three#MeshLambertMaterial TypeScript Examples
The following examples show how to use
three#MeshLambertMaterial.
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Example #1
Source File: App.tsx From THREE-CustomShaderMaterial with MIT License | 5 votes |
export default function App() {
const { Base } = useControls(
'Material',
{
Base: {
options: {
MeshPhysicalMaterial,
MeshBasicMaterial,
MeshMatcapMaterial,
MeshNormalMaterial,
MeshStandardMaterial,
MeshPhongMaterial,
MeshToonMaterial,
MeshLambertMaterial,
MeshDepthMaterial,
},
value: MeshPhysicalMaterial,
},
},
[]
)
return (
<>
<Leva />
<Tag />
<Canvas
gl={{
antialias: true,
}}
camera={{
position: [4, 4, 4],
}}
>
<color attach="background" args={['#ebebeb']} />
<Suspense fallback={null}>
{['MeshPhysicalMaterial', 'MeshStanderedMaterial'].includes(Base.name) ? (
<Environment preset="sunset" />
) : (
<Lights />
)}
</Suspense>
<Water base={Base} />
<ContactShadows
position={[0, -0.2, 0]}
width={10}
height={10}
far={20}
opacity={0.5}
rotation={[Math.PI / 2, 0, 0]}
/>
<Copy base={Base} />
<OrbitControls />
</Canvas>
</>
)
}
Example #2
Source File: Material.ts From trois with MIT License | 5 votes |
LambertMaterial = materialComponent('LambertMaterial', { props: { type: Object as PropType<LambertMaterialPropsInterface>, default: () => ({}) } }, (opts) => new MeshLambertMaterial(opts))