three#MeshBasicMaterial TypeScript Examples
The following examples show how to use
three#MeshBasicMaterial.
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Example #1
Source File: ParticleSystem.tsx From react-ecs with MIT License | 6 votes |
RandomColorSystem: FC = () => {
useQuery(e => e.has(ThreeView), {
added: ({ current }) => {
const view = current.get(ThreeView);
if (view) {
const mesh = view.ref.current as Mesh;
const material = mesh.material as MeshBasicMaterial;
material.color?.set(
new Color(Math.random(), Math.random(), Math.random())
);
}
}
});
return null;
}
Example #2
Source File: TextMeshObject.ts From movy with MIT License | 6 votes |
constructor(params: TextMeshObjectParams = {}) {
super();
this.initParams = {
centerTextVertically: false,
color: new Color(0xffffff),
font: 'en,zh',
fontSize: 1.0,
letterSpacing: 0,
stroke: false,
strokeWidth: 0.02,
text3D: false,
...params,
};
if (this.initParams.material) {
this.material = this.initParams.material.clone();
} else {
this.material = new MeshBasicMaterial({
color: this.initParams.color,
side: DoubleSide,
});
}
}
Example #3
Source File: MapView.ts From geo-three with MIT License | 6 votes |
/**
* Constructor for the map view objects.
*
* @param root - Map view node modes can be SPHERICAL, HEIGHT or PLANAR. PLANAR is used by default. Can also be a custom MapNode instance.
* @param provider - Map color tile provider by default a OSM maps provider is used if none specified.
* @param heightProvider - Map height tile provider, by default no height provider is used.
*/
public constructor(root: (number | MapNode) = MapView.PLANAR, provider: MapProvider = new OpenStreetMapsProvider(), heightProvider: MapProvider = null)
{
super(undefined, new MeshBasicMaterial({transparent: true, opacity: 0.0}));
this.lod = new LODRaycast();
this.provider = provider;
this.heightProvider = heightProvider;
this.setRoot(root);
}
Example #4
Source File: MapSphereNode.ts From geo-three with MIT License | 6 votes |
public constructor(parentNode = null, mapView = null, location = MapNode.root, level = 0, x = 0, y = 0)
{
super(parentNode, mapView, location, level, x, y, MapSphereNode.createGeometry(level, x, y), new MeshBasicMaterial({wireframe: false}));
this.applyScaleNode();
this.matrixAutoUpdate = false;
this.isMesh = true;
this.visible = false;
}
Example #5
Source File: App.tsx From THREE-CustomShaderMaterial with MIT License | 5 votes |
export default function App() {
const { Base } = useControls(
'Material',
{
Base: {
options: {
MeshPhysicalMaterial,
MeshBasicMaterial,
MeshMatcapMaterial,
MeshNormalMaterial,
MeshStandardMaterial,
MeshPhongMaterial,
MeshToonMaterial,
MeshLambertMaterial,
MeshDepthMaterial,
},
value: MeshPhysicalMaterial,
},
},
[]
)
return (
<>
<Leva />
<Tag />
<Canvas
gl={{
antialias: true,
}}
camera={{
position: [4, 4, 4],
}}
>
<color attach="background" args={['#ebebeb']} />
<Suspense fallback={null}>
{['MeshPhysicalMaterial', 'MeshStanderedMaterial'].includes(Base.name) ? (
<Environment preset="sunset" />
) : (
<Lights />
)}
</Suspense>
<Water base={Base} />
<ContactShadows
position={[0, -0.2, 0]}
width={10}
height={10}
far={20}
opacity={0.5}
rotation={[Math.PI / 2, 0, 0]}
/>
<Copy base={Base} />
<OrbitControls />
</Canvas>
</>
)
}
Example #6
Source File: MapPlaneNode.ts From geo-three with MIT License | 5 votes |
public constructor(parentNode = null, mapView = null, location = MapNode.root, level = 0, x = 0, y = 0)
{
super(parentNode, mapView, location, level, x, y, MapPlaneNode.geometry, new MeshBasicMaterial({wireframe: false}));
this.matrixAutoUpdate = false;
this.isMesh = true;
this.visible = false;
}
Example #7
Source File: Material.ts From trois with MIT License | 5 votes |
BasicMaterial = materialComponent('BasicMaterial', { props: { type: Object as PropType<BasicMaterialPropsInterface>, default: () => ({}) } }, (opts) => new MeshBasicMaterial(opts))