three#MeshPhongMaterial TypeScript Examples

The following examples show how to use three#MeshPhongMaterial. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: MapHeightNode.ts    From geo-three with MIT License 6 votes vote down vote up
/**
	 * Map height node constructor.
	 *
	 * @param parentNode - The parent node of this node.
	 * @param mapView - Map view object where this node is placed.
	 * @param location - Position in the node tree relative to the parent.
	 * @param level - Zoom level in the tile tree of the node.
	 * @param x - X position of the node in the tile tree.
	 * @param y - Y position of the node in the tile tree.
	 * @param material - Material used to render this height node.
	 * @param geometry - Geometry used to render this height node.
	 */
	public constructor(parentNode: MapHeightNode = null, mapView: MapView = null, location: number = MapNode.root, level: number = 0, x: number = 0, y: number = 0, geometry: BufferGeometry = MapHeightNode.geometry, material: Material = new MeshPhongMaterial({wireframe: false, color: 0xffffff})) 
	{
		super(parentNode, mapView, location, level, x, y, geometry, material);

		this.isMesh = true;
		this.visible = false;
		this.matrixAutoUpdate = false;
	}
Example #2
Source File: MapMartiniHeightNode.ts    From geo-three with MIT License 6 votes vote down vote up
public constructor(parentNode: MapHeightNode = null, mapView: MapView = null, location: number = MapNode.root, level: number = 0, x: number = 0, y: number = 0, {elevationDecoder = null, meshMaxError = 10, exageration = 1} = {})
	{
		super(parentNode, mapView, location, level, x, y, MapMartiniHeightNode.geometry, MapMartiniHeightNode.prepareMaterial(new MeshPhongMaterial({
			map: MapMartiniHeightNode.emptyTexture,
			color: 0xFFFFFF,
			side: DoubleSide
		}), level, exageration));

		if (elevationDecoder) 
		{
			this.elevationDecoder = elevationDecoder;
		}

		this.meshMaxError = meshMaxError;
		this.exageration = exageration;
		this.frustumCulled = false;
	}
Example #3
Source File: App.tsx    From THREE-CustomShaderMaterial with MIT License 5 votes vote down vote up
export default function App() {
  const { Base } = useControls(
    'Material',
    {
      Base: {
        options: {
          MeshPhysicalMaterial,
          MeshBasicMaterial,
          MeshMatcapMaterial,
          MeshNormalMaterial,
          MeshStandardMaterial,
          MeshPhongMaterial,
          MeshToonMaterial,
          MeshLambertMaterial,
          MeshDepthMaterial,
        },
        value: MeshPhysicalMaterial,
      },
    },
    []
  )

  return (
    <>
      <Leva />
      <Tag />
      <Canvas
        gl={{
          antialias: true,
        }}
        camera={{
          position: [4, 4, 4],
        }}
      >
        <color attach="background" args={['#ebebeb']} />
        <Suspense fallback={null}>
          {['MeshPhysicalMaterial', 'MeshStanderedMaterial'].includes(Base.name) ? (
            <Environment preset="sunset" />
          ) : (
            <Lights />
          )}
        </Suspense>

        <Water base={Base} />
        <ContactShadows
          position={[0, -0.2, 0]}
          width={10}
          height={10}
          far={20}
          opacity={0.5}
          rotation={[Math.PI / 2, 0, 0]}
        />

        <Copy base={Base} />
        <OrbitControls />
      </Canvas>
    </>
  )
}
Example #4
Source File: MapMartiniHeightNode.d.ts    From geo-three with MIT License 5 votes vote down vote up
material: MeshPhongMaterial;
Example #5
Source File: MapHeightNodeShader.ts    From geo-three with MIT License 5 votes vote down vote up
public constructor(parentNode: MapHeightNode = null, mapView: MapView = null, location: number = MapNode.root, level: number = 0, x: number = 0, y: number = 0) 
	{
		const material: Material = MapHeightNodeShader.prepareMaterial(new MeshPhongMaterial({map: MapHeightNodeShader.emptyTexture, color: 0xFFFFFF}));

		super(parentNode, mapView, location, level, x, y, MapHeightNodeShader.geometry, material);

		this.frustumCulled = false;
	}
Example #6
Source File: MapMartiniHeightNode.ts    From geo-three with MIT License 5 votes vote down vote up
public material: MeshPhongMaterial;
Example #7
Source File: Material.ts    From trois with MIT License 5 votes vote down vote up
PhongMaterial = materialComponent('PhongMaterial', { props: { type: Object as PropType<PhongMaterialPropsInterface>, default: () => ({}) } }, (opts) => new MeshPhongMaterial(opts))