three APIs
- Vector3
- Color
- Object3D
- Vector2
- BufferGeometry
- Scene
- Mesh
- MeshBasicMaterial
- Material
- Camera
- Raycaster
- DoubleSide
- WebGLRenderer
- Euler
- Quaternion
- BufferAttribute
- Group
- MeshStandardMaterial
- MeshPhongMaterial
- MathUtils
- Matrix4
- Texture
- PerspectiveCamera
- TextureLoader
- RGBAFormat
- MeshPhysicalMaterial
- MeshToonMaterial
- MeshLambertMaterial
- MeshMatcapMaterial
- DirectionalLight
- AudioAnalyser
- Plane
- ShaderMaterial
- ShaderLib
- UniformsUtils
- OrthographicCamera
- AudioListener
- LinearFilter
- UnsignedByteType
- ExtrudeGeometry
- FontLoader
- NearestFilter
- WebGLCubeRenderTarget
- Intersection
- MeshNormalMaterial
- MeshDepthMaterial
- IUniform
- EventDispatcher
- MOUSE
- TOUCH
- Line
- LineBasicMaterial
- NormalBlending
- Vector4
- TrianglesDrawMode
- Uniform
- Renderer
- NoBlending
- AdditiveBlending
- MultiplyBlending
- SubtractiveBlending
- Audio
- AudioLoader
- FileLoader
- Cache
- DynamicDrawUsage
- FogExp2
- PMREMGenerator
- Font
- ShapeBufferGeometry
- Box3
- PositionalAudio
- sRGBEncoding
- BoxBufferGeometry
- XRSession
- InterleavedBufferAttribute
- Clock
- Float32BufferAttribute
- Frustum
- Uint32BufferAttribute
- InstancedMesh
- BoxGeometry
- CircleGeometry
- ConeGeometry
- CylinderGeometry
- DodecahedronGeometry
- ExtrudeGeometryOptions
- Shape
- IcosahedronGeometry
- LatheGeometry
- OctahedronGeometry
- PlaneGeometry
- PolyhedronGeometry
- RingGeometry
- ShapeGeometry
- SphereGeometry
- TetrahedronGeometry
- TorusGeometry
- TorusKnotGeometry
- CatmullRomCurve3
- Curve
- TubeGeometry
- ShaderChunk
Other Related APIs
three#XRSession TypeScript Examples
The following examples show how to use
three#XRSession.
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and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: menu.tsx From spacesvr with MIT License | 5 votes |
useVRMenuItem = (): MenuItem | undefined => {
const gl = useThree((state) => state.gl);
const { setDevice, setPaused } = useEnvironment();
// @ts-ignore
const xr = navigator.xr;
const session = useRef<XRSession>();
const [text, setText] = useState("Enter VR");
const [supported, setSupported] = useState(false);
useEffect(() => {
const isSupported = async () => {
if (!("xr" in window.navigator)) {
setSupported(false);
return;
}
const support = await xr.isSessionSupported("immersive-vr");
setSupported(support);
};
isSupported();
}, []);
if (!supported) {
return undefined;
}
const action = () => {
async function onSessionStarted(sesh: XRSession) {
sesh.addEventListener("end", onSessionEnded);
await gl.xr.setSession(sesh);
setText("Exit VR");
setDevice("xr");
setPaused(false);
session.current = sesh;
}
function onSessionEnded() {
session.current?.removeEventListener("end", onSessionEnded);
setDevice(isMobile ? "mobile" : "desktop");
setText("Enter VR");
setPaused(true);
session.current = undefined;
}
if (session.current === undefined) {
const sessionInit = {
optionalFeatures: ["local-floor", "bounded-floor", "hand-tracking"],
};
xr.requestSession("immersive-vr", sessionInit).then(onSessionStarted);
} else {
session.current?.end();
}
};
return {
text,
action,
};
}