three#MeshLambertMaterial TypeScript Examples

The following examples show how to use three#MeshLambertMaterial. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: App.tsx    From THREE-CustomShaderMaterial with MIT License 5 votes vote down vote up
export default function App() {
  const { Base } = useControls(
    'Material',
    {
      Base: {
        options: {
          MeshPhysicalMaterial,
          MeshBasicMaterial,
          MeshMatcapMaterial,
          MeshNormalMaterial,
          MeshStandardMaterial,
          MeshPhongMaterial,
          MeshToonMaterial,
          MeshLambertMaterial,
          MeshDepthMaterial,
        },
        value: MeshPhysicalMaterial,
      },
    },
    []
  )

  return (
    <>
      <Leva />
      <Tag />
      <Canvas
        gl={{
          antialias: true,
        }}
        camera={{
          position: [4, 4, 4],
        }}
      >
        <color attach="background" args={['#ebebeb']} />
        <Suspense fallback={null}>
          {['MeshPhysicalMaterial', 'MeshStanderedMaterial'].includes(Base.name) ? (
            <Environment preset="sunset" />
          ) : (
            <Lights />
          )}
        </Suspense>

        <Water base={Base} />
        <ContactShadows
          position={[0, -0.2, 0]}
          width={10}
          height={10}
          far={20}
          opacity={0.5}
          rotation={[Math.PI / 2, 0, 0]}
        />

        <Copy base={Base} />
        <OrbitControls />
      </Canvas>
    </>
  )
}
Example #2
Source File: Material.ts    From trois with MIT License 5 votes vote down vote up
LambertMaterial = materialComponent('LambertMaterial', { props: { type: Object as PropType<LambertMaterialPropsInterface>, default: () => ({}) } }, (opts) => new MeshLambertMaterial(opts))