rid of the issue... } if (hud != null) { if (dockingComputerAI.isActive()) { hud.mapDirections(alite.getCobra().getRoll() > 0.1, alite.getCobra().getRoll() < -0.1, alite.getCobra().getPitch() < -0.1, alite.getCobra().getPitch() > 0.1); } renderHud(); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); if (message == null) { message = new OnScreenMessage(); } message.render(alite); if (scrollingText != null) { scrollingText.render(deltaTime); } else if (feeText != null) { GLES11.glColor4f(0.94f, 0.94f, 0.0f, 0.6f); alite.getFont().drawText(feeText, 960, 150, true, 1.0f); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); buttons.renderYesNoButtons(); } if (Settings.displayFrameRate) { OnScreenDebug.debugFPS(alite); } if (Settings.displayDockingInformation) { OnScreenDebug.debugDocking(alite, ship, sortedObjectsToDraw); } renderButtons(); } else { GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glPushMatrix(); GLES11.glLoadIdentity(); Rect visibleArea = ((AndroidGraphics) alite.getGraphics()).getVisibleArea(); GlUtils.ortho(alite, visibleArea); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); message.render(alite); if (scrollingText != null) { scrollingText.render(deltaTime); } GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glPopMatrix(); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); } }
Example 19
Source File: ConstrictorScreen.java From Alite with GNU General Public License v3.0 | 4 votes |
private void initGl() { Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea(); int windowWidth = visibleArea.width(); int windowHeight = visibleArea.height(); float ratio = (float) windowWidth / (float) windowHeight; GlUtils.setViewport(visibleArea); GLES11.glDisable(GLES11.GL_FOG); GLES11.glPointSize(1.0f); GLES11.glLineWidth(1.0f); GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE_MINUS_SRC_ALPHA); GLES11.glDisable(GLES11.GL_BLEND); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 45.0f, ratio, 1.0f, 900000.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GLES11.glShadeModel(GLES11.GL_SMOOTH); GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_AMBIENT, lightAmbient, 0); GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_DIFFUSE, lightDiffuse, 0); GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_SPECULAR, lightSpecular, 0); GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_POSITION, lightPosition, 0); GLES11.glEnable(GLES11.GL_LIGHT1); GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_AMBIENT, sunLightAmbient, 0); GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_DIFFUSE, sunLightDiffuse, 0); GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_SPECULAR, sunLightSpecular, 0); GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_POSITION, sunLightPosition, 0); GLES11.glEnable(GLES11.GL_LIGHT2); GLES11.glEnable(GLES11.GL_LIGHTING); GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT); GLES11.glHint(GLES11.GL_PERSPECTIVE_CORRECTION_HINT, GLES11.GL_NICEST); GLES11.glHint(GLES11.GL_POLYGON_SMOOTH_HINT, GLES11.GL_NICEST); GLES11.glEnable(GLES11.GL_CULL_FACE); }
Example 20
Source File: ShipEditorScreen.java From Alite with GNU General Public License v3.0 | 4 votes |
private void initGl() { Rect visibleArea = ((AndroidGraphics) game.getGraphics()).getVisibleArea(); int windowWidth = visibleArea.width(); int windowHeight = visibleArea.height(); float ratio = (float) windowWidth / (float) windowHeight; GlUtils.setViewport(visibleArea); GLES11.glDisable(GLES11.GL_FOG); GLES11.glPointSize(1.0f); GLES11.glLineWidth(1.0f); GLES11.glBlendFunc(GLES11.GL_ONE, GLES11.GL_ONE_MINUS_SRC_ALPHA); GLES11.glDisable(GLES11.GL_BLEND); GLES11.glMatrixMode(GLES11.GL_PROJECTION); GLES11.glLoadIdentity(); GlUtils.gluPerspective(game, 45.0f, ratio, 1.0f, 900000.0f); GLES11.glMatrixMode(GLES11.GL_MODELVIEW); GLES11.glLoadIdentity(); GLES11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GLES11.glShadeModel(GLES11.GL_SMOOTH); GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_AMBIENT, lightAmbient, 0); GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_DIFFUSE, lightDiffuse, 0); GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_SPECULAR, lightSpecular, 0); GLES11.glLightfv(GLES11.GL_LIGHT1, GLES11.GL_POSITION, lightPosition, 0); GLES11.glEnable(GLES11.GL_LIGHT1); GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_AMBIENT, sunLightAmbient, 0); GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_DIFFUSE, sunLightDiffuse, 0); GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_SPECULAR, sunLightSpecular, 0); GLES11.glLightfv(GLES11.GL_LIGHT2, GLES11.GL_POSITION, sunLightPosition, 0); GLES11.glEnable(GLES11.GL_LIGHT2); GLES11.glEnable(GLES11.GL_LIGHTING); GLES11.glClear(GLES11.GL_COLOR_BUFFER_BIT); GLES11.glHint(GLES11.GL_PERSPECTIVE_CORRECTION_HINT, GLES11.GL_NICEST); GLES11.glHint(GLES11.GL_POLYGON_SMOOTH_HINT, GLES11.GL_NICEST); GLES11.glEnable(GLES11.GL_CULL_FACE); }