three#RGBAFormat TypeScript Examples
The following examples show how to use
three#RGBAFormat.
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Example #1
Source File: MapHeightNode.ts From geo-three with MIT License | 6 votes |
/**
* Load tile texture from the server.
*
* Aditionally in this height node it loads elevation data from the height provider and generate the appropiate maps.
*/
public async loadTexture(): Promise<void>
{
const texture = new Texture();
texture.image = await this.mapView.provider.fetchTile(this.level, this.x, this.y);
texture.generateMipmaps = false;
texture.format = RGBAFormat;
texture.magFilter = LinearFilter;
texture.minFilter = LinearFilter;
texture.needsUpdate = true;
// @ts-ignore
this.material.map = texture;
// @ts-ignore
this.material.needsUpdate = true;
this.textureLoaded = true;
this.nodeReady();
}
Example #2
Source File: MapHeightNodeShader.ts From geo-three with MIT License | 6 votes |
public async loadTexture(): Promise<void>
{
const image = await this.mapView.provider.fetchTile(this.level, this.x, this.y);
const texture = new Texture(image as any);
texture.generateMipmaps = false;
texture.format = RGBAFormat;
texture.magFilter = LinearFilter;
texture.minFilter = LinearFilter;
texture.needsUpdate = true;
// @ts-ignore
this.material.map = texture;
// @ts-ignore
this.material.needsUpdate = true;
this.textureLoaded = true;
this.nodeReady();
await this.loadHeightGeometry();
}
Example #3
Source File: MapHeightNodeShader.ts From geo-three with MIT License | 6 votes |
public async loadHeightGeometry(): Promise<void>
{
if (this.mapView.heightProvider === null)
{
throw new Error('GeoThree: MapView.heightProvider provider is null.');
}
const texture = new Texture();
texture.image = await this.mapView.heightProvider.fetchTile(this.level, this.x, this.y);
texture.generateMipmaps = false;
texture.format = RGBAFormat;
texture.magFilter = NearestFilter;
texture.minFilter = NearestFilter;
texture.needsUpdate = true;
// @ts-ignore
this.material.userData.heightMap.value = texture;
// @ts-ignore
this.material.map = texture;
// @ts-ignore
this.material.needsUpdate = true;
this.heightLoaded = true;
this.nodeReady();
}
Example #4
Source File: MapNode.ts From geo-three with MIT License | 6 votes |
/**
* Load tile texture from the server.
*
* This base method assumes the existence of a material attribute with a map texture.
*/
public async loadTexture(): Promise<void>
{
try
{
const image: HTMLImageElement = await this.mapView.provider.fetchTile(this.level, this.x, this.y);
const texture = new Texture(image);
texture.generateMipmaps = false;
texture.format = RGBAFormat;
texture.magFilter = LinearFilter;
texture.minFilter = LinearFilter;
texture.needsUpdate = true;
// @ts-ignore
this.material.map = texture;
this.nodeReady();
}
catch (e)
{
const canvas = CanvasUtils.createOffscreenCanvas(1, 1);
const context = canvas.getContext('2d');
context.fillStyle = '#FF0000';
context.fillRect(0, 0, 1, 1);
const texture = new Texture(canvas as any);
texture.generateMipmaps = false;
texture.needsUpdate = true;
// @ts-ignore
this.material.map = texture;
this.nodeReady();
}
}
Example #5
Source File: HDRI.tsx From spacesvr with MIT License | 5 votes |
export function HDRI(props: HDRIProps) {
const { src, size = 1204, disableBackground, disableEnvironment } = props;
const { gl, scene } = useThree();
const loader = useMemo(
() => new RGBELoader().setDataType(UnsignedByteType),
[]
);
useEffect(() => {
loader.load(src, (texture) => {
const opts = {
format: RGBAFormat,
generateMipmaps: false,
magFilter: NearestFilter,
minFilter: NearestFilter,
};
const envMap = new WebGLCubeRenderTarget(
size,
opts
).fromEquirectangularTexture(gl, texture).texture;
// sent envmap onto scene env and background
if (!disableBackground) {
scene.background = envMap;
}
if (!disableEnvironment) {
scene.environment = envMap;
}
texture.dispose();
return () => {
scene.background = null;
scene.environment = null;
envMap.dispose();
};
});
}, [src, scene, loader, disableBackground, disableEnvironment]);
return null;
}
Example #6
Source File: MapMartiniHeightNode.ts From geo-three with MIT License | 5 votes |
/**
* Process the height texture received from the tile data provider.
*
* @param image - Image element received by the tile provider.
*/
public async onHeightImage(image: HTMLImageElement): Promise<void>
{
const tileSize = image.width;
const gridSize = tileSize + 1;
var canvas = CanvasUtils.createOffscreenCanvas(tileSize, tileSize);
var context = canvas.getContext('2d');
context.imageSmoothingEnabled = false;
context.drawImage(image, 0, 0, tileSize, tileSize, 0, 0, canvas.width, canvas.height);
var imageData = context.getImageData(0, 0, canvas.width, canvas.height);
var data = imageData.data;
const terrain = MapMartiniHeightNode.getTerrain(data, tileSize, this.elevationDecoder);
const martini = new Martini(gridSize);
const tile = martini.createTile(terrain);
const {vertices, triangles} = tile.getMesh(typeof this.meshMaxError === 'function' ? this.meshMaxError(this.level) : this.meshMaxError);
const attributes = MapMartiniHeightNode.getMeshAttributes(vertices, terrain, tileSize, [-0.5, -0.5, 0.5, 0.5], this.exageration);
this.geometry = new BufferGeometry();
this.geometry.setIndex(new Uint32BufferAttribute(triangles, 1));
this.geometry.setAttribute('position', new Float32BufferAttribute( attributes.position.value, attributes.position.size));
this.geometry.setAttribute('uv', new Float32BufferAttribute( attributes.uv.value, attributes.uv.size));
this.geometry.rotateX(Math.PI);
var texture = new Texture(image);
texture.generateMipmaps = false;
texture.format = RGBAFormat;
texture.magFilter = NearestFilter;
texture.minFilter = NearestFilter;
texture.needsUpdate = true;
this.material.userData.heightMap.value = texture;
// @ts-ignore
this.material.map = texture;
// @ts-ignore
this.material.needsUpdate = true;
}