three#UnsignedByteType TypeScript Examples
The following examples show how to use
three#UnsignedByteType.
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Example #1
Source File: scene-helper.ts From head-tracked-3d with MIT License | 6 votes |
export function loadEnvMap(renderer: WebGLRenderer, scene: Scene) {
const pmremGenerator = new PMREMGenerator(renderer);
pmremGenerator.compileEquirectangularShader();
new RGBELoader()
.setDataType(UnsignedByteType)
.load("quarry_01_1k.hdr", function (texture) {
const envMap = pmremGenerator.fromEquirectangular(texture).texture;
scene.background = envMap;
scene.environment = envMap;
texture.dispose();
pmremGenerator.dispose();
});
}
Example #2
Source File: HDRI.tsx From spacesvr with MIT License | 5 votes |
export function HDRI(props: HDRIProps) {
const { src, size = 1204, disableBackground, disableEnvironment } = props;
const { gl, scene } = useThree();
const loader = useMemo(
() => new RGBELoader().setDataType(UnsignedByteType),
[]
);
useEffect(() => {
loader.load(src, (texture) => {
const opts = {
format: RGBAFormat,
generateMipmaps: false,
magFilter: NearestFilter,
minFilter: NearestFilter,
};
const envMap = new WebGLCubeRenderTarget(
size,
opts
).fromEquirectangularTexture(gl, texture).texture;
// sent envmap onto scene env and background
if (!disableBackground) {
scene.background = envMap;
}
if (!disableEnvironment) {
scene.environment = envMap;
}
texture.dispose();
return () => {
scene.background = null;
scene.environment = null;
envMap.dispose();
};
});
}, [src, scene, loader, disableBackground, disableEnvironment]);
return null;
}