three#Uint32BufferAttribute TypeScript Examples
The following examples show how to use
three#Uint32BufferAttribute.
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Example #1
Source File: MapMartiniHeightNode.ts From geo-three with MIT License | 5 votes |
/**
* Process the height texture received from the tile data provider.
*
* @param image - Image element received by the tile provider.
*/
public async onHeightImage(image: HTMLImageElement): Promise<void>
{
const tileSize = image.width;
const gridSize = tileSize + 1;
var canvas = CanvasUtils.createOffscreenCanvas(tileSize, tileSize);
var context = canvas.getContext('2d');
context.imageSmoothingEnabled = false;
context.drawImage(image, 0, 0, tileSize, tileSize, 0, 0, canvas.width, canvas.height);
var imageData = context.getImageData(0, 0, canvas.width, canvas.height);
var data = imageData.data;
const terrain = MapMartiniHeightNode.getTerrain(data, tileSize, this.elevationDecoder);
const martini = new Martini(gridSize);
const tile = martini.createTile(terrain);
const {vertices, triangles} = tile.getMesh(typeof this.meshMaxError === 'function' ? this.meshMaxError(this.level) : this.meshMaxError);
const attributes = MapMartiniHeightNode.getMeshAttributes(vertices, terrain, tileSize, [-0.5, -0.5, 0.5, 0.5], this.exageration);
this.geometry = new BufferGeometry();
this.geometry.setIndex(new Uint32BufferAttribute(triangles, 1));
this.geometry.setAttribute('position', new Float32BufferAttribute( attributes.position.value, attributes.position.size));
this.geometry.setAttribute('uv', new Float32BufferAttribute( attributes.uv.value, attributes.uv.size));
this.geometry.rotateX(Math.PI);
var texture = new Texture(image);
texture.generateMipmaps = false;
texture.format = RGBAFormat;
texture.magFilter = NearestFilter;
texture.minFilter = NearestFilter;
texture.needsUpdate = true;
this.material.userData.heightMap.value = texture;
// @ts-ignore
this.material.map = texture;
// @ts-ignore
this.material.needsUpdate = true;
}