three#BoxBufferGeometry TypeScript Examples
The following examples show how to use
three#BoxBufferGeometry.
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Example #1
Source File: Frame.tsx From spacesvr with MIT License | 4 votes |
/**
*
* Builds a frame for a mesh with a texture (image, video, etc.)
*
* In the code, the frame is the back panel and the border is the
* four meshes that make up the top, left, right, and bottom sides
* of the border.
*
* @param props
* @constructor
*/
export default function Frame(props: FrameProps) {
const {
width,
height,
thickness = 1,
material: passedMaterial,
innerFrameMaterial,
} = props;
const material = useMemo(
() =>
passedMaterial ||
new MeshStandardMaterial({
color: 0x333333,
roughness: 0.8,
metalness: 0.05,
}),
[passedMaterial]
);
const frameDepth = 0.075;
const frameWidth = 0.06;
const borderDepth = 0.08;
const borderThickness = 0.05 * thickness;
const meshOffset = 0.0005;
const geometry = useMemo<BufferGeometry>(() => {
const backPanel = new BoxBufferGeometry(
width + frameWidth,
height + frameWidth,
frameDepth
);
backPanel.translate(0, 0, -frameDepth - meshOffset);
const topFrame = new BoxBufferGeometry(
width + frameWidth,
borderThickness,
borderDepth
);
topFrame.translate(0, height / 2 + frameWidth / 2 - borderThickness / 2, 0);
const bottomFrame = new BoxBufferGeometry(
width + frameWidth,
borderThickness,
borderDepth
);
bottomFrame.translate(
0,
-height / 2 - frameWidth / 2 + borderThickness / 2,
0
);
const leftFrame = new BoxBufferGeometry(
borderThickness,
height + frameWidth,
borderDepth
);
leftFrame.translate(
-width / 2 - frameWidth / 2 + borderThickness / 2,
0,
0
);
const rightFrame = new BoxBufferGeometry(
borderThickness,
height + frameWidth,
borderDepth
);
rightFrame.translate(
width / 2 + frameWidth / 2 - borderThickness / 2,
0,
0
);
const geos = [backPanel, topFrame, bottomFrame, leftFrame, rightFrame];
const geo = BufferGeometryUtils.mergeBufferGeometries(geos);
backPanel.dispose();
topFrame.dispose();
bottomFrame.dispose();
leftFrame.dispose();
rightFrame.dispose();
return geo;
}, [innerFrameMaterial, borderThickness, width, height]);
const backFrameGeometry = useMemo<BufferGeometry | undefined>(() => {
if (!innerFrameMaterial) return undefined;
const backPanel = new BoxBufferGeometry(
width + frameWidth,
height + frameWidth,
frameDepth
);
backPanel.translate(0, 0, -frameDepth - meshOffset);
return backPanel;
}, [innerFrameMaterial, width, height]);
return (
<group name="frame">
<mesh geometry={geometry} material={material} />
{backFrameGeometry && innerFrameMaterial && (
<mesh geometry={backFrameGeometry} material={innerFrameMaterial} />
)}
</group>
);
}