three APIs
- Vector3
- Color
- Object3D
- Vector2
- BufferGeometry
- Scene
- Mesh
- MeshBasicMaterial
- Material
- Camera
- Raycaster
- DoubleSide
- WebGLRenderer
- Euler
- Quaternion
- BufferAttribute
- Group
- MeshStandardMaterial
- MeshPhongMaterial
- MathUtils
- Matrix4
- Texture
- PerspectiveCamera
- TextureLoader
- RGBAFormat
- MeshPhysicalMaterial
- MeshToonMaterial
- MeshLambertMaterial
- MeshMatcapMaterial
- DirectionalLight
- AudioAnalyser
- Plane
- ShaderMaterial
- ShaderLib
- UniformsUtils
- OrthographicCamera
- AudioListener
- LinearFilter
- UnsignedByteType
- ExtrudeGeometry
- FontLoader
- NearestFilter
- WebGLCubeRenderTarget
- Intersection
- MeshNormalMaterial
- MeshDepthMaterial
- IUniform
- EventDispatcher
- MOUSE
- TOUCH
- Line
- LineBasicMaterial
- NormalBlending
- Vector4
- TrianglesDrawMode
- Uniform
- Renderer
- NoBlending
- AdditiveBlending
- MultiplyBlending
- SubtractiveBlending
- Audio
- AudioLoader
- FileLoader
- Cache
- DynamicDrawUsage
- FogExp2
- PMREMGenerator
- Font
- ShapeBufferGeometry
- Box3
- PositionalAudio
- sRGBEncoding
- BoxBufferGeometry
- XRSession
- InterleavedBufferAttribute
- Clock
- Float32BufferAttribute
- Frustum
- Uint32BufferAttribute
- InstancedMesh
- BoxGeometry
- CircleGeometry
- ConeGeometry
- CylinderGeometry
- DodecahedronGeometry
- ExtrudeGeometryOptions
- Shape
- IcosahedronGeometry
- LatheGeometry
- OctahedronGeometry
- PlaneGeometry
- PolyhedronGeometry
- RingGeometry
- ShapeGeometry
- SphereGeometry
- TetrahedronGeometry
- TorusGeometry
- TorusKnotGeometry
- CatmullRomCurve3
- Curve
- TubeGeometry
- ShaderChunk
Other Related APIs
three#TrianglesDrawMode TypeScript Examples
The following examples show how to use
three#TrianglesDrawMode.
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Example #1
Source File: NGraphics.ts From FairyGUI-threejs with MIT License | 6 votes |
public constructor(owner: Object3D) {
this._color = 0xFFFFFF;
this._contentRect = new Rect();
this._material = new NMaterial();
this._geometry = new BufferGeometry();
let o = <any>owner;
o.geometry = this._geometry;
o.material = this._material;
o.isMesh = true;
o.drawMode = TrianglesDrawMode;
delete o.isGroup;
}