three APIs
- Vector3
- Color
- Object3D
- Vector2
- BufferGeometry
- Scene
- Mesh
- MeshBasicMaterial
- Material
- Camera
- Raycaster
- DoubleSide
- WebGLRenderer
- Euler
- Quaternion
- BufferAttribute
- Group
- MeshStandardMaterial
- MeshPhongMaterial
- MathUtils
- Matrix4
- Texture
- PerspectiveCamera
- TextureLoader
- RGBAFormat
- MeshPhysicalMaterial
- MeshToonMaterial
- MeshLambertMaterial
- MeshMatcapMaterial
- DirectionalLight
- AudioAnalyser
- Plane
- ShaderMaterial
- ShaderLib
- UniformsUtils
- OrthographicCamera
- AudioListener
- LinearFilter
- UnsignedByteType
- ExtrudeGeometry
- FontLoader
- NearestFilter
- WebGLCubeRenderTarget
- Intersection
- MeshNormalMaterial
- MeshDepthMaterial
- IUniform
- EventDispatcher
- MOUSE
- TOUCH
- Line
- LineBasicMaterial
- NormalBlending
- Vector4
- TrianglesDrawMode
- Uniform
- Renderer
- NoBlending
- AdditiveBlending
- MultiplyBlending
- SubtractiveBlending
- Audio
- AudioLoader
- FileLoader
- Cache
- DynamicDrawUsage
- FogExp2
- PMREMGenerator
- Font
- ShapeBufferGeometry
- Box3
- PositionalAudio
- sRGBEncoding
- BoxBufferGeometry
- XRSession
- InterleavedBufferAttribute
- Clock
- Float32BufferAttribute
- Frustum
- Uint32BufferAttribute
- InstancedMesh
- BoxGeometry
- CircleGeometry
- ConeGeometry
- CylinderGeometry
- DodecahedronGeometry
- ExtrudeGeometryOptions
- Shape
- IcosahedronGeometry
- LatheGeometry
- OctahedronGeometry
- PlaneGeometry
- PolyhedronGeometry
- RingGeometry
- ShapeGeometry
- SphereGeometry
- TetrahedronGeometry
- TorusGeometry
- TorusKnotGeometry
- CatmullRomCurve3
- Curve
- TubeGeometry
- ShaderChunk
three#CircleGeometry TypeScript Examples
The following examples show how to use
three#CircleGeometry.
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: CircleGeometry.ts From trois with MIT License | 5 votes |
export function createGeometry(comp: any): CircleGeometry {
return new CircleGeometry(comp.radius, comp.segments, comp.thetaStart, comp.thetaLength)
}